which is fascinating, i assume these will all be 9324832904532849034 gold on the AH, and Preeze buy chinese glods ?
which is fascinating, i assume these will all be 9324832904532849034 gold on the AH, and Preeze buy chinese glods ?
Loot 2.0 won't phase out the AH but its being designed to make the AH a last resort rather than going to the AH and simply buying everything.
The legendary drop rate for the console version needs to be toned down a notch, had 6 or so before completing normal mode.
toned down a notch?! I think I'd found one by the time I completed Inferno on PC version.
How many legendaries have all of you found?
3. over 300 hours on my profile.
Hmm some more data mining going on (as always subject to change - taken from Diablofans.com as per usual)
not sure how I feel about this one
- Critical Hit Chance - *You may have a maximum of +40.00% Critical Hit Chance from items.
- Block Chance - *You may have a maximum of 75.00% Block Chance.
- Critical Hit Damage - *You may have a maximum of +250.00% Critical Hit Damage from items.
- Movement Speed - *You may have a maximum of +25.00% movement speed from items
- Gold Find - *You may have a maximum of +300.00% Gold Find.
- Magic Find - *This increase is diminished for rare and legendary and set items.
- Magic Find - *You may have a maximum of +300.00% Magic Find.
- Attack Speed - *You may have a maximum of +40.00% Attack Speed from items.
Have they reduced drops or what? When i played i got probably 1-4 legendaries per playing evening.
In the expansion they will reduce the number of items that drop, but at the same time make what drops actually useful other then for sending it to low level alts.
That's what "loot 2.0" is all about. And that will be especially important now that the AH will (finally) bite the dust.
So less but better items drop, so in a weird way you actually end up getting MORE items because it's not just only thrash (just not only? only not just? argh, fuck my english!).