Friar or pally?

scorge

Fledgling Freddie
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POLL: Friar or pally?

With the new pally love and the friar love from 1.82, which one would you prefer in a group for RvR?

:m00:
 

Darzil

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Well, you'll want Pallies in the assist train, and friars for bodyguard. Which slot are you filling ?

Darzil
 

scorge

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Oboy said:
wheres the both option?

didn't put in a both option as i didn't want people to sit on the fence, its either pally or friar not both. other wise people will either choose:

a) i dont care who i group with

b) i would like both


Its a hard decision, both have benefifts to the group, and i know it depends on group set up, but felt it more worthwhile with people making a hard choice and explaining why, then choosing the easy option of both.

I am not saying that both are not viable group members at the same time, just people reasoning for which they would choose.

I know its a hard choice, or is it?

:m00:
 

Illudian

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Friar for more caster like group, pally for assist train.
Both could work in the same group though, pally should be warlord then imo.
 

Vandrakken

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Bit of a nOOb question I know but... can a Friar bodyguard a caster while that caster is in combat?.. I know the caster must be standing still but can they nuke and be protected?
 

scorge

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Vandrakken said:
Bit of a nOOb question I know but... can a Friar bodyguard a caster while that caster is in combat?.. I know the caster must be standing still but can they nuke and be protected?

thats the idea :)

:m00:
 

xxManiacxx

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well personally I wouldnt wanna run without both of them but if I have to choose I would choose pala.
 

Arethir

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I'd prefer a pala.

Friars get 1-hit by the enemy assist-train. If you BG someone they just change target to you and kill you just as fast, or faster (banespike+battler=dead friar). Palas live alot longer.

Friars get red resists, which are great, but if you die in a fight, which happens, they will also disappear and wont be redone. Pala chant will always be up, and a good pala will keep these, along with the others (AF, heal, dmg add and endu) running at all times, aslong as he's not grappling.

ST is nice, but not great, it's to easy to run out of it, and it's often misplaced. Helps alot still though, but only vs enemy groups with 3 or more tanks, which are not to fotm atm.

Endu chant helps alot, casters can sprint away from aggro, and tanks can style more. Pots are nice, but casters should use power ones, and tanks run out fast.

Most important of all, i have a pala, so givf groups! But anyways, my conclusion: pala survivability > friar, instead of just knocking down the BG'er and then killing you, they will have to change target.
 

Napshot

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friars :D now give back tsoul :D, as what arethir said yes if friar dies friar will loose resits not rest :D and aggree st isnt roxor, but its there.... and donno they way we play with friar where he was reju spec and not rly staff spec helped alot, so i guess its what u want in u grp and how u play, as always :D
 

Void959

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Friar. The pally changes are also nice but especially after the friar changes I'd still put friar ahead for most groups. I know from playing minstrel that for anything bigger than solo the pally ablative will be nearly useless. Taunt range is nice nothing big. Both can BG equally well for short periods of time which is often what they are wanted for. Heal chant is nothing special as the value is far too small, and AF chant is risky to rely on over spec buffs.

So IMO it comes down to end regen vs red matter/heat/cold resists, and in the caster heavy groups that are the majority of alb groups, I'd far prefer the resists, most mercs etc have already got used to using endo regen pots because they can't rely on having a pally in the group anyway. For set groups that are tank heavy pally may be better, but I personally think friar in the vast majority.
 

Ckiller

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Void959 said:
Friar. The pally changes are also nice but especially after the friar changes I'd still put friar ahead for most groups. I know from playing minstrel that for anything bigger than solo the pally ablative will be nearly useless. Taunt range is nice nothing big. Both can BG equally well for short periods of time which is often what they are wanted for. Heal chant is nothing special as the value is far too small, and AF chant is risky to rely on over spec buffs.

So IMO it comes down to end regen vs red matter/heat/cold resists, and in the caster heavy groups that are the majority of alb groups, I'd far prefer the resists, most mercs etc have already got used to using endo regen pots because they can't rely on having a pally in the group anyway. For set groups that are tank heavy pally may be better, but I personally think friar in the vast majority.
Celerity? hmmmm best frikkin thing next to endo for a tank group :)
 

Void959

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Oops the one thing I forgot was the biggest change :p


Fair enough, for tank groups I agree pally will now certainly be the best, but I still say friar for most.
 

Muldini

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Arethir said:
Pala chant will always be up, and a good pala will keep these, along with the others (AF, heal, dmg add and endu) running at all times, aslong as he's not grappling.

ST is nice, but not great, it's to easy to run out of it, and it's often misplaced.

Weird that the friar misplaces his ST but the pala is good and runs all the chants all the time? :)
 

Smellysox

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Graendel said:
Buy endpots and run with red resists and ST.
Thanks a bunch grae all that hard work stopping you dieing payed off :< Paladin ofc for end + sprint / mini speed/sorc speed , group in front get first mezz off when you catch them = 50-70% chance of victory \o> .
 

Graendel

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Smellysox said:
Thanks a bunch grae all that hard work stopping you dieing payed off :< Paladin ofc for end + sprint / mini speed/sorc speed , group in front get first mezz off when you catch them = 50-70% chance of victory \o> .

/kiss
 

toxii

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what happens when paladin dies ? = no resists at all
what happens when friar dies ? think :p

yes i know , pala has huge af, huge abs, hp pool, can also serve coffee and doughnuts, still friar rebuffs himself, can buff bases on pets and whoever needs midfight if clerics busy/dead, can heal when shit hits the fan -depends how people play the class really-, i might consider running pala when i run tank grp, but until then, and considering the current role of merc in my grp setup as big zo'arkat pet with bl's, im not considering replacing friar with pala despite the boosting of the class

Anyway, friars get love next patch as well, getting boosted, not as much as pala maybe , but still good enough to compensate for the pala boost :)
 

Garbannoch

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running without friar is suicide - 90% of all mid/hib casters do elemental damage - and it will be almost unhealable damage without resists (at least on low hp targets)

the pala changes are nice but I still would choose a friar over a pala (maybe both can work as well - we'll see)
 

Wild

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sorc
cleric
cleric
theurg/caba
merc
arms
friar
pala


imo .........


i still a lil confused about the pala spd chant ..

im guessing that he can fire it before a fight and leave it running in fight ?

if it needs to be recast then as i belive it cant be recast in combat and kinda makes it sucky

no need for end as friar in grp wil have grp end reduction buff for styles . all tanks have min LW1 and end regen pots fired at start of fight .. pala can then just leave haste chant up.

the magic abs chant seems like its gonna be worthless VS caster grps . unless u wanna add a tic in the grp for the RR5 and BAOD .. might be intresting then :D

still if i had to chose id prolly say pala over friar aslong as whole grp had CL resists
 

Ryo

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Friars get red resists

Huh ? Thats like saying Pally gets spec 50 2hand weapon ? Its entirely up to the friar how he specs and not all friars spec enhancement high enough to get the highest resists. There are rumors of friars who actually remember being a healing hybrid and speccing some rejuvenation (although theres also friars who choose to forget they are a healing hybrid and spec 50 staff / no rejuvenation :( )
 

Haggus

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Friars are more fun !

And no FnF !

I think it will still be

Sorc
Cleric
Cleric
Merc
Merc
Theurg
Caba
Friar/Pala

Maybe this:

Sorc
Cleric
Cleric
Merc
Hybrid pala(warlord)
Theurg
Caba
Friar

Gifv reavers group end chant imo ;) - 1 merc 1 reaver is teh pwnage.
 

Konah

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i vote for the 'both' option, or 2 pallys one on assist, one on bg running resist chant/s
 

Gibbo

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I think its too early to say what a group will be after all these changes. Theres plenty of classes now saying /mememe trying to fit into a 8 person group. Not sure it's all gonna fit :)
 

Straef

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Well, I'd like to have a look at the damage output before getting stuck with anything, but it'd deffo be worth a go running with two decent rr mercs and a pala on an assist train, as targets _should_ go down pretty fast when slammed and trained by 2.5 tanks :p If the damage is nice with just two tanks, you might aswell get a friar in for defence, tho I'd personally drop the friar if I got my pick, but that might be because I've always favoured pala's :p
 

Vodkafairy

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good pala can keep up magic resists up often + cl resistbuffs. i agree a friar is > pala for now, but that will definitely change when the endrange is boosted to 2k.

i think a lot of albs will cry of joy noticing they will have end all fight for a change. and then everyone in group, not just a part of it.
 

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