DH Nice work !

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Belomar

Guest
Originally posted by old.Lethul
yes wedge, why dont you please teach JH and NP how to play mid tank groups ?
Ooh, struck a nerve, I think he did. ;)
 
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-Wedge-

Guest
Originally posted by old.Lethul
yes wedge, why dont you please teach JH and NP how to play mid tank groups ?

edit: and ofcourse they kill classes faster with 1.3ishs castspeed on baseline DD that prolly hit for 600ish with relics

I cant help it that so far the tank groups that we've faced are clueless to which chars will make our group lose / win... So far we've faced JH once (with the caster group that we run these days), and sadly enough other albs added, so we wont find out who would have won...

We faced NP with an earlier 'version' of our group and we did lose, but we did last a shit load longer then we did with our tank groups...

I mean, we have 0, yes, ZERO, tank classes in our group, only 3 none-cloth wearers, which are the 2 clerics + minstrel... So who are you going to kill first?

So far, most tank groups have the tendancy to go for our mind sorc, and although we like to keep him alive (and succeed in doing just that a lot of times), after initial confrontation, he's not 'that' valuable anymore (his value lies in mezzing so we can get into range)... Not going to tell you what chars would result in our death faster, you'll have to find that out yourself :D (most tank groups that do win, win because they last longer with power then us, but we're working on that)

So yes, we DO last longer vs tank groups including JH / NP then we do against DH... Dont take it personal...
 
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-Wedge-

Guest
Oh and getting back to our IRC discussion from yesterday :D

A caster group IS harder to run then a tank group... You are facing more problems, and thus it requires more SKILL to play one correctly, so yes I do respect DH more then JH / NP...

Again dont take it personally, each his own, but why on earth do you think you dont see so many caster groups around? If they could own as easely as tank groups?
 
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Dom

Guest
Well, i am not going to defense myself.. But ofc is much more hard to play one mage grp than tank grp... because you need to show ur skills, in really few secs, and you have to decide everything in very short time.If you fail with mage grp, you will die. With tank grp you can fail and get up ... because you can keep alive more time.

And about this about killing key chars more fast than every others, this is normal if you u have a very good leader in the grp, who leaves you always in a good place to start.
 
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Garbannoch Nox

Guest
Originally posted by old.Lethul
edit: and ofcourse they kill classes faster with 1.3ishs castspeed on baseline DD that prolly hit for 600ish with relics

relics do not affect cap damage - even without relics we would hit for cap (586 with debuffed base dd and mom3 and without crits)
 
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hotrat

Guest
A group like DH could have been around ever since chanter got the heat debuff. Not that DH rely so much on heat debuff, more on 3 power relics, good teamwork and most albs running with only 8% energy resist buff but....
I still remember when Aussie was playing in a 3 chanter group and we fought them a few times in Odins, everytime the 3 chanters assisted on me as soon as the fight started, stun debuff boom boom instant death no way to keep me alive.
Once the sorc is dead (in a typical alb tank group) its very hard to interupt the pbae box and thus very hard to win the fight, unless you have a reaver, but then a reaver is not as good vs a mid fotm group cus they will most likely spend the whole fight mezzed or rooted.
A theurgist is prolly the best solution, and Strondor is back from his hols now so hopefully we can fight DH with him in our group :)
 
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ab_fluid

Guest
Originally posted by hotrat
A group like DH could have been around ever since chanter got the heat debuff. Not that DH rely so much on heat debuff, more on 3 power relics, good teamwork and most albs running with only 8% energy resist buff but....
I still remember when Aussie was playing in a 3 chanter group and we fought them a few times in Odins, everytime the 3 chanters assisted on me as soon as the fight started, stun debuff boom boom instant death no way to keep me alive.
Once the sorc is dead (in a typical alb tank group) its very hard to interupt the pbae box and thus very hard to win the fight, unless you have a reaver, but then a reaver is not as good vs a mid fotm group cus they will most likely spend the whole fight mezzed or rooted.
A theurgist is prolly the best solution, and Strondor is back from his hols now so hopefully we can fight DH with him in our group :)

smite cleric ae spam :p
 
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ab_fluid

Guest
Originally posted by Jiggs
gunner used to yell at me when i did that

m(_ _)m

since when did people start listening to gunnerr? :p
 
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old.Lethul

Guest
Originally posted by Garbannoch Nox
relics do not affect cap damage - even without relics we would hit for cap (586 with debuffed base dd and mom3 and without crits)

no, but it affects average.. i nuke for 450-500 on prydwen on debuffed targets... what do you hit for? or a better comparision, what do a rr5 chanter hit for? and besides, how far is 586 from "600ish" .. pretty much same imo :p
 
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Belomar

Guest
Really? I cap practically every single nuke (self-debuffed), and Albs have zero power relics. ;)
 
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old.Lethul

Guest
Originally posted by Belomar
Really? I cap practically every single nuke (self-debuffed), and Albs have zero power relics. ;)

strange :( how much you got in the line your baseline is in?
 
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-Wedge-

Guest
Originally posted by Dom
And about this about killing key chars more fast than every others, this is normal if you u have a very good leader in the grp, who leaves you always in a good place to start.

Which is why you probably run the best group on Excal atm, well, if your with Garb ;) (and its not normal, since not many groups are able to do it so fast as you guys)
 
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Belomar

Guest
Originally posted by old.Lethul
strange :( how much you got in the line your baseline is in?
That might be it, with 46 spirit (my normal spec, currently 47 until 1.65) I have 28 + 17 body (where my baseline nuke is). Also 300 int fully buffed, that might help.
 
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Garbannoch Nox

Guest
Originally posted by -Wedge-
Which is why you probably run the best group on Excal atm, well, if your with Garb ;) (and its not normal, since not many groups are able to do it so fast as you guys)

well the key players are our healers and walker ofc - whether I am in the group or not doesnt make much difference I guess... but getting the jump on other groups in 95% of the cases helps a lot :)
 
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Belomar

Guest
Originally posted by Garbannoch Nox
but getting the jump on other groups in 95% of the cases helps a lot :)
The times our caster group has managed to not get jumped by you, Pin's mezz practically always gets promptly GPed. :(

Also, from a targeting perspective, even if your healers are the most important, it's more important to take down the damage dealers first. ;)
 
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walkerb

Guest
thats why hib caster groups works better, without gp we would be insta dead everytime insta mez isnt rdy or insta root.
against good groups we are usualy fucked if no insta CC, unless we jump them from the side etc
 
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-Nuked-

Guest
its really nice to see this kind of post :)

/clap @ everyone who has something nice to say. beats the shit out of the usual arguements. thx for giving me something good too read ;)

anyway, back on topic ... yes DH pwn ALL
 
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Dom

Guest
Listen well to my bro...the key is Walker... and our healers, so, dont bother us with stupids interrupts =)

" because you run with best grp in exc , if garb is with" : ofc , It's very easy, i have played with him in last 5 months.And our team play in combat together is the best by far. It isnt the same if he doesnt play. Add that we run with best chanter in the world.. it looks like you are forgeting him a lot...when he is who makes us greats dmgers.
 
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hrun

Guest
DH
start recording and make a nice vid.. don't think I've seen one yet featuring a good castergroup :)
 
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-Wedge-

Guest
Originally posted by Garbannoch Nox
well the key players are our healers and walker ofc - whether I am in the group or not doesnt make much difference I guess... but getting the jump on other groups in 95% of the cases helps a lot :)

Might be just me, but I have a feeling it does :p

At least with the CF group your in, as soon as your down, the group gets a shit load easier... (Like last time where you where AFK ;))

True, DH stays evil, but DH + Garb is more evil then just DH... It just isnt even fun at times to see how well you play together...
 
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samildanachh

Guest
<wants to get cleric to 50 asap to see what these new tb grps are like>
 
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old.Zanaa

Guest
well, really the truth is, as other DHs said, we can do really well still, with some standin healers/pbers, but when Reklaw is not there, everything gets alot harder cause Reklaw >>>> everybody. And unfortunately for you, it doesnt help to try kill him first :)
 
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Arnor

Guest
Originally posted by old.Zanaa
well, really the truth is, as other DHs said, we can do really well still, with some standin healers/pbers, but when Reklaw is not there, everything gets alot harder cause Reklaw >>>> everybody. And unfortunately for you, it doesnt help to try kill him first :)
it sure does, he'll be dead&released before you pass bolg will help us loads, youll be bardless \o/ :p
 
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old.Lethul

Guest
Originally posted by Belomar
That might be it, with 46 spirit (my normal spec, currently 47 until 1.65) I have 28 + 17 body (where my baseline nuke is). Also 300 int fully buffed, that might help.
hehe, i got 20+11+3.. thats probably it :)
 

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