Frustrated? 9 out of 10 albs are...

Friea

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Dakkath said:
Ok Freia, I'll take the bait here and come out to play...

It still amazes me that, in some peoples humble opinion, Albs have no skill, are generally the crap dregs of players and are a general waste of space with all the skilled players going Hib or Mid...

Can you truthfully say, hand on heart that there aren't Albs who actively try to find FG vs FG fights? That all Albs do is Zerg?

I'll grant you that a lot of the lower RR Albs do sometimes... Undesirable classes who can't get grps because they aren't considered usefull in fg battles don't have a lot of choice sometimes... Because they can't get the groups then a lot of them do stupid things like mezz break, attack the wrong targets. Why? Because they don't know any better? Why? Because they can't get the groups. They get farmed by organised full groups who just get stronger and the Albs carry on zerging because it's the only way they have a shot at any rps.

I consider myself one of the luckier ones in Alb... I've found a regular group with people that I like and run as regularly as we can in RvR. We win and we loose like everyone else. We get a fair amount of BS thrown about us for zerging etc when it blatently isn't true and several members frequently get insulted on here by people who seem to believe that they're gods gift to DAoC and somehow greater than everyone else...

Now about those classes...

Scout: The bane of everyones life (or so people say)...
For the last few months there has been nothing but whine about how all of Alb is a stealther, how everyone rolled a scout and all they do is add...
Current Alb setups have no place for a scout in FG vs FG fights, they don't bring the utility or damage to groups to be used in such a way in the same way that Hib & Mid groups have no room for them either.

Wizard: A dying class...
A sad but true fact, Wizards are not really desired in RvR any more. Wizards are supposed to be about all out damage yet other casters in the realm outnuke them and bring greater utility to the group...

Sorcs:A mini zerg all on their own...
There was a time when Sorcs were few and far between, not the case now, there are a lot or sorcs. Undoubtedly a powerful class, no RvR grp would be seen without one. Sadly, a lot of them seem to want to solo or duo as there are better RPs in it for them. High body spec is fotm these days so shorter duration mezzes...

Theurgist: Great interrupters but not enough of them active in the realm.
Until recently, most people had no real use for them. Now the realm is finally comming to their senses and realise that they do have a part to play and have been trying to incorporate this class into active groups.

Reaver: My main class (and one of the most active)
Ok as a banelord they dump a fair amount of damage down in one go and can be useful as an interrupter but other than that Reavers are very situational and not amazing damage dealers unless we get behind our target...

More often than not, I'll drop a full 'bomb' on a group and it'll fall to 20% of health or so if the grp is stupid enough to cluster up for it (any grp with half a brain should never be caught like this). When it works and Albs have another AoE member of the grp this can work if damage can be done fast enough. More often than not, this gets healed faster than people can be taken down.

Common Alb group setup...

Minstrel - Interrupts, speed, demezz
Sorc - Main crowd control
Rejuv Cleric - Dedicated healer
Enhance Cleric - Buff shears, resists and secondary heals
Merc - Damage dealer
Merc - Damage dealer

Which leaves 2 slots...

Usually filled by a bodyguard/grappler and 1 other... Leaves a lot of classes unwanted...


what is the reason with this post? I said with mine, albion would preform better if you play the game in a more fair manner as in 8vs8 and that albion has indeed some powerful field vs field fight chars.

you do what? give us some bad facts about the chars which i said preform good in field RvR? all classes as good and bad sides...
 

Friea

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Manisch Depressiv said:
What Wisty said sums it up nicely, I think it's a bit harder for Albion to build groups with good utility. Minstrels and Clerics do not look that good on paper compared to Bards/Druids and Skalds/Healers. Sorc wears Cloth and defo needs BG or a good group will insta kill it with a Caster on assist and 2 charge classes and the Cleric has not enough CC-utility in comparison.

If the planned Determination changes go live it will be very hard to group the badly needed Cabalists / Theurgists for utility.

Alb RvR is fun, but from the point of the class abilities I always assumed that Albion was weakest, even before going to Albion and playing mainly Midgard/Hibernia before.

But maybe we can hear from our friends in Hibernia and Midgard how to build the ultimate Albion group :).

On the tower situations, I think Albion can compete once inside the lord room, need some Divine Intervention on Clerics, Banelords and especially Reavers and monster rezz on Heretics. Evita's group recent record was instakilling 28 Mids with one Reaver bomb, three Banelord bombs and one Ichor 2. I often face Albion groups without Clerics trying to get on the roof or soloers, this is just suicidal...

Getting into a lord room is a bit hard with all this base line stunning and shrooming, but oh well...

i agree on the fact that albion might have the hardest time getting a good group together but as hib, 90% of all the albs i meet zerg and from my point of view you dont even try. if you dont try you wouldnt win.

and as you said evitas group killed 28 people with just use of 2 chars. i must say thats not so bad dmg from your classes :X
 

Killerbee

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Friea said:
and as you said evitas group killed 28 people with just use of 2 chars. i must say thats not so bad dmg from your classes :X
one Reaver bomb, three Banelord bombs and one Ichor 2

Sounds more than 2. :)
 

Friea

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Jjuraa said:
if you havnt already been made aware by the other peoples replys to that pile of junk you seem to want to call a post: the sheer bloody-minded arrogance youre showing here is off the chart.. but this seems to be Legacys main goal nowadays.

You've never played even played alb? so how the fuck can you even consider saying the entire realm "lacks skill"? or maybe you have played alb? in which case youve rerolled hib for some reason.. you must like the scenery, right? :wanker:

I've been an alb since euro beta, and ive also played hib. Making 10krp in 15 minutes as a solo, unbuffed eldritch at a keep take simply by stunning lone casters and nuking them to bits with them having no chance of escape, or to even fight back was more than enough to convince me that i had an insane advantage as a hib. Hell yes it was fun, hell yes i kept doing it. but fuck me i never for a second thought "these albs are skillless, im so much better than them".

when you can see past the cum covering your screen from wanking over dead albs, come back and try say something that wont be shoved straight back up whence it came.

i was writting from what the starter of this thread was talking about. that they lost in field vs field fights, saying that there was something wrong with the classes and i promise you there isnt.

and i never said albion was skill less n00bs i just say that the best way of becoming better in this game was to fight the equal numbers of enemies. in example 8 vs 8 and from what i have seen, albion in the realm who is bringing out the least FGs staying away from the zerg. and therefore since i think you get most skills for playing 8 vs 8 and albion do that least of all the realm they would have the highest % of bad players.

im not saying im a good player, nor that all the players in albion is bad or worse than me. im just saying what i think and i think albion is lacking people is who looking for 8 vs 8 fights.

you seems to like to wank off to dead enemies so you go and do that :wanker:

im a bad player
 

Scunner

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Elendar said:
i have never, ever, seen a cleric outside pe do this in 8v8 that i can remember
apart from fearsome smite cleric adds, run away!

That makes me cry :( /ewul
 

Friea

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Killerbee said:
one Reaver bomb, three Banelord bombs and one Ichor 2

Sounds more than 2. :)

oh sry missread

anyway still sounds pretty decent to me.

and hib has overpowered stuff like that aswell but you dont understand how overpowered they are until you face them. when im playing mid exc i puke againt animist but when i play hib i hardly notice them.

thats the way it is in the game we call daoc :)
 

Dakkath

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There's the thing...

In a bomb group, given exactly the right circumstances we can dish out a lot of damage...

Problem is, this is far too situational and most of the time that just isn't possible. Reaver bombs are far too situational :(
 

Manisch Depressiv

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Friea said:
either bolt spam mess him before he is near you, or pet him, 2000 range pet, or just interrupt him?

Yes, nice in theory and that's the way to go, but you often just clash into each other and here you go. If people would not run with Skald/Bard/Mini speed and perma sprint it might work.
 

Friea

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Manisch Depressiv said:
Yes, nice in theory and that's the way to go, but you often just clash into each other and here you go. If people would not run with Skald/Bard/Mini speed and perma sprint it might work.

but there is 7 other people in the group, if you use teamplay you will have at least 1 if not 2 people who will have the ability to stun/shear/mess/hit/slam/banelord him when he is stun nuking you, if he is mocing, dmg will be lower you will be stun for less time and then you have to rely on the healers to do their job
 

Gazon

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Friea said:
and i never said albion was skill less n00bs
Friea said:
i would say the reason because you albs die even when you have the greater number is because you lack the skill.
:touch:

Friea said:
skill you get by playing the game fair and square. as in 8 vs 8 fights

You are confusing skill with arpee and the powerful RA's they give you. 8 vs 8 is a player imposed paradigm to maximise arpee earnings. 8 vs 8 in the famed "fair" circumstances gives you ~50% chance to get ~1600-2000 arpee every fight. Players who are in the 8 vs 8 system progress far faster then others and continue to build their RA lead on them (DI3, TWF3, ST3, high passives etc...), eventually becoming powerful enough to take on larger groups of non opted, lower RR players.
But don't pretend it's what made this game was made for: those towers and keeps aren't just scenery I think.

Sadly, Mythics arpee system is counter productive. It's too basic.
  • To level up, your only objective is to do kills.
    8 vs 8 fights-win-lose-release-rebuff-port-fight give a far higher kill rate then keep/tower fights where enemies hide behind walls (gifv siege towers!). The reward for taking a tower is peanuts compared to the arpee you get from making kills.
  • The smaller your group, the higher the arpee earnings per kill.
    Fighting in large groups results in very diluted arpee rewards. You need alot more kills and therefore alot more enemies.
Basically this arpee equasion says: do as many kills as possible with using as few people as possible.

This equasion doesn't include incentives to take a keep or to work together as more then a grp of 8 people, on the contrary. Which is a pitty for the hundreds of people who aren't able to put in the time and the effort to optimise and organise a regular 8 man grp to compete with the others in this limited and player constrained 8 vs 8 "system".
 

Aeva

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Friea said:
and i never said albion was skill less n00bs

Friea said:
i would say the reason because you albs die even when you have the greater number is because you lack the skill.

just owned yourself there mate :<
 
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Friea said:
either bolt spam mess him before he is near you, or pet him, 2000 range pet, or just interrupt him?

well, how many alb casters for bolt range mezz... one
how many alb casters got pet spam on 2000 range? one
how many hib casters have baseline stun? all except one :eek:
 

Friea

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Aeva said:
just owned yourself there mate :<

no because i was talking about all the albs in one of those sentence and just some albs in another
 

Friea

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Samaroon EatsCheese said:
well, how many alb casters for bolt range mezz... one
how many alb casters got pet spam on 2000 range? one
how many hib casters have baseline stun? all except one :eek:

how many casters in a hib group got baseline stun? in our there is 1
how many casters in a alb group to more range than 1500, all?
so no matter what group you got with a caster you have range which is longer than baseline stun. and as i said, if you die to baseline stun, then the other 7 people in the group is not doing what they should be doing.
 
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Friea said:
how many casters in a hib got baseline stun? in our there is 1
how many casters in a alb group to more range than 1500, all?
so no matter what group you got with a caster you have range which is longer than baseline stun. and as i said, if you die to baseline stun, then the other 7 people in the group is not doing what they should be doing.

or you could be solo...

erm and dont two out of four alb casters need to spec for spells over 1500 range?
shame stun comes free with the class
 

Friea

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Samaroon EatsCheese said:
or you could be solo...

erm and dont two out of four alb casters need to spec for spells over 1500 range?
shame stun comes free with the class

and youre telling me a sorce or a cabalist dont specc for nearsight / bolt range mess? :eek:
 

Puppet

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Dakkath said:
Reaver bombs are far too situational :(

This made me laugh. Instakilling enemy-casters and forcing enemy to groupinsta is 'far too situational' now?

lol
 
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Friea said:
and youre telling me a sorce or a cabalist dont specc for nearsight / bolt range mess? :eek:

well every sorc i know specs for bolt range mezz. but not all cabalists :eek:
and still, they aint getting it for free :twak:
 

Friea

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Samaroon EatsCheese said:
well every sorc i know specs for bolt range mezz. but not all cabalists :eek:
and still, they aint getting it for free :twak:

still its so easy to counter :wanker: 11 points in matter is all that you need, if you dont have at least that and die to stun nuke then you are playing this game wrong.
 

Huntingtons

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Puppet said:
This made me laugh. Instakilling enemy-casters and forcing enemy to groupinsta is 'far too situational' now?

lol
HEAHEAHHE yes because we know that all grps stack on eachother on inc right? -.-
 

Dakkath

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Puppet said:
This made me laugh. Instakilling enemy-casters and forcing enemy to groupinsta is 'far too situational' now?

lol

Glad to be of service...

With a decent grp of players the bomb cannot & does not insta kill anyone buffed ..
The twf 2nd or third tick may kill if they haven't gotten out of there by then and the healers are half asleep (unlikely on both counts)
 
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Friea said:
still its so easy to counter :wanker: 11 points in matter is all that you need, if you dont have at least that and die to stun nuke then you are playing this game wrong.

erm 11 wank points? or the wank spec? never heard of them before

but still you have to spec to get em!
 

Friea

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Samaroon EatsCheese said:
erm 11 wank points? or the wank spec? never heard of them before

but still you have to spec to get em!

and you have to be a retard if you dont specc for nearsight as cabalist
 

TheBinarySurfer

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Puppet said:
This made me laugh. Instakilling enemy-casters and forcing enemy to groupinsta is 'far too situational' now?

lol
Any half decent group gets the hell outta dodge and splits up when they see a banelord charge tank running at them...(assuming not mezzed/stunned etc)

And yes wisty is right - the bomb doesnt kill against a good group with switched on healers usually - what it does do is fuck the DI and the group insta from the word go if we get it off right.
 

CstasY

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It's not the classes that make you win, its the people playing them.

You could run, Sorc, Cleric, Cleric, Wiz, Wiz, Wiz, Wiz, Wiz - and still do well. You need to play with the same people for a while and then you start learning their playstyles, start knowing your immediate roll in the group if 'x' takes place, and what to do if 'y' takes place. Just because you make the best opted group with the best classes and a pocket full of ra's, doesnt mean you're going to win.
 

Equador

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Friea said:
and you have to be a retard if you dont specc for nearsight as cabalist

Followed by getting MoF 5, just to compensate for the level of the spell?
 

Killerbee

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CstasY said:
It's not the classes that make you win, its the people playing them.

You could run, Sorc, Cleric, Cleric, Wiz, Wiz, Wiz, Wiz, Wiz - and still do well. You need to play with the same people for a while and then you start learning their playstyles, start knowing your immediate roll in the group if 'x' takes place, and what to do if 'y' takes place. Just because you make the best opted group with the best classes and a pocket full of ra's, doesnt mean you're going to win.
Aye, but without an at least semi opted grp you have no chance against most grps. That grp would be nice in adding, no chance against any decent grp just one time in a full moon even if the best daoc players would play with them in a lan club.
 

Belomar

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CstasY said:
It's not the classes that make you win, its the people playing them.
Unfortunately, in this game, as in any competitive online game, you have to stack all available odds in your favor if you want to compete against the best groups. In DAoC, this means getting a good, or at least a non-gimped, setup.
 

Friea

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Samaroon EatsCheese said:
so you still gotta spec for it ye?

ofc you do but you cant use it as an argument as that hib caster is overpowered just because they get baseline stun and you have to specc to counter it.

you could say that its unfair if you have to specc in a bad line or destroy you char to get a spell which counter it but since all cabalist has nearsight and all sorce have bolt range mess its not a valid argument for hib having a huge advantage just because its base. and even the lvl 11 nearsight interrupts and no need to have MoF 5 for it to work i promise.
 

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