Kerith
Fledgling Freddie
- Joined
- Apr 5, 2004
- Messages
- 876
i've got my own, and besides eirenes is overrated on clerics.
			
			Arethir said:Sorry, but i fail to see why this is uber. Power pool at 39% is ok-ish i guess, but personally i'd want 45%+, even with JS. Cold, heat, body, slash and thrust i'd deffo wanna see at 24-25%+ Hps could be higher. Some nice artis but i don't think it's worth the sacrifize. Also keep in mind those 8% pp you got capped, but not used, would be worth more than alot of piety. I wouldn't worry about getting those 101 piety that much.
It's a nice template thoughJust not real uber imo.
And Kerith, wow, only 9% heat?Doesn't that hurt vs hib casters?
 im never in the position to get nuked
 im never in the position to get nukedHathor said:spam...
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 its mess' template we're reviewin, dont need to see pages of spam of other ppl throwing theres in
 its mess' template we're reviewin, dont need to see pages of spam of other ppl throwing theres inKerith said:Not at all, wtih 50% debuff and 10% pierce its pointless having any heat unless its 20%+ neway, as i couldn't do that i neglected it completely and boosted other stats. And besides, only time i die in fight is if the grp is dead or if i get zergedim never in the position to get nuked
Kerith said:Not at all, wtih 50% debuff and 10% pierce its pointless having any heat unless its 20%+ neway, as i couldn't do that i neglected it completely and boosted other stats. And besides, only time i die in fight is if the grp is dead or if i get zergedim never in the position to get nuked
Kerith said:stop fuckin posting entire templatesits mess' template we're reviewin, dont need to see pages of spam of other ppl throwing theres in
MesS° said:Good luck tweaking, its not possible to make better.
eggy said:I've seen you die first plenty of times.
 
 Napshot said:kerith u normaly die first

Tsabo said:Coold Crush and Spirit need to be 23%+ I think most people would agree.
Kerith said:why would u need to cap spirit ?
Kerith said:stop fuckin posting entire templatesits mess' template we're reviewin, dont need to see pages of spam of other ppl throwing theres in
 :]Resistance
Body: 24/26
Cold: 20/26+5
Heat: 22/26
Energy: 17/26
Matter: 9/26
Spirit: 16/26
Crush: 20/26+3
Thrust: 24/26
Slash: 23/26+2Resistance
 Body: 24
 Cold: 25
 Heat: 22
 Energy: 17
 Matter: 9
 Spirit: 16
 Crush: 23
 Thrust: 24
 Slash: 25Resistance
  Body: 27
  Cold: 28
  Heat: 26
  Energy: 20
  Matter: 12
  Spirit: 19
  Crush: 26
  Thrust: 27
  Slash: 28Blow said:Want a template for my new cleric, was gonna make one, but came across to a very nice template, dunnow who made it but im gonna use that.
[Snip]
 ). dont see why ppl even wanna compare their templates to your since they dont have ep in them.
 ). dont see why ppl even wanna compare their templates to your since they dont have ep in them.MesS° said:It looks good, but i would be very surprised if it had half the toys mine has.
And thats when personal preference comes in. 40PP is enough for me if i get a chance on powerless rezz or just a 10% chance not to use power, some feels 50PP is a must.
Some feels u need 280HP to compete, i figure if im beeing nuked or assist trained the difference between 2 meelee swings or 1 nuke is not gonna save me. A end charge, insta snare or conversion proc have a much better chance. Though i agree its abit more down to luck, and beeing able to use ur tools. Id rather have the tools to make a difference myself, though.
Snakelord is nice if you like crab, i cba to run around with it, its too ugly. The necky is a must imo. You got 50+ PP so i guess u can go without Sash. Ctr is too good to leave out imo.Blow said:Different items
Chest (Eirene's Chestpiece)-----------------------(Snake-Lord):
Neck (Eternal Plant):-----------------------------(Zahur Neck):
Belt (Jacina's Sash):-----------------------------(Belt of Morai):
Right Ring (Crocodile Tear Ring):-----------------(Zahur Ring):
Statistic
Strength: 0/75
Constitution: 73/75
Dexterity: 100/101
Quickness: 0/75
Intelligence: 0/75
Piety: 124/96
Charisma: 0/75
Empathy: 0/75
Hits: 204/240
Power: 0/53
Resistance
Body: 27/26
Cold: 25/26+5
Heat: 19/26
Energy: 13/26
Matter: 12/26
Spirit: 18/26
Crush: 24/26+3
Thrust: 22/26
Slash: 22/26+2
Cap Increase
Dexterity: 26/26
Piety: 21/26
Hits: 40/200
Power: 28/50
TOA Bonus
Armour Factor: 12/50
Power Pool: 51/53
Buff Effectiveness: 11/25
Healing Effectiveness: 24/25
Spell Duration: 10/25
Casting Speed: 10/10
Spell Range: 13/10