Hercules-DF
Fledgling Freddie
- Joined
- Dec 22, 2003
- Messages
- 227
what should we go for first then dudes?
choose of 2Hercules-DF said:what should we go for first then dudes?
feac said:Convoker will be popular due to the presence nodes u can place and P off the stealthers (when u complete ML 2 anyway)
Wildfire said:Another pet or even more than one... Going to have a mini zerg following me around looks like - standard pet + brittle guard (x2?) + ML10 pet(s) if i bother with MLs. Interrupts a-go-go!
Both paths have long cast-times on their abilities.Wildfire said:Pin did you ever actually do any background reading on the Stormlord / Convoker paths? With the massive cast times, relative immobility and small radius of the storms they're utterly useless in open-field RvR. Stormlord is the crappy path IMO, not Convoker.
Well, I never suggested doing such a thing, but the same applies to QC a powertrap, etc. You wouldn't want to do it very often at all as you'd miss the QC.Wildfire said:Your points are good Pin, the idea of wasting your QC on casting some stupid storm is just njub though to be honest, such a total waste and you will regret it when the savage chain taps you on the shoulder.
Pin said:4. Speedwarp - Good ability for stopping chargers at gate camps. Nice for stopping SoS, but otherwise hardly useful for open RvR as when you're in combat the only speed you usually have is sprint.
9. Summoning Mastery - PBAE enhancement to pets. Hardly a massive boost to your standard open-field rvr battle, is it? But it's a nice overpowered ability for animist-fuelled PvE.