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Adirel

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Dark Age of Camelot: A Look Forward

Managing Editor Jon Wood and News Editor Garrett Fuller recently traveled to Fairfax VA for an informative EA Mythic press event. Today, Garrett tells us what the future holds for the former Mythic Entertainment's flagship game, Dark Age of Camelot.
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Dark Age of Camelot if a game that has come a long way. After five years it is considered one of the top old-school MMOs and is often ranked in with Ultima Online and Everquest. However, the Dark Age of Camelot we saw this week carries many upgrades and features which keep it in competition with the current MMOs we are all playing today. After five years on the map, Dark Age of Camelot still delivers and plans to deliver for many years to come.

Producer Walt Yarborough gave us a presentation on the changes that we can expect from Dark Age of Camelot in the near future. After going through and highlighting points on The Labyrinth of the Minotaur, he went right into the new content that players will be able to enjoy. Also, he did mention that GOA will be launching the expansion in Europe sometime in February. The expansion has been available in North America since November.

Moving into 2007, Dark Age of Camelot plans to concentrate on three new features to drive their game: Live Game Updates, Enhancing account services, and the biggest of the three Camelot Campaigns. Also, DAOC will make the Catacombs expansion free for players. With so much content already in the game, and players still fighting it out in RvR, the new features will focus on giving the players things to do without having new zones to adventure through.

In regards to live game updates, Camelot plans a large scale clean up of the way game play is working currently. Their hope is to optimize player performance and remove player frustrations. This began with the January 10th patch (1.87) and is expected to continue throughout the year. Without going into full specifics, Walt explained that DAOC will be cleaning up crafting, the UI, its class system, and will be adding some polish to the art and content. Also, players will be getting a twelve button hot bar on their UIs.

The next feature that the Camelot team spoke about was enhancing their player account services. With each account, players will be able to transfer characters across servers with greater ease. The team is also planning to add more inventory slots and vault slots for housing. One of the biggest changes players will get on their accounts is the ability to gender respec their character. Yes, you heard that right. If you have a level fifty male Berserker; you can now change her to a female. Hopefully wives and girlfriends will not exploit this feature when the guys are not looking.

The biggest addition to Dark Age of Camelot for 2007 is the rise of Camelot Campaigns. Campaigns work like this: Every six months players will begin a new campaign in their respective realms. The campaign is designed to bring players together again and have them re-explore the realm they knew as home. Every two weeks, content for the campaign will be added. This will continue over the next six months until the big finale takes place. Players can with quests and eventually join up in a raid for the end content. These in-game story arcs will offer players new content without having to travel into new zones. The events will take place in older zones that the players have already explored. Walt was quick to say that these story arcs will be layered so that you an always catch up before the big event at the end of six months. Considering DAOC has a five year history, the content will be for high-level players (metrics have shown that a good portion of Camelot’s player base fits into this category). Another note is that once implemented, the story arcs will remain in the game and forever change the face of the realms.

The first campaign players will get to see is “A Dragon’s Revenge.” The story goes that one of the dragons (we don’t know which ones…crafty Devs…) is out for revenge on the realms. The dragon and its allies will attack the areas that most players call home and cause havoc on the world. Players will have to fend them off and try to rebuild their homelands after the destruction. The story will feature scripted events and eventually build up to a huge battle for players.

When talking with Designer Mike Stone, he had said, “We want to cater to the community in everything we do.” This is the philosophy behind campaigns.

One of the last points that I feel is important to bring up is that in talking with the team the issue of Trials of Atlantis was addressed. The developers know that ToA was poorly received by the community when it was released and mentioned that the Gareth server was in direct response to that. They wanted players to enjoy the game without the ToA content. The main reason behind this was also clarified by Mike Stone, “Players don’t want to be forced; they want to choose what they do.” He basically went on to say that ToA forced players to compete in an arms race scenario when the game was already successful with its RvR content. People then felt like they had to go out and grind again. This process took away from the RvR which was so popular. Even though EA Mythic may not get everything right (then again who does), you have to respect a company that makes mistakes, admits it, and really tries to give something back to the players in return.

Overall, for a game that has a five year history Dark Age of Camelot is going strong. When we asked Mike about the lifecycle of the game he hoped it would be around for another twenty years. Thanks again to the DAOC team for meeting with us and giving players a sneak peak into what is on the horizon for 2007.
 

Ctuchik

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that looks really sweet. i'm hoping they put some effort into those scripted events.
 

Vladamir

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Illudian said:

Won't happen on EU servers unfortunately.

Other than that, it's too little too late imo.

The problems were voiced by the community (be it through TL's, feedback, or even the techies reading VN maybe FH), ever since they were found. What did they do?. Of course they ignored it.

Since their revenue has been ever declining they think a few fancy changes will bring back the playerbase.

What does it mean essentially?

More pve
 

old.Whoodoo

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Sorry Vlad but thats bull.

This game has changed so much since its original launch 5 years ago, everything from the gfx to the quest system has been updated to cater for the changing needs of the game, and to keep in line with other MMOs out there, as well as new content and ideas that other MMOs have taken on board too.

Only 2 replies to this thread and already doomsaying, and the same old faces will join in now slating ToA, crafting, SCing, OP toons etc etc etc, get over it, we all to a degree still enjoy this game imensly, all of us from different perspectives.

If you read also what is said, the campaign is a choice, not an essential, they learnt from ToA that forcing players to get MLs etc is a bad thing.

So before you go all Marvin the Paranoid Android, try thinking positive for a change, and remember back to the days before SC, artis, stat caps and taking 30+ days /played to get to 50 before crying about things being so hard.

All in that passage sounds positive to me, or am I the only one to see it.
 

scorge

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old.Whoodoo said:
Sorry Vlad but thats bull.

Not sure, he has a point with GOA not doing Mythics scripted content. GOA might do it then they might not, means a lot of translation for them. Especially from American to English.....


:m00:
 

old.Whoodoo

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scorge said:
Not sure, he has a point with GOA not doing Mythics scripted content. GOA might do it then they might not, means a lot of translation for them. Especially from American to English.....


:m00:
Fair enough, however his comment was quoting Illudian's really useful post.

GOA in their defence, have said things maybe possible in the future, people seem to forget that a lot of what they do is restricted by Mythic, as they are not allowed to touch the code, only to play around with how it behaves at times. TBH GOA have been doing scripted events since SI, not very good ones but still there, and Mythic liked the idea and hopefully now will improve on the idea and bring it some new life.

I do agree that the translation thing does take too long, and patching is back to its aweful timescale despite promises to improve. Hopefully Mythics billing system improvments also will spill over here too.

Time will tell, I just wish people would stop slagging the game off so much and put in some positive feedback, who knows they might actually start to listen (reading again, they comment a lot about player feedback about ToA, so why not). What GOA do does depend a lot on Mythic, so its not always right to shoot them down before they get going.
 

Aada

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How about they sort out the crappy YEARS OUT OF DATE account management screen? i mean FLASH? its so annoying it makes you want to slit your own throat.
 

mikke

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Adirel said:
When we asked Mike about the lifecycle of the game he hoped it would be around for another twenty years.

How will this be possible?
 

Castus

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mikke said:
How will this be possible?
Same way that i 'hope' Nottingham Forest will be European and league champions............
 

Gahn

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Some ideas in there are surely nice, that said i'd like em to rework New Frontiers with the changed needs of the playerbase more than giving us some sort of 6 months PvE campaigns (that could be fun mind ya but not game breaking as RvR).
I mean no1 in his sane state of mind would think that's PvE content that can make people come back to the game.
I surely do hope that Goa implements the character transfer at least, cause it's the so wanted feature every MMO should have due to the intrinsic population balance problem every MMO has.
 

Lifv

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I still like this game very much after playing it for almost 5 years and
the things they are planning in future patches are interesting.

All I hope for now is more people playing on Excalibur/Prydwen.
I really like my toons and dont want to move to another server... =)
 

Flimgoblin

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Gahn said:
Some ideas in there are surely nice, that said i'd like em to rework New Frontiers with the changed needs of the playerbase more than giving us some sort of 6 months PvE campaigns (that could be fun mind ya but not game breaking as RvR).
I mean no1 in his sane state of mind would think that's PvE content that can make people come back to the game.
I surely do hope that Goa implements the character transfer at least, cause it's the so wanted feature every MMO should have due to the intrinsic population balance problem every MMO has.

/points at Burning Crusade...

worked for WoW :p

People give "good PvE" far too little credit.
 

Gahn

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Flimgoblin said:
/points at Burning Crusade...

worked for WoW :p

People give "good PvE" far too little credit.

Dunno judging from the comments of my peeps playing over there it doesn't seem that expansion is getting good reviews tbh.
 

Ogrelin Blodig

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What the english daocservers(GOA) need right now is advertisment, so that the population grows.

OR

Multilingual RVR-zones. (cluster only the fronteirzone)
 

Nate

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We won't hear anything about what GOA are doing with these niceties that are coming for the US servers for probably half a year, when they update to the patch that have these things(mainly due to their lack of communication to the community). So don't get to thinking it's set in stone, like the idea that Dyvet will be clustered with Avalon(if it even was possible, why would GOA make it Avalon?)..very much doubt it now to be honest. Requiel is just gassing when he's saying he won't leave it until the English Cluster is around the same number of players primetime as Glastonbury was..just look at the Spanish/Italian servers, GOA are quite happy to keep them up.

It would be really nice to have a char transfer to another language server..but again who knows..we are very far away from the service that EAMythic customers get.
 

judas

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One of the biggest changes players will get on their accounts is the ability to gender respec their character.
biggest? o_O
server transfer is imo slightly bigger tho i guess we wont ever get it.
 

old.Whoodoo

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judas said:
biggest? o_O
server transfer is imo slightly bigger tho i guess we wont ever get it.
Depends how many have come out of the closet...
 

OohhoO

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I still really like this game & I almost only PvE :D
RvR sucks since ToA IMHO. Although NF introduced some good stuff, the overall design of most of the old zones was just way way better. Fights mostly seem to be over now before the other side even has time to react.
That's why I almost solely PvE, & I love it :)

Maybe Mythic should expand the importance of CLs by adding 1% to all passive resists per CL, resulting in +10% to all resists at CL10. They could do the same on MLs instead, or even in addition. That would reduce damage & CC length & might lengthen fights accordingly. You never know it might even make room for tactics i/o of just pure frontloaded damage.
 

Ahlgard

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Hmm. Some changes seem cool. But the idea of new events in the old zones feel pretty dry. The worst thing with Daoc atm is that the pvp zones are too big for the small population(especially Exc/Pryd). Some revamping of this doesnt seem to be part of Mythic plans which is sad. I think its pretty critical for GOA and Mythic to implement some frontier-clustering or international server clustering asap. New PvE feauters might attract new players though. Look at how popular WOW is. And that game is one big PvE-fest imo.
 

Wazkyr

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just give char transfer, as theres no chance on earth Dyvet will get just close to active again. But even if they make char transfer, with Goa being like 6 months behind i will be playing War anyway at the time daoc gets it :(
 

Sparklehorse

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Adirel said:
Dark Age of Camelot if a game that has come a long way. After five years it is considered - ONE OF THE TOP - old-school MMOs and is often ranked in with Ultima Online and Everquest. .

Funny, cos here in europe barely anyone has heard of it, no magazines ever mention it, ive seen it reviewd in PC mags only not multiformat, and hardly anyone stocks the expansions :p

And a prime example, had a flip thru this mmorpg mag the other day, it listed Every mmorpg u could think of, even the old ones like Dibalo Everquest etc..

But guess which one didnt even get a one line sentance anywhere :p

Ofc this guy is referin to the U.S ofc , but still.. ;p
 

Adirel

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Sparklehorse said:
Funny, cos here in europe barely anyone has heard of it, no magazines ever mention it, ive seen it reviewd in PC mags only not multiformat, and hardly anyone stocks the expansions :p

And a prime example, had a flip thru this mmorpg mag the other day, it listed Every mmorpg u could think of, even the old ones like Dibalo Everquest etc..

But guess which one didnt even get a one line sentance anywhere :p

Ofc this guy is referin to the U.S ofc , but still.. ;p

I agree. GOA should do some advertising in game magazines.
A mag-disk with two month free play or something like that.
 

raid

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old.Whoodoo said:
Sorry Vlad but thats bull.

There's a lot of truth behind what Vlad posted. All the mentioned issues were raised very long time ago.

It must be a coincidence they start listening to players now, when amount of active accounts is rapidly getting lower and lower... yeah right :p
 

Ogrelin Blodig

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It's really strange that GoA doesn't do anything to prevent the decline of(English) subscribers. It really amazes me that they never even tried to advertice it.

My first guess is that the deal with mythic/EA prevents them from doing it, why else would a company just sit there and watch one of their business fade away.

My second guess it that they don't think it'll work, so they simply will drain out the last of subs they can get from the ppl who are left.

Perhaps I should buy stocks in GOA and get their financereports mailed to me... if it works that way in france.

//Ogge
 

Adirel

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Ogrelin Blodig said:
Perhaps I should buy stocks in GOA and get their financereports mailed to me... if it works that way in france.

//Ogge

GOA is owned by France Telecom, read all about FT here
http://en.wikipedia.org/wiki/France_Télécom

So its probably France Telecom stocks you have to buy.
I suppose France Telecom can be compared with Britsh Telecom or even worse Telia from Sweden.
 

SkarIronfist

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I think one of the reasons we are getting all of these changes, is due to personnel changes on the development side of things for DAOC at Mythic.

Warhammer I gather has a team side of 100+. This has obviously pulled in a lot of experienced people from DAOC to form the core of there Warhammer team. This has created spots for people to move up the development chain. Alot of the names that I used to see on the DAOC side of things appear on the Warhammer pages.

There is always a problem when developers spend to much time on the same product. You get into a rut, where you see all the reasons why something can't be done, because of x y and z. You can get wayed down in the complexities.

When you bring in fresh blood, yes you lose the experience, but you gain the advantage of new impetus in the development process (its a return of the damm that would be cool factor), which is why we have been seeing improvements in classes, crafting. All the things that have been naff for far to long.

So as the older DAOC hands have moved on to Warhammer, we are seeing the new blood trying to make a mark. I think we would all agree that the patches that have been coming in the last 9 months have brought to much needed improvements and tweaks (Obviously the BD changes were there only down point ;) ). Yes the trend is downwards, but the numbers of US/Germans/French is still large.

EA will not willing let DAOC die. But there is a limit to how much they will invest. What we do not see is the subscription numbers. Since what we don't know is the ratio of subscriptions to active players.

I would like to see a dual subscription pack for new Warhmmer players at the end of the year which alwoys them for a small extra few pounds, subscribe to DAOC.
 

Gamah

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I think the most concerning part of this thread and one that requires the most meaningful discusstion is that Vlad posted something constructive.
 

Ctuchik

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Vladamir said:
Won't happen on EU servers unfortunately.

it's too little too late imo.

always someone who has to say that. what DOES it take to be good for u ppl? is it a status thing to say "to little to late" or something?
 

andeh

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Flimgoblin said:
/points at Burning Crusade...

worked for WoW :p

People give "good PvE" far too little credit.

A lot of the people that renewed wow for tbc did it for the arena pvp system not the new pve (which is basically the old pve with 10 levels added and the encounters tuned for 25 instead of 40 people.)

In daoc the general attitude to pve is that its a necessary evil to get the gear you need to compete in pvp, in wow its the end game for a lot of people. The only way pve can be endgame content in an mmo is if its challenging imo, and neither the current (afaik since i've not played for around a year) or the new planned content is or seems challenging (i.e. everything can and is zerged by however many players want to do said encounter).
 

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