Deserter Debuffs for Scenario-quitters please

Roo Stercogburn

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Dec 22, 2003
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As per title. Most of you will have seen this at times.

You go into a scenario and then for no adequate reason the sides become completely unbalanced. One or other has several players that quit because it appears they don't fancy the odds of winning. I've seen Destruction do this in Tor Aknockback when there are 6 bright wizzies on the other side and Order do this in Serpent's Backpassage. Ultimately the reason is irrelevant - join in and fight, win or lose you did your best. If you don't want to fight, stay out.

The point is that just like WoW, a deserter debuff would be really useful for splitters, so there is no advantage to them in quitting a scenario just because they don't fancy the odds. What these tits do is spoil the scenario for everyone else that does want to stick around for a decent scrape.

Whereas WoW did this for 15 mins, I'd prefer a 30 min debuff. Or perhaps the debuff could prevent them from earning any RP for the next 30 mins.
 

Jupitus

Old and short, no wonder I'm grumpy!
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As per title. Most of you will have seen this at times.

You go into a scenario and then for no adequate reason the sides become completely unbalanced. One or other has several players that quit because it appears they don't fancy the odds of winning. I've seen Destruction do this in Tor Aknockback when there are 6 bright wizzies on the other side and Order do this in Serpent's Backpassage. Ultimately the reason is irrelevant - join in and fight, win or lose you did your best. If you don't want to fight, stay out.

The point is that just like WoW, a deserter debuff would be really useful for splitters, so there is no advantage to them in quitting a scenario just because they don't fancy the odds. What these tits do is spoil the scenario for everyone else that does want to stick around for a decent scrape.

Whereas WoW did this for 15 mins, I'd prefer a 30 min debuff. Or perhaps the debuff could prevent them from earning any RP for the next 30 mins.

Ahh, but Roo.... not everyone out there has the fun of giggling like idiots together on TS whilst destruction take a 500-40 drubbing from the Lollowizzes :D
 

Lubbock

Fledgling Freddie
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Jan 22, 2004
Messages
478
As per title. Most of you will have seen this at times.

You go into a scenario and then for no adequate reason the sides become completely unbalanced. One or other has several players that quit because it appears they don't fancy the odds of winning. I've seen Destruction do this in Tor Aknockback when there are 6 bright wizzies on the other side and Order do this in Serpent's Backpassage. Ultimately the reason is irrelevant - join in and fight, win or lose you did your best. If you don't want to fight, stay out.

The point is that just like WoW, a deserter debuff would be really useful for splitters, so there is no advantage to them in quitting a scenario just because they don't fancy the odds. What these tits do is spoil the scenario for everyone else that does want to stick around for a decent scrape.

Whereas WoW did this for 15 mins, I'd prefer a 30 min debuff. Or perhaps the debuff could prevent them from earning any RP for the next 30 mins.

I agree, tons of times in Temple of Isha and Doomfirst Crater, Order leaves and this means scenario shuts down. Problem is that people use join all, and in reality they are not interrested in all, so for gods sake take those 20 secs and sign up for what you want to play, instead of wasting everyones time :p
 

civy

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I'd agree if they first fix the bugs. I died and then spawned back in the middle of a fire. I had 2 choices. /stuck or wait it out and hope it finishes before I get kicked. I got booted out 10 secs before the SC finished. I was pissed as it was, with a 30 min debuff I'd have been livid.
 

pikeh

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Think its only fair to get a debuff
I've left a couple of times due to the call of real-life, but if I knew I was expecting a phonecall or whatever, I shouldn't have joined the queue in the first place.
 

Javai

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I'd like to see a scenario lock out period for people choosing not to play.

However, it's not always quitting because you dont like the odds, the queueing is buggy and quite often when in a scenario another join message pops up, all those who are losing jump scenarios (although they'd be wiser not to I did this once not because we weer losing but because one popped up I hadn't played before and when it ended we were all stuck inside because we couldn't return to where we came from as it was a now closed scenario).
 

eksdee

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not really practical seen as plenty of people leave for legitimate reasons. it is annoying though.
 

Chronictank

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would also penalize people who's grp members don't join the same time because the game is broken
 

ramathorn

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i have done it, just now infact in serpents pass. i'm sorry but trying to heal against five bright wizards dotting everything in sight stopped being fun in t2, its an absolute impossibility. i'm playing the game for fun, and while i respect and almost agree with your comments, im not going to be free rp for people playing so called "balanced" classes

i was under the impression if i left i got replaced though, as i have joined scenarios a minute or two after they have started and assumed i was replacing someone who did the same thing.
 

Malcolm

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I'd like to see a scenario lock out period for people choosing not to play.

However, it's not always quitting because you dont like the odds, the queueing is buggy and quite often when in a scenario another join message pops up, all those who are losing jump scenarios (although they'd be wiser not to I did this once not because we weer losing but because one popped up I hadn't played before and when it ended we were all stuck inside because we couldn't return to where we came from as it was a now closed scenario).

also wouldn't want to be penalised for my occasional CTD on rezzing back at start point :)
 

Belsameth

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While it would occasionally penalize legitimate quiters, like Blizzards system, I feel it would be great adittion. Sucks for the few that're hurt by it but it'll prevent the "OMG, we're 2 points behind. Lets quit" people.

You win some, you loose some (or lots, if you're destro in TA). If you can't take that, don't join.
 

Gahn

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i have done it, just now infact in serpents pass. i'm sorry but trying to heal against five bright wizards dotting everything in sight stopped being fun in t2, its an absolute impossibility. i'm playing the game for fun, and while i respect and almost agree with your comments, im not going to be free rp for people playing so called "balanced" classes

i was under the impression if i left i got replaced though, as i have joined scenarios a minute or two after they have started and assumed i was replacing someone who did the same thing.

Remove Hex is your friend tho :ninja:
 

Gear

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It is fucken annoying having people living just like that. If you're going to walk away you shouldn't be joining in the first place.
 

Manisch Depressiv

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Game should have had a debuff from launch. Leaving a scenario or AFK'ing = can't join a new one for 60 minutes or more.
 

GReaper

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Is there any need to punish those who leave? Why not just give those players who stay a sufficient reward for putting up with it?

I'm quite surprised at the number of people asking for a debuff of some sort. If I'm in a guild group and the other side decides to quit then I'm not too bothered - it's not as if I'm going to get that many RPs if they stay at the spawn point and refuse to fight. I find it quite amusing when the other side decides to quit, I don't go demanding that the other side shouldn't be able to join scenarios.
 

ramathorn

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Remove Hex is your friend tho :ninja:

removing 1 dot every 5 seconds while your groups hp are dropping like a lead ballon makes very little difference in the grand scheme of things, or so i have found. considering in that five seconds they will re-apply 3 more. thats with one, considering theres 3 or more in every scenario now, its just one big gang bang.

this is for one of the other threads though, lets stay on topic.
 

Draylor

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So youd rather folks AFKd at entrance instead?

Daft idea, wouldnt work.
 

GReaper

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Draylor is right though, even if you do add checks for AFKers as well - all you'd have to do is move about a bit and cast a few spells to avoid it.
 

dee777

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Draylor is right though, even if you do add checks for AFKers as well - all you'd have to do is move about a bit and cast a few spells to avoid it.

Which requires a good amount of more effort than what you can pull right now. Also if the radius to get the debuff is large enough, AFKers will have to move into harms way and I presume some red name tag will help to serve justice rather reluctantly.

30 minutes debuff for leaving a scenario. If you CTD more than once an hour, you have severe problems anyway. You join the scenario once it comes up, better have the 15 minutes it takes to actually play it IMO.
 

Toel

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Honestly, by trying to fix it by adding a penalty is just taking the problem in the wrong direction. I'd rather have them make the rp/xp gains closer to zero from no contribution.
 

Belisar

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i was under the impression if i left i got replaced though, as i have joined scenarios a minute or two after they have started and assumed i was replacing someone who did the same thing.

That does not always happen.

Been in one scenario where we got a broadcast saying the sides were uneven and in 60 secs it would reset.

Also if you leave because you do not like the set up and someone else pops in, they do not get a full or fair run at things because they get less game time and get stuck in the sucky situation which caused you to leave.

Most scens do not last too long, I have been on the receiving end of some right drubbings but accept it as part of the game and try to get out of it what I can.

Not experience the penalty system that is being talked about so no knowledge of how it works but drop outs and afk'ers do mess it up for those who want to enjoy so if we could find a fair way of penalising I would not be against it.
 

Zandr

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i have done it, just now infact in serpents pass. I'm sorry but trying to heal against five bright wizards dotting everything in sight stopped being fun in t2, its an absolute impossibility. I'm playing the game for fun, and while i respect and almost agree with your comments, im not going to be free rp for people playing so called "balanced" classes

word!
 

Shike

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I've actually quit scenarios. The other day I joined up and saw that Order had 5 lvl11's, 3 lvl10's and some lvl7 etc. I was in a group with 3 lvl2's, a lvl3 and a lvl8, and I was 11. The other group had something similar, I was highest with 11, the next under me was 1 lvl8, rest was under that and as said, a bunch of lvl2's and a lvl1 also.

I dunno but.. I rather hop out a time like that since its 100% impossible to win that scenario, it just wont ever happen.

I think its fine that people level through rvr but sometimes it gets alil ridicilous :) I do agree with Roo's concern though but.. sometimes there just isnt any point at all in even starting running in the scenario and those times I do hop out, I have better ways to spend my time rather then giving away free RPs/XP to the other side with zero chanse to do anything about it at all. The system is a tad flawed imo but its good in other ways I guess ;)
 

exponentiaL

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What I find the most worrying is that I can run around a scenario in a group, humping dead rabbits and the like while gaining equal experience/renown to those in my party.

I had a quick afk after I joined a scenario, before the game started. When I came back and made my way to the actual fight (This was in Mourkain Temple, Destruction was fighting at Order's base) and already made experience. If people use exploits/hacks to prevent them from losing/dying, then they might be tempted to just jump around for 15 minutes doing fuck all and still getting away with the same amount of experience as their groupmates. Reminds me of Alterac Valley in WoW. 0 Damage done? 0 Experience etc.

It forces you to play on your own, in a seperate party, or atleast that's what I've been doing on my Witch Elf. (I'll leave aside the healers not giving a toss about Witch Elves)
 

aika

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morkain temple is like the worst scenario ever for a WE ;(
 

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