Golena
Fledgling Freddie
- Joined
- Feb 11, 2004
- Messages
- 3,292
I've written this before but I think there's a great way to make crafting useful.
a) you should be able to level up by killing mobs around the level of the crafter. If you want to get from 1-10 tailoring go kill some level 5 mobs that drop skins. Make an item with the skins for a guaranteed level up! It's faster, fits in nicely with your leveling in a roleplaying way, and much less frustrating. Maybe make it so you have to buy the thread so it's not free. A bit WoWish maybe but it really does work, and tying crafting into your characters leveling progression is the only way to make it enjoyable, and not just a downtime button clicking fest. It could also be used to get the oldlands mobs worth exping on again as you'd be esentially getting your crafting up at the same time. It's also a good inscentive to not PL, kill another bird with the same stone.
b) Weaponcrafters get more DPS from their weapons, armourcrafters get more AF from their chain, spellcrafters get to wear armour with more imbue. Now you get a bonus from the crafting that's more than just being able to sell an item for 3g profit. Your characters chosen crafting profession now actually effects them, again adding to the roleplaying element of it. A weaponcrafter would be able to customise the hilt of his sword to fit in with his personal fighting style so there's no reason why he shouldn't be able to do more damage.
a) you should be able to level up by killing mobs around the level of the crafter. If you want to get from 1-10 tailoring go kill some level 5 mobs that drop skins. Make an item with the skins for a guaranteed level up! It's faster, fits in nicely with your leveling in a roleplaying way, and much less frustrating. Maybe make it so you have to buy the thread so it's not free. A bit WoWish maybe but it really does work, and tying crafting into your characters leveling progression is the only way to make it enjoyable, and not just a downtime button clicking fest. It could also be used to get the oldlands mobs worth exping on again as you'd be esentially getting your crafting up at the same time. It's also a good inscentive to not PL, kill another bird with the same stone.
b) Weaponcrafters get more DPS from their weapons, armourcrafters get more AF from their chain, spellcrafters get to wear armour with more imbue. Now you get a bonus from the crafting that's more than just being able to sell an item for 3g profit. Your characters chosen crafting profession now actually effects them, again adding to the roleplaying element of it. A weaponcrafter would be able to customise the hilt of his sword to fit in with his personal fighting style so there's no reason why he shouldn't be able to do more damage.