illu
Part of the furniture
- Joined
- Mar 18, 2004
- Messages
- 1,867
LABYRINTH WORLD NOTES
General
- The Obelisks at each entrance have been given all the same teleportation options as the Obelisks in Nurizane's Crossroads, along with the option to port to Nurizane's Crossroads and Nethuni's Sanctuary (the remote room players are ported to if they stay AFK at the entrance for too long).
So - does this basically mean anyone can port anywhere inside the Lab (as long at they have activated the Obelisks)?
This tells me that whereas before, you had a chance of an encounter of fights from the entrance of Lab -> Nurizane's x-roads, where you could possibly get some RP killing, everyone will now be porting all over the place willy nilly :/
I take it too many groups or people camped the route making Lab a no-go area for lowbie visibles.
I can see the point of them doing this, but on the other hand, I think it will make it a lot harder to find any enemy. Saying that - if they have a mino-relic, you will be able to port straight to them from the entrance. Hmmmmmm.
It's a shame though. Another route that assassins can't prey on their targets. I would always try and kill someone and if I won once or twice, I would let them move on. Oh well, I'll have to find some other bridge/dock area to find fights again.
/yawn
Oli - Illu
General
- The Obelisks at each entrance have been given all the same teleportation options as the Obelisks in Nurizane's Crossroads, along with the option to port to Nurizane's Crossroads and Nethuni's Sanctuary (the remote room players are ported to if they stay AFK at the entrance for too long).
So - does this basically mean anyone can port anywhere inside the Lab (as long at they have activated the Obelisks)?
This tells me that whereas before, you had a chance of an encounter of fights from the entrance of Lab -> Nurizane's x-roads, where you could possibly get some RP killing, everyone will now be porting all over the place willy nilly :/
I take it too many groups or people camped the route making Lab a no-go area for lowbie visibles.
I can see the point of them doing this, but on the other hand, I think it will make it a lot harder to find any enemy. Saying that - if they have a mino-relic, you will be able to port straight to them from the entrance. Hmmmmmm.
It's a shame though. Another route that assassins can't prey on their targets. I would always try and kill someone and if I won once or twice, I would let them move on. Oh well, I'll have to find some other bridge/dock area to find fights again.
/yawn
Oli - Illu