Cleric SC

S

stoogers

Guest
Hey

I was jsut wondering for my cleric SC setup. Spec gonna be 40rejuv, 36 enh, 4 smite.

Currently I have str,dex,con,qui, pie, all resists and HP capped.

I have been told that putting +rejuv onto it will be of little good and that I should put +pwr onto it instead.

So my question is should I got for including the above +11 Rejuv and +7 pwr or should I take rejuv right down and pump all my remaining imbue points into power?

Any help in this matter would be greatly appreciated.
 
S

swords

Guest
cap con dex pie thats all you need
get +11 enh and +11 smite

then get as much +power as you feel is nescisary and make sure resists are capped.

STR doesn't do alot for a grouping cleric.
 
K

Kagato.

Guest
Originally posted by stoogers
Hey

I was jsut wondering for my cleric SC setup. Spec gonna be 40rejuv, 36 enh, 4 smite.

Currently I have str,dex,con,qui, pie, all resists and HP capped.

I have been told that putting +rejuv onto it will be of little good and that I should put +pwr onto it instead.

So my question is should I got for including the above +11 Rejuv and +7 pwr or should I take rejuv right down and pump all my remaining imbue points into power?

Any help in this matter would be greatly appreciated.

dump the quickness and cap both, quickness only makes you swing your mace faster, seeing as you have a good support spec I don't see why you'd need to do that, and even if you planned to melee you'd still hit harder without it anyway.

+Rej wont help you if you have 50 in Rej already, but seeing as you don't it will actually help your heals a little bit (not alot but some).

Power is not that useful due to being so little compared to how much the heals cost, but its better to have it then not to have it and it will help you more then quickness.

You should be able to cap everything simply by changing your hauberk, boots, mace and shield, keeping the rest of your epic armour which has pretty good utility value compared to most epics.
 
O

ormagaa

Guest
Cap Con, Dex, piety, hits, and all resists.

+skills for you wont do much at all, so skip it.
+rejuv does only help your baselineheals, which you should not use anyway.
+enh wont do anything either.
+smite wont be of any good, since the specc of 4 smite is quite shitty anyway. You wont kill ppl with it.
Only thing on smiteline you should use is baseline stun.

Until they upgrade +power, skip that aswell,
capping +26 power will make you have power for 1 more, of your base smallest singleheals, so whats the point. Put stats in this if you have leftovers.

Now... if you have slots left, go for strentgh instead! Very handy wanking those fucking retarded HELLO-DER-I-LOVE-YOU druidpets.
 
A

acei

Guest
Originally posted by ormagaa
+enh wont do anything either.
Yes it does, it increases the amounts on baseline buffs, if you're not 50 enhance you should cap +enhance so that your baseline buffs do more.
 
O

ormagaa

Guest
Originally posted by acei
Yes it does, it increases the amounts on baseline buffs, if you're not 50 enhance you should cap +enhance so that your baseline buffs do more.

ok u got a point, tho its a very small change.
its nothing _very_ important like the rest.

but sure, its nothing wrong with capping it at all =]
would be nice to try and see how big the difference is,
i rest my case
 
E

Eof

Guest
Capping enh on my lvl 50 39 enh cleric is 6 more points in stat. I do it using rog mace/cloak/shield with + enh to buff with rather than having it in my sc tho
 
T

Timppa

Guest
You can always get a 99% qual staff and imbue it with +7 enha.
 
S

sugah

Guest
Originally posted by ormagaa
ok u got a point, tho its a very small change.
its nothing _very_ important like the rest.

but sure, its nothing wrong with capping it at all =]
would be nice to try and see how big the difference is,
i rest my case

Theres a post on VNboards where its proven that 50 enhance gives a 25% bonus to the delve value on all buffs.
 
A

Asha

Guest
like the ppl say: get a staff or some gloves and give them +enhan, only equip for buffing and skip +enhan on your template

+power does almost nothing - I wouldn't bother

I would do +smite and +rejuv only if you can. you will see very little variance in your heals with 40 rejuv, but +smite to a low smite spec will effect your smite variance.

+str and +quick - well sorry to break some ppls bubble but clerics do hit things like grey pets. It's faster to kill them than to call someone over to do it for you, but you still want to do it as quickly as possible. I prefer to swing quicker because often you have to break pbt and then hit a grey pet once or twice.

I would say once you have pie, dex, con, hits, and all resists capped, then go for in order:
+smite
+str
+rejuv (not a lot because you will hit 50 with RR easy)
+quick
+power
with some gloves or a staff with +enhance

If you can’t get the quick or the power no worries, but I would cap smite and str if you can.
 
K

Kagato.

Guest
Originally posted by ormagaa

Very handy wanking those fucking retarded HELLO-DER-I-LOVE-YOU druidpets.

Doing what to the druid pets again?
 
T

Thire

Guest
Ive also made a template for my upcoming lvl 50 cleric :p ( cough )

Stats:
Str: 75 Int: 0 Hits: 202
Con: 75 Pie: 76 Power: 0
Dex: 75 Cha: 0
Qui: 0 Emp: 0

Resists:
Body: 26 Energy: 26 Crush: 26
Cold: 27 Matter: 27 Thrust: 27
Heat: 27 Spirit: 26 Slash: 26

Skills:
11 Enhancement 8 Rejuvenation
11 Smite 3 Parry

Chest:
Imbue Points: 31,5 of 28 (99% Qual) Overcharge: 70%
Gem 1: 19 Strength - 99% faceted Firey Essence Jewel
Gem 2: 19 Constitution - 99% faceted Earthen Essence Jewel
Gem 3: 19 Dexterity - 99% faceted Vapor Essence Jewel
Gem 4: 16 Piety - 99% polished Watery Essence Jewel
Utility: 48,6666679382324

Arms:
Imbue Points: 37 of 32 (100% Qual) Overcharge: 38%
Gem 1: 22 Piety - 99% precious Watery Essence Jewel
Gem 2: 4 Enhancement - 99% flawed Airy Fervor Sigil
Gem 3: 7 Cold Resist - 99% imperfect Icy Shielding Jewel
Gem 4: 9 Slash Resist - 99% polished Watery Shielding Jewel
Utility: 66,6666717529297

Head:
Imbue Points: 33,5 of 28 (99% Qual) Overcharge: 30%
Gem 1: 19 Piety - 99% faceted Watery Essence Jewel
Gem 2: 4 Enhancement - 99% flawed Airy Fervor Sigil
Gem 3: 7 Crush Resist - 99% imperfect Firey Shielding Jewel
Gem 4: 7 Heat Resist - 99% imperfect Heated Shielding Jewel
Utility: 60,6666679382324

Legs:
Imbue Points: 33,5 of 28 (99% Qual) Overcharge: 30%
Gem 1: 19 Dexterity - 99% faceted Vapor Essence Jewel
Gem 2: 4 Rejuvenation - 99% flawed Watery Fervor Sigil
Gem 3: 7 Heat Resist - 99% imperfect Heated Shielding Jewel
Gem 4: 7 Thrust Resist - 99% imperfect Airy Shielding Jewel
Utility: 60,6666679382324

Hands:
Imbue Points: 36,5 of 32 (100% Qual) Overcharge: 58%
Gem 1: 19 Strength - 99% faceted Firey Essence Jewel
Gem 2: 25 Constitution - 99% flawless Earthen Essence Jewel
Gem 3: 19 Dexterity - 99% faceted Vapor Essence Jewel
Gem 4: 19 Piety - 99% faceted Watery Essence Jewel
Utility: 54,6666679382324

Feet:
Imbue Points: 37 of 32 (100% Qual) Overcharge: 38%
Gem 1: 4 Rejuvenation - 99% flawed Watery Fervor Sigil
Gem 2: 9 Slash Resist - 99% polished Watery Shielding Jewel
Gem 3: 9 Crush Resist - 99% polished Firey Shielding Jewel
Gem 4: 44 Hits - 99% polished Blood Essence Jewel
Utility: 67

Right Hand:
Imbue Points: 33,5 of 28 (99% Qual) Overcharge: 30%
Gem 1: 36 Hits - 99% imperfect Blood Essence Jewel
Gem 2: 9 Spirit Resist - 99% polished Vapor Shielding Jewel
Gem 3: 2 Body Resist - 99% uncut Dusty Shielding Jewel
Gem 4: 5 Smite - 99% imperfect Fiery Fervor Sigil
Utility: 56

Left Hand:
Imbue Points: 37,5 of 32 (100% Qual) Overcharge: 38%
Gem 1: 3 Enhancement - 99% rough Airy Fervor Sigil
Gem 2: 44 Hits - 99% polished Blood Essence Jewel
Gem 3: 3 Energy Resist - 99% rough Light Shielding Jewel
Gem 4: 6 Smite - 99% polished Fiery Fervor Sigil
Utility: 62

Two Handed:
Imbue Points: 0 of 28 (99% Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0

Ranged:
Imbue Points: 0 of 28 (99% Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0

Neck:
Name: Ancient Copper Necklace
Level: 50 Quality: 0
Bonus: 0
Effect 1: 10 Spirit Resist
Effect 2: 10 Body Resist
Effect 3: 10 Crush Resist
Effect 4: 10 Thrust Resist
Utility: 80

Cloak:
Name: Oil Drenched Cleaning Rag
Level: 51 Quality: 5
Bonus: 0
Effect 1: 18 Dexterity
Effect 2: 7 Body Resist
Effect 3: 7 Spirit Resist
Effect 4: 48 Hits
Utility: 52

Jewel:
Name: Gem of Spirit Abhorrent
Level: 51 Quality: 5
Bonus: 0
Effect 1: 7 Body Resist
Effect 2: 7 Matter Resist
Effect 3: 7 Energy Resist
Effect 4: 7 Heat Resist
Utility: 56

Belt:
Name: Scurceol's Belt
Level: 51 Quality: 100
Bonus: 35
Effect 1: 7 Strength
Effect 2: 7 Constitution
Effect 3: 10 Matter Resist
Effect 4: 10 Energy Resist
Utility: 49,3333320617676

Right Ring:
Name: Infernal Black Diamond Ring
Level: 0 Quality: 0
Bonus: 0
Effect 1: 12 Strength
Effect 2: 12 Constitution
Effect 3: 10 Cold Resist
Effect 4: Empty
Utility: 36

Left Ring:
Name: Infernal Black Diamond Ring
Level: 0 Quality: 0
Bonus: 0
Effect 1: 12 Strength
Effect 2: 12 Constitution
Effect 3: 10 Cold Resist
Effect 4: Empty
Utility: 36

Right Wrist:
Name: Bracer of the Healthy
Level: 0 Quality: 0
Bonus: 0
Effect 1: 30 Hits
Effect 2: 6 Heat Resist
Effect 3: 6 Energy Resist
Effect 4: 8 Slash Resist
Utility: 47,5

Left Wrist:
Name: Bracer of the Strong
Level: 0 Quality: 0
Bonus: 0
Effect 1: 6 Strength
Effect 2: 3 Parry
Effect 3: 10 Matter Resist
Effect 4: 10 Thrust Resist
Utility: 59

uses 3 mp chain parts & mp shield, rest is 99% quality.
Capped the Enhance because i simply cba switching items everytime i need to buff :p

Got 0 power, but with 26 extra power you can only cast 1 minor healing spell which is simply not worth the imbue points.
 
F

fl-gorre

Guest
hmm
get dext,piety con, hits and resists capped for obvious reasons
try to cap str for extra damage in melee for when you need to kill a grey drood pet
power too imho 26power isnt much i agree , but you can use all the power you can get imho

+rejuv will even out the variance in your baseheals
the highest base heal is lvl47 so if you aim for rr5 and got 41rejuv you might wanne get +2rejuv(41+2+4=47)
not 100%sure about the exact nrs but think this is something like it
+enhance will higher your basebuffs (just use a staff with +7enh)
the difrence will be around a 3-4points orso as i remeber, it doenst affect your spec bufs

you also might wanne try to put less usefull stats on your shields , so you can always run without one when you feel like it(makes you less recognisable in mercgrps for example)


this is teh SC i made for my cleric, all stats capped without needing a shield
wiedling the shield maxes my smite :p
staff gives max enhance
onfig Report

Stats:
Str: 75 Int: 4 Hits: 202
Con: 75 Pie: 76 Power: 25
Dex: 77 Cha: 0
Qui: 0 Emp: 0

Resists:
Body: 26 Energy: 26 Crush: 27
Cold: 26 Matter: 26 Thrust: 27
Heat: 27 Spirit: 26 Slash: 26

Skills:
11 Enhancement 6 Rejuvenation
11 Smite



Focus:



Chest:
Imbue Points: 33.5 of 28 (99% Qual) Overcharge: 30%
Gem 1: 7 Cold Resist - 99% imperfect Icy Shielding Jewel
Gem 2: 7 Heat Resist - 99% imperfect Heated Shielding Jewel
Gem 3: 22 Strength - 99% precious Firey Essence Jewel
Gem 4: 52 Hits - 99% faceted Blood Essence Jewel
Utility: 55.6666679382324

Arms:
Imbue Points: 33.5 of 28 (99% Qual) Overcharge: 30%
Gem 1: 7 Cold Resist - 99% imperfect Icy Shielding Jewel
Gem 2: 7 Heat Resist - 99% imperfect Heated Shielding Jewel
Gem 3: 19 Constitution - 99% faceted Earthen Essence Jewel
Gem 4: 22 Dexterity - 99% precious Vapor Essence Jewel
Utility: 55.3333358764648

Head:
Imbue Points: 36 of 32 (100% Qual) Overcharge: 58%
Gem 1: 5 Cold Resist - 99% flawed Icy Shielding Jewel
Gem 2: 25 Dexterity - 99% flawless Vapor Essence Jewel
Gem 3: 19 Piety - 99% faceted Watery Essence Jewel
Gem 4: 68 Hits - 99% flawless Blood Essence Jewel
Utility: 56.3333320617676

Legs:
Imbue Points: 33.5 of 28 (99% Qual) Overcharge: 30%
Gem 1: 7 Cold Resist - 99% imperfect Icy Shielding Jewel
Gem 2: 19 Constitution - 99% faceted Earthen Essence Jewel
Gem 3: 4 Enhancement - 99% flawed Airy Fervor Sigil
Gem 4: 7 Power - 99% imperfect Mystical Essence Jewel
Utility: 60.6666641235352

Hands:
Imbue Points: 37.5 of 32 (100% Qual) Overcharge: 38%
Gem 1: 9 Slash Resist - 99% polished Watery Shielding Jewel
Gem 2: 7 Spirit Resist - 99% imperfect Vapor Shielding Jewel
Gem 3: 25 Strength - 99% flawless Firey Essence Jewel
Gem 4: 19 Piety - 99% faceted Watery Essence Jewel
Utility: 61.3333358764648

Feet:
Imbue Points: 37.5 of 32 (100% Qual) Overcharge: 38%
Gem 1: 9 Matter Resist - 99% polished Earthen Shielding Jewel
Gem 2: 9 Slash Resist - 99% polished Watery Shielding Jewel
Gem 3: 9 Thrust Resist - 99% polished Airy Shielding Jewel
Gem 4: 16 Piety - 99% polished Watery Essence Jewel
Utility: 64.6666641235352

Right Hand:
Imbue Points: 36 of 32 (100% Qual) Overcharge: 58%
Gem 1: 6 Rejuvenation - 99% polished Watery Fervor Sigil
Gem 2: 3 Energy Resist - 99% rough Light Shielding Jewel
Gem 3: 5 Crush Resist - 99% flawed Firey Shielding Jewel
Gem 4: 3 Smite - 99% rough Fiery Fervor Sigil
Utility: 61

Left Hand:
Imbue Points: 30 of 28 (99% Qual) Overcharge: 56%
Gem 1: 7 Enhancement - 99% faceted Airy Fervor Sigil
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 35

Two Handed:
Imbue Points: 36.5 of 32 (100% Qual) Overcharge: 58%
Gem 1: 8 Smite - 99% precious Fiery Fervor Sigil
Gem 2: 1 Body Resist - 99% raw Dusty Shielding Jewel
Gem 3: 1 Spirit Resist - 99% raw Vapor Shielding Jewel
Gem 4: 4 Hits - 99% raw Blood Essence Jewel
Utility: 45

Ranged:
Imbue Points: 0 of 28 (99% Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0

Neck:
Name: Ancient Copper Necklace
Level: 50 Quality: 0
Bonus: 0
Effect 1: 10 Spirit Resist
Effect 2: 10 Body Resist
Effect 3: 10 Crush Resist
Effect 4: 10 Thrust Resist
Utility: 80

Cloak:blood spire claock
Name:
Level: 51 Quality: 5
Bonus: 0
Effect 1: 48 Hits
Effect 2: 22 Piety
Effect 3: 21 Strength
Effect 4: 8 Body Resist
Utility: 56.6666641235352

Jewel:
Name: Gem of Spirit Abhorrent
Level: 0 Quality: 0
Bonus: 0
Effect 1: 7 Body Resist
Effect 2: 7 Matter Resist
Effect 3: 7 Heat Resist
Effect 4: 7 Energy Resist
Utility: 56

Belt:
Name: Scurceol's Belt
Level: 51 Quality: 100
Bonus: 35
Effect 1: 7 Strength
Effect 2: 7 Constitution
Effect 3: 10 Matter Resist
Effect 4: 10 Energy Resist
Utility: 49.3333320617676

Right Ring:
Name: cleric epic
Level: 0 Quality: 0
Bonus: 0
Effect 1: 15 Constitution
Effect 2: 15 Dexterity
Effect 3: 6 Crush Resist
Effect 4: 6 Power
Utility: 44

Left Ring:
Name: cleric epic
Level: 0 Quality: 0
Bonus: 0
Effect 1: 15 Dexterity
Effect 2: 15 Constitution
Effect 3: 6 Crush Resist
Effect 4: 6 Power
Utility: 44

Right Wrist:
Name: Bracer of the Healthy
Level: 0 Quality: 0
Bonus: 0
Effect 1: 30 Hits
Effect 2: 6 Heat Resist
Effect 3: 6 Energy Resist
Effect 4: 8 Slash Resist
Utility: 47.5

Left Wrist:
Name: Bracer of the Magical
Level: 0 Quality: 0
Bonus: 0
Effect 1: 4 Intelligence
Effect 2: 6 Power
Effect 3: 8 Spirit Resist
Effect 4: 8 Thrust Resist
Utility: 46.6666679382324
 

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