daoc getting better or worse?

Arnor

Fledgling Freddie
Joined
Jul 10, 2004
Messages
1,064
Raven said:
thought you guys quit to play swg or ff11 or lineage 2 or whatever, or did that suck? a finished version of WoW is probably at least 6 months away (US) if you listen to all the hype you will only be disapointed, maybe not, it maybe the best thing since daoc pre SI but i doubt it, can you really put up with the Disney graphics and stupid looking player models? if you dont like DAOC just quit, it cant be that hard if you dont like it anymore,

you obviously havent played wow
 

Sortbane

Fledgling Freddie
Joined
May 30, 2004
Messages
55
What's the matter Arnor? someone picking at your sore tooth? ;)


Coming from the casual gamers viewpoint it's really getting better ( atleast for this casual gamer... ), I can log on and do something I havent done before, getting some artifacts, levling artifacts, go RvR (with a good guild that's not a big problem since /gu will take care of 75% of that group) and do our best in competing.. might get wiped now and then, or most of the times. It doesnt matter because the game will be there with more stuff to do the next time you log on. Kinda my philosophy on daoc nowadays.
It was the same with SI, loads of new contents just when old daoc was getting fully explored..

So for the casual gamers I do believe adding more content as the game ages is naturally because it would very quickly become stale..


imo daoc is going to be something new everytime, for better or for worse.. Isn't that what mmorpgs are all about? continously growing and developing instead of being that old stale cheese you ate last week.
 

fiontan

Fledgling Freddie
Joined
Jan 23, 2004
Messages
57
What made me decrease my online time by 95%:
- Stupid amount of time that you actually DO have to put in TOA to be competitive. I believe it also create alot of tension between players.
- Introduction of morphs - silly, less skill needed (join the anti-morph club, people who refuse to morph :p)
- Stupid damage from both mages and tanks, which makes fights alot less interesting, shorter, and harder to turn / win vs large number of zerghoes. This is especially valid for us Healing classes, who really could make a big difference earlier.

Most artifacts and mls would been just fine and even interesting if it was not for these points.
 

Marc

FH is my second home
Joined
Dec 28, 2003
Messages
11,094
Raven said:
thought you guys quit to play swg or ff11 or lineage 2 or whatever, or did that suck? a finished version of WoW is probably at least 6 months away (US) if you listen to all the hype you will only be disapointed, maybe not, it maybe the best thing since daoc pre SI but i doubt it, can you really put up with the Disney graphics and stupid looking player models? if you dont like DAOC just quit, it cant be that hard if you dont like it anymore,

amen
 

Arnor

Fledgling Freddie
Joined
Jul 10, 2004
Messages
1,064
Sortbane said:
What's the matter Arnor? someone picking at your sore tooth? ;)


no, its just that i've played wow, and i cant understand how you can not like it ^^
 

Yadeniel

Fledgling Freddie
Joined
Jan 24, 2004
Messages
311
TOA sucks. ALL.

1year more playing daoc? u must be kiding :D .Catacombs will be enough to leave this crap imo.

Hope Wow come soon.
 

Yadeniel

Fledgling Freddie
Joined
Jan 24, 2004
Messages
311
TOA sucks. ALL.

1year more playing daoc? u must be kiding :D .Catacombs will be enough to leave this crap imo.

Hope Wow come soon.
 

Yadeniel

Fledgling Freddie
Joined
Jan 24, 2004
Messages
311
I came from Everquest, quit from it cos it was boring to be all the day on if u want do something, if not, u lost some "keys" to enter better zones, so if u lose that keys, u cant raid more with ur guild :)

I love daoc when i started, it was awesome, u only had to raise lvl, then SC urself and ur char is maxed out in stuff, and u could compete with all. Now to be balanced with all u need a good TOA template (ages to get it and artis at lvl10), MLs... and more, a lot of pve sink just to be in same conditions as the enemies...

If u have more than 1char it is a pain. U have to redo MLs, artis, .....

Only reason i play Daoc is for friends, i like my char, think NF will be fun (i hope) and wow still isnt here :/
 

Kalba

Can't get enough of FH
Joined
Jan 23, 2004
Messages
1,395
Only thing that will suck in wow is that there will be too many annoying ppl innit :(
 

Hotrats

Fledgling Freddie
Joined
Jan 22, 2004
Messages
192
First I agree with rvn, main reason TOA is sucking is cus people are leaving or stuck in pve cus it takes so damn long to do, rvr guilds are splitting up cus they are rvr guilds and that tends to mean they don't like pve! I've still yet to be in a group where absolutely everyone has their perfect template. Pre-TOA all you needed was SC and even ppl with really rare sidi items weren't much better.
fiontan said:
What made me decrease my online time by 95%:
- Stupid amount of time that you actually DO have to put in TOA to be competitive. I believe it also create alot of tension between players.
- Introduction of morphs - silly, less skill needed (join the anti-morph club, people who refuse to morph :p)
- Stupid damage from both mages and tanks, which makes fights alot less interesting, shorter, and harder to turn / win vs large number of zerghoes. This is especially valid for us Healing classes, who really could make a big difference earlier.

Most artifacts and mls would been just fine and even interesting if it was not for these points.
Agree with first point, 2nd point only 2 morphs really suck and both are/have been nerfed, croc mode really does suck though (mostly cus i still don't have it!) and kinda relates to your 3rd point, casters doing too much damage AND being feckin hard to spot if they are croc morphed. One thing though its only mages making fights shorter, bg and grapple makes tank vs tank fights way longer than before, a 3 healer 1 shammy 1 warr 3 savage group vs itself would involve huge amounts of skill, BG'ing the right people, FZ'ing the right people, Phaseshifting at the right times, grappling.... pure damage casters are a bit no skill atm :(

Count urself lucky fiontan that your only facing insane damage from casters since TOA, most of us have had to put up with it ever since chanter got heat debuff in the mana line :(
 

Maoni

Fledgling Freddie
Joined
Jan 20, 2004
Messages
499
I think new areas and such are good, so i think I will like NF from that perspective, as i did with ToA and SI, but the madness with all the ML raids is just no fun.
 

Danya

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,465
Raven said:
... can you really put up with the Disney graphics and stupid looking player models?
Can't be any worse than the broken graphics of DAOC. :p
I don't really find a cartoony style offensive, if that's your only beef with the game you should lighten up some. :p
 

Fiver

Fledgling Freddie
Joined
Jan 21, 2004
Messages
271
still having fun,after 2 months away from the game :)
 

Pbuck

Fledgling Freddie
Joined
Feb 17, 2004
Messages
85
Hotrats said:
First I agree with rvn, main reason TOA is sucking is cus people are leaving or stuck in pve cus it takes so damn long to do, rvr guilds are splitting up cus they are rvr guilds and that tends to mean they don't like pve! I've still yet to be in a group where absolutely everyone has their perfect template. Pre-TOA all you needed was SC and even ppl with really rare sidi items weren't much better.Agree with first point, 2nd point only 2 morphs really suck and both are/have been nerfed, croc mode really does suck though (mostly cus i still don't have it!) and kinda relates to your 3rd point, casters doing too much damage AND being feckin hard to spot if they are croc morphed. One thing though its only mages making fights shorter, bg and grapple makes tank vs tank fights way longer than before, a 3 healer 1 shammy 1 warr 3 savage group vs itself would involve huge amounts of skill, BG'ing the right people, FZ'ing the right people, Phaseshifting at the right times, grappling.... pure damage casters are a bit no skill atm :(

Count urself lucky fiontan that your only facing insane damage from casters since TOA, most of us have had to put up with it ever since chanter got heat debuff in the mana line :(

Pre toa without bg and grapple,hib had serious problems vs assisttrains with melee relics bonus(alb or mid) and it was much harder to stop a good assist train than to interrupt 1 chanter.So fiontan really had to face worse things than u did but the rr/good team play in dh made things a bit easier.
 

Hotrats

Fledgling Freddie
Joined
Jan 22, 2004
Messages
192
Pbuck said:
Pre toa without bg and grapple,hib had serious problems vs assisttrains with melee relics bonus(alb or mid) and it was much harder to stop a good assist train than to interrupt 1 chanter.So fiontan really had to face worse things than u did but the rr/good team play in dh made things a bit easier.
Erm albs had to face the same assist trains, and bof/sos wasn't always up to counter, plus clerics don't have GP so sometimes they were mezzed, or they had some grey con druid pet on them interupting so they couldn't heal. Also it wasn't just one chanter that needed interupting, it was (in the case of DH) 1 chanter and 2 eld's, not to mention the 2 druids (if you actually wanted to kill anything) and the bard (if you wanted your support to remain unmezzed) as well.

I agree it was casters who had it hard surviving pre-TOA but alb groups typically had 2 casters to protect as well, bof/sos certainly didn't help much vs chanters (unlike baod!). Albs vs hibs was always an interupt war, and with 3 or 4 mezz immune pets (from GP) plus dps debuff it certainly wasn't easy, meanwhile mercs had to get through defences designed to repel savages (disease, ae str/con debuff, guard/slams, 6 sec pbt).

Anyway that was the past, it was fun, the present is ok but its too much pve to do all at once...
 

Pbuck

Fledgling Freddie
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Feb 17, 2004
Messages
85
Hotrats said:
Erm albs had to face the same assist trains, and bof/sos wasn't always up to counter, plus clerics don't have GP so sometimes they were mezzed, or they had some grey con druid pet on them interupting so they couldn't heal. Also it wasn't just one chanter that needed interupting, it was (in the case of DH) 1 chanter and 2 eld's, not to mention the 2 druids (if you actually wanted to kill anything) and the bard (if you wanted your support to remain unmezzed) as well.

I agree it was casters who had it hard surviving pre-TOA but alb groups typically had 2 casters to protect as well, bof/sos certainly didn't help much vs chanters (unlike baod!). Albs vs hibs was always an interupt war, and with 3 or 4 mezz immune pets (from GP) plus dps debuff it certainly wasn't easy, meanwhile mercs had to get through defences designed to repel savages (disease, ae str/con debuff, guard/slams, 6 sec pbt).

Anyway that was the past, it was fun, the present is ok but its too much pve to do all at once...

The most effective dmg dealers for fg vs fg fight pre toa were tanks(who assisted).Hibs vs the most effective group setups(assist trains) had the least viable tools(no spec af ,no bof, no aoe/pbaoe disease).The assist debuff groups from hib could not be as effective as tank groups because of interrupts(opted alb group with theurgist or 3 shaman healer group presented a lot of interrupt problems).So i dont think hibs can be considered lucky for not facing insane caster dmg from other realm groups pre toa, since what they faced in daily basis then, was even worse.I also think that unless someone tries out all realms with different relic settings,he will always believe that grass is greener on the other realms(like you do),case pretty similar to mine when i was playing alb and thought hibs were o/ped then moved to hib and realized how bad they were vs mids,then played mid some when albs had str relics and realized how hard it was to beat a bof/sos group with 20% dmg +theu even if the group was low rr(Havent played mid post toa though).
 

Hotrats

Fledgling Freddie
Joined
Jan 22, 2004
Messages
192
Pbuck said:
The most effective dmg dealers for fg vs fg fight pre toa were tanks(who assisted).Hibs vs the most effective group setups(assist trains) had the least viable tools(no spec af ,no bof, no aoe/pbaoe disease).The assist debuff groups from hib could not be as effective as tank groups because of interrupts(opted alb group with theurgist or 3 shaman healer group presented a lot of interrupt problems).So i dont think hibs can be considered lucky for not facing insane caster dmg from other realm groups pre toa, since what they faced in daily basis then, was even worse.I also think that unless someone tries out all realms with different relic settings,he will always believe that grass is greener on the other realms(like you do),case pretty similar to mine when i was playing alb and thought hibs were o/ped then moved to hib and realized how bad they were vs mids,then played mid some when albs had str relics and realized how hard it was to beat a bof/sos group with 20% dmg +theu even if the group was low rr(Havent played mid post toa though).
double post.
 

Hotrats

Fledgling Freddie
Joined
Jan 22, 2004
Messages
192
Pbuck said:
The most effective dmg dealers for fg vs fg fight pre toa were tanks(who assisted).Hibs vs the most effective group setups(assist trains) had the least viable tools(no spec af ,no bof, no aoe/pbaoe disease).The assist debuff groups from hib could not be as effective as tank groups because of interrupts(opted alb group with theurgist or 3 shaman healer group presented a lot of interrupt problems).So i dont think hibs can be considered lucky for not facing insane caster dmg from other realm groups pre toa, since what they faced in daily basis then, was even worse.I also think that unless someone tries out all realms with different relic settings,he will always believe that grass is greener on the other realms(like you do),case pretty similar to mine when i was playing alb and thought hibs were o/ped then moved to hib and realized how bad they were vs mids,then played mid some when albs had str relics and realized how hard it was to beat a bof/sos group with 20% dmg +theu even if the group was low rr(Havent played mid post toa though).
(still talking pre TOA) Hibs do have some viable tools vs the most effect mid/alb most effective group setups, GP for a start, one of the main reasons hib could still run caster groups in the det 5 tank era. Also they never had to face BaoD or TWF (nasty vs pbae groups), and vs albs they rarely had to even face resist buffs to their baseline damage types!

Theurgist was really not that great vs hib groups, one pbae and down go all the earth pets, ice pets aren't that hard to counter either, once interupted I beleive they charge into melee.

I think the trouble is your comparing what it was like for hib vs mids not albs, and I agree hibs had it harder vs mids than albs did (if albs had bof/sos up). However albs had it a lot harder vs hibs than mids did (bof/sos were no help), as soon as albs sorc and theurg went down or got interupted or insta mezzed it was game over for the 3 mercs dancing in the pbae box with 3 pbae casters and a slambot.

Also you say the grass is always greener but a lot of people agree that albs had it hard vs hibs, mids were the true winners having it easy against both the other realms (unless albs had both bofs and sos up).

You also said hibs didn't have aoe disease which is not true, eld had that, it was albs who lacked ae disease (which was the best no RA protection vs savages at the time), alb also lacked 3 resist buffs and often could only get 8% energy resists. Even mana spec'd elds were using their baseline heat nuke rather than their spec nuke vs albs cus of the rareity of friars and their much needed resist buffs (heck even if albs had a friar the chanter heat debuff was bugged for so long it didn't actually make any difference).

NF should make things more interesting as the relics get balanced and friars get some funky new abilities making them even more viable, alb could have done with having group end regen on friar, who cares that paladins already have it, defensive armsmen have to put up with paladins having almost everything they can offer to a group!
 

Filip

Fledgling Freddie
Joined
Jan 19, 2004
Messages
505
either the pally or the arms should never have been in the game ... and end regen should have been on friar... would have been interresting ..

except maybee in the 1 nice patch we had (the 1 just before toa) an alb melee group would have gone from bad dream to nightmare when sos was up ..

imagine 3 merc 1 friar in an assist train with sos up ...
 

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