fao: Manisch

Meril

Fledgling Freddie
Joined
Jan 25, 2004
Messages
425
Atleast manish trys to fight us when we are out, i even think we saw him on the fg vs fg side (Beno-Eras):worthy: , unlike AE that just stays on the zerg side and whines about being added on..

/cheer manish

Would be nice to see AE on the fg vs fg side if they had such an easy time killing us with a fg...:wanker:

Feel free to giv us a shout when you want some fg vs fg!
 

Cromcruaich

Can't get enough of FH
Joined
Nov 29, 2004
Messages
2,767
Those "I have skill in a MMO" threads are really amusing. Keep them coming please!

*If you want to boast about your skill you might wanna join a CS 1.6 clan or UT99 CTF

Part of the goals of playing for the majority of people will be to become more skillful at playing. Infact its one of the primary reasons.
 

Tuthmes

FH is my second home
Joined
Jun 18, 2004
Messages
5,495
Part of the goals of playing for the majority of people will be to become more skillful at playing. Infact its one of the primary reasons.

Very wrong. The majority plays for fun. Becomming more skillful/better is like work/sport for some and therefor no fun at all.
 

noaim

Fledgling Freddie
Joined
Jan 29, 2004
Messages
1,898
So lemme get this right. Sept/Grawen group added on everything and stayed as a fg ~ 2am farming small groups/solo'rs trying to be like CM?

Only reason I play here atm is for rp´s, not gonna deny that, even though I did say we shouldnt add most times we saw a fight, its not the spiritmasters call to make, so yeah we added alot and got added on alot, no real secret, and perfectly normal. There is no reason to go to irvr-zone for fg fights when there is 1 fg out from each realm there (ok 2 or 3 from mid, maybe 2 from alb aswell) and an alb zerg + hib zerg of maybe 40 each, all packed into the area between beno and berk.

It was fun anyways, even if there are no other fg´s that puts up a fight atm, its still a good fight when u have different amount of people inc all the time for 5 mins and from 2-3 directions.

And we logged pretty fast when the only thing we ran into was inferior numbers.
 

disdain

Banned
Joined
Apr 27, 2007
Messages
97
here is a funny picture of some cute animals in the meantime!

funny_animal_picture_T3645.jpg
 

Raven

Fuck the Tories!
FH Subscriber
Joined
Dec 27, 2003
Messages
44,916
taking bets on how many hours it is until he posts again!
 

aika

Part of the furniture
Joined
Aug 13, 2004
Messages
4,300
Part of the goals of playing for the majority of people will be to become more skillful at playing. Infact its one of the primary reasons.

Well I play for fun, I dont think you can become skillful in a MMO, when most of your actions are generated by some random numbers and your equipment has such high impact. Not to forget a very high share of luck, timered abilities being up and class imbalance.

Anyways you missed the point of my post :) I was meaning that there's very limited "skill" in daoc. In FPS games its much higher for example. Ofc like every game the more you play the better you become.
 

duact

Fledgling Freddie
Joined
Jan 13, 2004
Messages
1,029
Well I play for fun, I dont think you can become skillful in a MMO, when most of your actions are generated by some random numbers and your equipment has such high impact. Not to forget a very high share of luck, timered abilities being up and class imbalance.

Anyways you missed the point of my post :) I was meaning that there's very limited "skill" in daoc. In FPS games its much higher for example. Ofc like every game the more you play the better you become.

then again "skill" makes a much bigger difference in a fg fight then in a 1v1 fight. so how could you judge if it's possible to become skillful in a MMO.

In all MMO's there are noobs and there are skilled players, just the way it is.
Now since im a nice guy im not going to tell you wich you belong to.
 

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,936
Well I play for fun, I dont think you can become skillful in a MMO, when most of your actions are generated by some random numbers and your equipment has such high impact. Not to forget a very high share of luck, timered abilities being up and class imbalance.

Anyways you missed the point of my post :) I was meaning that there's very limited "skill" in daoc. In FPS games its much higher for example. Ofc like every game the more you play the better you become.

Teamwork in itself is a skill and believe me, I have seen many terrible examples of things not to do when it comes down to especially this. Ability to adapt to different unsuspected types of situations is another one that many really good players in DAoC excel at, ability to form up a possible tactic for an encounter quickly in RvR and quickly follow it and quickly adapt given new circumstances are also important things that I would include in the word "skill" in a game like DAoC. I dunno what gamingworld you come from mate but, sure, in ol Q3 alliance for example, superreflexes and a perfect sense of location coupled with a good aim would be skillful there but coming to DAoC and calling it a game where there is no skill is just plain dumb and ignorant. Of course there is skill, just different types of skills required in a quick FPS or a RTS or any other game. Social skills are another type of set of skills that do matter quite abit in a social game aswell. Some just.. dont have those at all haha :)

End of it all, I've played many types of game and my own simple conclusion is, every game has its skilled players, they are of course by definition not the same type of players nor are they defined by particularly same abilitys either but, regardless of what you seem to think, its skills.

Wise targetting according to experience vs both set groups and in set situations is a special skill. Some people can play MA well and some just cant.
Teamwork is another skill and usually good leaders are excelling at this I think.
Understanding of the games mechanics, both the engine itself and about how to build templates and simply, how to most effectively use the game to your own advantage. Strafing, (a)using LOS, positioning, abilityusage, etc yada yada.. is all a skill in itself too. Like some people do.. popping BoF vs a mageheavy grp isnt the most clever idea, is it? Can count up literally thousands of errors people do all day long in this game and what differs the skillful from the normal is, he do far far less errors overall and use the games little holes and twitches.
Bla bla, yada yada, osv keke jaja.. there is more too but i just cba, the game is years old now and people should have understood these simple things by now I think..

There IS a reason why groups like good ol Eleasias and VF's group for example has been so successful over time, in different realms and different clusters, there IS a reason why Manisch groups never will be anything but mediocre. There IS a reason why groups like CM are the laughingstock of the FGscene too. Its called skills vs noskills. Get what im saying? If we use your type of logic, there differences would be very small, actually tiny but it isnt, its freaking huge. The purebreed hardcore RVRfreak vs a normal standard player that both played equally long.. who have the odds on his side? Give em both same char with same abilitys and same specc and same everything, I bet my money on the hardcore RVRfreak to win at least 9/10 fights just because hes better. Dont you think so? :)
 

Raven

Fuck the Tories!
FH Subscriber
Joined
Dec 27, 2003
Messages
44,916
then again "skill" makes a much bigger difference in a fg fight then in a 1v1 fight. so how could you judge if it's possible to become skillful in a MMO.

In all MMO's there are noobs and there are skilled players, just the way it is.
Now since im a nice guy im not going to tell you wich you belong to.

bullshit. there is a reason aside from template etc that some people win more fights on similar toons than others. The skill in solo is picking what to use when, picking areas to fight, picking equipment, knowledge of classes and knowledge of players habits and playstyles. The "skill" in fg rvr is good communication with your group. both forms of rvr require you to spot which class is which, get good positioning, getting the jump, using abilities at the right time etc

You for instance wouldn't last 10 seconds vs a real soloer. (thats roughly how long it took you to die when you tried to zerg me with your group, your group however had gone elsewhere)
 

ebenezer

Fledgling Freddie
Joined
Mar 5, 2004
Messages
2,223
I think you learn a lot by playing ur character in any playstyle you have over the years.
Even fighting mobs makes you more aware and more sure using ur items etc.
Fg vsFG im sure is a lot about awareness and reactions alla round. And not get fidgety and nervous. About staying cool.
I learned a lot playing solo all this while. And can say that i got a lot better since starting. Its a lot to do with items/templates etc in a 1 vs 1 fight. Rest is a knowledge of how to use ur stuff and timing.
But one thing that only comes from long time of soloing is how to choose ur fights and run solo through enemy territory etc...and that only comes from experience.
Was thinking about that thge other day on US..standing on top of beno bridge avoiding a big zerg searching after me...jumping diving into water...sneaking past...killing one...etc etc and be on ur toes and being ahead of others all the time gives you an awareness that only experience will.
Thats how i see it.
Some might have it more. And also its a whole lot about patience. And some arent cut for that at all.
eb.
 

raid

Can't get enough of FH
Joined
Dec 22, 2003
Messages
1,368
The skill in solo is picking what to use when, picking areas to fight, picking equipment, knowledge of classes and knowledge of players habits and playstyles.

all this is very much part of fg rvr too
 

aika

Part of the furniture
Joined
Aug 13, 2004
Messages
4,300
Teamwork in itself is a skill and believe me, I have seen many terrible examples of things not to do when it comes down to especially this. Ability to adapt to different unsuspected types of situations is another one that many really good players in DAoC excel at, ability to form up a possible tactic for an encounter quickly in RvR and quickly follow it and quickly adapt given new circumstances are also important things that I would include in the word "skill" in a game like DAoC. I dunno what gamingworld you come from mate but, sure, in ol Q3 alliance for example, superreflexes and a perfect sense of location coupled with a good aim would be skillful there but coming to DAoC and calling it a game where there is no skill is just plain dumb and ignorant. Of course there is skill, just different types of skills required in a quick FPS or a RTS or any other game. Social skills are another type of set of skills that do matter quite abit in a social game aswell. Some just.. dont have those at all haha :)

End of it all, I've played many types of game and my own simple conclusion is, every game has its skilled players, they are of course by definition not the same type of players nor are they defined by particularly same abilitys either but, regardless of what you seem to think, its skills.

Wise targetting according to experience vs both set groups and in set situations is a special skill. Some people can play MA well and some just cant.
Teamwork is another skill and usually good leaders are excelling at this I think.
Understanding of the games mechanics, both the engine itself and about how to build templates and simply, how to most effectively use the game to your own advantage. Strafing, (a)using LOS, positioning, abilityusage, etc yada yada.. is all a skill in itself too. Like some people do.. popping BoF vs a mageheavy grp isnt the most clever idea, is it? Can count up literally thousands of errors people do all day long in this game and what differs the skillful from the normal is, he do far far less errors overall and use the games little holes and twitches.
Bla bla, yada yada, osv keke jaja.. there is more too but i just cba, the game is years old now and people should have understood these simple things by now I think..

There IS a reason why groups like good ol Eleasias and VF's group for example has been so successful over time, in different realms and different clusters, there IS a reason why Manisch groups never will be anything but mediocre. There IS a reason why groups like CM are the laughingstock of the FGscene too. Its called skills vs noskills. Get what im saying? If we use your type of logic, there differences would be very small, actually tiny but it isnt, its freaking huge. The purebreed hardcore RVRfreak vs a normal standard player that both played equally long.. who have the odds on his side? Give em both same char with same abilitys and same specc and same everything, I bet my money on the hardcore RVRfreak to win at least 9/10 fights just because hes better. Dont you think so? :)

Yes , however this has more to do with gameknowledge imo.
 

Manisch Depressiv

Part of the furniture
Joined
Mar 6, 2005
Messages
7,727
And the time sink used to learn that all and the right environment (same 8 guys that are dedicated) is not a factor?

Some of you compare hobby soccer players with proffessional athletes here. A hobby soccer player plays less, on a lower level and has no ambitions, you know the deal about the pro.

Not good comparisons between those too, compare the guys investing the same amout of time and having the same environment if you want to but leave me out if it :).
 

Manisch Depressiv

Part of the furniture
Joined
Mar 6, 2005
Messages
7,727
:worthy: Roughly 7 hours, i must say i am impressed. xD

I can leave for another 7 hours if I have to eat your dry horse shit again, noaim managed to describe the situation yesterday in RvR in a reasoable manner and he played with you.
 

disdain

Banned
Joined
Apr 27, 2007
Messages
97
the 'no skill in daoc' thing is so retarded i wont even bother to arguement :e
 

Cromcruaich

Can't get enough of FH
Joined
Nov 29, 2004
Messages
2,767
Very wrong. The majority plays for fun. Becomming more skillful/better is like work/sport for some and therefor no fun at all.

Very wrong?? So noone gains satisfaction from improvement? Thats obviously an incorrect surmation.

Fun is derived from many sources, one of those sources is improvement. That improvement is a combination of development of personal playing skills, and straight character improvements through realm rank and templates.
 

Thadius

Part of the furniture
Joined
Sep 5, 2004
Messages
8,824
lol nice one mate, ill give you a rep if you post on-topic?

Want me to talk about adding?

Seems everyone talking about playstyles, which is exactly what this thread is about :rolleyes:
 

Coldbeard

Part of the furniture
Joined
Jun 14, 2004
Messages
5,183
The rumors, are they true? Manisch was actually not posting here for 7 hours?!
 

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