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old.mattshanes
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Crush will always be the best in my opinion
Originally posted by old.mattshanes
Kladen crush is + on some hibbies!
Originally posted by Aeternus
Malev, with heros having both slam, spear or LW skills on same char, theres nothing wrong with that... they are trained fighters.
WIth champions, we have to choose either between LW or shield champ.
They both have benefits, LW champs can use both slash and crush weapons + get awesome debuffs...
Shield champs have to choose between slash,thrust or crush, but recive the benefit of a shield for slam, engage (was that an arrow or a fly hitting me?) and guard for defending other group members.
I think both classes are very well balanced, at the moment its just the patches limiting us champs...
Pure tank classes get the benefit of pretty much being able to attack any target and having some chance.... hybrids on the other hand need more tactic, but can as well get enourmous benefits against well chosen targets.
Originally posted by old.willowywicca
Kinda missed my point completely aet, my point is that I don't see why an IDENTICALLY specced and stated champ and hero will do massively different dmg, and take greatly different amounts of dmg per hit too.. I said why I think this shouldn't be the case (as there are the other factors to diffrentiate them, and that the heros greater hits should be what makes him last longer, not a hidden dmg table making him take less dmg per hit than a champ for no visible reason)..
And also it's becos of this crap with heros taking less dmg per hit, and hybrids taking more, that is the very reason that we ever *needed* a + con self buff in the first place, if we took dmg like hero's do our hits would last longer.. and they wouldn't be adding in a con buff for us to fix this stupid problem
Mal
Originally posted by Aeternus
Yes but champs are supposed to be weaker, were the hybrid class... we take more damage, our debuffs are there to even it up... if we had same damage table as heros.
What would the point be to have heros? Everyone would pick champ then... would totaly ruin the Hero class...
We got the str/con selfbuff because we are too weak... but we arent supposed to be too strong, like heros... cause we got debuffs and a dd... only benefit heros got over champs, is excatly their ability to last longer and put more power into their weapon specs...
Originally posted by old.Eynar_Vega
I'm sure they've spread out the armor vulnerabilities across all realms evenly, but offcourse they didn't look at each realm's physical dmg options first. An example: in Midgard only spears do thrust dmg (Mid arrows do slash dmg for some mysterious reason). This means that only hunters can do thrust dmg, and since hunters only represent a very small % off possible opponents (especially melee), the vulnerability of some Hib/Alb armor types to thrust dmg has only very little influence... This is only an example, I'm sure similar issues apply for Hib & Alb possibilities.
Mid spears are slash or crush, depending on spear type.
Originally posted by mid_Efour
You still think crush?
Mids vun. to thrust, even more so than now.
Originally posted by SilverHood
An armsman with stealth and a pole arm?
never seen a crush spear, and until I do, I'll say the only spear types are Slash and thrust.
Originally posted by old.willowywicca
Why not have their be a larger difference in hits between the two classes, why use what is effectively an invisible measure to make heros tougher? I don't see it as making sense at all. As for heros not having benefits other than what you said.. I went through that in a previous post already
Mal
Originally posted by Aeternus
What other possibilities would there be? To raise their hp to moose level? That would inbalance the game, mages wouldnt be able to kill heros.... and every other tank in the game would be screaming for "nerf the hero!!"
I think as it is now, works just fine... why are you even complaining, your on the top of the rp list? Im the one who needs 15-30 hits to kill other realm tanks..
Originally posted by old.willowywicca
a caster does far more dmg to another caster than to a tank..
As for being top of rps.. wtf has that to do with anything??
Originally posted by mid_Efour
I dont have screenshots but i regularly get nuked for 600 by fire ball thingys, pesky albs.
and when alb had all 3 power relics, lol i was dying so fast it wasnt funny.
I love the sound of it though, like artillery coming in on Efours head.
Originally posted by old.willowywicca
*ahem* the reason casters can't kill heros is cos they're on different dmg tables.. a caster does far more dmg to another caster than to a tank.. instead all should taking equal damage (modified by armour maybe and of course resists) somewhere in the middle of where the two current extremes lie. Hero's having more hits wouldn't cause this problem for casters if their dmg wasn't reduced on them too
As for being top of rps.. wtf has that to do with anything??
Originally posted by Aeternus
In general casters do a lot more damage... tanks hit me for around 100, some 2 handers go over 200.
Alb fire wiz, bam 300+ damage... and those nasty mid mages, no idea what... 800 damage!!! NERF! I got nearly 30% in all resists, what on earth hits me for 800 damage!
I still think the game would be imbalanced if heros got more health... what about other realm tanks? Wouldnt they start whining if all heros had constant moose hp. Then they would need to raise their hp and with that wed be having champs at silly hp and then wed be screaming for nerfing other tanks.... leaving us where we are today... so...
I dont know why you see it as something bad? Heroes do more damage and got more hp... it could have something to do with the fact their primary stats are str and con, which go up as they level... they also get more hp per con? Eitherway, their str affects their weaponskill differently than champions or do they just have higher base weaponskill?
I think I missed the part about the hidden damage table you were speaking off. Personaly im very happy with my class and I know it will get better by each patch...
The only thing I could complain about is the end drain on using dd... and how inbalanced snare is considered to its cost.