daoc getting better or worse?

Bloodaxe_Springskalle

Fledgling Freddie
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Feb 17, 2004
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676
is daoc improving with the expansions or just digging its own grave?
did ML's improve RvR or just made it frustrating with all those "what was that?" abilities?
do you see yourself playing daoc 1 year from now?

/discuss :)
 

Tiki

Fledgling Freddie
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Jan 14, 2004
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Everything that Mythic ever brings out is such an over the top impact on the game play, ml abilitys etc.. it frustrates me that mythics way of thinking hasnt changed since release and would rather have people re-roll classes then address true balance to the game. Daoc up till Si was a great game, after that it all went down hill tbh.

Master level abilitys should have been toned down from the release of toa and mythic should be able to come up with more creative power then...

"So ummmmm lets make Realm rank 15 then?"
 

Vrisslar

One of Freddy's beloved
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Tiki said:
Everything that Mythic ever brings out is such an over the top impact on the game play, ml abilitys etc.. it frustrates me that mythics way of thinking hasnt changed since release and would rather have people re-roll classes then address true balance to the game. Daoc up till Si was a great game, after that it all went down hill tbh.

Master level abilitys should have been toned down from the release of toa and mythic should be able to come up with more creative power then...

"So ummmmm lets make Realm rank 15 then?"


What the mid said :p

Couldnt agree more tbh.

Regards
Vriss
 

Duvelken

Loyal Freddie
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IMHO i think ToA made DAOC boring only for the hardcore RVR players.
 

Helme

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DAoC diggin its own grave? i dont think so, imagine still being in the golden age of 1.65 as so many want to, would you still enjoy savage assisttrains same thing all the time by now? i dont think so to be honest, ToA gave variances in fights which was needed. Sure the timesink ToA was/is isnt the best but you dont NEED GoV cloudsong ML10 etc. to compete. It just helps a bit, and the people leaving every expansion "this sucks i quit" etc. are a very small %. Theres still alot of people who dont spam boards like mad and thiere still there, also expansions attract new blood to the game which is always nice even tho they might get a smaller hearthattack when they just got 50 and need to start doing artifacts ML's etc.
 

Bloodaxe_Springskalle

Fledgling Freddie
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676
they implemented ML's so that PvE lovers would have "special" rewards for doing their PvE. (at least something like that)
then imho, players should choose wether they wanted PvE ranking system or RvR ranking system, ie. Frank and Jonny both have a lvl50 berserker, Frank hate RvR and therefore went ML raids getting his zerker to lvl50 ML10.
Jonny on the other hand like RvR and detest PvE, Jonny is a member of the elite RvR guild "Dolby Hide" and has become lvl50 rr10l6.
even tho Jonny have attended ML raids to get good drops he chose to advance in the RvR Realm Rank system and therefore isnt rewarded any masterlevel and vice verca.

that would rock imo :)
what makes ML abilities too über is the combination of ML and RR imo.
a sojourner stealther wouldnt be overpowered even with FZ if they didnt have loads of RA's on top :)
 

Daenry

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i think the game was improving when si+foundations came out and i think toa as its good points but more low points like thefts, guilds and people at each others throats and basicaly made it a little bit too tough.

ml's have improved rvr if u got them if u havent its more pain.

1 year unless nf the dogs danglees nope.

and i strongly agree with Tiki on the rerolling issue.
 

Tiki

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376
Helme said:
DAoC diggin its own grave? i dont think so, imagine still being in the golden age of 1.65 as so many want to, would you still enjoy savage assisttrains same thing all the time by now? i dont think so to be honest, ToA gave variances in fights which was needed.

In fact imagine being one of the increasing minority players who only have 1 main character and little time to play but still pays a sub fee, I dont think he/she enjoys being spam grappled n 3 shot nuked on a 1 sec cast cap etc. He doesnt even get to swing even once his sword of darkness falls :(

Instead of balance and subtle change mythic increases the gap between Mr RR1-2 sc'd ML3 player to the (I play 24/7) Realm Rank 15 Toa'd ML10. More and more players will leave due too gross imbalance and char class re-rolls, leaving only the deadicated central core players. In this respect Daoc/mythic are digging thier own graves, cutting off fresh subs/players from competing on a decent level.

Catacombs is the new Pve based dungeon with the ability to level from 1-50, maybe they think this will bring new life too the game. But for how long?

p.s. Hey helme :D
 

Arnor

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Helme said:
DAoC diggin its own grave? i dont think so, imagine still being in the golden age of 1.65 as so many want to, would you still enjoy savage assisttrains same thing all the time by now? i dont think so to be honest, ToA gave variances in fights which was needed. Sure the timesink ToA was/is isnt the best but you dont NEED GoV cloudsong ML10 etc. to compete. It just helps a bit, and the people leaving every expansion "this sucks i quit" etc. are a very small %. Theres still alot of people who dont spam boards like mad and thiere still there, also expansions attract new blood to the game which is always nice even tho they might get a smaller hearthattack when they just got 50 and need to start doing artifacts ML's etc.


lolplzbiatch

1.65 was as balanced as daoc ever has been.
savages still were strong, but not as overpowered as pre 1.65, bof&sos were strong, but not as overpowered as when everyone only ran tankgroups, gp&chanters were strong, but not as overpowered as it used to be(since everyone mostly ran tank groups gp wasnt _that_ strong) The power of certain groups/classes were strong but not uncopeable.
You could, in one/two day(s), make a new character and be ready for rvr if you were bored with your main. You could have several "active" chars you played without having to dedicate half your life to it(like some ppl have done, and now they have what, 5-6 chars that are at a decent/good lvl of rvr-readyness)
Even casual gamers could get a char up to par in rvr from lvl 5 in a fairly short time.

The good fg's were numerous, it didnt take _that_ much to start and get a decently good fg, zergs got less raped then compared to now i'd say.

Zoom to post toa:
Casual gamers are forever left behind and doomed to spend several months/half a year to get one char to toa-perfection, or just a couple of months to get one char to a surviveable toa lvl. Several chars you can forget about.
Few good fg's out, anyone looking for 8v8's are mostly confined to killing zergs most of their time.
Hardcore gamers have the casual gamers in more of a chokehold then ever. They also can enjoy playing and competing with several characters each due to their "commitment" to the game.


In conclusion:
Everyone cept maybe hardcore gamers who made stealtheralts are worse off. Albion got the sharp end, hib the short end mid the fluffy love end of the stick. Casuals got chain-raped and left for dead.
 

Asty

Fledgling Freddie
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Jan 21, 2004
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There has been some major fuckups which have caused daoc to go downhill. For example TOA that has made the gap between dedicated player and casual player too big. Not to mention all the hours, days, weeks, months(!) wasted in getting your char rvr ready again. However i like rvr after TOA because there's more abilities now and more different tactics + ppl do maybe more different kinds of setups and casters get groups much better. The problem is just that its dull nowadays because of lack of rvr guilds..

I also think the class design is bit idiotic. Why dont some classes have really any role at all in rvr groups? Now they add more classes when many of the classes we currently have still suck eventhough they would have had 2 years to fix them.

NF seems crap too because it makes playing tanks.. well if not useless atleast boring. Again stupid from mythic.
 

Asty

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805
Arnor, while i agree that in 1.65 the fotm setups of each realm were as balanced as ever it still doesnt mean the patch was even close to balanced. There was loads of classes that couldn't get groups at all. Dark age of tankalot anyone? :rolleyes:
 

Draylor

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Arnor said:
1.65 was as balanced as daoc ever has been.
FotM group vs FotM group: maybe. Theres far more variety in group setups being used now - which is a very good thing.

Tank groups bored me shitless so its hardly a unbiased opinion ;)
 

Vodkafairy

Fledgling Freddie
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rvr is certainly worse now, not enough people in rvr... constantly looking for something half decent to fight and instead you see ANOTHER hib fg running around

booring
 

Belomar

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Look at all the whiners posting here. Truth to be told, I imagine very few of you would still be playing DAoC if SI and then ToA had not come along. Like it or not, MMORPGs are about constant change, and people would not stay if this was not the case. Oh, and Mythic doesn't know anything about their own game? I hear this all the time, but it is not true; just look at today's RvR groups which are pretty mixed, consisting of casters, tanks and support classes in nice proportions. This tells me that Mythic does know where they're heading, and if the threshold for casual or new players to play competitively has been increased significantly, this is an unfortunate side-effect to the balancing measures that have been introduced.
 

[SS]Gamblor

Fledgling Freddie
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Arnor said:
lolplzbiatch

1.65 was as balanced as daoc ever has been.
savages still were strong, but not as overpowered as pre 1.65, bof&sos were strong, but not as overpowered as when everyone only ran tankgroups, gp&chanters were strong, but not as overpowered as it used to be(since everyone mostly ran tank groups gp wasnt _that_ strong) The power of certain groups/classes were strong but not uncopeable.
You could, in one/two day(s), make a new character and be ready for rvr if you were bored with your main. You could have several "active" chars you played without having to dedicate half your life to it(like some ppl have done, and now they have what, 5-6 chars that are at a decent/good lvl of rvr-readyness)
Even casual gamers could get a char up to par in rvr from lvl 5 in a fairly short time.

The good fg's were numerous, it didnt take _that_ much to start and get a decently good fg, zergs got less raped then compared to now i'd say.

Zoom to post toa:
Casual gamers are forever left behind and doomed to spend several months/half a year to get one char to toa-perfection, or just a couple of months to get one char to a surviveable toa lvl. Several chars you can forget about.
Few good fg's out, anyone looking for 8v8's are mostly confined to killing zergs most of their time.
Hardcore gamers have the casual gamers in more of a chokehold then ever. They also can enjoy playing and competing with several characters each due to their "commitment" to the game.


In conclusion:
Everyone cept maybe hardcore gamers who made stealtheralts are worse off. Albion got the sharp end, hib the short end mid the fluffy love end of the stick. Casuals got chain-raped and left for dead.

:clap: :clap:

well that a BB's ... but thats another story.

Before 1.65 was good too , well and before savages . I at least was accepted into grps, now i'm looked at with distain as a friar :(
 

Arnor

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Asty said:
Arnor, while i agree that in 1.65 the fotm setups of each realm were as balanced as ever it still doesnt mean the patch was even close to balanced. There was loads of classes that couldn't get groups at all. Dark age of tankalot anyone? :rolleyes:


a valid point
 

Helme

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Thing i meant is, in 1.65 it was the same thing over and over again no whatsoever difference in fights when everyon run same setup use same RA's and so on, sure its still that way but its heading towards more difference in the fights which is good.

and btw... dont call me bitch becouse i aint even an female.
 

Kalba

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Asty said:
Arnor, while i agree that in 1.65 the fotm setups of each realm were as balanced as ever it still doesnt mean the patch was even close to balanced. There was loads of classes that couldn't get groups at all. Dark age of tankalot anyone? :rolleyes:

You got a Point there, just like Arnor said.

But, Arnor and me have proven that a middish Debuffing group can be as effective as any other realms debuffing grp ;)

Our RR5-6 RM grp against RR7 VGN grp that used Baod anyone?

PS. My thane still doesnt get groups :(
 

Tiki

Fledgling Freddie
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Belomar said:
Look at all the whiners posting here. Truth to be told, I imagine very few of you would still be playing DAoC if SI and then ToA had not come along. Like it or not, MMORPGs are about constant change, and people would not stay if this was not the case. Oh, and Mythic doesn't know anything about their own game? I hear this all the time, but it is not true; just look at today's RvR groups which are pretty mixed, consisting of casters, tanks and support classes in nice proportions. This tells me that Mythic does know where they're heading, and if the threshold for casual or new players to play competitively has been increased significantly, this is an unfortunate side-effect to the balancing measures that have been introduced.

Q. After successfully Pa'ing an infil i was spam grappled while his scout friend shoot me with arrows, plz advise on what I can do counter this "side-effect to the balancing measures" as It seems my options are none.

Its true an mmorpg is about constant change and in some loose context your points are valid, but my beef is the way they Never get the proportion of love right. For example why didnt they allow people too purge FZ, I have FZ i use it and i honestly its a huge "unthought" adition to the game.

Will the new classes that come in catacombs be balanced or obviously out rox any other old class? My bet like Si (mid) bd's and savages they will...

Belomar said:
Look at all the whiners posting here.

Not whining just pointing out fact
 

Arnor

Fledgling Freddie
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Kalba said:
You got a Point there, just like Arnor said.

But, Arnor and me have proven that a middish Debuffing group can be as effective as any other realms debuffing grp ;)

Our RR5-6 RM grp against RR7 VGN grp that used Baod anyone?

PS. My thane still doesnt get groups :(


My rm was rr2 ffs! ^^

and if it wasnt so damn fotm, we'd make a return of that group :p
 

popa

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Apr 26, 2004
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672
need too get better CSR on EU servers
batter grafic option
"EAT" less cpu ( using 95% from my 2,4 GHZ)
no /level remove pl zone
remake old client and si mobs/drops add new tipe of attack too all mobs ( like on EQ) artifacts indestructible
put a max a players/mob attacking a target
and many more , i say doac will die
 

Danya

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popa said:
need too get better CSR on EU servers
Yeah that'd be nice.

popa said:
batter grafic option
Seems alright to me - people already moan about poor performance on low end machines.

popa said:
"EAT" less cpu ( using 95% from my 2,4 GHZ)
Why? What else do you need it for. Almost all games use 100% cpu if possible it makes for much smoother gameplay.

popa said:
no /level remove pl zone
So just remove all PvE zones in the game? ok...

popa said:
remake old client and si mobs/drops add new tipe of attack too all mobs ( like on EQ)
They've done new clients twice (SI and TOA), why do mobs need a new attack?

popa said:
artifacts indestructible
Yes, definitely!

popa said:
put a max a players/mob attacking a target
Would break more than it fixes. Why is this needed anyway?
 

Bloodaxe_Springskalle

Fledgling Freddie
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Feb 17, 2004
Messages
676
i totally agree on the max amount of melee attackers, max 4 melee attackers on 1 char would bring a nice aspect into the game imo :)
no restrictions PvE
 

Olorin

Fledgling Freddie
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Daoc is dead just wait till WoW gets here and we see how many of you will still be here.
 

vintervargen

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toa rvr is excellent, mls and artifacts changed the possibilities of group setups 100%.

however getting there is way too demanding. getting artifacts is 'ok'. getting the scrolls is 'ok'. but exping them? heh...


oh and it would be fun to see what casual games on other servers think of ToA, or if its just us on excal beeing too obsessed with FG fights :) (tho the rvr guilds on excal have always been competitive so the evolution is not really unexpected).
 

AngelHeal

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I said ToA sucked, but now i got my own artifacts a bit, im starting to like it a bit more:x still cloudsong books are overpriced (20p) yet u can farm book in a hour:p

But then u have the ML's, farming ML2.10 roxor but dooing the Ml's sucks:p
 

Gethin

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I believe where mythic went wrong was trying to turn DAoC into a EQ style game (Strong PVE Element). Imho this isn't the strength of the game, RvR is.

Rather than churn out PVE elements like we got in SI and ToA, if they had concerntrated on RvR, im believe this game would be alot more balanced.

An idea, make the ToA zones to be 'All Realm' i.e. frontier. That would sure make it more interesting! :eek2:
 

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