GReaper
Part of the furniture
- Joined
- Dec 22, 2003
- Messages
- 1,983
After playing quite a lot this evening and the past few days, I'm highly disappointed in the entire siege aspect of the game. It's quite boring in some places and quite confusing in others.
Firstly, being able to take zones to progress onto the next zone is just confusing and annoying due to the awful victory points system. You can take all the keeps in a zone and you can't progress any further because you don't have enough victory points. You don't actually know how much of an effort you really need to get to the next step because it's a bar which hardly moves. The RvR system should be logical, I'd personally suggest that if all keeps in a zone are claimed for so many hours then you could move forward - instead of a system with unknown variables.
Next we move onto the fortress. Yes it's a great big structure and rather impressive, however the fights here are just lagfests - there is no fun when the game engine just can't cope with so many players. Many players are supposed to be able to take part in these sieges, yet my fairly decent machine gets annoyingly laggy.
Once two fortresses are taken we move onto the city siege, the most exciting moment of the game!
After going into Altdorf, getting the invader quests and completing them you have to think - why bother? I've got some gems as a reward from the quests inside which haven't been explained at all, I assume they'll give me some nice armour eventually.
However the most boring part is the fact that the entire city invasion is a PQ...
A PQ which keeps on repeating over and over with no end in sight...
Yet again the wonderful victory points system seems to be in action, even though we're winning the PQ on a regular basis the bar doesn't seem to be moving far enough to get to the next stage. The city invasion PQ is boring and repetitive, eventually the defenders give up but it still keeps going on and on!
The one annoying thing about Altdorf and The Inevitable City are the fact that they're probably the most common sources of the crash to desktop, many people in our warband had a CTD quite a few times. You get booted outside Altdorf and have to try and join the right scenario as the damn encounter is instanced. Rejoining the warband the game put me in a queue just to join my group! After waiting 10 mins I decided to relog and join solo, fortunately I instantly joined the right instance which my party was already in. Why the hell didn't it let me in quickly in the first place?
Sorry for the rant, but I'm just annoyed that this is supposed to be the end game of WAR - raiding the enemy city, yet it feels quite boring and buggy.
Firstly, being able to take zones to progress onto the next zone is just confusing and annoying due to the awful victory points system. You can take all the keeps in a zone and you can't progress any further because you don't have enough victory points. You don't actually know how much of an effort you really need to get to the next step because it's a bar which hardly moves. The RvR system should be logical, I'd personally suggest that if all keeps in a zone are claimed for so many hours then you could move forward - instead of a system with unknown variables.
Next we move onto the fortress. Yes it's a great big structure and rather impressive, however the fights here are just lagfests - there is no fun when the game engine just can't cope with so many players. Many players are supposed to be able to take part in these sieges, yet my fairly decent machine gets annoyingly laggy.
Once two fortresses are taken we move onto the city siege, the most exciting moment of the game!
After going into Altdorf, getting the invader quests and completing them you have to think - why bother? I've got some gems as a reward from the quests inside which haven't been explained at all, I assume they'll give me some nice armour eventually.
However the most boring part is the fact that the entire city invasion is a PQ...
A PQ which keeps on repeating over and over with no end in sight...
Yet again the wonderful victory points system seems to be in action, even though we're winning the PQ on a regular basis the bar doesn't seem to be moving far enough to get to the next stage. The city invasion PQ is boring and repetitive, eventually the defenders give up but it still keeps going on and on!
The one annoying thing about Altdorf and The Inevitable City are the fact that they're probably the most common sources of the crash to desktop, many people in our warband had a CTD quite a few times. You get booted outside Altdorf and have to try and join the right scenario as the damn encounter is instanced. Rejoining the warband the game put me in a queue just to join my group! After waiting 10 mins I decided to relog and join solo, fortunately I instantly joined the right instance which my party was already in. Why the hell didn't it let me in quickly in the first place?
Sorry for the rant, but I'm just annoyed that this is supposed to be the end game of WAR - raiding the enemy city, yet it feels quite boring and buggy.