L
laga
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- #61
Originally posted by oldtimer
[BThe instas isnt available in thidranki so you basically have 3 realms castable mezz. None have and advantage here. [/B]
I'd even go as far as saying ALBS have the advantage with the Sorc superrange Mezz when it comes to CC. With no purge and clrmezz this advantage isn't insignificant even though it can be countered with proper tactics.
With the current situation in Thid mids as a whole r very unbalanced since there are way to many BDs. BD can't do shit in the longrange fights that usually occur due to lack of speed.
We need(for zergfights):
* a little more SB:s to take care of Sorcs etc. Unfortunately this would probably not happen due to the overpowered infils.
* A few more hunters. Probably not gonna happen to the above reasons.
* More healers(don't we always)
* More cave Shammies
* More bolt/NS rm
* Lot less BD
* No/very few Tanks...Radical but tbh tanks just can't do much in bg. BDs can take care of the "melee" part that might occur.
* appx the same numbers as Albs. No tactic in the world can counter a force twice as large(has happened...but very rare).
k...just for fun. My ideal mid-counter-albzerg. Lets use 16ppl.
4 Healers All pac. Need the pox and the cc, they can still heal decently.
4 SB Probably enough to "screen" our casters and take out key albs. In BG a SB can take on anything and atleast get them out of combat for awhile(with poison) if not kill.
2 Cave shammies. Ewul dot.
3 rm for bolt/ns
1 hunter
2 BD Easily take out any tank alone.
Would actually be fun to hear some opinions.
Remember this is for zerg fights. I know a skald with a partner can rock when roaming. I also know this force can never take the ck(can't hurt lord). This is just for plain zerg vs zerg in the open like inbetween mpk<-->MB.