Fix midgard thread!

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old.anubis

Guest
Originally posted by Herbal Remedy
battery of life must have







hahahahahahahahahahaha bol = biggest waste of 10 ra points ever

i have it, so what's your point?
 
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Belomar

Guest
Re: Re: Fix midgard thread!

Originally posted by herjulf
fix cabby 140 or more per DoT tick and dots stack
Hmm, seems I am getting through to someone. ;) On the other hand, how dangerous is a 6x140 tick DoT when you have a proper healer with spreadheal in group?
 
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Flimgoblin

Guest
Originally posted by Jiggs
(i mean how hard is it to get 16ppl, make some fully SC rr8-10 versions of their chars and spend a week playing them in a test server?)

Maybe the game's not meant to be 1fg versus 1fg? :)
 
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Flimgoblin

Guest
Re: Re: Fix midgard thread!

Originally posted by Arnor
why should we just fix the ranged insta interrupt on healer? how about all the other classes who has that?

which one's that? the attack speed debuff?
it's fixed in 1.62 (or should be) including the enchanter AoE insta-interrupt.
 
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Karlo

Guest
Re: Re: Re: Fix midgard thread!

Originally posted by Jiggs
(i mean how hard is it to get 16ppl, make some fully SC rr8-10 versions of their chars and spend a week playing them in a test server?)

They would have probs with speccing there characters :( poor peps
 
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Puppetmistress

Guest
Re: Re: Re: Fix midgard thread!

Originally posted by Flimgoblin
which one's that? the attack speed debuff?
it's fixed in 1.62 (or should be) including the enchanter AoE insta-interrupt.


Nope, still interrupts. Healers interrupt my druid with it all the time and I interrupt healers with it when I play my theurgist :p
 
C

chrstffr

Guest
Originally posted by Carlos Bananos
my d0rf has 1910 or smth with all redcon buffs (+62 baselines, +93 or smth speclines) an toughness 1 (i also added 10 con at start cos im retarded)

2300? :rolleyes:


like those savages with 3k hp, 100% evade, an 100% quadrates i guess.

:)
 
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Iswind

Guest
NERF NERF NERF!

nerf it all i say nerf every hib mid alb class down to my thanes lvl = crap spells and wep skill = to warden healer shaman :)

and ppl though pallys had crappy wep skill :D
 
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Belomar

Guest
Re: Re: Re: Fix midgard thread!

Originally posted by Flimgoblin
which one's that? the attack speed debuff?
it's fixed in 1.62 (or should be) including the enchanter AoE insta-interrupt.
Like Puppet says, it still works. I was going to remove it from my main qb when the patch hit us, but after some testing, I found out that it still interrupts. In other words, it's staying. :D
 
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Zag Barr

Guest
Originally posted by zabe
Being the Tank realm with more 'real' tanks then for instnce Hib or Alb I think they dont deserve Savage nerf.

If I hear this argument any more, I am going to scream!!! How does this justify anything?!

Midgard has really good tank classes. Warrior is already better than Armsman, Zerker is still good (was uber for a year).

But now the Savage ... !!!:
A class that can't be slammed from any side and has access to determination, so it's pretty much unstopable.
This unstopable class hits for twice the average dmg of every other tank and does not even depend on an endu buffer - I call that uber.
And if an allready uber class gets even more goodies, like a non reactive stunstyle and ranged interupts, then I call that insane.

So please tell me: How does being the tank-realm justify this insane class?? I'd really like to know.


But it has all been said millions of times before and I am sure next time someone whines for a savage nerf, we will hear it again: But Midgard is supposed to be the ...

I already instaled the only weapon that works against savages on the quickbar of every of my chars: /macro savage /rude. If BoF is up, I spam it at every savage I see and it makes me feel much better. If BoF isn't up, I usually die to fast to spam it :(
 
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Gahldir

Guest
Originally posted by noaim
Remove pbae from chanters or eldies, remove insta amnesia, remove GP, fix BAOD, remove heatdebuff from chanters mana-line if they get to keep pbae, lower stunduration on annihilation. Almost forgot, remove stun from hib casters (yes I know it last X seconds on a tank with det3+, but its awesome against classes with no det).

Or, dont come here and cry as soon as you get killed.

Novamirs suggestion made sense, most of yours didn't.


QQ imo
 
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old.anubis

Guest
Originally posted by Gahldir
Novamirs suggestion made sense, most of yours didn't.


QQ imo

yep, especially fixing the ability to have 2300 hps on main healing class ^^
give em casters hps or what?
 
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dakeyras

Guest
Looks like Savage balancing incoming in 1.65

Hit rates being addressed as part of upcoming savage class changes.
 
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loxleyhood

Guest
Your kidding me. Savage evade isn't capped at 50%?!
 
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Gahldir

Guest
Originally posted by yoshimo
not mids fault imo, goa decided mid was going down so they made a class of ultimate power, hibs have started buying suits of rf amour purely because most savages use slash and rf grands a +10% absorb against it, never saw mids wasting money on any hib classes tbh :(
savages - FoTM...more like FoTY

imo it's not the savage.

if you look at how many times you get hit with slash vs crush you'd see why. This was a problem before SI aswell.
 
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noaim

Guest
Originally posted by Gahldir
Novamirs suggestion made sense, most of yours didn't.


QQ imo

Wouldnt expect a hibbie to agree.
 
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loxleyhood

Guest
Is savage evade really not capped at 50%? How can they make that mistake with assasins, fix it, then make it again?
 
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herjulf

Guest
Originally posted by loxleyhood
Your kidding me. Savage evade isn't capped at 50%?!

Assasains evade 7
And will have to do alot to reach 50% cap, including buffs + dodger 2-3+


Savage Evade 3
Will not reach 50% evade not even with self buffs + best shammie buffs.
If they reach 30-35% it is a accomplishment.

That savages currently are bugged and have a far to high quadrupel rate etc, there is no denying.
But then again they have a very high missrate too, atleast PvE which is the only thing i can relate to atm with my puny lvl30 savage.
 
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Gahldir

Guest
Originally posted by loxleyhood
Is savage evade really not capped at 50%? How can they make that mistake with assasins, fix it, then make it again?

my guess is that evade + dodger is caped at 50% and they forgot to implent the evade buff in this. the amounts of slams in a row on savages are just insane.

oh, and why wouldn't they? it's Mythic after all.
 
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Acun

Guest
There is a few fg groups of albs that takes out most fgvsfg mids...yes even with the 3healer,shammie,skald,sav*3 setup...and 50aug bb standing tk....think its BF and FC groups or something...theyr damn hard to take out,and it comes to skillz when fighting them..its damn fun,,even to loose...as its fair fights.and adrenalin kick.

Even if savages or what ever class u think are a bit op....dont u take that as a challange for now?, you want easier fights?,its all about skillz...doesnt it feel good to win!..nerfing wont help alot of whiners here as they are truley loosers anyway...

The players with best skillz and tacticts win..even if its alb,hib or mid...thats a fact-.
 
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Puppetmistress

Guest
Originally posted by Carlos Bananos
my d0rf has 1910 or smth with all redcon buffs (+62 baselines, +93 or smth speclines) an toughness 1 (i also added 10 con at start cos im retarded)

Strange that my Celt Druid has around the same with a buffbot and toughness 1 and augm.const. 1. According to your info you have 14 constitution more but the same hp.

It must be EASY to hit 2000hp as a dwarf-healer, I would be surprised if it took more then 2 RA-points.

Tho 2300 is abit too much I think so too.
 
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rg-zorena

Guest
Originally posted by Acun
There is a few fg groups of albs that takes out most fgvsfg mids...yes even with the 3healer,shammie,skald,sav*3 setup...and 50aug bb standing tk....think its BF and FC groups or something...theyr damn hard to take out,and it comes to skillz when fighting them..its damn fun,,even to loose...as its fair fights.and adrenalin kick.

Even if savages or what ever class u think are a bit op....dont u take that as a challange for now?, you want easier fights?,its all about skillz...doesnt it feel good to win!..nerfing wont help alot of whiners here as they are truley loosers anyway...

The players with best skillz and tacticts win..even if its alb,hib or mid...thats a fact-.
:wub: lizz
 
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fl3a

Guest
Originally posted by Novamir
Shaman
- disease needs immunity timer (affects all realms really, disease is one of the most effective forms of CC atm)
- raise recast on pbae instant disease to 1mins+
- make ichor and shammy ae root on same timer

NERF ME PLZ. i am a fotm shaman and i am so hard to kill in RvR that i need nerfs. i can always outrun people with melee snare styles that dont break on damage and i can also always live when people charge me. i also do lots of cc with my ae disease, it is better than aestun!!11. my pbae fart doesnt get resistsed at all in RvR, i think it should be on a 10 min recast timer since it is such an IWIN button.

edit: yes, i am a moron.
 
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old.Thanatlos

Guest
All:

- Fix all insta's interrupting that don't do damage. That or put them all on a 1 minute timer.
Think every realms support gets EXTREMELY annoyed by the other realms spamming insta attackspeed debuff which doesn't really do anything to the supportclasses but interrupt.
- Fix all resisted spells interrupting, k thx. I resisted a mezz, I should be able to cast a heal then.
- Fix PF to not be a near 100% chance. Or make a small immunity timer of like 10 seconds so you can purge it.
- Fix resists: make resist buffs add 24% of current resists, same for resist RA's like BAOD and The Empty Mind.
- Fix hybrids: make their unique abilities more battle enhancing (dunno how though :)) so everyone is wanted in groups (determination or none)
- Fix secondary healers: Adjust spec heal value/casttime to be more efficient than base heals. Atm the 33 spec heal costs more mana, more time, and heals for slightly more than the highest baseline heal (with enough +mending/regrowth/rejuv)
- Remove /assist or make it more challenging to use (add back delay like it used to have, so you can use assist but it would be faster if you did it yourself).

Midgard:
- Savages: make them lose health % of their full health, give them access to determination at an increased cost or reduced efficiency (10%). They're not true pure tanks, everyone except mythic agrees on that lol.
- Fix static tempest to have no immunity trigger.
- Remove shadow run lol and give them something useful.
- Add a group RA to bonedancers. For example allow healer pets to heal the entire group with small group/spread heals for 30 seconds. (sort of an AM)

Albion:
- Theurgist: Add a debuff(10%)/dd to the earthline (same delve as ice dd but with debuff then). Also add single target disease or some other single target utility spell.
- Add a small base damage bonus for double specing for weapons.
- Reduce dragonfang to 6 seconds.

Hibernia:
- Change Annihilation to low dmg bonus. (it already has high to-hit and stun, in fact most stun styles should be low damage due to their benefit)
- Put caster stun on different damage type than their baseline nuke.
- Enchanter: put focus shield in enchantments.
- Bard: make end song uninterruptable.
- Add low level (front or behind) snare style to blades/blunt with nice to-hit bonus so bards can use their weapons (shock) to get away from a tank and wardens can stop someone chasing a mage. (could be similar cases in mid/alb, not too familiar with all classes/style issues) Bards won't get another CC type so a weaponstyle snare is the best they can hope for imo.
- Fix TWF so it only interrupts on the first tick but make it snare/dmg the first tick too (currently you drop it, nothing happens for 5 seconds), also make the snare unresistable then. (it's short duration so if you walk out of the field it's gone after 5 secs.)
- Make negative maelstrom a targeted bolt range area dmg field, or add a key that switches ground target to your current targeted enemy (aiming groundtargets is a bitch, and takes like 1-2 seconds to get confirmed from server too). (VP over time in a fixed location). Just an idea to make it more popular, any other RA ideas are welcomed.

RA's:
Wardens/shamans/friars/bards should all have (all secondary healing classes):
MoC, MotArt

and i'm sure there's plenty of similar inconsistencies around (AP for example), just can't be bothered to find them all but hopefully these get adjusted with the RA overhaul. And no, this is not an intention to make the realms the same, but just making sure that classes of a very similar nature get the same OPTIONS, not necessarily meaning they will use them but they should be available to choose from. It allows a class to highlight a certain aspect of their spec with their RA's.


I believe most of these changes will make a lot of whining stop. Will at least make my whining stop :)
Comments are welcomed :) (I know it's a biased list but I hope it isn't too biased, mostly based on experience)
 
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old.Lethul

Guest
make tripple wield use power and remove cheap RAs from blademasters. A "magical" sword is clearly magic
 
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Puppetmistress

Guest
Originally posted by old.Lethul
make tripple wield use power and remove cheap RAs from blademasters. A "magical" sword is clearly magic

I saw a screenshot where a warrior CASTED a Purge Spell and later on he casted a Ignore Pain Spell.

Clearly magic, remove cheap RAs.
 
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old.Lethul

Guest
Originally posted by Puppetmistress
I saw a screenshot where a warrior CASTED a Purge Spell and later on he casted a Ignore Pain Spell.

Clearly magic, remove cheap RAs.

agree
 
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phule_gubben

Guest
Originally posted by Novamir
Savage
- cap savage evade at 50%
- fix tri / quad rates to their supposed values (10% less quads, and x% more tris)
- make hp be subtracted from total buffed hp and not base
- remove cheap tank RAs from this clearly hybrid class
- fix the ranged instant interrupt

Shaman
- disease needs immunity timer (affects all realms really, disease is one of the most effective forms of CC atm)
- raise recast on pbae instant disease to 1mins+
- make ichor and shammy ae root on same timer

Healer
- fix the ranged instant interrupt
- fix ability to get 2300+ hp on chain wearing main CC class with two instant heals (cant see how this can be fixed tho tbh)


let the whine begin!

Someone fix Novamir instead.

We all know u don't like getting killed but is there a way to make u stop whining at mid classes?
 
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scrow2

Guest
1. savage evade is capped

2. I dont even reach 50% evade with maxed buffed against my 680 ws shamie bot. evade rate goes down when opponent does syles and/or has higher ws. This is also tested by savage TL

3. savage s/d/t/q rate is now 60/25/2/13 ...It supposed to be 50/30/15/5. so before you cry for the fix do the math and see that savages are supposed to do more damage over time.

4. quads and think triples too (dont see many triples) are much higher on low AF targets (read mages) like 18%, and like 7-8% on tanks...think that needs to be fixed too. (its the mages that complain most, and they are right)

5. STOP THE
whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine, whine...

regards glotis


gets sooooo anoying. :m00:
 

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