old.Tohtori
FH is my second home
- Joined
- Jan 23, 2004
- Messages
- 45,210
So if you're looking challenge, or just want to restart with a different style of game, here's a few rules that make the game really fun. Not to mention, makes your heart beat like a mofo at times
At the moment i'm planning on modding this with various methods, if i ever have the time, but now it's just up to your own personal restraint. Not for the faint of heart, or those prone for rage
Main rules that apply;
- Very hard ofcourse.
- Realism mode.
- Fast travel costs caps and can only be done via major hubs that are on main roads. The cost is about 500 caps from vegas to 188, so a total of 2000 caps for a trip from vegas to primm. And so on.(planning on a quest to receive a vertibird pilot radio that would cost fuel cells to call). The payment is done by putting caps to some container and leaving them there, as you can't just drop them. Alternative way(from NCR post to anther only) is to tag along a patrol, which costs ammo. At about the rate of 10% of all ammo / 500 caps.
- You can only carry the armor you have on you, or in best case some light clothing like baseball caps etc on your companions pack. You can however pick up armor to repair on the spot, but this has to be done on worn armor(unless you witch ofcourse). Some companions can't wear some armor, so you can fake the carrying by having it in your own backpack, but remember to add junk(half of weight) to your companion to compensate them lugging around your wardrobe.
- Drugs etc take space, you have to count these yourself, but 1 stimpack is about the weight of 0.1, so 10 for 1, as well as other drugs. You can compensate this by using some usekess material to add the weight, then drop it as you drop the drugs.
- Weapon hoarding is fine, you've got a big backpack to stuff ammo and guns into. Same goes with rations and other stuff with weight(most have weight so it's no extra rule).
Now on my own military unit, i've got some extra rules too, feel free to add 'em if you like;
- No drugs, of any sort. Medicine is fine, such as stims and doc bags, but all other are not. I even use doctors only to heal radiation. MAkes it a lot more choicey what you're eating and drinking.
- I don't use faction armor unless i've earned and paid for it. For example; i only took the NCR facewrap armor after i set away 1500 caps and was accepted by the NCR. For a 10 dt armor it's fine. Only exception is infiltration situations where you infiltrate, for example, the prison. In that case you will have to find a faction guy near/in the base you're infiltrating, then steal their armor after killing them. You also need to leave your current armor at that body.
- I don't take stuff unless it's abandoned and going into peoples houses without permit(or good reason) is also out of the question.
- Playing caravan can only be done with basic deck, or cards you've found to make it more challenging. Can't buy cards and build that killer deck.
I'm probably forgetting something and you can add, remove as you wish, but with a few personal tweaks the game really comes to life.
Oh and, if you're wondering what's so hard about all this, here's the one main rule to apply;
When you die, you die. Delete save(only for backup in case of crashes) and that's that. No respawning
Now that is the fun part which makes it a new game.
Enjoy and feel free to add own rules
At the moment i'm planning on modding this with various methods, if i ever have the time, but now it's just up to your own personal restraint. Not for the faint of heart, or those prone for rage
Main rules that apply;
- Very hard ofcourse.
- Realism mode.
- Fast travel costs caps and can only be done via major hubs that are on main roads. The cost is about 500 caps from vegas to 188, so a total of 2000 caps for a trip from vegas to primm. And so on.(planning on a quest to receive a vertibird pilot radio that would cost fuel cells to call). The payment is done by putting caps to some container and leaving them there, as you can't just drop them. Alternative way(from NCR post to anther only) is to tag along a patrol, which costs ammo. At about the rate of 10% of all ammo / 500 caps.
- You can only carry the armor you have on you, or in best case some light clothing like baseball caps etc on your companions pack. You can however pick up armor to repair on the spot, but this has to be done on worn armor(unless you witch ofcourse). Some companions can't wear some armor, so you can fake the carrying by having it in your own backpack, but remember to add junk(half of weight) to your companion to compensate them lugging around your wardrobe.
- Drugs etc take space, you have to count these yourself, but 1 stimpack is about the weight of 0.1, so 10 for 1, as well as other drugs. You can compensate this by using some usekess material to add the weight, then drop it as you drop the drugs.
- Weapon hoarding is fine, you've got a big backpack to stuff ammo and guns into. Same goes with rations and other stuff with weight(most have weight so it's no extra rule).
Now on my own military unit, i've got some extra rules too, feel free to add 'em if you like;
- No drugs, of any sort. Medicine is fine, such as stims and doc bags, but all other are not. I even use doctors only to heal radiation. MAkes it a lot more choicey what you're eating and drinking.
- I don't use faction armor unless i've earned and paid for it. For example; i only took the NCR facewrap armor after i set away 1500 caps and was accepted by the NCR. For a 10 dt armor it's fine. Only exception is infiltration situations where you infiltrate, for example, the prison. In that case you will have to find a faction guy near/in the base you're infiltrating, then steal their armor after killing them. You also need to leave your current armor at that body.
- I don't take stuff unless it's abandoned and going into peoples houses without permit(or good reason) is also out of the question.
- Playing caravan can only be done with basic deck, or cards you've found to make it more challenging. Can't buy cards and build that killer deck.
I'm probably forgetting something and you can add, remove as you wish, but with a few personal tweaks the game really comes to life.
Oh and, if you're wondering what's so hard about all this, here's the one main rule to apply;
When you die, you die. Delete save(only for backup in case of crashes) and that's that. No respawning
Now that is the fun part which makes it a new game.
Enjoy and feel free to add own rules