FreddysHouse Guild - Structure

LordjOX

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This thread will be used for general rabble: FreddysHouse Guild. Please continue signing up there if you are interested, this thread will mainly be to discuss the guild leadership, structure, goals and ambitions. How do we want it to be run? Do we want it to continue past end-game? Important points!

All that discussion goes here.

I've asked for edit rights for my own posts, or else this might get really messy, but we'll try :)

The FreddysHouse Age of Conan Guild

Name
To be decided. Follow this thread: FH Guild name?

Server type
To be decided. (PVE or RP-PVP)

Guild type
Casual and social guild, doing fun stuff in Hyboria together.

Recruiting
All FreddysHouse members welcome, including any friends or family they may bring.

Communication
Through the FreddysHouse forums, in-game chat, IRC, Ventrilo / TeamSpeak?

Guild structure and leadership
Guild leader(s):
- LordjOX (Uncron) ?
?

Officers:
?

If I recall right, there are some in-game pre defined titles and guild structures, I'll post them when I can.

Guild leaders are responsible for managing the guild as a social entity in Age of Conan. They should be individuals with plenty of spare time to handle invites, arrange events and groups, sort internal conflicts, delegate tasks and generally organizing the guild members.

Officers should be available for the other members to answer practical questions, arrange pve and pvp groups etc. Also act as the arm of the guild leaders. We may have different types of officers responsible for crafting, pvp, pve, raids, city building etc.

If you want to be a guild leader or officer or want someone else to be it by nomination, please state so. Also remember you will have certain obligations towards other people in the guild and a part of it is to devote some of your spare time for other peoples well-being.
How should we handle this? Please give your thoughts.

I nominate myself as guild leader, since I love organizing things - raids, groups, meetings and I am also a long time follower of AOC. :)

Guild Rules
Certain rules in place?


Goals and ambitions
We want to create a tight knit and friendly guild in Age of Conan.

What we want to achieve with our FreddysHouse guild. Do we only want it to be a newbie guild? Or do we want to fight and die beside eachother on the battlefield? Do we want to build a Player Village or Border Keep? Establish ourself as a feared entity on our chosen server?

All points are up for discussion!

--------------------------------------------------------------------------------------

Included the temporary roster:
FreddysHouse Interested Roster
FH handle - preferred server type (PVE / PVP / RP-PVP)

  • Aoami - PVE
  • BloodOmen - RP-PVP or PVE
  • chipper - RP-PVP or PVP / majority
  • Dudley52 - RP-PVP
  • ECA - PVP (preferred) or RP-PVP
  • Fafnir - PVE
  • fettoken - PVE
  • Levin - RP-PVP or PVE
  • LordjOX - RP-PVP or PVE
  • Mabs - majority
  • MyTea - RP-PVP / majority
  • old.tohtori - RP-PVP
  • rynnor - RP-PVP / majority
  • Starman - majority
  • tAB - RP-PVP / majority
  • Vasconcelos - PVE
 

BloodOmen

Banned
Joined
Jan 27, 2004
Messages
18,441
This thread will be used for general rabble: FreddysHouse Guild. Please continue signing up there if you are interested, this thread will mainly be to discuss the guild leadership, structure, goals and ambitions. How do we want it to be run? Do we want it to continue past end-game? Important points!

All that discussion goes here.

I've asked for edit rights for my own posts, or else this might get really messy, but we'll try :)

The FreddysHouse Age of Conan Guild

Name
To be decided. Follow this thread: FH Guild name?

Server type
To be decided. (PVE or RP-PVP)

Guild type
Casual and social guild, doing fun stuff in Hyboria together.

Recruiting
All FreddysHouse members welcome, including any friends or family they may bring.

Communication
Through the FreddysHouse forums, in-game chat, IRC, Ventrilo / TeamSpeak?

Guild structure and leadership
Guild leader(s):
- LordjOX (Uncron) ?
?

Officers:
?

If I recall right, there are some in-game pre defined titles and guild structures, I'll post them when I can.

Guild leaders are responsible for managing the guild as a social entity in Age of Conan. They should be individuals with plenty of spare time to handle invites, arrange events and groups, sort internal conflicts, delegate tasks and generally organizing the guild members.

Officers should be available for the other members to answer practical questions, arrange pve and pvp groups etc. Also act as the arm of the guild leaders. We may have different types of officers responsible for crafting, pvp, pve, raids, city building etc.

If you want to be a guild leader or officer or want someone else to be it by nomination, please state so. Also remember you will have certain obligations towards other people in the guild and a part of it is to devote some of your spare time for other peoples well-being.
How should we handle this? Please give your thoughts.

I nominate myself as guild leader, since I love organizing things - raids, groups, meetings and I am also a long time follower of AOC. :)

Guild Rules
Certain rules in place?


Goals and ambitions
We want to create a tight knit and friendly guild in Age of Conan.

What we want to achieve with our FreddysHouse guild. Do we only want it to be a newbie guild? Or do we want to fight and die beside eachother on the battlefield? Do we want to build a Player Village or Border Keep? Establish ourself as a feared entity on our chosen server?

All points are up for discussion!

--------------------------------------------------------------------------------------

Included the temporary roster:
FreddysHouse Interested Roster
FH handle - preferred server type (PVE / PVP / RP-PVP)

  • Aoami - PVE
  • BloodOmen - RP-PVP or PVE
  • chipper - RP-PVP or PVP / majority
  • Dudley52 - RP-PVP
  • ECA - PVP (preferred) or RP-PVP
  • Fafnir - PVE
  • fettoken - PVE
  • Levin - RP-PVP or PVE
  • LordjOX - RP-PVP or PVE
  • Mabs - majority
  • MyTea - RP-PVP / majority
  • old.tohtori - RP-PVP
  • rynnor - RP-PVP / majority
  • Starman - majority
  • tAB - RP-PVP / majority
  • Vasconcelos - PVE



I'd be an officer :p not to keen on being a guild leader. As for rules I think the basic rules go without saying like:

No racism

No whining

No constant spamming in guild chat! Example:
Magicaltestdummy: lol
Magicaltestdummy: lol
Magicaltestdummy: lol
Magicaltestdummy: lol
Magicaltestdummy: lol
Magicaltestdummy: lol

Keep guild chat english only! anything else take to pm's.

Show respect for all players, your actions relfect on the guild itself.



i'm sure there are more rules we can fill that part in later tho...
 

taB

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Jan 18, 2005
Messages
1,791
What we want to achieve with our FreddysHouse guild. Do we only want it to be a newbie guild? Or do we want to fight and die beside eachother on the battlefield? Do we want to build a Player Village or Border Keep? Establish ourself as a feared entity on our chosen server?

Would like to think we'd be able to maintain some property and scrap over other people's too :)

+ many thanks to LordjOX for all this sortening of things.
 

LordjOX

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Dec 22, 2003
Messages
3,885
Yeah, important points to discuss will be the guild rules and our goals.

And also, Tentagel: we will be more people. Alot of people are bringing some friends. I estimate atleast 20-30 guildmembers.

I'm awaiting a reply from the FH deities about having edit rights, so we can consolidate this information on the top of the thread :)

Keep discussing!
 

chipper

Can't get enough of FH
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Messages
1,874
ill happily invite people but ive done a stint of leading in wow and it took alot out of me and im gonna be in that position again when war comes out so think ill take a back seat on this one for now mebbe a veteran title or summat :p

the problem is we dont know how we are going to be with each other when the game goes live we may get on like a house on fire or we may hate each others guts and go our seperate ways so at this moment in time its hard to say whether we want to become a serious guild (id like us to)

decisions to be made are we going to be a casual guild? or a serious one if serious then we maybe need to consider gettin a irc channel or a teamspeak channel up and mebbe some seperate forums so if we plan raids n shit they aint displayed for all to see

are we going to be a conteding pvp force? if so it may help to get a good class structure set out from day 1 and recruit/ask for classes around those we may need, think of it as a set guild grp 5 dark templars 3 rangers etc etc you know what i mean.


just to add onto that last sentence what sort of size are we looking at as a guild small medium large how many ppl make up a grp a raid etc whats the max that can go into a dungeon etc personally id like us to hover around 30-40 active members that seems to be a manageable number
 

old.Tohtori

FH is my second home
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Jan 23, 2004
Messages
45,210
Keep guild chat english only! anything else take to pm's.

Show respect for all players, your actions relfect on the guild itself.

These two ofcourse might conflict with RP, but, that's a given i guess.
 

LordjOX

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Messages
3,885
the problem is we dont know how we are going to be with each other when the game goes live we may get on like a house on fire or we may hate each others guts and go our seperate ways so at this moment in time its hard to say whether we want to become a serious guild (id like us to)

Yeah, I agree. People may not get along which is a weak point in pre-made guilds, but atleast we tried getting along and tried creating a friendly society. I want to make this work as much as you guys do. Many people here have been around on FH since it started and even before that, when there was BarrysWorld. I'm confident we all can get along and have fun in the game.

decisions to be made are we going to be a casual guild? or a serious one if serious then we maybe need to consider gettin a irc channel or a teamspeak channel up and mebbe some seperate forums so if we plan raids n shit they aint displayed for all to see
I'm sure we can get some private forums on FH, like the werewolf game has and such. I read in another thread that someone had a ventrilo server available too? Things like this can be done over time. There's alot of FH members with kids and such that want to be a part of it and we really want to include everyone that wants to play.

are we going to be a conteding pvp force? if so it may help to get a good class structure set out from day 1 and recruit/ask for classes around those we may need, think of it as a set guild grp 5 dark templars 3 rangers etc etc you know what i mean.
PvP is something I enjoy, although I don't believe in set guild groups and such. In my opinion, let people play what they want and everyone should be be able to play together. Noone should feel left out because of the class they picked. And as it stands now from the class-thread here, we will have a healthy mix of healers, tanks, mages and rogues. All classes have a role in AOC - and they do it damn well.

I'm confident that if we want to, we can be a force to be reckoned with. Carving our name through Hyboria.

just to add onto that last sentence what sort of size are we looking at as a guild small medium large how many ppl make up a grp a raid etc whats the max that can go into a dungeon etc personally id like us to hover around 30-40 active members that seems to be a manageable number

Raid Dungeons are for 24 people. Each group has 6 members so 4 groups.
30-40 active members sounds about right. So bring along the friends you know will play AOC! :)

I'm noting everything down, so I can update the main post when it's possible.
 

megadave

I am a FH squatter
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leaderships are annoying and problematic, just given everyone full rights if they are vouchable
 

chipper

Can't get enough of FH
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im thinking also we form a NAP with other guilds that may have border keeps or maybe even an alliance it means if we get mass inc we have some backup and likewise they have some if needed success can be won or lost due to alliances i know its getting ahead of ourselves but its summat to consider down the road

put me down for a pvp officer as well i love organising pvp raids :)


id like to make it compulsory too for ppl to be on teamspeak/ventrilo when we are actively pvp raiding takes up no bandwidth these days and it can make life so much easier :)


guild rules

1) respect all "guild name" members they are here for fun just like you

2) if you sign up for a raid pve/pvp please make sure you are there at the specified time let raid leader know if you cant make it

(if we go pvp server)
3) if you are going to attack someone make sure they are not on the NAP or alliance list we do not want to turn friends into enemies


will try and think up some more few there to consider or refine tho dont want too many rules makes for a dull and oppresive place
 

LordjOX

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Messages
3,885
leaderships are annoying and problematic, just given everyone full rights if they are vouchable

Dude, it's not about that. Some people are very much like sheep and needs to be guided to the pen to play with the others.
 

chipper

Can't get enough of FH
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Messages
1,874
you wont find many success stories about guilds who have no leadership you need leadership because they are the ones that do the work for the guild arrange raids alliances etc if you didnt have that nothing would get done because many ppl would simply go "ill let someone else do it"
 

ECA

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Also there is some endgame PVE so we need a dkp system/etc but I guess thats for when we hit endgame :)
 

old.Tohtori

FH is my second home
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Dude, it's not about that. Some people are very much like sheep and needs to be guided to the pen to play with the others.

You calling the most powerful mage in all of the lands a sheep!!?

*cough*

Sorry, premature roleplayation :flame:
 

MyTea

Fledgling Freddie
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Messages
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We also might consider the fact that FINAL decisions should be made when we will find ourselves actually playing the game. I.e. the majority here on forum, voting for some option, might not be so strong in numbers later on.

We have broad choice of leadership systems: anarchy (no leaders, all equal etc.) seems to be the worst one.

Democracy (voting on important decisions) still requires some level of organisation - people showing up for voting, vote counting etc. There's also danger of being stuck with silliest decisions "Shall we fight? Let's vote first!" :p

Dictatorship fits hardcore guilds more IMO.

What about 'guided democracy'/counselling ? Leaders and officers PROPOSE something, ask members to give opinion, but still MAKE decisions themselves...
 

LordjOX

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We also might consider the fact that FINAL decisions should be made when we will find ourselves actually playing the game. I.e. the majority here on forum, voting for some option, might not be so strong in numbers later on.

We have broad choice of leadership systems: anarchy (no leaders, all equal etc.) seems to be the worst one.

Democracy (voting on important decisions) still requires some level of organisation - people showing up for voting, vote counting etc. There's also danger of being stuck with silliest decisions "Shall we fight? Let's vote first!" :p

Dictatorship fits hardcore guilds more IMO.

What about 'guided democracy'/counselling ? Leaders and officers PROPOSE something, ask members to give opinion, but still MAKE decisions themselves...

Yeah I know, we scream for democracy everywhere, but in games the dictatorships / autocracies works best.

I agree that nothing is final until the servers go live. So our main concerns now is picking a server type (seperate thread) , finding out what our goals in the game will be (what do you want to be seen done / do? how can we have fun?), who wants to take some responsibility - be there for the guildies and organize things aswell, finding rules/guidelines for people to adhere to and picking a name (seperate thread)
 

MyTea

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There is also an issue of possible devoted gamers vs casuals conflict...

And by that I mean (and I've seen it before) lack of understanding between people who can spend a great deal of their time playing the game and those for whom real life things, families, friends, various beverage abuse :drink: etc. matter more than the game.

This can be avoided IMO by declaring from the very beginning that both types of players are equally welcome in the guild IF they are willing to clearly state their goals and preffered type of play.

If possible guild ranks/titles should show this: some for hardcore (choosing which status would mean they're accepting some duties for the guild and in exchange enjoy benefits of being the first picked up for raids etc.) and separate ranks/titles for casuals (I've seen 'A Friend of Guild' title in a WoW guild) which would give them full rights to participate in events, guild chat, travel & level together... But also being the last on a raid queue...

This being said I must confess I myself am a casual. My type of work does not allow me to log in whenever I want and I usually find myself playing every day or every two days in the late evening for and hour or so. Anyone with similar work/entertainment pattern here?

PS I also find things like obligatory ventrillo use, showing up at forced times etc. interfering with my privacy and being sort of mobbing. This also could be the reason to separate hardcores from relaxed-approach people. If you want hardcore status accept those rules, if not you are a casual....
 

taB

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Personally I would be for having a decision maker at the forefront, I find it helps in the long run. As long as said person is reasonable and is willing to discuss opposing viewpoints - whether or not they turn out to be valid - I am happy.

I'm crap at making decisions and while I have to do it for work, I play games to relax and as such prefer to do less on that front :)

If there's a role within the guild (corp :p) I could help with - I'm at work 9 hours a day and spent a fair amount of time foruming - then please let me know.
 

rynnor

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I think LordJox will make a fine leader if hes crazy enough to accept the role :)

Perhaps the first thing to decide is what the aims of the guild are?

Possible aims include:

- 1. Getting everyone to 80

-2. Building crack pvp groups

-3. Building and maintaining a village with an aim towards our own outpost

-4. All of the above :)

The most effective guild structures run by divisions like - pvp, crafting etc.

It might be best to just play the game and see who emerges as the obvious candidates for the positions?
 

ECA

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Aims should be: allowing for casuals+hardcores, getting a keep, pooning our server and being #1 :)
 

BloodOmen

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I think LordJox will make a fine leader if hes crazy enough to accept the role :)

Perhaps the first thing to decide is what the aims of the guild are?

Possible aims include:

- 1. Getting everyone to 80

-2. Building crack pvp groups

-3. Building and maintaining a village with an aim towards our own outpost

-4. All of the above :)

The most effective guild structures run by divisions like - pvp, crafting etc.

It might be best to just play the game and see who emerges as the obvious candidates for the positions?



Well leveled a few chars in wow to 60-70 now and conan is meant to be faster so hopefully the leveling part wont take long :) my main concern is gearing people out so they can survive/kill alot faster/effectively.. so obviously alot of pve groups will happen in the early stages of th game (when people are 80).

just a case of getting the right classes together to kill "XXX boss" etc to get good drops or such (or even crafted)
 

Levin

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I like to raid and PvP but I don't like ventrilo type communication, for certain reasons. I hope I wouldn't be excluded from those events because of it.
 

LordjOX

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I like to raid and PvP but I don't like ventrilo type communication, for certain reasons. I hope I wouldn't be excluded from those events because of it.

Of course not, but I'd believe you would miss alot of fun. :) Coordinated raids and pvp works abit better with vocal communication. May I ask why? Is it just because you don't like it, do you have some sort of handicap dealing with sound? Or have kids in the background?

Of course we want the guild to be accessible to everyone here. :)
 

Levin

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Of course not, but I'd believe you would miss alot of fun. :) Coordinated raids and pvp works abit better with vocal communication. May I ask why? Is it just because you don't like it, do you have some sort of handicap dealing with sound? Or have kids in the background?

Of course we want the guild to be accessible to everyone here. :)

Not something I usually like to talk about, but I will if it helps. I've had a stutter since I was a child and i've only recently, since about two years now (i'm 34 years old), started getting some help for it. It's a lot better now, and most people can't even notice it anymore (or so they say at least) - but I think about it all the time and it's always in my head when I talk. And because of this I've gotten some kind of telephone phobia. I can call close friends and family, but it takes a lot of out me to just make a simple phone call to, for example, make a doctors appointment. Ventrilo is just as bad for me, if not worse..

It's a big handicap for me, and i'm trying to get over it as it's mostly in my head. But anyway there you have it. I hope to one day be able share the fun on those channels as i'm normally an extremely social guy.
 

chipper

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you dont have to be vocal in the channels m8 just be on em and listening so you know whats going on if you think u can handle chatting to people then thats your call ventrilo saves raid leaders alot of time in typing and can make snap calls in a crisis (ie jumped by a enemy grp) its better you at least know whats going on.
 

Levin

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you dont have to be vocal in the channels m8 just be on em and listening so you know whats going on if you think u can handle chatting to people then thats your call ventrilo saves raid leaders alot of time in typing and can make snap calls in a crisis (ie jumped by a enemy grp) its better you at least know whats going on.

The problem is my phobia makes it kind of hard logging into ventrilo at all. I know it's not rational. I'd rather not go on raids/pvp if it's going to be a must. And it's okay really, i'm used to it being that way and can't exactly ask people not to use voice comms. I'll probably gravitate towards somewhere where I won't have to use it though (if such a place would exist at all in today's MMO world). I miss the good old MUD days. :(

In any case, I'm sure we have more pressing matters to resolve other than this. :)
 

LordjOX

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Yeah man, we won't put restrictions that people have to do this and that. But just being able to listen to Ventrilo or Teamspeak makes things alot easier for raids and pvp. In-game chat will still be used all the time, so no problem.
 

taB

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Vent's a bit wierd when you start using it, lots of voices (funny accents too :p)!

Games like CS break the ice on that a bit I find. Voice is enabled for the team as part of the game, some people talk, some don't.

Personally I fricking hate using the telephone, even though I have been told that my phone manner is very good.

In any case, in no way shape or form will it be a worry to anyone here whatever your choice :)
 

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