T
Tilda
Guest
Do you group det tanks over non-det tanks?
ie grouping merc over a reaver
ie grouping merc over a reaver
Thought Soldiers Barricade was shit?Originally posted by Ialkarn
(Soldier Barricade too if Armsmen)
Originally posted by Coim-
Thought Soldiers Barricade was shit?
Originally posted by Aussie-
http://users.skynet.be/Aussie/soldbar.jpg
if paly played af chant i would have had ~1k?
Originally posted by Ialkarn
I would prolly group a merc over an armsman if he is hibrid specced or low rr.
Also..all tanks should get Prevent Flight (Soldier Barricade too if Armsmen).
Originally posted by bracken_woodman
What IS this problem people have with hybrid tanks? Either you havent played one or you havent seen how one can work at its best. I have 50+ 13 2H, 39+ 16 slash, 42+13 shield (when equipped), 6+9 parry. Take the damage aspect first. 50+13 2H along with 39+16 slash really isnt going to be a whole lot different to a regular 50/50 2H . The increase in minimum damage once you get over 50 isn't that great - infact there have been a number of logs showing that this is the main problem with the double speccing issue. So the difference in damage variance will not be that great - the only exception would be comparing to a high rr pure 2H. You also have a slam going in right before you start your attack - 9 times out of 10 this stops the enemy caster from running (unless the timer is up). This is as effective as having prevent flight - infact for slow weapon wielders I would even suggest it is more effective as you're not relying on the chance to proc once every 4-5 seconds. Then throw into that the ability to break off an attack and provide slam cover if needed for your own casters. That can't be underestimated. You also have the ability to switch to guard/block with 42+ shield. The only downside to being a hybrid is the low parry - and personally I just dont find that an issue. I'm really staggered at how people underestimate their utility. Of course a hybrid that doesnt have the top end damage spec will be gimped - but get the spec right, the bonuses right and play it properly and there isn't a problem. It really is time to stop the anti-hybrid nonsense.
Originally posted by Kagato.
Hope you got a good paladin in your group though to keep you slamming and using the heavy endurance styles And by the time you switch over your only going to get 1 style in before there free, with a merc though your going to be getting pure damage in for all that time and any pbt will be worthless.
Merc and a poler using assist works wonders.
Originally posted by bracken_woodman
On offence I use small shield (large is for when I play defensive), so the end usage isn't that great - and besides I usually am grouped with a pally. The issue of end usage is therefore the same as for any tank, and the ways around it are the same.
As for the time to switch, it's nothing. With the right qbar set up it's minimal time to slam and be into the 2H styles. As for pbt, I have a jamby to break that - slam, pop the pbt and then into 2H. All in very little time with the right qbar. Tbh most of the supposed downsides to hybrids are more myth than reality. I'm not saying it's "better" than anything else (as with anything it depends on the player), but I am saying it gives an overall utility to a group that is totally underestimated - without the downsides that some people would have you believe. The idea that the hybrid is a gimped spec is based on ignorance, and is not born out by the reality.
Originally posted by Kagato.
Fumbles aside the time to switch weapons is the same with any set-up, with a two-handed weapon it still only gives you 1 freebie hit, before you get your 2nd hit of your enemy can still be /faced to you or quickcasting. They may be some redeeming features in the versitality of a hybrid if you like operating in the zerg but if you want a damage dealer, a merc or pure poler is better, if you want slamming, a paladin is better, you may be able to do either job ok but someone designed for it will still do it better, so you can't blame someone for choosing the man for the job if they have the choice.
Originally posted by bracken_woodman
If I was faced with choosing between a merc, pure arsman or hybrid I would take the person who I believed to be the more competent player.
No. Most people said it was shit so I avoided it.Originally posted by Ialkarn
Did you try it?
Originally posted by Kagato.
Fumbles aside the time to switch weapons is the same with any set-up, with a two-handed weapon it still only gives you 1 freebie hit, before you get your 2nd hit of your enemy can still be /faced to you or quickcasting. They may be some redeeming features in the versitality of a hybrid if you like operating in the zerg but if you want a damage dealer, a merc or pure poler is better, if you want slamming, a paladin is better, you may be able to do either job ok but someone designed for it will still do it better, so you can't blame someone for choosing the man for the job if they have the choice.
Originally posted by vindicat0r
After I slam I ALWAYS get 2 moves off. I have good qb and switch nearly instantly to do Phalanx on my Slammed target.
The thing is with an /assist group u dont need slam mostly as either
A) they die so fast it makes 0 diff < unless its healer with insta's etc>
or
B) somebody else has slammed and u waste slam + ur free intial front-load of damage.
When I am in /assist grps I tend to keep pole out purely and then just keep whacking, only to switch shield if I need to slam tank off supp or I see a healer hiding off to edge etc.
Hybrid is a perfectly acceptable spec but it's harder to play than s/s and full 2h/ pole. I have played all the spec's and hybrid is my fav for 1 reason, Utility. I dont need 50/50 to get big hits, I have / do hit for 1k dmg on occasion < Thanks Whyp for some abs debuffs > big crit's etc. So not being 50/50 isnt a big deal for damage tbh.
Btw Giv arms free base spec in Pole as its unique to arms, would let us get all dmg type's 2. cant change plate as it effects pally 2.
ps: givf screeny's of Soldiers barricade being used in a fight, interested to see effect
Originally posted by influenza
On another subject can anyone post a link that explains the RAs for me please?
Ive been told to get determination/purge and IP (few others i cant remember but im a while off 50 yet so it dont matter)
Kinda new to all this RA stuff
Originally posted by Kagato.
Fumbles aside the time to switch weapons is the same with any set-up, with a two-handed weapon it still only gives you 1 freebie hit, before you get your 2nd hit of your enemy can still be /faced to you or quickcasting. They may be some redeeming features in the versitality of a hybrid if you like operating in the zerg but if you want a damage dealer, a merc or pure poler is better, if you want slamming, a paladin is better, you may be able to do either job ok but someone designed for it will still do it better, so you can't blame someone for choosing the man for the job if they have the choice.