Close one Albs!!

Tirfo

Fledgling Freddie
Joined
May 15, 2004
Messages
140
Stop the QQ about shrooms, not like albs dont have LoS chain stunning pets now is it? i could go on but i wont waste my time.
 

TiwiS

Fledgling Freddie
Joined
Mar 12, 2004
Messages
243
bolts + boltrange mezz = useless if you can't target the hib standing right in front of you :< (shrooms didn't seem to have a prob targetting me though)

chainstunning pets = useless in keep defense/offense



however our biggest problem was that we had NO sorcerrers around :) so only minstrel mezzes about...
and a serious lack of clerics.
oh yes and we had a hand full of tanks to tackle the purple con guards :eek:

either way hibs, grats on a succesfull defense. we'll get them in the end, don't worrie
 

Equendil

Fledgling Freddie
Joined
Apr 29, 2004
Messages
256
Alaron said:
Well defended hibbies :)

Just out of interest, did anyone else have trouble targetting people in and around the relic temple? I was standing out in the open facing the "gates" with hibs full in view and most of the time all I could target was thin air, even my nearest enemy key didn't select anyone or anything.

Yep, had that too, had a stack of hibbies in plain sight and couldn't target anything at all, not even a "target is not in view" or whatever when trying to cast, just couldn't target at all depending where I was standing. They didn't seem able to target back either though.
 

TheBinarySurfer

Can't get enough of FH
Joined
May 14, 2004
Messages
2,041
Corran said:
shroom cast time is 3seconds uninteruptable is it not? if a normaly caster is that slow then they are screwed, even unbuffed and in no armour i cast quicker then 3 seconds :p
The problem is just "uninteruptable" means they effectively got a 3second insta cast spell so moment a caster is targeted they are dead or inturupted till they ran all way out ofrange, let shroom target another and then return to area. Sure they are annoying but thats the game for you. alb even got annoying classes too :D
Corran made the point clearer than i did - sorry, tired - was leading for 16-18 hours yesterday against you monkehs.
 

Penlid

Fledgling Freddie
Joined
Aug 9, 2004
Messages
1,170
Alaron said:
Well defended hibbies :)

Just out of interest, did anyone else have trouble targetting people in and around the relic temple? I was standing out in the open facing the "gates" with hibs full in view and most of the time all I could target was thin air, even my nearest enemy key didn't select anyone or anything.
Had problems targetting you to interupt/mez ya m8y, had run out to do it, which is bad cos by the time u get back in ur almost dead :twak:
 

Jovo

Fledgling Freddie
Joined
Jan 4, 2004
Messages
35
TheBinarySurfer said:
Corran made the point clearer than i did - sorry, tired - was leading for 16-18 hours yesterday against you monkehs.

Such memories.....

At DC lord room last night

"Evita yell for help from the South"
...
"Evita yell for help from the South"
...
"Evita yell for help from the South"
...

I wub you Evita :fluffle:
 

Boggy

Fledgling Freddie
Joined
Aug 10, 2004
Messages
491
Corran said:
The problem is just "uninteruptable" means they effectively got a 3second insta cast spell so moment a caster is targeted they are dead or inturupted till they ran all way out ofrange, let shroom target another and then return to area. Sure they are annoying but thats the game for you. alb even got annoying classes too :D

Not really. The shroom can be killed or mezz'd within that 3 secs.

Also, the caster is only dead as soon as he runs into range if he is targeted by about 10 shrooms, which takes an animst about 1.5 power bars and 30 secs to cast. Takes someone very little power and about 2 secs to mezz them from out of their range.

Not that I am denying they must be annoying for you, but they have their weaknesses like everything else (except Reaver bombs :p ).
 

Umgrud

Fledgling Freddie
Joined
May 12, 2004
Messages
440
get a nice matter cabby to dot them and there all gone :))
 

Corran

Part of the furniture
Joined
Dec 23, 2003
Messages
6,180
Boggy said:
Not really. The shroom can be killed or mezz'd within that 3 secs.

Also, the caster is only dead as soon as he runs into range if he is targeted by about 10 shrooms, which takes an animst about 1.5 power bars and 30 secs to cast. Takes someone very little power and about 2 secs to mezz them from out of their range.

Not that I am denying they must be annoying for you, but they have their weaknesses like everything else (except Reaver bombs :p ).

They can be mezzed or killed IF you can actually view them :p

And mezz dont stop the cast, it just delays it. The moment the mezz ends you can say hello to the nukes as they finish even if your half a zone away. That is real fun i tell ya :D

And reavers have a weakness, it called insta mezz and stun. Then you kill them before they in range to bomb :p
 

Puppet

Part of the furniture
Joined
Dec 24, 2003
Messages
3,231
TiwiS said:
chainstunning pets = useless in keep defense/offense

You would think however after getting into a broken open Hib keep (with 60+ Albs in the courtyard); hit phaseshift, throw javelin, run inside; check spam to see who's on it (important!) and being UNABLE to do a volley because some caba pet in the courtyard is chainstunning me through the walls out of LoS you begin to differ.

For over 1,5 minute I was unable to do anything; I got stunned every 5-7 seconds inside; even when I was stealthed.. Its like the old-days chanter pets nuking through walls and killing peeps sitting in the lord-room it seems :/
 

Sparrow

Fledgling Freddie
Joined
Jan 10, 2004
Messages
394
Puppet said:
TiwiS said:
chainstunning pets = useless in keep defense/offense
You would think however after getting into a broken open Hib keep (with 60+ Albs in the courtyard); hit phaseshift, throw javelin, run inside; check spam to see who's on it (important!) and being UNABLE to do a volley because some caba pet in the courtyard is chainstunning me through the walls out of LoS you begin to differ.

For over 1,5 minute I was unable to do anything; I got stunned every 5-7 seconds inside; even when I was stealthed.. Its like the old-days chanter pets nuking through walls and killing peeps sitting in the lord-room it seems :/
It's even more fun when they manage to get the pet inside. Then I might as well sit down and die unless there's a caster nearby, buffed simmys would be hard enough without them being able to be healed from the outside.
 

Foadon

Fledgling Freddie
Joined
Jan 17, 2004
Messages
533
Sparrow said:
It's even more fun when they manage to get the pet inside. Then I might as well sit down and die unless there's a caster nearby, buffed simmys would be hard enough without them being able to be healed from the outside.

and just wait till my bunnydog gets on u, he has levi proc on anytimestyle with low end use, 225dd lifetaps chambered, plate with 10% abs buff and 5k hp!
 

Maeloch

Part of the furniture
Joined
Jan 21, 2004
Messages
2,392
Puppet said:
For over 1,5 minute I was unable to do anything; I got stunned every 5-7 seconds inside; even when I was stealthed.. Its like the old-days chanter pets nuking through walls and killing peeps sitting in the lord-room it seems :/

Any pet which has anykinda insta (as opposed to castable stuff) will fire it thru walls without LoS at whatever max range it has, debuff, stun, or nuke, whatever. Cabbie pets, summoned pets, charmed ones, don't matter.

Cabbies tend to find this game feature less amusing on the other end of a frost stallion.

Only thing you can do really is move away from the wall (dunno range on cabbie pet stun...500?) or I guess drag it to some guards and hope it gets aggro.

Mael, 50th ment.
 

Corran

Part of the furniture
Joined
Dec 23, 2003
Messages
6,180
Puppet said:
For over 1,5 minute I was unable to do anything; I got stunned every 5-7 seconds inside; even when I was stealthed.. Its like the old-days chanter pets nuking through walls and killing peeps sitting in the lord-room it seems :/

We back to the chanter pets nuking and killing you through walls as well though. Right pain in the arse if solo and being nuked through wall with no way to stop it :(
 

Boggy

Fledgling Freddie
Joined
Aug 10, 2004
Messages
491
Corran said:
And mezz dont stop the cast, it just delays it. The moment the mezz ends you can say hello to the nukes as they finish even if your half a zone away. That is real fun i tell ya :D

And reavers have a weakness, it called insta mezz and stun. Then you kill them before they in range to bomb :p

This makes no sense to me.

Reaver has a few thousand HP and is being spam-healed by several healers and yet all you have to do is insta mezz him to kill, whereas if you mezz a 500 HP shroom receiving no healing whatsoever, you sit down for the minute it is mezzed and wait for it to wake up and nuke you?

The truth is, if you run into a reaver bomb or a stack of shrooms, either way you're likely to get hit for a load of damage. However, shrooms cannot run into you and their effectiveness goes down against large groups. Reavers can charge into you and follow you around as you try to crawl away snared and large groups just make them laugh harder.
 

willowywicca

Fledgling Freddie
Joined
Jan 23, 2004
Messages
607
Maeloch said:
Any pet which has anykinda insta (as opposed to castable stuff) will fire it thru walls without LoS at whatever max range it has, debuff, stun, or nuke, whatever. Cabbie pets, summoned pets, charmed ones, don't matter.

Cabbies tend to find this game feature less amusing on the other end of a frost stallion.

Only thing you can do really is move away from the wall (dunno range on cabbie pet stun...500?) or I guess drag it to some guards and hope it gets aggro.

Mael, 50th ment.

700 range afaik, and no, the only thing you have to do is pour oil once, and bang, caba pet is dead. If a pet is stunning you inside the keep, then it is trying to attack you and will be trying (and failing) to go through the door, a single oil pour always kills pets.

This is why personally I never set pet on people inside keeps, it just ends up getting one shot and me needing to spend 40% of my pow summoning and buffing a new one.
 

Penlid

Fledgling Freddie
Joined
Aug 9, 2004
Messages
1,170
But then you convert ur pet to power and get it all back :)
 

Corran

Part of the furniture
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Dec 23, 2003
Messages
6,180
Boggy said:
This makes no sense to me.

Reaver has a few thousand HP and is being spam-healed by several healers and yet all you have to do is insta mezz him to kill, whereas if you mezz a 500 HP shroom receiving no healing whatsoever, you sit down for the minute it is mezzed and wait for it to wake up and nuke you?

The truth is, if you run into a reaver bomb or a stack of shrooms, either way you're likely to get hit for a load of damage. However, shrooms cannot run into you and their effectiveness goes down against large groups. Reavers can charge into you and follow you around as you try to crawl away snared and large groups just make them laugh harder.

Insta mezz. then cast stun (you know all your casters have it) then if it a zerg reaver running into (this where you say they overpowered) then there are plenty of people that can do 3k damage in 2seconds between them = dead reaver :p

And if you mezz the shroom you can be half a zone away and STILL be nuked by it if it was already casting before mezz landed.

Anyways, just making a point that like shrooms reavers got a weakness that can be exploted (unless they CC immune) to deal with them. You need to be quick to do it sure and it likely to fail 95% the time as people normally lazy in a lord room fight spamming aoe constantly without thought, but it can be done.
 

Corran

Part of the furniture
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Dec 23, 2003
Messages
6,180
Penlid said:
But then you convert ur pet to power and get it all back :)

and then spend 40% the power AGAIN to buff up the pet so you can use it? Sorta defeats the point buffing it up if only to recycle to full power again does it not? :D
 

Foadon

Fledgling Freddie
Joined
Jan 17, 2004
Messages
533
Corran said:
and then spend 40% the power AGAIN to buff up the pet so you can use it? Sorta defeats the point buffing it up if only to recycle to full power again does it not? :D
dont need to buff it up to recycle it tho :d just cast pet ,recycle .cast pet , recycle
 

Boggy

Fledgling Freddie
Joined
Aug 10, 2004
Messages
491
Corran said:
Insta mezz. then cast stun (you know all your casters have it) then if it a zerg reaver running into (this where you say they overpowered) then there are plenty of people that can do 3k damage in 2seconds between them = dead reaver :p

And if you mezz the shroom you can be half a zone away and STILL be nuked by it if it was already casting before mezz landed.

Anyways, just making a point that like shrooms reavers got a weakness that can be exploted (unless they CC immune) to deal with them. You need to be quick to do it sure and it likely to fail 95% the time as people normally lazy in a lord room fight spamming aoe constantly without thought, but it can be done.

Reavers havea pbaoe lifedrain and a reaverbomb group (the usual way they operate) have mulitple reavers being spam-healed by multiple healers. Doing 3k damage when stacked TWF are hitting you is one thing, but doing enough to kill someone being healed is another.

I think you missed my point about the shrooms so I'll say it a different way: after mezzing the shrooms why do you not kill them? They have very few HPs and are near impossible to heal.
 

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