fao kagato

censi

Can't get enough of FH
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yer must sux balls to not be able to take on groups with your solo toon.

Regarding it does nothing versus ranged attacks. Lol wtf do you want or expect, some button you press and like you are immune to all forms of damage for 30 seconds.

AGAIN. You are totally failing to just put your hand in the air and say yes this ability is ridiculous in 1v1 melee situations.

Yes we can sight all the other ridiculous stuff (warrior rr hero rr5 etc. etc..etc..) Im talking about YOUR rr5.
 

gohan

I am a FH squatter
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omg whats the world coming too, i agree with censi.......

u totally avoiding the issue aswell kagato, he's saying in a 1v1 melee v melee its a ridiculasly op ability, which it is, an cos u have no argument for it all u say is "it was 4v1 mieght" so does that mean u never have or will use it 1v1? bollox its OP an u know it
 

Kagato

Fledgling Freddie
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lol no its not over powered, its an ability thats good in a very specific, limited situration. Over powered is something thats a 'I win' button in most if not all siturations and this is no where near that kind of level, specially when compared to alot if not most other RR5 abilities.

An ability which can only be 'over powered' if your fighting 1 other enemy, in melee only combat without being CC, stunned, kited or otherwise disabled, is over in 30 second and if the moon is in its zenith and the wind blowing in the right bloody direction and you can still be hit, is not anywhere near overpowered in my book.

Your just bitter censi, and have been for a long time, geesh get laid or something. I could wear cloth armour and fight with a tooth pick and you'd still whine and whine and whine about me being over powered. I've been playing for 4 years over, i've put alot of time and effort into my templates, my ra's and my abilities like alot of other people and im high RR, I am NOT supposed to be easy to kill, live with it.

If I wanted to be easy to kill i'd play a gimped luri ranger :touch:
 

censi

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An ability which can only be 'over powered' if your fighting 1 other enemy,

yes, which is the only type of contest where balance is paramount etc? Its what a lot of people play the game for.

in melee only combat

yes in melee combat again who gives a rats arse about balance fighting casters. You could ask mythic to make it parry spells as well if you think it needs this.


without being CC, stunned

right, so you want it to negate CC? or you saying its useless if you get CC'd?? either way thats a "lol" comment


Its ok to be OP just run response!

is over in 30 second

30 second is a massive duration. In 1v1 what toons fighting a poler are going to last longer than 30 seconds?

and if the moon is in its zenith and the wind blowing in the right bloody direction and you can still be hit

90% ish parry rate. Ofc you "can" be hit. but you get hit 10% of swings from opponents on a heavy tank that bangs hard = you dont loose.

is not anywhere near overpowered in my book.

stop reading mr men novels then.
 

Bondoila

Fledgling Freddie
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Kagato said:
Bondoila - I havent had Soldiers Barricade since old frontiers lol.
I don't know what you have speced but that ra is extremly good however and it's posssible to get on arms as well.
You can run sb at the same time as wg also
 

Fatload BoysDoCry

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Main tanks 3 shot me shouldi be in range, brad 3 shotted me before stun wore off doing 6xx x3. Only way i deal with main tanks is kite and stealth and avoid being hit because its no coincidence that so many 1v1 tanks are appearing due to how powerful they are.
 

Kagato

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censi said:
some bollocks to long to quote

I didn't request any changes at all for the siturations its no good in, your just posting that shit to try and build an arguement that does not exist.

The ability is fine as it is, and no where near over powered compared to other RR5's is all I say.


Bondoila said:
I don't know what you have speced but that ra is extremly good however and it's posssible to get on arms as well.
You can run sb at the same time as wg also

Yes its an ok ability but im not going to waste 30 spec' points to buy something I get for free from ml10, specially when those 30 spec points still only give me an ability thats still weaker then the OF version I had for 10 points. Its a matter of principle :)

Fatload BoysDoCry said:
its no coincidence that so many 1v1 tanks are appearing due to how powerful they are.

fotm syndrom is nothing new, most of those tanks will get bored after half a year, some of the ' up and coming' armsmen have already quit to new alts, and will no doubt switch to minatours next expansion.

Personally I have been playing like this since I was first high enough level to try 3.5 years ago, when the only timer you had to worry about was your /release timer.
 

Fahdlan

Fledgling Freddie
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KAgato! dude, I renember when I tryedf to kill you on me sm, it is is impossible you are like a armsman of solid rock.

a fair player aswelll.and I like tjhat!
 

pip

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lol armsman they can kill sat down drinking tea:) and course he can be fair guy as a armsman can kill all solo:eek7:
 

censi

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The ability is fine as it is, and no where near over powered compared to other RR5's is all I say.

theres no tanks in bahgdad!
 

Mirt

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Gotta say I'm with censi on this one (despite him being so bitter on the forums of late), solo speced pole-armsman are not fun to fight (I don't suppose vamps are either tho!) and 1v1 that rr5 is just plain evil.
 

Demon2k3

One of Freddy's beloved
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Jun 16, 2005
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991
Hero rr5
Code:
The Hero will gain 360 degree 50% evade for 30 seconds during which time the Hero's attack power is reduced by 50%. During this time, the Hero will also be snared by 50%. This ability's re-use timer is set to 15 minutes.

warrior rr5
Code:
Warrior with shield equipped covers up and takes 90% less damage for all attacks for 45 seconds. Can only move at reduced speed (speed buffs have no effect) and cannot attack. Using a style will break testudo form.

champion rr5
Code:
Champion's melee damage for the next 20 seconds will be INCREASED by the targets armor-based ABS instead of decreased.

Blademaster rr5
Code:
For 30 seconds the blademaster parries 90% of all melee and missile attacks. The blademaster is unable to attack during this time. If the blademaster attempts a style while this effect is still up, it will cancel the effect.

Armsman rr5
Code:
Grants a 50% bonus to parry and block rates to the armsman for 30 seconds, but -10% block/parry rate for 15 seconds after.

so i ask you wich chars rr5 looks like the most op'd?

TBFH the champ one sounds like the most opd's to me, 20 secs damage increase dependant on target abs sounds kina op'd. armsman/pally pops warguard. pop rr5 and wham you do fatloads of damage.

damn got wrong :/. hope it's readable.
 

censi

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good post.

yer arms rr5 and champ are the easy mode ones imo though.
 

Icebreaker

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The Hero RR5 Ability is TEH useless!

As soon as you use it and the enemy knows what happened he could just walk away laughing his ass off while iam running in matrix mode!
 

Kagato

Fledgling Freddie
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pip said:
lol armsman they can kill sat down drinking tea:) and course he can be fair guy as a armsman can kill all solo:eek7:

Except for Heros, warriors, champions, wardens, bonedancers, valewalkers, spiritmasters, shamans, mentalists, eldritches and any number of other casters smart enough to keep out of range, and probably not event valkyries next patch.


Demon2k3 said:
champion rr5
Code:
Champion's melee damage for the next 20 seconds will be INCREASED by the targets armor-based ABS instead of decreased.

Quite easily the most over powered.
 

Coolan

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Its great if ppl arnt complaining about one thing its another, kagato is not impossible to beat, fair enough i havnt pulled it of solo yet but i have only ran into kagato a few times, and gave it a try, must have made an impression as i made it into his vid, but tbh if you want to go around trying to kill polearm armsmen you gotta spec for it, i find on my zerker 50sword/50parry both +16 and moparry 5 works quite well, cause on top of that i have a better evade rate, so at the end of the day learn from your mistakes and dont blame the player you cant kill, change your spec or change your target.
 

censi

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if you cant kill things in melee on a zerker than you are in trouble. (not saying it would be an easy fight though).

For me though it would prolly be impossible to kill him, i dunno. just going by what other rr5 armsman do to me with pole spec and that fucking ability. it just makes me laugh. Im used to like being up against it so to speek and having to grind, kite, blow shit and really juice it, but like when its actually not possible to hit your target and hes hitting you back for like 500. its just a bit to much lol factor for me.

again if you could sit down with mythic and show then what this does in 1v1 scenarios they WOULD change it but its just one of those little things that slipped in and a the vast majority of daoc players dont even know its been used against them etc they prolly just think, fuck me he roxed!
 

Coolan

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iirc dual wield/left axe users suffer against 2hand/polearms for parry, dosnt the 2hand/pole parry chance double or something like that.
 

Zoia

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censi said:
if you cant kill things in melee on a zerker than you are in trouble. (not saying it would be an easy fight though).
Wow, i guess my zerker is in a lot of trouble then, cause i die in many melee fights.
Blowing charge+vendo+battler+BS+rr5+Demo+ml4 isn't a guaranteed win against everyone, you know.
 

Zoia

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Coolan said:
iirc dual wield/left axe users suffer against 2hand/polearms for parry, dosnt the 2hand/pole parry chance double or something like that.
People using 2-handers against me will cut my parry in half.
 

Kagato

Fledgling Freddie
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Coolan said:
Its great if ppl arnt complaining about one thing its another, kagato is not impossible to beat, fair enough i havnt pulled it of solo yet but i have only ran into kagato a few times, and gave it a try, must have made an impression as i made it into his vid, but tbh if you want to go around trying to kill polearm armsmen you gotta spec for it, i find on my zerker 50sword/50parry both +16 and moparry 5 works quite well, cause on top of that i have a better evade rate, so at the end of the day learn from your mistakes and dont blame the player you cant kill, change your spec or change your target.

Well said.


censi said:
again if you could sit down with mythic and show then what this does in 1v1 scenarios they WOULD change it

No, they wouldn't. They would probably laugh at you.

a) its not that overpowered, its far to siturational and easy to counter.
b) they do not, never have and never will balance this game for solo encounters, they have stated as much themselves. they 'supposedly' balance it for large scale rvr only, and fail miserably even at that.
 

Ljuvasara

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Twohanders also parry slightly more then onehanders, don't they? From a warrior pov I have trouble against armsmen aswell (ok, so I'm not the least bit solospecced, apart from aug str2 and pain1 I don't have alot helping me ;) ), trying to decide wether to hide behind the shield (lame, huh, Kagato? :p) or just wacking away with the old twohander meself. I shouldn't really touch the matter of the Armsman rr5, since there is little balance inTestudo either, but you can't really deny the usefulness with an ability that lets you put out all that nice damage while still retaining uber defense, especially on a soloer?
 

Raven

Fuck the Tories!
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Icebreaker said:
The Hero RR5 Ability is TEH useless!

As soon as you use it and the enemy knows what happened he could just walk away laughing his ass off while iam running in matrix mode!
i disagree, if a merc pops DT/RR5 or the armsman pops RR5 you just use that and engage them.
 

brad

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Fatload BoysDoCry said:
Main tanks 3 shot me shouldi be in range, brad 3 shotted me before stun wore off doing 6xx x3. Only way i deal with main tanks is kite and stealth and avoid being hit because its no coincidence that so many 1v1 tanks are appearing due to how powerful they are.

I aint seen you for a while now. :) I miss my ranger :)
 

brad

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And yeh testudo is preety much 95% useless as a soloer.

Can't fight back at all. Requires you to use a large shield which is a pain, most of the time you forget your using a small shield, and ure like ffs why ins't it working!

Only thing i can think i use it for, is if im being zerged by a fg, or i get some caster adds and i can just run away into a hidden place.

Or if a merc dumps on me right away, just hit testudo and try wait it out.

Most of the time i don't even use it tbh. I could be playing for a couple hours, and never think of a reason to use it. And it's on a 15 min re use, so not like it's up all the time.


Whats champ rr5 re use?
 

censi

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b) they do not, never have and never will balance this game for solo encounters, they have stated as much themselves. they 'supposedly' balance it for large scale rvr only, and fail miserably even at that.

So why was remedy given to all assasins (op in fg/Irvr?)
why was FZ nerfed (OP IN fg/Irvr RVR?)
Why was PA made to penetrate all caster defense (..)
Why where brittles capped at one (..)
Why was Clip range See hidden removed
Why were the recent buff change preposals reverted
Why were WL's nerfed
why was archery damage nerfed
why was WS debuff introduced?
why were SB given bludgeon

etc etc I could keep going for hours If I really thought about it. mythic say a lot of things that are nothing other than excuses for bad decisions imo
 

Kagato

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censi said:
So why was remedy given to all assasins (op in fg/Irvr?)
why was FZ nerfed (OP IN fg/Irvr RVR?)
Why was PA made to penetrate all caster defense (..)
Why where brittles capped at one (..)
Why was Clip range See hidden removed
Why were the recent buff change preposals reverted
Why were WL's nerfed
why was archery damage nerfed
why was WS debuff introduced?
why were SB given bludgeon

etc etc I could keep going for hours If I really thought about it. mythic say a lot of things that are nothing other than excuses for bad decisions imo

Because all those changes do NOT just effect solo 1 on 1's.

FZ, brittle guards, buff changes, WL's those changes all effect large scale and full group rvr.

PA and SB changes also effect large scale rvr because Mythic 'want' assassins to be involved in keep sieges. Just because they don't does not matter to mythic, just like solo rvr in general does not matter to mythic.

If it did we'd have a solo BG by now.
 

Everz

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Kagato said:
Because all those changes do NOT just effect solo 1 on 1's.

FZ, brittle guards, buff changes, WL's those changes all effect large scale and full group rvr.

PA and SB changes also effect large scale rvr because Mythic 'want' assassins to be involved in keep sieges. Just because they don't does not matter to mythic, just like solo rvr in general does not matter to mythic.

If it did we'd have a solo BG by now.

that affected soloing on non-life tap casters tbh ;/
 

censi

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Because all those changes do NOT just effect solo 1 on 1's.

FZ, brittle guards, buff changes, WL's those changes all effect large scale and full group rvr.

PA and SB changes also effect large scale rvr because Mythic 'want' assassins to be involved in keep sieges. Just because they don't does not matter to mythic, just like solo rvr in general does not matter to mythic.

If it did we'd have a solo BG by now.

If mythic "wants" assasin to be involved in keep sieges why did it create infiltrator guards?

What about remedy? you pick the ones you can answer but dont even conceed theres thing on that list (which I quickly made up) that are put in purly for solo balance. So evn if theres like one change that was made for solo balance it makes your statement wrong.
 

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