FAO Coglen

Lay-

Loyal Freddie
Joined
Feb 11, 2004
Messages
85
kivik said:
Why that? Just zerg them down with your mate :mad:

Coglen is just a nice, cuddly luri :)

Oh you mean Darling the Ranger? :p

Nice to have someone there to back you up at times tbh, but I do solo too you know :p
 

kivik

Part of the furniture
Joined
Jan 21, 2004
Messages
2,623
Lay- said:
Oh you mean Darling the Ranger? :p

Nice to have someone there to back you up at times tbh, but I do solo too you know :p

Heh, durrel said so aswell. He and some rr8 ranger zerged the shit out of me yesterday /shrug :)
 

Lay-

Loyal Freddie
Joined
Feb 11, 2004
Messages
85
kivik said:
Heh, durrel said so aswell. He and some rr8 ranger zerged the shit out of me yesterday /shrug :)

It happens :p

I have been added on by 5+ infs or sbs at times, scouts and hunters, and steamrolled by fgs whilst solo... I think most have, just need to learn to accept its gonna happen, and do what you can to avoid it :p

/release, rebuff, and start again :p
 

Jox

Fledgling Freddie
Joined
Jan 3, 2004
Messages
723
Vodkafairy said:
as strange as it might sound from my vid, reason #1 of death currently is because i dont wanna use too many abilities. i always run with CL resists and 25% buffbonus af charge (no exception unless i run out of charges and there is fk all out anyways)

i use remedy a lot tho, ability is there to be used. just like every sb in the world spammed doublefrost on me before nerf and every infil spammed dragonfang after evade. i havnt seen any of those take the OP styles off their quickbar because it was unfair. :p

i respecced to purge3 to be able to put up a good fight with assassins so i don't have to use remedy every time though. for some reason people dont mind me purging every fight, but remedy is qqwajn its so op. best was getting whined at for remedy, when i _didnt_ use it.

kinda lost motivation now because people wajn a lot, always told people to use everything they can throw at me because its fun but instead i just get whine if i use anything that has a timer by a lot of people. ill play again when all assassins get remedy. harder fights + no more whine. fun :)

I dont understand the remedy-whines, I rather meet remedy-shades than old AP 2-3 shades. And I would never "not" use an ability cause some people think its unfair... never... ever^^

In Sweden we have a word for this; trams.
 

Nuxtobatns

Can't get enough of FH
Joined
May 30, 2004
Messages
1,677
Jox said:
cause some people think its unfair^^

We dont think... it is... And it might have been introduced to get shades into the sun...But i dont think SBs will get that much of the sun with the inc changes. This ability gave many shades millions of "free rps" throughtout the servers.
 

Minstrel

Can't get enough of FH
Joined
Jan 17, 2004
Messages
1,707
Nuxtobatns said:
We dont think... it is... And it might have been introduced to get shades into the sun...But i dont think SBs will get that much of the sun with the inc changes. This ability gave many shades millions of "free rps" throughtout the servers.

U think that sb's wont get much of the sun with the inc changes? ok meight :eek7:

And u said that most shades walk with 2% hp or die from dot right after u die even tho they used remedy but yet u still whine. ok :eek6:
 

Phalanx

Loyal Freddie
Joined
Oct 13, 2004
Messages
95
Funny how noone mentions the fixed 2.0 APR of left-axe users when discussing assassins and their advantages over eachother.

As infiltrator I would gladly trade my overrated 453 extra spec points (you know, those 453 spec points that are not enough to compensate for having to spec 50 weapon for a stun component) for a fixed 2.0 APR, or in fact having a stun at 25 weapon or a longer stun at 39 weapon followup for that matter.

While left-axe users have lower off-hand damage per individual hit, these fixed 2.0 APR at the same time give a perfectly stable swing speed and defense reduction, and considering most infiltrators or shades go high crit spec and commonly spec lower dual wield skill and thus land on something like 50-60% off-hand rate, then you may have up to twice as high off-hand rate being a left-axe user. One thing those damn college yankees at Mythic never took into consideration was the off-hand weapon proccs going off at a higher rate and the benefit of this, and putting I-win-Malice-axe there as is common will definately weigh heavily (haha, pun intented).

In my opinion the left-axe 2.0 APR is THE edge over the other rogues.
 

Melachi

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,001
Phalanx said:
Funny how noone mentions the fixed 2.0 APR of left-axe users when discussing assassins and their advantages over eachother.

As infiltrator I would gladly trade my overrated 453 extra spec points (you know, those 453 spec points that are not enough to compensate for having to spec 50 weapon for a stun component) for a fixed 2.0 APR, or in fact having a stun at 25 weapon or a longer stun at 39 weapon followup for that matter.

While left-axe users have lower off-hand damage per individual hit, these fixed 2.0 APR at the same time give a perfectly stable swing speed and defense reduction, and considering most infiltrators or shades go high crit spec and commonly spec lower dual wield skill and thus land on something like 50-60% off-hand rate, then you may have up to twice as high off-hand rate being a left-axe user. One thing those damn college yankees at Mythic never took into consideration was the off-hand weapon proccs going off at a higher rate and the benefit of this, and putting I-win-Malice-axe there as is common will definately weigh heavily (haha, pun intented).

In my opinion the left-axe 2.0 APR is THE edge over the other rogues.

What the hell does APR stand for?

Second, I agree with you that Left Axe mechanics are a bonus to SB's over DW/CD for Infs/NS, but not for the reason you mentioned which was, offensive procs, which is negated by the fact that a LA user will also trigger more defensive procs, (SoM for example is a bit of a nightmare). And the defenses penetrating, well, Im not sure on this, I thought I remebered a test showing that DW did not have to swing its offhand for it too half evade rates, etc. It simply did half the rates by having two weapons equiped, but I could be wrong.

[Edit] Oh and saying that LA haste is such a benefit and then going on to say that Malice offhand is also such a benefit is a bit of a joke, considering they cancle each other out really.
 

Phalanx

Loyal Freddie
Joined
Oct 13, 2004
Messages
95
Melachi said:
What the hell does APR stand for?
[Edit] Oh and saying that LA haste is such a benefit and then going on to say that Malice offhand is also such a benefit is a bit of a joke, considering they cancle each other out really.

APR is short for Attacks Per Round. 1.5 APR says you have a 50% off-hand rate.

I'm not sure what you mean when you say that the stable swing speed and having the Malice axe (or any other heavy weapon?) in off-hand cancels eachother out, if you could elaborate that. Foremost I'm saying that a dual-wielder might swing his slower weapon several times in a row and thus giving the opponent a greater chance to dodge the attack, whereas this will never happen to a left-axe user. Ofcourse the dual-wielder might also swing his faster weapon several times in a row, but again he would only be swinging a single weapon.

Arguing that a higher off-hand rate is bad because it might trigger more defensive proccs isn't valid I think. With this argument one could say that having no weapons at all would be better because then there wouldn't be any defensive proccs either. I think it's perfectly ascertained that a weapon hit does more damage to the enemy than the defensive procc that MIGHT go off would do him good, and thus the more weapon hits you do, the better.

As far as defense rates are concerned you might be right on that one, I can't say for sure, it might only apply to things like shield blocking. On my scout I've always felt that I can endure noticably longer when fighting a nightshade than a shadowblade. It's always because I just don't block often enough, and I've always assumed it to be due to APR differences, again I'm not perfectly sure on this one.

To throw some whine and stats into this I estimate I block something in the neighbourhood of 20% of the attacks when fighting a shadowblade, in melee stance my scout will have 42+16 shield, 4.1spd weapon (2.8spd shield if that might matter) with ~1500 WS (if resisting or purging debuff), 14% alchemy haste and 10% ToA haste, 250 qui and 395 dex. You would think that would be enough for some decent blocking...
 

dub

One of Freddy's beloved
Joined
Dec 24, 2003
Messages
700
remedy is boring , and when all get it will be very boring , i got no clue how OP ra's or la where in OF and neither do i care much really , but remedy should just be removed.

sadly mythic thought othervise and gave us 1.82
 

Neo

Loyal Freddie
Joined
Dec 23, 2003
Messages
809
the new Infil TL is also very much against all 3 assassin classes having Remedy,
And is working for a change. Hopefully he will get us all sumting new, Better
then a RA that only helps us against 2 classes.
 

Lick

Loyal Freddie
Joined
Feb 5, 2005
Messages
216
Neo said:
the new Infil TL is also very much against all 3 assassin classes having Remedy,
And is working for a change. Hopefully he will get us all sumting new, Better
then a RA that only helps us against 2 classes.

remedy should be a basic class ability , not something you gain. I would also say the same about vanish RA , we should have the equivalent of vanish 2 for free at level 30/40. Atm our RA list is pretty dull and we don't get much in the defensive aspects and i find its often the defensive capabilities of a lot of oponents that win the day . So once we all get remedy , can we stop this shit and just bitch at mythic instead?
 

Phule_Gubben

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,185
Nuxtobatns said:
We dont think... it is... And it might have been introduced to get shades into the sun...But i dont think SBs will get that much of the sun with the inc changes. This ability gave many shades millions of "free rps" throughtout the servers.

Think it's due to lower population mostly but, I might be wrong as usual :p
 

Nuxtobatns

Can't get enough of FH
Joined
May 30, 2004
Messages
1,677
Minstrel said:
U think that sb's wont get much of the sun with the inc changes? ok meight :eek7:

And u said that most shades walk with 2% hp or die from dot right after u die even tho they used remedy but yet u still whine. ok :eek6:

Y .. most shades arent as good as some. And to succeed in that a sb has to greatly outpreform the NS he is fighting with. (also the part that they die from dot it irrelevant for the balance purposes). And u say .. well.. get purge 2 and purge it. And the truth is ... cant NS spec purge 3 ? or what about that silly side stun arc ? Trying or not to avoid getting side stuned from in front isnt a 100% possibility that u will succeed. Also this started as a personal question towards Coglen, if he can actually win any1 or at least me without remedy.

The way i see it...Remedy could have been introduced in the game...but not in its current format. It could be an ability that it could deny all poison dots landing on the NS, without the HP loss and on a 15 min timer. And ofc keep SS (fix it a bit too) and Assassination as rr5 abilities and not go on and give the same rr5 ability (that was initially supposed to be a UNIQUE class ability)to all assassins.

Also i think Blugeon will help ... dmg wise and template wise ... but the boost wont even be on the same planet as the initial Remedy boost (Dont tell me about when DF was uber...i didnt play back then)
 

dub

One of Freddy's beloved
Joined
Dec 24, 2003
Messages
700
fail to see why any would consider remedy a good idea , you are assasins , you can spec envenom , remedy negates that.

it wont solve any of the issues i have have with remedy that all assasins above a certain rr has it , and ability will be as cheesy and boring as ever.

once again this negate a specline you can spec , why would any assasin want it in game ?

the remedy blunder can only be remedied by removing it from game.
 

illu

Part of the furniture
Joined
Mar 18, 2004
Messages
1,867
I find that any fight with a RR6/7+ NS with Remedy up = about 10% chance of winning. If that.
High RR NS's with Remedy are the Assassin-Warlocks. They are unkillable unless they cock up/get sloppy, or you are freakily lucky.
There is nothing you can do, do not kid yourself. I have had umpteen fights, trying different tactics, different specs, different RAs, and I will keep fighting NS's but I definitely don't like to :>

The ONLY way you will beat a high RR NS as an sb is if you have AF+25%, SoM, haste for starters. Then you will need PH up and for in fight you will need malice2 or battler2. And drop a poisonspike. Then you need to be lucky because NS's can do everything that you can, apart from the PH.

RA-wise, if you want to kill NS's with remedy up, you need purge3, High MoP as opposed to high Viper, high Str, high Toughness and Con.

To win you either need to SL and attack or when you fight, you have to get debuffed, then purge it asap to keep your hitting power at maximum. This is dangerous and more often than not, you will then get stunned. Or the enemy's malice procs again, and then you are up shit creek without a paddle. If you use battler or malice, they *could* also use it.

Remedy Shades have raked in the RP because of that ability, and it is one of the most frustrating things to come up against. You can get a great PA+CD off and still lose the fight because your de-buffs are resisted from the Remedy, so the whole fight you are debuffed and the NS's are not, and that is why most fights go the NS way.

Don't get me wrong, I would use it if I had it too! :> But in assassin fights, it is the most OP ability that swings fights.

I think the only way an SB can win is like I said, to have everything up including PH, but tbh timers work against you, and most fights you get to, you usually have time to have AF, Haste and SoM/Scalars up, and the next ability is an optional one as you are usually at your destination, so either PH/Battler or Malice.

I don't like Remedy :>

But I still like fighting NS's. You know you've done well if you kill one :>

Oli - Illu
 

Melachi

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,001
Phalanx said:
APR is short for Attacks Per Round. 1.5 APR says you have a 50% off-hand rate.

Ok I get you ta for explanation.

Phalanx said:
I'm not sure what you mean when you say that the stable swing speed and having the Malice axe (or any other heavy weapon?) in off-hand cancels eachother out, if you could elaborate that. Foremost I'm saying that a dual-wielder might swing his slower weapon several times in a row and thus giving the opponent a greater chance to dodge the attack, whereas this will never happen to a left-axe user. Ofcourse the dual-wielder might also swing his faster weapon several times in a row, but again he would only be swinging a single weapon.

I didnt mean that a stable swing speed and having malice in offhand cancle each other out, I thought you were talking about LA having a permanent haste affect, and then also that we are able to take advantage of having Malice offhand for its proc, they cancle each other out *Usualy* since malice offhand either cancles out or even reduces style damage over time (if mh is faster than 4.1, you are actually dehasting yourself using malice offhand, lower style dps).

Phalanx said:
Arguing that a higher off-hand rate is bad because it might trigger more defensive proccs isn't valid I think. With this argument one could say that having no weapons at all would be better because then there wouldn't be any defensive proccs either. I think it's perfectly ascertained that a weapon hit does more damage to the enemy than the defensive procc that MIGHT go off would do him good, and thus the more weapon hits you do, the better.

I wasnt argueing that a higher off-hand rate is bad because of defensive procs, this was more aimed at your comment on Malice being still very usefull for a LA user in offhand because it has a good chance of procing. I was saying this advantage that LA users get with higher chance of both weapons procing, is negated by the fact that LA users also have a higher chance of trigering a defensive proc on their enemy.

Phalanx said:
As far as defense rates are concerned you might be right on that one, I can't say for sure, it might only apply to things like shield blocking. On my scout I've always felt that I can endure noticably longer when fighting a nightshade than a shadowblade. It's always because I just don't block often enough, and I've always assumed it to be due to APR differences, again I'm not perfectly sure on this one.

Im not sure on this one either.

Phalanx said:
To throw some whine and stats into this I estimate I block something in the neighbourhood of 20% of the attacks when fighting a shadowblade, in melee stance my scout will have 42+16 shield, 4.1spd weapon (2.8spd shield if that might matter) with ~1500 WS (if resisting or purging debuff), 14% alchemy haste and 10% ToA haste, 250 qui and 395 dex. You would think that would be enough for some decent blocking...

Why do you bring up the weapon speed, haste bonuses and quickness when trying to show how often you should block? :p

P.S. We are not in disagreement that LA > DW/CD, I just think for difirent reasons.
 

Meradesh

Fledgling Freddie
Joined
Feb 21, 2004
Messages
622
illu said:
Assassin-Warlocks. They are unkillable unless they cock up/get sloppy, or you are freakily lucky.
There is nothing you can do, do not kid yourself. I have had umpteen fights, trying different tactics, different specs, different RAs, and I will keep fighting NS's but I definitely don't like to :>

The ONLY way you will beat a high RR NS as an sb is if you have AF+25%, SoM, haste for starters. Then you will need PH up and for in fight you will need malice2 or battler2. And drop a poisonspike. Then you need to be lucky because NS's can do everything that you can, apart from the PH.

Oli - Illu

Think about poor hunters, scouts and rangers fighting evil assasin poisons ¬¬
 

censi

Can't get enough of FH
Joined
Jan 18, 2004
Messages
4,631
i got my first whine for using remedy the other day :)
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Nuxtobatns said:
And Y-E-S i did try to pm but its not valid so BUZZ Off

on topic
Can u ever win without remedy up ?

Ahh give it afew weeks for ... Can u ever win w/o Bludgeon ???:p
 

noblok

Part of the furniture
Joined
Jan 2, 2005
Messages
1,371
I'm relatively sure that you don't actually need to hit with your offhand to reduce evade/blockrates. DW/CD slightly outdamages LA without haste effect, but LA will slightly outdamage CD/DW with haste effect.

On the malice-proc subject: I may be blind, but why can't assassins use malice mainhand and get a legendary/crafted/ML10 offhand for some haste-effect?
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,798
^ thats exactely why i have malice mh and ml10 oh. :p 4.1 + 3.3 spd, 10% toa haste and 249 qui <3
 

Jergiot

Fledgling Freddie
Joined
Jun 15, 2004
Messages
518
nux i dont think its fair u singel out coglen like that. 90% of the shades on this cluster dont stand a chance without remedy up, and they know it. with all that said, coglen is solo and gives good fights. deff better then most shades, thats for sure.
 

Nuxtobatns

Can't get enough of FH
Joined
May 30, 2004
Messages
1,677
Jergiot said:
nux i dont think its fair u singel out coglen like that. 90% of the shades on this cluster dont stand a chance without remedy up, and they know it. with all that said, coglen is solo and gives good fights. deff better then most shades, thats for sure.

Was meaning just to ask him why he feelt he has to use Remedy everytime we met the past few days. Topic took a turn around somewhere that i didnt mean to.

Also about something i read from some1. About why dont we use different weaps than malice (tho i am at the moment trying a Malice/crafted template with good results). First of all...malice use,proc and caps r very very usefull so u might want to decide u need it in the main combo setup. BUT did u know that Ml10 off hander (apart from rare; this isnt Hib pve) is 3.9 speed(99% sure if i remember well). So..where is the uber 'haste effect' with that LA?
Also ... did u know that the fastest crafted weap speed is al v 46 and 15.0 dps axe? So .. less dps AND less SC points. OFC u can can also get 1,5secs swing with a LW if u dont choose the crafted one but now with EM+AoM+CL resists+the introduction of Blugeon to help with SB dps it doesnt sound like the best option.

Lastly for what i read ... To w8 a few weeks to ask myself if i can kill anything without Blugeon... well... i am slash atm as main combo and i do kill albs and most hibs without prob ...so the answer seems to be ... yes

PS: ofc i like and respect the fact that i have only met Coglen solo, given good fights.... but that remedy essence does leave me most of the times with a bitter taste when combined with a good rr6-7+ ns
 

occy

Loyal Freddie
Joined
Feb 10, 2004
Messages
538
Nuxtobatns said:
Was meaning just to ask him why he feelt he has to use Remedy everytime we met the past few days. Topic took a turn around somewhere that i didnt mean to.

Also about something i read from some1. About why dont we use different weaps than malice (tho i am at the moment trying a Malice/crafted template with good results). First of all...malice use,proc and caps r very very usefull so u might want to decide u need it in the main combo setup. BUT did u know that Ml10 off hander (apart from rare; this isnt Hib pve) is 3.9 speed(99% sure if i remember well). So..where is the uber 'haste effect' with that LA?
Also ... did u know that the fastest crafted weap speed is al v 46 and 15.0 dps axe? So .. less dps AND less SC points. OFC u can can also get 1,5secs swing with a LW if u dont choose the crafted one but now with EM+AoM+CL resists+the introduction of Blugeon to help with SB dps it doesnt sound like the best option.

Lastly for what i read ... To w8 a few weeks to ask myself if i can kill anything without Blugeon... well... i am slash atm as main combo and i do kill albs and most hibs without prob ...so the answer seems to be ... yes

PS: ofc i like and respect the fact that i have only met Coglen solo, given good fights.... but that remedy essence does leave me most of the times with a bitter taste when combined with a good rr6-7+ ns

cry more adding fuck
 

Nuxtobatns

Can't get enough of FH
Joined
May 30, 2004
Messages
1,677
occy said:
cry more adding fuck

A balless tard with no known name or sign?
As i have prompted kathal. there is a new barbie around... go check it
 

Users who are viewing this thread

Top Bottom