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gunner440
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- #31
Originally posted by Belomar
Chosen, all realms are different. Heroes get moose form, but they still have to spec in two different spec lines to get access to 1H and 2H weapons. Warriors don't get moose form and truly lack profile, but they do get to spec in one damage line and can then use both 1H and 2H weapons. Heroes either spec in Celtic Spear (for 2H thrust) or Large Weapon (for 2H slash or crush) if they don't opt for a 50 shield/50 weapon guardbot spec. Also, don't forget that warriors were given +15% base damage some patches ago, and have the highest weaponskill in the game.
So overall I would say that heroes and warriors are pretty much evenly matched, whereas armsmen are the weakest of the main tanks.
Originally posted by Danamyr
Hmmm...just trying to add something constructive to this thread, I wonder if someone can explain this to me.
The 'pure' tanks of the three Realms are the Warrior, Hero and Armsman. Why is it that the Hero get's to Moose, and the Warrior and Armsman get bugger all?
I'm kind of sick of getting the stock reply 'Because Armsmen get plate'. That's a bullsh*t answer. Plate makes hardly any difference IMHO (happy to be corrected if I'm wrong).
I think that either Moose should be taken off the Hero and given to the Champ (instant new FOTM), or Armsmen and Warriors should be given something else.
I am ignoring the Armsmen's ability to use crossbows for the purpose of this debate (because I personally consider it to be little more than a PvE pulling tool)!
Opinions?
but I know f all tbh
oh btw u got all strenght relics now so u got +20% to melee so a armsman with 20% and plate > warrior with 15% and 1 dmg type specline for both 1 and 2h
Originally posted by Asha
maybe make det cheapest for arms/warrior/hero
then more expensive for bm/zerker/merc
and v expensive (and limited ) for savages
fixes everything!! (well maybe not.. )
Originally posted by chosen
hehe, keep those nasty savages from this thread please, just once i know they are overpowered.
and to Kagato but armsman got a more heavy dmg dealing wpn line aswell ThrustPolearms is kinda nasty to meet solo
been soloing some with my warrior and some with my skald, and ThrustPolearmsmen are the class i can't get down whatever RR they are(if both unbuffed or buffed that is)
Originally posted by Kagato.
I don't mind the double-spec actually I just wish it did what it was supposed to do and decrease damage variance, at 50 pole 50 thrust there should be little to no variance in damage, otherwise whats the point in it?
Originally posted by Danamyr
Personally I feel that the use of Pole is far too endurance heavy. I had a Lvl 30 Arms (pre /lvl) that was specced 2 H Slash. Great group character, but absolutely tonk solo because he had no defence whatsoever.
When the next patch came in that gave everyone the free single line /respec I changed him from 2 H Slash to Slash Pole.
The damage wasn't jaw dropping over the 2 H Slash styles, but the end bar was empty after 3 styled swings - err...that sucks!
If the purists are going to maintain that Armsmen should not get any magical abilities (and I am not saying I disagree with the idea of purisim), then perhaps if they lowered the end cost of pole styles by 50% or so, then that would make the Armsman a more attractive class to play.
Or how about a non-morphing 'Battle Rage' type effect, where you are immune to being mezzed/rooted/stunned and do double/triple damage for 30 secs (on a 30 min timer) - taking Determination for tanks one step further?
Or you could have an effect whereby the % chance to critical hit is increased by 100% or similar - and this could effect the whole group rather than just the Armsman himself - sort of like a 'Serene Presence' type effect where the Armsman's skill and valour inspire the whole group like the presence of such an individual would boost morale in a group of soldiers in reality.
Just a couple of ideas for you to expand upon/flame