messing with walls.... good old days in daoc? damn i choose a wallbitching char again (bain in daoc)Playing one right now, granted I'm still low lvl but I can see the potential. And by that I mean keep takes/defence. Just as most pet classes your turret never heard of LOS, which is quite funny and potentially useful. You also get a 150ft snipe, which works rather well.
Now there's a little thing I'm interested in, in one of the lines there's the "magnet something" skill, which grabs every target within 65ft, pulls it in and then bursts it away again. Apart from the hilarity factor and people being dissoriented because of it, I'm wondering;
- skill that simply pulls everything with a certain range
- no LOS
So... what happens if you're in a keep take and you drop one near the wall, what happens to the defenders on that wall
I really wanna know
never touched WoW so not a clueOoo a bit like WoW then?
it doesnt suck as much anymoreDid engineer gun damage get buffed a bit or is that me being senile?
Grenadier rocks..
target needs to be visible when we click the ability, then add the build up (with or without interrupts) and then the distance it has to travel. Ending up with a travel time of several seconds.Especially as they seem to be able to throw grenades through solid walls for several minutes after being out of LoS! Lucky the damage they do is not that high. Just have to run out of range. Guns and Grenadier seem very buggy atm.