<screams>Krissy said:...turrents...
Alaron said:Well defended hibbies
Just out of interest, did anyone else have trouble targetting people in and around the relic temple? I was standing out in the open facing the "gates" with hibs full in view and most of the time all I could target was thin air, even my nearest enemy key didn't select anyone or anything.
Corran made the point clearer than i did - sorry, tired - was leading for 16-18 hours yesterday against you monkehs.Corran said:shroom cast time is 3seconds uninteruptable is it not? if a normaly caster is that slow then they are screwed, even unbuffed and in no armour i cast quicker then 3 seconds
The problem is just "uninteruptable" means they effectively got a 3second insta cast spell so moment a caster is targeted they are dead or inturupted till they ran all way out ofrange, let shroom target another and then return to area. Sure they are annoying but thats the game for you. alb even got annoying classes too![]()
Had problems targetting you to interupt/mez ya m8y, had run out to do it, which is bad cos by the time u get back in ur almost deadAlaron said:Well defended hibbies
Just out of interest, did anyone else have trouble targetting people in and around the relic temple? I was standing out in the open facing the "gates" with hibs full in view and most of the time all I could target was thin air, even my nearest enemy key didn't select anyone or anything.
TheBinarySurfer said:Corran made the point clearer than i did - sorry, tired - was leading for 16-18 hours yesterday against you monkehs.
Sparrow said:<screams>
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Corran said:The problem is just "uninteruptable" means they effectively got a 3second insta cast spell so moment a caster is targeted they are dead or inturupted till they ran all way out ofrange, let shroom target another and then return to area. Sure they are annoying but thats the game for you. alb even got annoying classes too![]()
Boggy said:Not really. The shroom can be killed or mezz'd within that 3 secs.
Also, the caster is only dead as soon as he runs into range if he is targeted by about 10 shrooms, which takes an animst about 1.5 power bars and 30 secs to cast. Takes someone very little power and about 2 secs to mezz them from out of their range.
Not that I am denying they must be annoying for you, but they have their weaknesses like everything else (except Reaver bombs).
TiwiS said:chainstunning pets = useless in keep defense/offense
It's even more fun when they manage to get the pet inside. Then I might as well sit down and die unless there's a caster nearby, buffed simmys would be hard enough without them being able to be healed from the outside.Puppet said:You would think however after getting into a broken open Hib keep (with 60+ Albs in the courtyard); hit phaseshift, throw javelin, run inside; check spam to see who's on it (important!) and being UNABLE to do a volley because some caba pet in the courtyard is chainstunning me through the walls out of LoS you begin to differ.TiwiS said:chainstunning pets = useless in keep defense/offense
For over 1,5 minute I was unable to do anything; I got stunned every 5-7 seconds inside; even when I was stealthed.. Its like the old-days chanter pets nuking through walls and killing peeps sitting in the lord-room it seems :/
Sparrow said:It's even more fun when they manage to get the pet inside. Then I might as well sit down and die unless there's a caster nearby, buffed simmys would be hard enough without them being able to be healed from the outside.
Puppet said:For over 1,5 minute I was unable to do anything; I got stunned every 5-7 seconds inside; even when I was stealthed.. Its like the old-days chanter pets nuking through walls and killing peeps sitting in the lord-room it seems :/
Puppet said:For over 1,5 minute I was unable to do anything; I got stunned every 5-7 seconds inside; even when I was stealthed.. Its like the old-days chanter pets nuking through walls and killing peeps sitting in the lord-room it seems :/
Corran said:And mezz dont stop the cast, it just delays it. The moment the mezz ends you can say hello to the nukes as they finish even if your half a zone away. That is real fun i tell ya
And reavers have a weakness, it called insta mezz and stun. Then you kill them before they in range to bomb![]()
Maeloch said:Any pet which has anykinda insta (as opposed to castable stuff) will fire it thru walls without LoS at whatever max range it has, debuff, stun, or nuke, whatever. Cabbie pets, summoned pets, charmed ones, don't matter.
Cabbies tend to find this game feature less amusing on the other end of a frost stallion.
Only thing you can do really is move away from the wall (dunno range on cabbie pet stun...500?) or I guess drag it to some guards and hope it gets aggro.
Mael, 50th ment.
Boggy said:This makes no sense to me.
Reaver has a few thousand HP and is being spam-healed by several healers and yet all you have to do is insta mezz him to kill, whereas if you mezz a 500 HP shroom receiving no healing whatsoever, you sit down for the minute it is mezzed and wait for it to wake up and nuke you?
The truth is, if you run into a reaver bomb or a stack of shrooms, either way you're likely to get hit for a load of damage. However, shrooms cannot run into you and their effectiveness goes down against large groups. Reavers can charge into you and follow you around as you try to crawl away snared and large groups just make them laugh harder.
Penlid said:But then you convert ur pet to power and get it all back![]()
dont need to buff it up to recycle it tho :d just cast pet ,recycle .cast pet , recycleCorran said:and then spend 40% the power AGAIN to buff up the pet so you can use it? Sorta defeats the point buffing it up if only to recycle to full power again does it not?![]()
Corran said:Insta mezz. then cast stun (you know all your casters have it) then if it a zerg reaver running into (this where you say they overpowered) then there are plenty of people that can do 3k damage in 2seconds between them = dead reaver
And if you mezz the shroom you can be half a zone away and STILL be nuked by it if it was already casting before mezz landed.
Anyways, just making a point that like shrooms reavers got a weakness that can be exploted (unless they CC immune) to deal with them. You need to be quick to do it sure and it likely to fail 95% the time as people normally lazy in a lord room fight spamming aoe constantly without thought, but it can be done.