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charmangle

Fledgling Freddie
Joined
May 27, 2004
Messages
1,376
Well as an SM I must admit...the sm pet is alot OP

Crookshanks said:
(apparently) that SM pets intercept (I was fully buffed, 50 slash and 1806 weapon skill)

Well the sm pet is in my humble opinion alot overpowered. Nothing to discuss. (I have 3 screenies from a fight vs 2 infils at blend where I was afk the first 10 hits then came back to keyboard and starting to fight after 20 or so hits from them both I had 85% health (as suppsm) and they 10% and run off with vanish. They hit me a total of 1 time each during that fight) (They were decent RR also so no newbies)

In my opinion both sm pet and caba pets should be nerfed (chainstunns and chain intercept gets to be abit stupid!:)

/Charmangle

Ps. Oh and no its not a rare occation when the pet intercepts its virtually always if you just keep it properly buffed. Mids can admit when something of theirs is OP and not only make stupid counter charges ds.
 

xxManiacxx

Can't get enough of FH
Joined
Jan 25, 2004
Messages
3,042
pet intercept is capped at 50% just as evade is. Guess infils gets a feeling on how it is to play a hunter :)
 

Aranor

Fledgling Freddie
Joined
Feb 15, 2004
Messages
41
Samaroon EatsCheese said:
well, how many alb casters for bolt range mezz... one
how many alb casters got pet spam on 2000 range? one
how many hib casters have baseline stun? all except one :eek:

So either Animist or Bainshee got baseline stun aswell? :twak:
Gotta log on and find that one...
 

Shanaia

Fledgling Freddie
Joined
Dec 23, 2003
Messages
1,673
Don't you guys ever get tired of this same discussion over and over and over and over again?

(don't have anything to add cause I think the classbalance discussion was old before God invented water and fish still had to walk)

(I just needed to reply to show you bunny!.. obey the bunny!)
 

Stunned

Fledgling Freddie
Joined
Jun 23, 2004
Messages
405
Well , the biggest downside when not playing hib is. When You start nuking a decent player he just runs away.

When playing hib those decent players cant run away. Takes awhile to realise your stunned, hit purge ( lag ) and then its usually to late anyway.
 

TheBinarySurfer

Can't get enough of FH
Joined
May 14, 2004
Messages
2,041
Tonights zergfest was fun in places...we abandoned any hope of a fg-fg early on and just charged fights in the end - just too many out from all realms!

Enjoyable, not good rps but still enjoyable...PS Elendar give me a pm.
 

Crookshanks

Fledgling Freddie
Joined
Sep 2, 2004
Messages
257
Aye it was a lot more fun tonight. I even actually beat someone :eek7: Admittedly I think it was a bit of "charity to Knarl day" as he didn't stealth or use any RAs but hey, you gotta take it when you can :D
 

Elendar

One of Freddy's beloved
Joined
Dec 28, 2003
Messages
1,098
TheBinarySurfer said:
we abandoned any hope of a fg-fg early on

This was excedingly odvious
shame it didn't help you win

no guild/grp that has run 2fg has ever been decent, avalanche, the whatever colour severence grps that ran together etc, maybe its the numbers making people feel they don't need to try as hard, but while you may do better initially, people who run in fg invariably become better players than those in zergs.
so the moral of my story is zerg = short term more embarassing defeats, fg = eventualy wtfpwning and large epeeeeen

Stunned said:
Well , the biggest downside when not playing hib is. When You start nuking a decent player he just runs away.

When playing hib those decent players cant run away. Takes awhile to realise your stunned, hit purge ( lag ) and then its usually to late anyway.

i also find a someone who played a healer named stunned whining about this ironic :d
 

VidX

One of Freddy's beloved
Joined
Dec 24, 2003
Messages
589
TheBinarySurfer said:
Lets pick on something then thats been a part of hib classes since the beginning.Caster baseline stun.Old comment but still around today on most hib mages.
Lets see - how skillfull do i have to be to survive nuke stun nuke nuke...What SKILL does any player in albion have to survive that...Hmmm...Oh yeah purge, oh wait thats not a skill its an RA on a timer, and if its down, youre dead.....

Specific example, old whine, tell me it isnt true.
Actually, the all the skill you need is to be able to group with a healer who is actually able to play their class properly...

No real reason why anyone in a group should die nowadays in the time it takes a baseline, nerfed-to-hell-cause-of-resists stun with people who have access to DI, purge, group heals, spread heals, instas, instas combined with ML abilities... etc etc.
 

Edlina

Can't get enough of FH
Joined
Dec 23, 2003
Messages
1,034
I remember several 1on1's within 8vs8 between lorelei and onigiri last autumn, that would happen like 2 sec after fight engaged where they would be 2-3 shotting eachother dependant on crits, usually be smth like both mezzed lore purge debuff stun malev, malev purge moc debuffs lore, lore mocs and lore dies in 2-3 dds i.e. about 2 seconds of the first dd landing (1 dd druids notice health drop then 1-2 more casts and dead) without either clerics or druids being able to heal in time usually, but malev winning cos of lifetap function on dds. Not even getting into any assistance in the form of dd's from Pbuck/Sami or Dreami meleeing lore...

The chance of actually being able to select the target and heal in time isn't easy when a caster is being debuff dd'ed down...

debuff stun dd dd dd is bloody powerful and healing in the 2 seconds it takes from the first dd to land to the third one lands is not an easy task, even with single insta at best.

Credit to the healers that manage!
 

daoc_xianghua

Fledgling Freddie
Joined
Jan 14, 2004
Messages
576
Gazon said:
:touch:



You are confusing skill with arpee and the powerful RA's they give you. 8 vs 8 is a player imposed paradigm to maximise arpee earnings. 8 vs 8 in the famed "fair" circumstances gives you ~50% chance to get ~1600-2000 arpee every fight. Players who are in the 8 vs 8 system progress far faster then others and continue to build their RA lead on them (DI3, TWF3, ST3, high passives etc...), eventually becoming powerful enough to take on larger groups of non opted, lower RR players.
But don't pretend it's what made this game was made for: those towers and keeps aren't just scenery I think.

Sadly, Mythics arpee system is counter productive. It's too basic.
  • To level up, your only objective is to do kills.
    8 vs 8 fights-win-lose-release-rebuff-port-fight give a far higher kill rate then keep/tower fights where enemies hide behind walls (gifv siege towers!). The reward for taking a tower is peanuts compared to the arpee you get from making kills.
  • The smaller your group, the higher the arpee earnings per kill.
    Fighting in large groups results in very diluted arpee rewards. You need alot more kills and therefore alot more enemies.
Basically this arpee equasion says: do as many kills as possible with using as few people as possible.

This equasion doesn't include incentives to take a keep or to work together as more then a grp of 8 people, on the contrary. Which is a pitty for the hundreds of people who aren't able to put in the time and the effort to optimise and organise a regular 8 man grp to compete with the others in this limited and player constrained 8 vs 8 "system".

sry but lol
you want mythic to give you rp for bashing a keep door?
seriously that doesnt deserve rp atl all neither do rezzes tbh
give back good old times where only kills earned rp :|

about the 8 vs 8 thing ,lol well ofc you get more rp/kill for a fair even fight than when you zerg. there is zero skill in zerging or large scale rvr at all so why should it be rewarded better....
 

daoc_xianghua

Fledgling Freddie
Joined
Jan 14, 2004
Messages
576
:worthy:
Shanaia said:
Don't you guys ever get tired of this same discussion over and over and over and over again?

(don't have anything to add cause I think the classbalance discussion was old before God invented water and fish still had to walk)

(I just needed to reply to show you bunny!.. obey the bunny!)


:worthy: Bunny :D
 

daoc_xianghua

Fledgling Freddie
Joined
Jan 14, 2004
Messages
576
Edlina said:
I remember several 1on1's within 8vs8 between lorelei and onigiri last autumn, that would happen like 2 sec after fight engaged where they would be 2-3 shotting eachother dependant on crits, usually be smth like both mezzed lore purge debuff stun malev, malev purge moc debuffs lore, lore mocs and lore dies in 2-3 dds i.e. about 2 seconds of the first dd landing (1 dd druids notice health drop then 1-2 more casts and dead) without either clerics or druids being able to heal in time usually, but malev winning cos of lifetap function on dds. Not even getting into any assistance in the form of dd's from Pbuck/Sami or Dreami meleeing lore...

The chance of actually being able to select the target and heal in time isn't easy when a caster is being debuff dd'ed down...

debuff stun dd dd dd is bloody powerful and healing in the 2 seconds it takes from the first dd to land to the third one lands is not an easy task, even with single insta at best.

Credit to the healers that manage!


the trick is to start casting first heal before the first nuke lands :)
needs a bit of timing but isnt that hard if you practiced it some but when first heal lands in time your caster cant rly die anymore

or just get a DI up :)
 

Zede

Part of the furniture
Joined
Jan 30, 2004
Messages
3,584
daoc_xianghua said:
sry but lol
you want mythic to give you rp for bashing a keep door?
seriously that doesnt deserve rp atl all neither do rezzes tbh
give back good old times where only kills earned rp :|

about the 8 vs 8 thing ,lol well ofc you get more rp/kill for a fair even fight than when you zerg. there is zero skill in zerging or large scale rvr at all so why should it be rewarded better....


rez does merit getting some rp - sometimes its quite dangerious, leaning over a balcony, running close to enemy grp to PR.....
 

krall

Fledgling Freddie
Joined
Jan 7, 2005
Messages
254
Roll less scouts, and win. :flame:


Krall/Olm

Wtf ...give Mastery of Zerge..
 

Belomar

Part of the furniture
Joined
Dec 30, 2003
Messages
5,106
daoc_xianghua said:
the trick is to start casting first heal before the first nuke lands :)
needs a bit of timing but isnt that hard if you practiced it some but when first heal lands in time your caster cant rly die anymore
Heh, whatever. Yes, good healers anticipate damage and start to heal before the bars drop, but it is hardly easy to overview a FG fight and be free to heal when necessary, nor a surefire way to survival for your casters.

For yourself, you play a Hero, so let me serve you with this unfounded statement: Bodyguarding and grappling is easy, you just have to practice, friend! Learn to BG and grapple in time and your casters can't rly [sic] die anymore!

:rolleyes:
 

TheBinarySurfer

Can't get enough of FH
Joined
May 14, 2004
Messages
2,041
Elendar said:
This was excedingly odvious
shame it didn't help you win

no guild/grp that has run 2fg has ever been decent, avalanche, the whatever colour severence grps that ran together etc, maybe its the numbers making people feel they don't need to try as hard, but while you may do better initially, people who run in fg invariably become better players than those in zergs.
so the moral of my story is zerg = short term more embarassing defeats, fg = eventualy wtfpwning and large epeeeeen



i also find a someone who played a healer named stunned whining about this ironic :d
At jolines request we did not add on you that night, so turn around and walk back out the "evita zergs" door thanks before you start...

I was not running a bg, or two fg on stick or even 2fg co-ordinating...But we did start adding on the already added-on fights.

And yes youre right - its taken us a few months but we've improved a lot as a group etc etc, dont really give a damn if anyone agrees either :)
 

TheBinarySurfer

Can't get enough of FH
Joined
May 14, 2004
Messages
2,041
Belomar said:
Heh, whatever. Yes, good healers anticipate damage and start to heal before the bars drop, but it is hardly easy to overview a FG fight and be free to heal when necessary, nor a surefire way to survival for your casters.

For yourself, you play a Hero, so let me serve you with this unfounded statement: Bodyguarding and grappling is easy, you just have to practice, friend! Learn to BG and grapple in time and your casters can't rly [sic] die anymore!

:rolleyes:
And yes in a perfect world with no lag, where di and insta's are up, where the clerics never get interrupted...Your caster cannot die with a good healer.

In reality once the DI's gone theyre going down if they get stunned - especially vs animist sprites as theres two in the air usually - add an eld /assist stuning in there the target cant run and on average has taken 50% damage before the healer sees the first bit of damage applied, so they have about 2 seconds to land the heal, 3 if theyre lucky and the animist is at long range...

Not an animist whine btw, just an example of how/why even good healers will struggle sometimes...
 

Killerbee

Fledgling Freddie
Joined
Jan 1, 2004
Messages
1,551
Shanaia said:
Don't you guys ever get tired of this same discussion over and over and over and over again?

(don't have anything to add cause I think the classbalance discussion was old before God invented water and fish still had to walk)

(I just needed to reply to show you bunny!.. obey the bunny!)
HAH!
 

Maleg

Fledgling Freddie
Joined
Feb 26, 2004
Messages
300
Adianna said:
It is forbidden to cast a FnF turret more than 250 units above your character.
Pretty sure it's forbiden to cast any shroom in oil as they can't be targetted. Game mechanics mean you can't cast FnF's much higher than your toon, however you post implys that if the oil was level with the caster it would be legitimate to cast there there..... it isn't.
 
Joined
Jun 21, 2004
Messages
3,185
Killerbee said:
()'.".'() He is Piggybear.
( (T) ) Ancient enemy of Bunny.
(..).(..) Fighting against her evil
(,,,)(,,,) word domination plans!

DON'T LET THE EVIL BEING VICTORIOUS!

that doesnt even look like a pig! :mad:
 

Elendar

One of Freddy's beloved
Joined
Dec 28, 2003
Messages
1,098
9/10 albs are
frustrated.jpg


if one of those, your not eating the right cereals stop eating
nubflakes3rg.jpg


eat 133t and become as cool as dreami! :wub:
leet.jpg
 

Gazon

Fledgling Freddie
Joined
Aug 4, 2004
Messages
655
daoc_xianghua said:
sry but lol
you want mythic to give you rp for bashing a keep door?

Oh look m8, they just did :touch:

daoc_xianghua said:
about the 8 vs 8 thing ,lol well ofc you get more rp/kill for a fair even fight than when you zerg. there is zero skill in zerging or large scale rvr at all so why should it be rewarded better....

Skill isn't rewarded, kills are rewarded, no matter in what skilled or unskilled way you make them.
If you kill a soloer with your grp (no "skill" involved) he still gives ~200 rp to each of you. If you kill one guy out of an oposing grp that's ~200 rp too.
The system doesn't calculate how "hard" the target was for you.

Only the rate at wich you kill and the ammount of people helping you do the kill is important.

Look at it this way: if we were successful in promoting 4 vs 4 only - all you guys agree to run in grps not bigger then 4 - it would get everybody about twice as many arpee/hour! A group of 4 can release-rebuff-port-find-a-fight just as fast (or faster) as a group of 8, so the rate of killing per person would be about the same in such a paradigm but the arpee/kill would be alot higher...
Or even better m8: let's all solo and keep far away form any other soloing realmmate. Maximise rp/kill and if everybody is solo you could chain your solo fights resulting in rediculously high rp/hour. :D Oh, wait, I just realised... people were already whinig for such a loophole since DAY ONE weren't they? :eek:
 

Elendar

One of Freddy's beloved
Joined
Dec 28, 2003
Messages
1,098
if rp per kill is as important as you think, then how is it that people in 8v8 groups can have more than soloers? number of kills is important too

and you get a bigger reward for killing higher rr players, so you do get a bigger bonus on harder targets
 

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