S
Stallion-
Guest
ok just wanted to play around since the boreness at work heard dex hardcap is 350 so lets say you have 350 dex, and lets say for each point over 60 dex you lower ur casting speed by -0.2%. 250-60 = 190
190*0.2 = 38%
adding mota3 = additional 9%
-47% casting time.
on a 2.6 sec pb thats about 1.378 secs...
adding ToA to that..since the +% cap of 25 doesnt work, +36% casting speed... means we have... -83% casting speed b4 they fix that ... not including higher dex cap with +stat cap is about 0.442 casting time b4 they fix it... after they fix it its -72% (+25%) its rougly 0,728 for the 2.6 delve spell... and they say nerf chanters lol... can you imagine how many spells we can get off during those ~6 secs the debuff lasts.. and ppl say its a nerf, har har.. anyway.. any1 know how they sort debuffs resist wise? I mean can they stil go negative?
190*0.2 = 38%
adding mota3 = additional 9%
-47% casting time.
on a 2.6 sec pb thats about 1.378 secs...
adding ToA to that..since the +% cap of 25 doesnt work, +36% casting speed... means we have... -83% casting speed b4 they fix that ... not including higher dex cap with +stat cap is about 0.442 casting time b4 they fix it... after they fix it its -72% (+25%) its rougly 0,728 for the 2.6 delve spell... and they say nerf chanters lol... can you imagine how many spells we can get off during those ~6 secs the debuff lasts.. and ppl say its a nerf, har har.. anyway.. any1 know how they sort debuffs resist wise? I mean can they stil go negative?