Roo Stercogburn
Resident Freddy
- Joined
- Dec 22, 2003
- Messages
- 4,486
As per title. Most of you will have seen this at times.
You go into a scenario and then for no adequate reason the sides become completely unbalanced. One or other has several players that quit because it appears they don't fancy the odds of winning. I've seen Destruction do this in Tor Aknockback when there are 6 bright wizzies on the other side and Order do this in Serpent's Backpassage. Ultimately the reason is irrelevant - join in and fight, win or lose you did your best. If you don't want to fight, stay out.
The point is that just like WoW, a deserter debuff would be really useful for splitters, so there is no advantage to them in quitting a scenario just because they don't fancy the odds. What these tits do is spoil the scenario for everyone else that does want to stick around for a decent scrape.
Whereas WoW did this for 15 mins, I'd prefer a 30 min debuff. Or perhaps the debuff could prevent them from earning any RP for the next 30 mins.
You go into a scenario and then for no adequate reason the sides become completely unbalanced. One or other has several players that quit because it appears they don't fancy the odds of winning. I've seen Destruction do this in Tor Aknockback when there are 6 bright wizzies on the other side and Order do this in Serpent's Backpassage. Ultimately the reason is irrelevant - join in and fight, win or lose you did your best. If you don't want to fight, stay out.
The point is that just like WoW, a deserter debuff would be really useful for splitters, so there is no advantage to them in quitting a scenario just because they don't fancy the odds. What these tits do is spoil the scenario for everyone else that does want to stick around for a decent scrape.
Whereas WoW did this for 15 mins, I'd prefer a 30 min debuff. Or perhaps the debuff could prevent them from earning any RP for the next 30 mins.