vavires
Fledgling Freddie
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- Aug 30, 2004
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For those who wanne see the full release:
Dark Age of Camelot
1.88 Release Notes
Archery and Bounty Reward Notes
March 28, 2007
===================================
VERSION 1.88 INTRODUCTION
This version reveals a startling progression to the story campaign for A Dragon’s Revenge. Players who are interested in participating in A Dragon’s Revenge should be sure and stop by one of these towns: Ludlow in Albion, Vasudheim in Midgard and Ardee in Hibernia. You may be surprised by what you discover! Also, to get caught up and learn more about this campaign, be sure and stop by your realm’s capital city to talk to one of the Dragon Sages: Lailen in Midgard, Pondar Cully in Albion, and Harris MacCullogh in Hibernia.
As part of our long term development effort to keep Dark Age of Camelot the premier Realm vs. Realm game in the MMO market, we have continued to focus on class balance, with this version having a special emphasis on class mechanics for our three archer classes. These changes provide much more versatility to the archer classes. In addition, the change in mechanics allows our development team to respond much more quickly and efficiently to issues as they occur, rather than requiring server downtime for solutions. All changes that have been made to the Archery system are detailed below in the CLASS CHANGES AND FIXES section. We will closely monitor our three archer classes in the coming weeks in order to make necessary adjustments based on observations and the highly valued feedback of our player community.
Note: Due to the changes to archery, all three archer classes (Hunter, Ranger and Scout) have been given forced Realm Ability and Specialization Skill respecs. All archers will need to visit their class trainers to retrain.
In these notes you also will find enhancements to Bounty Point Rewards, newly clustered lands, new sounds and effects, and game compatibility changes for our Vista users.
More to come: With version 1.89, we will launch our first major Frontiers revamp since the release of New Frontiers in June, 2004. This revamp is a two-phase process, at first affecting only the Battleground zones, to give players a preview of the larger changes planned for New Frontiers with version 1.90, and to allow real playability feedback to have an influence on the development process. The Camelot team has been hard at work creating upgraded keep, tower and bridge models as well as developing new and improved siege weaponry - all of which will be a part of this two-phase release. These changes will also greatly improve line of sight issues present in some of the current New Frontiers structures and terrain.
In 1.87 we announced all characters would receive Mythic respecs with each future Live version. To that end, we have awarded all players with a Mythic respec for this version. Players interested in taking advantage of this full respec should visit their class trainers to do so.
NEW THINGS AND BUG FIXES
- The Classic and Shrouded Isles zones have been clustered on all existing clustered servers.
- The Ruins of Atlantis zones have been clustered on all existing clustered servers (Ruinerar av Atlantis in Midgard and Scrios de Atlantis in Hibernia).
- Monsters, pets and Non-Player Characters (NPCs) will now halt their pursuit when the character being chased stealths.
- Maulers will no longer lose Tireless when using a Realm Respec.
- The default locations for the New Quest start window, the merchant window, and the training window have been updated to prevent the new and old quest windows from being completely hidden by other windows.
- The default camera angle has been adjusted upwards.
- Graphics for the kiln in Ludlow have been updated for Catacombs and newer clients.
- The block rate for PvP combat has been capped at 75%.
- The block rate for PvE combat remains unchanged.
- The block rate for Engage remains unchanged.
- Fixed a bug where accounts which were not eligible for the Elder title could still select it when having high crafting skills.
- Players may no longer log out while affected by the PvP immunity timer received after zoning. Upon attempting to quit, players will receive the message: "You must wait for your PvP immunity to wear off before quitting". The usual logout time of 20 seconds will be added to the time remaining on the character's current PvP immunity. This change applies to all servers.
- The sound that plays at the Mythic splash screen has been updated.
Note: You must have your sounds enabled through the Options screen for the sound to be heard.
- Personal Bind Stones, Personal House Recall Stones, and Guild House Recall Stones are now available to all players. The Royal Treasury Clerks have been moved out of the throne room so they can be accessed more easily by players who cannot enter the throne rooms.
- Newly created characters will find a Personal Bind Recall Stone in their packs upon first logging in.
- New weapons have been added as gifts from each class guild obtainable every five levels from levels 10 to 29. Each is awarded only by the primary trainer of each class in the capital cities.
- As Quickness no longer has an affect on Archery, all Quickness and Quickness Cap on bows has been converted to Dexterity and Dexterity Cap, respectively. This will affect any dropped bows already in your inventory, as well as those dropped in the future.
Note: This will not affect items created by the Random Object Generator (ROG).
- All of the following bonuses on all items have been converted as follows:
Archery Haste - Archery and Spell Haste
Casting Haste - Archery and Casting Haste
Arrow Damage - Archery and Spell Damage
Spell Damage - Archery and Spell Damage
Arrow Range - Archery and Spell Range
Spell Range - Archery and Spell Range
NEW BOUNTY POINT REWARDS
The availability of rewards which can be purchased with Bounty Points has been greatly increased. Many of these rewards are designed to reduce much of the need to continue PvEing after reaching 50 for those who would rather focus immediately on RvR.
- Realizing their Atlantean masters are not returning, four sphinxes have traveled to the Hall of Heroes to offer ML credit, ML respecs, ML experience, artifact credit, and artifact scrolls in exchange for stories from the frontiers (represented by bounty points). Credit is obtained by purchasing the tokens they sell, then handing the tokens to them. If a token is purchased for an encounter the player already has credit for, handing the token back to the sphinx will return the Bounty Points spent.
Note: These changes will not affect the PvE server.
- Bounty Point Masters have been added to each realm's primary border keep (Castle Sauvage, Svasud Faste, and Druim Ligen). These new NPCs sell a variety of items including: realm respecs, Champion Level respecs, the chestnut horse, hastener speed gems, experience-granting scrolls (in both a 1% and 10% variety), and special new jewelry items.
- The NPCs in each housing market that already sell deeds, porches and consignment merchants now offer the same goods for bounty points as well as gold.
- Merchants have been added to house hookpoint stores which can obtained for free and placed on a house hookpoint to allow the purchase of interior and garden decorations for bounty points as opposed to gold.
- Existing bounty point rewards (i.e. stones, totems, and crystals) now have 20 charges instead of 1. Note that current charges will not be retroactively updated on previously purchased rewards.
NEW FRONTIERS NOTES
- The bonus to Realm Points and Bounty Points that was enabled for Agramon Island in New Frontiers for 1.87 has been removed. The bonus to Realm Points and Bounty Points will now be available in the following New Frontiers zones: Odin's Gate, Emain Macha, and Hadrian's Wall. The bonus amount, 150% or 1.5x, remains the same as it was on Agramon Island.
- The portals that lead to the Battlegrounds in the Demon's Breach will now only allow players who match the level restriction for the particular Battleground to pass through. Example: Balban's Breach has a portal to the Lion's Den Battleground which is for players that are levels 5-9. The Battleground portal will now only allow players level 5-9 to enter the Lion's Den.
- The portals in Balban's Breach and Nergal's Breach to the battlegrounds will no longer check what client is being used. This fixes an issue where these portals required players to be using the Darkness Rising client or higher.
- The in-game map for the Jamtland Mountains has been updated so the dock by Glenlock Faste is in the proper location.
- The three rings that can drop from Chief Mulguk, located in the 'Hills of Claret' battleground, have been changed so they are equipped in the ring slot. This corrects an issue where they were incorrectly identified as wrist slot items.
- An aspiring arborist assisted in alleviating an alignment issue arising in Breifine. This fixes an issue where two trees were occupying the same spot.
- An aquatical architect assisted in alleviating an alignment issue with the aquifer in Breifine. This fixes an issue where two water planes were slightly overlapped, causing the color to be off slightly on the surface of the river.
CLASS CHANGES AND FIXES
Animists
- Animists are now limited to a total of 5 active Fire and Forget (FnF) turrets at any given time. This does not include bombers or controlled pets.
- The hitpoints on Fire and Forget turrets have been increased by 50%.
- Animists will now receive a new ability in their Creeping Baseline at level 29 called “Fungal Potency”. It is only usable in PVE zones, has a 2 second cast time, is non-interruptible and castable while on the move. The effect is a 350 radius pet cast ability that reduces resists against high level monsters. This will enhance the Animist pet's ability to hit high level PVE targets.
- The following Animist bomber spell lines are now no longer bombers and have been converted to normally cast spells.
Creeping Base Line:
Rampant Vines - Root
Wisp Inferno - Direct Damage/Debuff
Creeping Spec:
Dancing Flare - Area Effect (AE) Armor Debuff
Binding Spirit - Area Effect (AE) Root
Verdant Base Line:
Rejuvenating Spirit - Pet Heal
Spirit of Nourishing - Pet Regen
Verdant Spec:
Fortifying Emissary - Short duration absorption (ABS) Buff
Essence of the Forest - Long duration absorption (ABS) Buff
Woodspirit Seal - Bladeturn
Archery (Hunters, Rangers and Scouts)
- Hunters, Rangers and Scouts have been given a forced realm ability and skill specialization respec, and will need to respec their skills for use with the new Archery system.
- The previous Archery system has been disabled for all primary archer classes. Primary archer classes no longer need to place their bow on their hotbar and click multiple times to load and fire their shots.
- Archers have had their unique bow lines replaced with a new line, called "Archery".
- The Pathfinding skill for Rangers has been merged into Archery, and all of the buffs from that line are now found in the Archery line (available to all Archer classes).
- Self buffs in Beastcraft have been replaced with the self buffs in the Archery Spec.
- New archery abilities are now available under the spells tab, under the Archery list.
- Archery damage and draw time are now affected by the Dexterity skill.
- Archery shots now have different Endurance costs depending upon the shot.
- Archery shot types are as follows:
Standard Shot: Average range, draw time and damage.
Long Shot: Longer range, average draw time and slightly lower damage.
Power Shot: Bypasses and removes Bladeturn, average range, long draw time not affected by Dexterity; higher damage.
Point Blank Shot: Very short range, long draw time and high damage.
Critical Shot: Must be fired from stealth, bypasses all defenses, very high damage, average range and average draw time.
Rapid Fire: Average range, short draw time and low damage.
Fire Shot: Heat damage, long draw time and average range.
Cold Shot: Cold damage, long draw time and average range.
Poison Shot: Body damage Direct Damage/Damage Over Time, long draw time and average range.
Acid Shot: Matter damage Direct Damage/Damage Over Time, long draw time and average range.
Siege Shot: Does damage to objects such as Keep Doors and Siege equipment.
Volley: Ground Targeted Area Effect archery shot, that will hit up to a maximum number of targets. The maximum number of targets is 2 more than the number of the shot. IE: Volley 1 will hit three targets max, and Volley 8 will hit 10 targets max.
- Abilities, bonuses and items that affect spells will now also affect Archery.
- Updated icons, sounds and animations have been integrated into the new archery system.
- Archers will receive three new abilities at specializations 1, 2 and 3 in Archery. These abilities allow the player to choose the damage types of their Archery shots, either Slash, Thrust or Crush.
- Heat, cold, acid and poison arrows will ignore the damage type override of the Archery damage type buffs.
- Archers now receive the Mastery of Concentration Realm Ability.
- The Damage Per Second (DPS) of your bow will have an effect on your damage for archery shots. If the effective DPS of your equipped bow is less than that of your max DPS for the level of archery shot you are using, the damage of your shot will be reduced. Max DPS for a particular level can be found by using this equation: (.3 * level) + 1.2
TRADESKILL NOTES
- Timers for all recipes have been standardized to reduce some inconsistencies, as well as to eliminate many excessively long crafting times. For the vast majority of recipes, this results in a significant decrease in crafting time; anywhere from a few seconds to as much as two minutes, such as in the case of the bulk trinkets.
- The recipes for various "eroding" tinctures have been changed to require Lifebane instead of the ingredients for Lifebane poison.
Dark Age of Camelot
1.88 Release Notes
Archery and Bounty Reward Notes
March 28, 2007
===================================
VERSION 1.88 INTRODUCTION
This version reveals a startling progression to the story campaign for A Dragon’s Revenge. Players who are interested in participating in A Dragon’s Revenge should be sure and stop by one of these towns: Ludlow in Albion, Vasudheim in Midgard and Ardee in Hibernia. You may be surprised by what you discover! Also, to get caught up and learn more about this campaign, be sure and stop by your realm’s capital city to talk to one of the Dragon Sages: Lailen in Midgard, Pondar Cully in Albion, and Harris MacCullogh in Hibernia.
As part of our long term development effort to keep Dark Age of Camelot the premier Realm vs. Realm game in the MMO market, we have continued to focus on class balance, with this version having a special emphasis on class mechanics for our three archer classes. These changes provide much more versatility to the archer classes. In addition, the change in mechanics allows our development team to respond much more quickly and efficiently to issues as they occur, rather than requiring server downtime for solutions. All changes that have been made to the Archery system are detailed below in the CLASS CHANGES AND FIXES section. We will closely monitor our three archer classes in the coming weeks in order to make necessary adjustments based on observations and the highly valued feedback of our player community.
Note: Due to the changes to archery, all three archer classes (Hunter, Ranger and Scout) have been given forced Realm Ability and Specialization Skill respecs. All archers will need to visit their class trainers to retrain.
In these notes you also will find enhancements to Bounty Point Rewards, newly clustered lands, new sounds and effects, and game compatibility changes for our Vista users.
More to come: With version 1.89, we will launch our first major Frontiers revamp since the release of New Frontiers in June, 2004. This revamp is a two-phase process, at first affecting only the Battleground zones, to give players a preview of the larger changes planned for New Frontiers with version 1.90, and to allow real playability feedback to have an influence on the development process. The Camelot team has been hard at work creating upgraded keep, tower and bridge models as well as developing new and improved siege weaponry - all of which will be a part of this two-phase release. These changes will also greatly improve line of sight issues present in some of the current New Frontiers structures and terrain.
In 1.87 we announced all characters would receive Mythic respecs with each future Live version. To that end, we have awarded all players with a Mythic respec for this version. Players interested in taking advantage of this full respec should visit their class trainers to do so.
NEW THINGS AND BUG FIXES
- The Classic and Shrouded Isles zones have been clustered on all existing clustered servers.
- The Ruins of Atlantis zones have been clustered on all existing clustered servers (Ruinerar av Atlantis in Midgard and Scrios de Atlantis in Hibernia).
- Monsters, pets and Non-Player Characters (NPCs) will now halt their pursuit when the character being chased stealths.
- Maulers will no longer lose Tireless when using a Realm Respec.
- The default locations for the New Quest start window, the merchant window, and the training window have been updated to prevent the new and old quest windows from being completely hidden by other windows.
- The default camera angle has been adjusted upwards.
- Graphics for the kiln in Ludlow have been updated for Catacombs and newer clients.
- The block rate for PvP combat has been capped at 75%.
- The block rate for PvE combat remains unchanged.
- The block rate for Engage remains unchanged.
- Fixed a bug where accounts which were not eligible for the Elder title could still select it when having high crafting skills.
- Players may no longer log out while affected by the PvP immunity timer received after zoning. Upon attempting to quit, players will receive the message: "You must wait for your PvP immunity to wear off before quitting". The usual logout time of 20 seconds will be added to the time remaining on the character's current PvP immunity. This change applies to all servers.
- The sound that plays at the Mythic splash screen has been updated.
Note: You must have your sounds enabled through the Options screen for the sound to be heard.
- Personal Bind Stones, Personal House Recall Stones, and Guild House Recall Stones are now available to all players. The Royal Treasury Clerks have been moved out of the throne room so they can be accessed more easily by players who cannot enter the throne rooms.
- Newly created characters will find a Personal Bind Recall Stone in their packs upon first logging in.
- New weapons have been added as gifts from each class guild obtainable every five levels from levels 10 to 29. Each is awarded only by the primary trainer of each class in the capital cities.
- As Quickness no longer has an affect on Archery, all Quickness and Quickness Cap on bows has been converted to Dexterity and Dexterity Cap, respectively. This will affect any dropped bows already in your inventory, as well as those dropped in the future.
Note: This will not affect items created by the Random Object Generator (ROG).
- All of the following bonuses on all items have been converted as follows:
Archery Haste - Archery and Spell Haste
Casting Haste - Archery and Casting Haste
Arrow Damage - Archery and Spell Damage
Spell Damage - Archery and Spell Damage
Arrow Range - Archery and Spell Range
Spell Range - Archery and Spell Range
NEW BOUNTY POINT REWARDS
The availability of rewards which can be purchased with Bounty Points has been greatly increased. Many of these rewards are designed to reduce much of the need to continue PvEing after reaching 50 for those who would rather focus immediately on RvR.
- Realizing their Atlantean masters are not returning, four sphinxes have traveled to the Hall of Heroes to offer ML credit, ML respecs, ML experience, artifact credit, and artifact scrolls in exchange for stories from the frontiers (represented by bounty points). Credit is obtained by purchasing the tokens they sell, then handing the tokens to them. If a token is purchased for an encounter the player already has credit for, handing the token back to the sphinx will return the Bounty Points spent.
Note: These changes will not affect the PvE server.
- Bounty Point Masters have been added to each realm's primary border keep (Castle Sauvage, Svasud Faste, and Druim Ligen). These new NPCs sell a variety of items including: realm respecs, Champion Level respecs, the chestnut horse, hastener speed gems, experience-granting scrolls (in both a 1% and 10% variety), and special new jewelry items.
- The NPCs in each housing market that already sell deeds, porches and consignment merchants now offer the same goods for bounty points as well as gold.
- Merchants have been added to house hookpoint stores which can obtained for free and placed on a house hookpoint to allow the purchase of interior and garden decorations for bounty points as opposed to gold.
- Existing bounty point rewards (i.e. stones, totems, and crystals) now have 20 charges instead of 1. Note that current charges will not be retroactively updated on previously purchased rewards.
NEW FRONTIERS NOTES
- The bonus to Realm Points and Bounty Points that was enabled for Agramon Island in New Frontiers for 1.87 has been removed. The bonus to Realm Points and Bounty Points will now be available in the following New Frontiers zones: Odin's Gate, Emain Macha, and Hadrian's Wall. The bonus amount, 150% or 1.5x, remains the same as it was on Agramon Island.
- The portals that lead to the Battlegrounds in the Demon's Breach will now only allow players who match the level restriction for the particular Battleground to pass through. Example: Balban's Breach has a portal to the Lion's Den Battleground which is for players that are levels 5-9. The Battleground portal will now only allow players level 5-9 to enter the Lion's Den.
- The portals in Balban's Breach and Nergal's Breach to the battlegrounds will no longer check what client is being used. This fixes an issue where these portals required players to be using the Darkness Rising client or higher.
- The in-game map for the Jamtland Mountains has been updated so the dock by Glenlock Faste is in the proper location.
- The three rings that can drop from Chief Mulguk, located in the 'Hills of Claret' battleground, have been changed so they are equipped in the ring slot. This corrects an issue where they were incorrectly identified as wrist slot items.
- An aspiring arborist assisted in alleviating an alignment issue arising in Breifine. This fixes an issue where two trees were occupying the same spot.
- An aquatical architect assisted in alleviating an alignment issue with the aquifer in Breifine. This fixes an issue where two water planes were slightly overlapped, causing the color to be off slightly on the surface of the river.
CLASS CHANGES AND FIXES
Animists
- Animists are now limited to a total of 5 active Fire and Forget (FnF) turrets at any given time. This does not include bombers or controlled pets.
- The hitpoints on Fire and Forget turrets have been increased by 50%.
- Animists will now receive a new ability in their Creeping Baseline at level 29 called “Fungal Potency”. It is only usable in PVE zones, has a 2 second cast time, is non-interruptible and castable while on the move. The effect is a 350 radius pet cast ability that reduces resists against high level monsters. This will enhance the Animist pet's ability to hit high level PVE targets.
- The following Animist bomber spell lines are now no longer bombers and have been converted to normally cast spells.
Creeping Base Line:
Rampant Vines - Root
Wisp Inferno - Direct Damage/Debuff
Creeping Spec:
Dancing Flare - Area Effect (AE) Armor Debuff
Binding Spirit - Area Effect (AE) Root
Verdant Base Line:
Rejuvenating Spirit - Pet Heal
Spirit of Nourishing - Pet Regen
Verdant Spec:
Fortifying Emissary - Short duration absorption (ABS) Buff
Essence of the Forest - Long duration absorption (ABS) Buff
Woodspirit Seal - Bladeturn
Archery (Hunters, Rangers and Scouts)
- Hunters, Rangers and Scouts have been given a forced realm ability and skill specialization respec, and will need to respec their skills for use with the new Archery system.
- The previous Archery system has been disabled for all primary archer classes. Primary archer classes no longer need to place their bow on their hotbar and click multiple times to load and fire their shots.
- Archers have had their unique bow lines replaced with a new line, called "Archery".
- The Pathfinding skill for Rangers has been merged into Archery, and all of the buffs from that line are now found in the Archery line (available to all Archer classes).
- Self buffs in Beastcraft have been replaced with the self buffs in the Archery Spec.
- New archery abilities are now available under the spells tab, under the Archery list.
- Archery damage and draw time are now affected by the Dexterity skill.
- Archery shots now have different Endurance costs depending upon the shot.
- Archery shot types are as follows:
Standard Shot: Average range, draw time and damage.
Long Shot: Longer range, average draw time and slightly lower damage.
Power Shot: Bypasses and removes Bladeturn, average range, long draw time not affected by Dexterity; higher damage.
Point Blank Shot: Very short range, long draw time and high damage.
Critical Shot: Must be fired from stealth, bypasses all defenses, very high damage, average range and average draw time.
Rapid Fire: Average range, short draw time and low damage.
Fire Shot: Heat damage, long draw time and average range.
Cold Shot: Cold damage, long draw time and average range.
Poison Shot: Body damage Direct Damage/Damage Over Time, long draw time and average range.
Acid Shot: Matter damage Direct Damage/Damage Over Time, long draw time and average range.
Siege Shot: Does damage to objects such as Keep Doors and Siege equipment.
Volley: Ground Targeted Area Effect archery shot, that will hit up to a maximum number of targets. The maximum number of targets is 2 more than the number of the shot. IE: Volley 1 will hit three targets max, and Volley 8 will hit 10 targets max.
- Abilities, bonuses and items that affect spells will now also affect Archery.
- Updated icons, sounds and animations have been integrated into the new archery system.
- Archers will receive three new abilities at specializations 1, 2 and 3 in Archery. These abilities allow the player to choose the damage types of their Archery shots, either Slash, Thrust or Crush.
- Heat, cold, acid and poison arrows will ignore the damage type override of the Archery damage type buffs.
- Archers now receive the Mastery of Concentration Realm Ability.
- The Damage Per Second (DPS) of your bow will have an effect on your damage for archery shots. If the effective DPS of your equipped bow is less than that of your max DPS for the level of archery shot you are using, the damage of your shot will be reduced. Max DPS for a particular level can be found by using this equation: (.3 * level) + 1.2
TRADESKILL NOTES
- Timers for all recipes have been standardized to reduce some inconsistencies, as well as to eliminate many excessively long crafting times. For the vast majority of recipes, this results in a significant decrease in crafting time; anywhere from a few seconds to as much as two minutes, such as in the case of the bulk trinkets.
- The recipes for various "eroding" tinctures have been changed to require Lifebane instead of the ingredients for Lifebane poison.