Frustrated? 9 out of 10 albs are...

Crookshanks

Fledgling Freddie
Joined
Sep 2, 2004
Messages
257
<WHINE_ON>
Whats happening to rvr atm? Are Albion players bad players and not playing our classes right, are we too low RR now to compete with the other realms, is our organisation bad?

I was involved in the Alb take of Berks tower 3. We managed to take it without any Hibs defending luckily (thankfully the mids cut them off on the way in I think). So what happens? Well after a small skirmish outside in a three way battle between Alb/Mid/Hib (which I think Mid won), we are just getting settled in in the tower. The Hib "zerg" turned up (and by zerg, I'd say 1-2fg were actually present - hardly a great number) and start battering the door down. So we get the oil out, this should be np, we've got between 2-3 fg Albs sitting pretty in the tower.

At this point it all started going very Pete Tong. First of all we get blasted to bits by the "not-overpowered-in-any-way-and-we-have-exactly-the-same-ability-on-our-clerics" stun->blast->blast->blast if you even leave a finger nail sticking out over the battlement. We live with this, hideing out of sight behind the walls. Then we start getting the banshee spell effects appeared around peoples head. OK known geometry problem, no problem, we can live with that. Imagine our surprise when mushrooms begin to appear growing merrily in the oil?
mushroom_abuse.jpg


OK things are going very pear shaped - and we issue the order to the roof to "pull-a-hibbie" and nuke them to bits when they capture the tower and end up on the roof. But no - they're smart - and come up the stairs before killing the Lord. Then to my utter astonishment our force sat in the roof is suddenly positioned horizontally on the roof, all dead. Despite our reavers running interupts, despite our AE casters using their interupts to the max, despite our healers doing their best to keep us alive.

I'm not whining (much) about bug abuse, imo the game code shouldn't let this happen so the fault is with the developers - but I am whining about how underpowered Albion seems to be at the moment. One on one, and Alb can stand up to the best classes in the game, but in battlegroup vs battlegroup, it continuously feels like an uphill struggle that is certainly making me think twice about the point in carrying on. I enjoy a challenge, but it feels at the moment like a battle we just can't win. I can't help but wonder if Mythic is deliberately hindering Albs because on most servers throughout the world Albion is more populated than the other realms.

</WHINE_OFF>
 

Overdriven

Dumpster Fire of The South
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Jan 23, 2004
Messages
12,855
We were having the same problem with hibs yesterday, sticking animists in Oil - Which is actually against rules. If you get caught for it you get banned. It's stupid. Hibs are completely overpowered. They're the worst to fight in RvR.

Just my opinion.
 

Elendar

One of Freddy's beloved
Joined
Dec 28, 2003
Messages
1,098
Possibly you lose because of a fast mythic conspiracy
or possibly you lose because of certain other factors

Crookshanks said:
DAOC Knarl Trollslayer (pryd) s/s Armsman LGM AC rr3L5

to quote someone, i forget who sadly as i like the quote
'and this is why you fail'

don't expect to win at low rr, especially against good grps, and cunning players with all important expirience, not ras, but a lot of pvp expirience who know how to win
 

GrivneKelmorian

Fledgling Freddie
Joined
Dec 23, 2003
Messages
1,433
Overdriven said:
We were having the same problem with hibs yesterday, sticking animists in Oil - Which is actually against rules. If you get caught for it you get banned. It's stupid. Hibs are completely overpowered. They're the worst to fight in RvR.

Just my opinion.

with about 5 animsits around at every keeptake its hard to see and get evidence on wich one is casting the shrooms.. but i agree.. give them a kick in the butt! :<
 

stupeh

Fledgling Freddie
Joined
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Messages
1,035
You aren't allowed to put FnF shrooms on the oil, the one shown in the screenshot is a controlled one.

Edit: Thought i'd clarify. allowed = the game does not let you place a FnF shroom above your head.
 

GrivneKelmorian

Fledgling Freddie
Joined
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Elendar said:
to quote someone, i forget who sadly as i like the quote
'and this is why you fail'

thats Yoda in The Empire Strikes Back!

<hides plastic toy lightsaber> :p
 

Elendar

One of Freddy's beloved
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Messages
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GrivneKelmorian said:
thats Yoda in The Empire Strikes Back!

<hides plastic toy lightsaber> :p

sure? it sounds more samuel l jackson type quote
 

Qbic

Fledgling Freddie
Joined
Sep 3, 2004
Messages
268
Overdriven said:
We were having the same problem with hibs yesterday, sticking animists in Oil - Which is actually against rules. If you get caught for it you get banned.

I am afraid that putting fnf turrets in oil is indeed forbidden. This wasn't the case here (battle crier).
 

Friea

Banned
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Messages
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yeah if you feel that you albs are losing because you lack the classes, then you havnt played a reaver, a theugist, a wizard, a sorce or a scout.

i would say the reason because you albs die even when you have the greater number is because you lack the skill. skill you get by playing the game fair and square. as in 8 vs 8 fights, and since there is like 1 or 2? FGs in albion that is playing the game after that concept you have alot of players who never try this fg vs fg thing and therefore you have people with less skill, and less skill means more chance of losing.
 

Huntingtons

Resident Freddy
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Friea said:
yeah if you feel that you albs are losing because you lack the classes, then you havnt played a reaver, a theugist, a wizard, a sorce or a scout.

i would say the reason because you albs die even when you have the greater number is because you lack the skill. skill you get by playing the game fair and square. as in 8 vs 8 fights, and since there is like 1 or 2? FGs in albion that is playing the game after that concept you have alot of players who never try this fg vs fg thing and therefore you have people with less skill, and less skill means more chance of losing.
rly :rolleyes:
they just dont have the powers for keep defending. They dont have animists, they dont have baseline stun which disables any caster trying to interupt. Thats why they have a hard time.
I wonder why some hibs are so blind ;(
(but tbh, who could kill knarl :<)
 
Joined
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Friea said:
yeah if you feel that you albs are losing because you lack the classes, then you havnt played a reaver, a theugist, a wizard, a sorce or a scout.

i would say the reason because you albs die even when you have the greater number is because you lack the skill. skill you get by playing the game fair and square. as in 8 vs 8 fights, and since there is like 1 or 2? FGs in albion that is playing the game after that concept you have alot of players who never try this fg vs fg thing and therefore you have people with less skill, and less skill means more chance of losing.


hahahahaha!
 
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Huntingtons said:
rly :rolleyes:
they just dont have the powers for keep defending. They dont have animists, they dont have baseline stun which disables any caster trying to interupt. Thats why they have a hard time.
I wonder why some hibs are so blind ;(
(but tbh, who could kill knarl :<)

and we dont have aoe'ers with pets, that can even intercept 99% attacks or one that cast a snare dd :eek:
 

Conjurus

Fledgling Freddie
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May 16, 2004
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439
Knarl is my hero :>

Only alb I "respect". Inconnu armsman, what more do I need to say.
You make me smile everytime I see you! <3
 

Overdriven

Dumpster Fire of The South
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Messages
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Qbic said:
I am afraid that putting fnf turrets in oil is indeed forbidden. This wasn't the case here (battle crier).



Ah, didn't know that. Though any of them in the oil area was considered abuse. My bad.
 

Gamah

Banned
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Friea said:
yeah if you feel that you albs are losing because you lack the classes, then you havnt played a reaver, a theugist, a wizard, a sorce or a scout.

i would say the reason because you albs die even when you have the greater number is because you lack the skill. skill you get by playing the game fair and square. as in 8 vs 8 fights, and since there is like 1 or 2? FGs in albion that is playing the game after that concept you have alot of players who never try this fg vs fg thing and therefore you have people with less skill, and less skill means more chance of losing.

Another funny post by a Legacy child.
 

Niko

Fledgling Freddie
Joined
Apr 15, 2005
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288
Gamah said:
Another funny post by a Legacy child.


IR BAN U FOR HARRASS!!!! no bow spam me u idiotas! i am gamah arthur right hand HEHE (for wank too lol)


:touch:
 

Crookshanks

Fledgling Freddie
Joined
Sep 2, 2004
Messages
257
Samaroon EatsCheese said:
and we dont have aoe'ers with pets, that can even intercept 99% attacks or one that cast a snare dd :eek:


gggrrr don't even get me started ;) While I'm moaning, whining and whinging even more than usual, (and now thats I've finally worked out how to display images on FH :D) lets take a look at those VERY rare occurances (apparently) that SM pets intercept : (I was fully buffed, 50 slash and 1806 weapon skill)
spirit_master_fortehwin.JPG
 

Tuorin

Fledgling Freddie
Joined
Jan 25, 2004
Messages
517
The bit about the sm is so true though. When you can kill the pet without hitting the caster (target) while the caster sits, its tops!


1.76D the spiritmaster pet has been turned into a sponge model complete with free scratch yer back brush to match its ability to soak it all up...

Brush free to Majsan so he can bathe while watching the fight. :)
 

TheBinarySurfer

Can't get enough of FH
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May 14, 2004
Messages
2,041
Friea said:
yeah if you feel that you albs are losing because you lack the classes, then you havnt played a reaver, a theugist, a wizard, a sorce or a scout.

i would say the reason because you albs die even when you have the greater number is because you lack the skill. skill you get by playing the game fair and square. as in 8 vs 8 fights, and since there is like 1 or 2? FGs in albion that is playing the game after that concept you have alot of players who never try this fg vs fg thing and therefore you have people with less skill, and less skill means more chance of losing.
Lets pick on something then thats been a part of hib classes since the beginning.Caster baseline stun.Old comment but still around today on most hib mages.
Lets see - how skillfull do i have to be to survive nuke stun nuke nuke...What SKILL does any player in albion have to survive that...Hmmm...Oh yeah purge, oh wait thats not a skill its an RA on a timer, and if its down, youre dead.....

Specific example, old whine, tell me it isnt true.
 

Overdriven

Dumpster Fire of The South
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TheBinarySurfer said:
Lets pick on something then thats been a part of hib classes since the beginning.Caster baseline stun.Old comment but still around today on most hib mages.
Lets see - how skillfull do i have to be to survive nuke stun nuke nuke...What SKILL does any player in albion have to survive that...Hmmm...Oh yeah purge, oh wait thats not a skill its an RA on a timer, and if its down, youre dead.....

Specific example, old whine, tell me it isnt true.


First time I think I'm going go agree with the one who runs '1fg' (24fgs) :p
Aye, if purge down... In the words of some guy from some film "We be fucked"
 

Dakkath

Can't get enough of FH
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Friea said:
yeah if you feel that you albs are losing because you lack the classes, then you havnt played a reaver, a theugist, a wizard, a sorce or a scout.

i would say the reason because you albs die even when you have the greater number is because you lack the skill. skill you get by playing the game fair and square. as in 8 vs 8 fights, and since there is like 1 or 2? FGs in albion that is playing the game after that concept you have alot of players who never try this fg vs fg thing and therefore you have people with less skill, and less skill means more chance of losing.

Ok Freia, I'll take the bait here and come out to play...

It still amazes me that, in some peoples humble opinion, Albs have no skill, are generally the crap dregs of players and are a general waste of space with all the skilled players going Hib or Mid...

Can you truthfully say, hand on heart that there aren't Albs who actively try to find FG vs FG fights? That all Albs do is Zerg?

I'll grant you that a lot of the lower RR Albs do sometimes... Undesirable classes who can't get grps because they aren't considered usefull in fg battles don't have a lot of choice sometimes... Because they can't get the groups then a lot of them do stupid things like mezz break, attack the wrong targets. Why? Because they don't know any better? Why? Because they can't get the groups. They get farmed by organised full groups who just get stronger and the Albs carry on zerging because it's the only way they have a shot at any rps.

I consider myself one of the luckier ones in Alb... I've found a regular group with people that I like and run as regularly as we can in RvR. We win and we loose like everyone else. We get a fair amount of BS thrown about us for zerging etc when it blatently isn't true and several members frequently get insulted on here by people who seem to believe that they're gods gift to DAoC and somehow greater than everyone else...

Now about those classes...

Scout: The bane of everyones life (or so people say)...
For the last few months there has been nothing but whine about how all of Alb is a stealther, how everyone rolled a scout and all they do is add...
Current Alb setups have no place for a scout in FG vs FG fights, they don't bring the utility or damage to groups to be used in such a way in the same way that Hib & Mid groups have no room for them either.

Wizard: A dying class...
A sad but true fact, Wizards are not really desired in RvR any more. Wizards are supposed to be about all out damage yet other casters in the realm outnuke them and bring greater utility to the group...

Sorcs:A mini zerg all on their own...
There was a time when Sorcs were few and far between, not the case now, there are a lot or sorcs. Undoubtedly a powerful class, no RvR grp would be seen without one. Sadly, a lot of them seem to want to solo or duo as there are better RPs in it for them. High body spec is fotm these days so shorter duration mezzes...

Theurgist: Great interrupters but not enough of them active in the realm.
Until recently, most people had no real use for them. Now the realm is finally comming to their senses and realise that they do have a part to play and have been trying to incorporate this class into active groups.

Reaver: My main class (and one of the most active)
Ok as a banelord they dump a fair amount of damage down in one go and can be useful as an interrupter but other than that Reavers are very situational and not amazing damage dealers unless we get behind our target...

More often than not, I'll drop a full 'bomb' on a group and it'll fall to 20% of health or so if the grp is stupid enough to cluster up for it (any grp with half a brain should never be caught like this). When it works and Albs have another AoE member of the grp this can work if damage can be done fast enough. More often than not, this gets healed faster than people can be taken down.

Common Alb group setup...

Minstrel - Interrupts, speed, demezz
Sorc - Main crowd control
Rejuv Cleric - Dedicated healer
Enhance Cleric - Buff shears, resists and secondary heals
Merc - Damage dealer
Merc - Damage dealer

Which leaves 2 slots...

Usually filled by a bodyguard/grappler and 1 other... Leaves a lot of classes unwanted...
 

Maeloch

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Stop whining albions, you have it easy camping ur own bridge rp xping ur fotm body sorcs while others have to run there. :(
 

stupeh

Fledgling Freddie
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Wizzies have the highest delve spec nuke? How are they being out damaged by other realms casters?.. Same equipment, RR, RA's, relics, and debuffed for, wizz will hit harder. o_O
 

Zede

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you probably lost because the alb zerg with you was low rr, and not to accustomed to rvr, in gimped groups etc... I guarantee had a good alb grp been there things would have been different.

If you count your toys and u aint got that many, well thats what can sway it more often than not.
 

TheBinarySurfer

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Stupeh the final damage diff isnt as good as you think.Most wiz's would lose a testical for baseline stun/mezz and give up that extra damage.

Good points all around wisty...Shame nobody will listen.
 

Manisch Depressiv

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What Wisty said sums it up nicely, I think it's a bit harder for Albion to build groups with good utility. Minstrels and Clerics do not look that good on paper compared to Bards/Druids and Skalds/Healers. Sorc wears Cloth and defo needs BG or a good group will insta kill it with a Caster on assist and 2 charge classes and the Cleric has not enough CC-utility in comparison.

If the planned Determination changes go live it will be very hard to group the badly needed Cabalists / Theurgists for utility.

Alb RvR is fun, but from the point of the class abilities I always assumed that Albion was weakest, even before going to Albion and playing mainly Midgard/Hibernia before.

But maybe we can hear from our friends in Hibernia and Midgard how to build the ultimate Albion group :).

On the tower situations, I think Albion can compete once inside the lord room, need some Divine Intervention on Clerics, Banelords and especially Reavers and monster rezz on Heretics. Evita's group recent record was instakilling 28 Mids with one Reaver bomb, three Banelord bombs and one Ichor 2. I often face Albion groups without Clerics trying to get on the roof or soloers, this is just suicidal...

Getting into a lord room is a bit hard with all this base line stunning and shrooming, but oh well...
 

Brite

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Manisch Depressiv said:
What Wisty said sums it up nicely, I think it's a bit harder for Albion to build groups with good utility. Minstrels and Clerics do not look that good on paper compared to Bards/Druids and Skalds/Healers. Sorc wears Cloth and defo needs BG or a good group will insta kill it with a Caster on assist and 2 charge classes and the Cleric has not enough CC-utility in comparison.

If the planned Determination changes go live it will be very hard to group the badly needed Cabalists / Theurgists for utility.

Alb RvR is fun, but from the point of the class abilities I always assumed that Albion was weakest, even before going to Albion and playing mainly Midgard/Hibernia before.

But maybe we can hear from our friends in Hibernia and Midgard how to build the ultimate Albion group :).

On the tower situations, I think Albion can compete once inside the lord room, need some Divine Intervention on Clerics, Banelords and especially Reavers and monster rezz on Heretics. Evita's group recent record was instakilling 28 Mids with one Reaver bomb, three Banelord bombs and one Ichor 2. I often face Albion groups without Clerics trying to get on the roof or soloers, this is just suicidal...

Getting into a lord room is a bit hard with all this base line stunning and shrooming, but oh well...

there is a reason alb find it hard to roll balenced groups and one reason only

they all roll fucking scouts

blame yourselves
 

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