Dual Wield

Discussion in 'Class Discussion' started by Nugusta, Dec 30, 2004.

  1. Nugusta

    Nugusta One of Freddy's beloved

    Thinking of making a dual wielding fury warrior, provided that can work, did some working out comparing rogue to a warrior. Since warriors can't get any form of increasing offhand damage and it starts at 50% of the base damage, I decided to go for Imp. Battle Shout 5.

    Dual Wield Comparison

    Im. Battle Shout 5 = 25%
    Dual wield Spec 5 = 50%

    E.g. Weapon = 85 damage


    Warrior

    Mainhand = 100% base damage

    (46.25+185+85) = 316.25

    85 base damage
    185 damage battle shout
    +25% more battle shout = 231.25
    + weapon damage = 316.25
    + str modifier =

    Providing all the above is correct then offhand = 273.75

    offhand = 50% less base weapon damage

    (46.25+185+42.5) = 273.75


    Rogue

    (85*50%) 85+42.5 = 127.5 = Dual Wield Spec rank 5

    85 base damage
    +50% damage rank 5 dual wield = (85+42.5) = 127.5
    +str/agil modifier =



    If anyone knows the formula on how str and agil effect this would be helpful.
    Or an estimated guess at what agil/dex a Rogue and warrior have at 60.

    Or just say if its completely wrong :p
     
  2. Nugusta

    Nugusta One of Freddy's beloved

    Crud :p Fuzzy mind moving this to Class Discussion? Thanks in advance..
     
  3. Solid

    Solid Fledgling Freddie

    Since the Mortal Strike change most warriors seem to be considering a DW Fury spec build, I think I may try it myself, sounds fun. Not sure how useful Bloodthirst is tho for a 30point pre-req in talent tree, Mortal Strike seems to be a better purchase overall. Flurry is a damn nice passive tho, shame u can't spec Flurry AND Weapon Spec (EG Axes to improve Crit) cos that woulld be awesome, a evenly split Arms/Fury spec!
     
  4. Nugusta

    Nugusta One of Freddy's beloved

    Came up with this relatively quick.

    -----------------------------------------------------------------------------------------------------------------------

    Fury Warrior - Savage wannabe.

    -----------------------------------------------------------------------------------------------------------------------

    Fury

    -----------------------------------------------------------------------------------------------------------------------

    Booming Voice
    Rank: 5/5

    Rank 1 : Increases the duration of your Battle Shout and Demoralizing Shout by 10%.
    Rank 2 : 20%
    Rank 3 : 30%
    Rank 4 : 40%
    Rank 5 : 50%

    -----------------------------------------------------------------------------------------------------------------------

    Cruelty
    Rank: 5/5

    Rank 1 : Increases your chance to get a critical strike with melee weapons by 1%.
    Rank 2 : 2%
    Rank 3 : 3%
    Rank 4 : 4%
    Rank 5 : 5%

    -----------------------------------------------------------------------------------------------------------------------

    Improved Demoralizing Shout
    Rank: 5/5

    Rank 1 : Increases the Attack Power reduction of your Demoralizing Shout by 5%.
    Rank 2 : 10%
    Rank 3 : 15%
    Rank 4 : 20%
    Rank 5 : 25%

    -----------------------------------------------------------------------------------------------------------------------

    Piercing Howl
    Rank: 1/1

    New Spell:
    Instant cast
    10 Rage

    Causes all enemies near the warrior to be dazed for 6 sec.

    -----------------------------------------------------------------------------------------------------------------------

    Improved Battle Shout
    Rank: 5/5

    Rank 1 : Increases the Attack Power bonus of your Battle Shout by 5%.
    Rank 2 : 10%
    Rank 3 : 15%
    Rank 4 : 20%
    Rank 5 : 25%

    -----------------------------------------------------------------------------------------------------------------------

    Enrage
    Rank: 5/5

    Rank 1 : Gives you a 8% melee damage bonus for 4 swings any time you are the victim of a critical strike.
    Rank 2 : 16%
    Rank 3 : 24%
    Rank 4 : 32%
    Rank 5 : 40%

    -----------------------------------------------------------------------------------------------------------------------

    Death Wish
    Rank: 1/1

    New Spell:
    Instant cast
    10 Energy
    3 min cooldown

    When activated, increases your Physical damage by 20% and makes you immune to fear,
    but lowers your defense against all types of damage by 20%. Lasts 30 sec.

    -----------------------------------------------------------------------------------------------------------------------

    Improved Intercept
    Rank: 2/2

    Rank 1 : Reduces the cooldown of your Intercept ability by 5 sec.
    Rank 2 : 10 sec

    -----------------------------------------------------------------------------------------------------------------------

    Flurry
    Rank: 5/5

    Rank 1 : Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
    Rank 2 : 15%
    Rank 3 : 20%
    Rank 4 : 25%
    Rank 5 : 30%

    -----------------------------------------------------------------------------------------------------------------------

    Bloodthirst
    Rank: 1/1

    Rank 1 : Activates after dealing a killing blow. Your next weapon attack deals 100% increased damage

    -----------------------------------------------------------------------------------------------------------------------

    Fury Total: 35 points.

    -----------------------------------------------------------------------------------------------------------------------

    Arms

    -----------------------------------------------------------------------------------------------------------------------

    Deflection
    Rank: 5/5

    Rank 1 : Increases your Parry chance by 1%.
    Rank 2 : 2%
    Rank 3 : 3%
    Rank 4 : 4%
    Rank 5 : 5%

    -----------------------------------------------------------------------------------------------------------------------

    Improved Rend
    Rank: 3/3

    Rank 1 : Increases the bleed damage done by your Rend ability by 15%.
    Rank 2 : 25%
    Rank 3 : 35%

    -----------------------------------------------------------------------------------------------------------------------

    Tactical Mastery
    Rank: 3/5

    Rank 1 : You retain up to 5 points of rage when you change stances.
    Rank 2 : 10 points
    Rank 3 : 15 points
    Rank 4 : 20 points
    Rank 5 : 30 points

    -----------------------------------------------------------------------------------------------------------------------

    Improved Thunder Clap
    Rank: 3/3

    Rank 1 : Increases the damage done by your Thunder Clap by 8%.
    Rank 2 : 16%
    Rank 3 : 24%

    -----------------------------------------------------------------------------------------------------------------------

    Deep Wounds
    Rank: 2/3

    Rank 1 : Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
    Rank 2 : 40%
    Rank 3 : 60%

    -----------------------------------------------------------------------------------------------------------------------

    Arms Total: 16

    -----------------------------------------------------------------------------------------------------------------------
     
  5. sko

    sko Loyal Freddie

    Dualwield misses shitloads...
     
  6. Nugusta

    Nugusta One of Freddy's beloved

    19% more. But can be modified by items with %chance to hit.

    How does dual wield work in WoW?

    I guess the offhand has a base chance to swing along with main hand? If that's the case then I'll gladly miss out on the 19% loss in accuracy for more damage.
     
  7. Driwen

    Driwen Fledgling Freddie

    I heard it was 25% chance more on missing (meaning [chance to miss] = 0.75* [base chance other weapons have])?

    And weapons swing on their own speed, so there is no swinging along with main hand like daoc. If main weaponspeed is 2 sec and offhand is 1 than offhand will swing every sec while main every 2 (atleast that is how I understood it). However offhand does take a penalty on the damage it does, I think it was 50% of the damage it should be doing, but it could be 50% of the base weapondamage. I wouldnt know for sure.
     
  8. Nugusta

    Nugusta One of Freddy's beloved

    How does Dual Wielding work?

    Off-hand attacks deal 50% of the weapon's designated damage.
    Your base chance to miss when Dual Wielding is 24% as compared to 5% when wielding a single weapon.

    ^From classesofwarcraft


    Hence why I calculated the damage variances between 2 different skills for Rogue and Warrior :p

    I guessed some people would tell me just to roll a rogue so I wanted to see the difference in damage.
     
  9. Ashandar

    Ashandar Fledgling Freddie

    What he said :(

    6 misses in a row is not close to:-

    "I'll gladly miss out on the 19% loss in accuracy...."

    And its not only me and it is a regular occurance!

    Although when it does hit, can be nice ;)

    (granted this observation was at approx lvl 30 so who knows at 60?)
     
  10. Nugusta

    Nugusta One of Freddy's beloved

    25% chance to miss, I guess it will miss alot more in general but thats 25% chance to miss per swing per weapon.
    If the weapons swing at different speeds as stated above your dps will still be high.

    Either way, I'll test it in FB, was just an idea to make the class since it has alot of skills that increase attack speed.
     
  11. k9awya

    k9awya Can't get enough of FH

    warriors miss more than enough without dw
     
  12. Nugusta

    Nugusta One of Freddy's beloved

    Bug or fact?
     
  13. Galelawyn

    Galelawyn Fledgling Freddie

    fact and "working as intended)
     
  14. Nugusta

    Nugusta One of Freddy's beloved


    That doesn't tell me much.

    Fact as in it's known to the players.
    Working as intended in Daoc terms? :p
     
  15. gia

    gia Fledgling Freddie

    I've tried all kinds of weapon setups while leveling my current warrior in .kr OB and dual wield isn't bad.

    The overall dps is more or less the same as an equivalent 2hander. Misses are not a problem as long as you're not trying to fight stuff that is more than 2 levels above you.

    A tip for dual weilders: sharpening stones! they help a lot when using fast weapons.

    Anyway what is better between dw/2h depends on what kind of build you're going for and what skills you are going to focus on. Many skills heavily favor slow weapons: overpower, mortal strike, retaliation, slam. Although with dw you're swinging more often so there are more chances for dodge->overpower.

    They are both viable imo.

    Oh and btw there is nothing in a fury build that says you have to go dw :), fury works great with two handers as well. The only talent that is only effective with dual is unbrindled wrath and after trying it I don't consider it worth the points. One point in anger management is worth more than 5 in unbrindled wrath.
     
  16. ST^

    ST^ Part of the furniture

    flurry is a lot more effective with DW though
     
  17. gia

    gia Fledgling Freddie

    Not as much as you would think.

    Flurry lasts only 3 swings, it's easier to get a crit when duel wielding but the effect lasts longer on a two hander.

    I'm not arguing that either is better anyway, I'd say it evens out.
     
  18. Nugusta

    Nugusta One of Freddy's beloved

    Thanks for the input :) Having not played the game, and just looking at the talents I don't really know which weapon type I would prefare.


    edit: Sharpening stones? Haven't read anything about that, what is it?
     
  19. gia

    gia Fledgling Freddie

  20. Shady-

    Shady- Fledgling Freddie

    Warr in wow is the same like paladin in daoc.Forget about making offensive char from him ^^
     
  21. ST^

    ST^ Part of the furniture

    dont be stupid.
     
  22. Fedaykin

    Fedaykin Fledgling Freddie


    i second the motion
     
  23. Coccas

    Coccas Loyal Freddie

    me too
     
  24. Nugusta

    Nugusta One of Freddy's beloved

    I can get bored trying xD
     
  25. Shady-

    Shady- Fledgling Freddie

    Heh i have 60 warr on US server and know what i am writing about.Shaman's frostshock does 1,5x more dmg then MS with 3,8 speed 2h wep.Unstopable nerfs of warr just show intentions of blizzard to make from it pve only class(MS was nerfed again in the last patch if you didnt know ^^).But well,pvp of wow is an early beta anyway.
     
  26. Aeicaan

    Aeicaan Fledgling Freddie


    so MS is the only good thing warrior got? :m00:
    and you cant really compare a castable spell vs a melee hit, warrior got alot of other stuff making them pretty strong..
     
  27. k9awya

    k9awya Can't get enough of FH


    means nothing, there are lvl 60 priests who claim they are crap, and shadow is UNDERPOWERED

    getting a lvl in a game doesnt mean you know what you are talking about, stating that simply shows you need to produce such facts to try and convince people you are right

    and he is right, you cant compare a warr. to a daoc paladin
     
  28. Shady-

    Shady- Fledgling Freddie

    This topic isnt about shadowpriests my dear,and ye they totaly suck in duels against shamans heh(or are you a fan of shadowpriests and think they pwn everything and everywhere? oh sorry to disapoint you ^^)
    Getting a lvl in game means i am not teoretic like you are.Warriors are good only in PvE and it's not a secret for most players.
     
  29. Shady-

    Shady- Fledgling Freddie

    MS is STILL the best dmgdealing thing warrior got.Ye warr got alot of other good stuff but at overall comparable to other classes it sucks.Warr in pvp is pretty gimp imho.
     
  30. k9awya

    k9awya Can't get enough of FH


    see once again you're an idiot

    duelling isnt everything, and being able to beat everyone in alliance isnt bad at all is it?

    MOST people who are shit at games find ways to blame the class
     

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