Career progression

lairiodd

One of Freddy's beloved
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Feb 2, 2004
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Was looking at the career builder and forums and most rank 40 templates tend to have only 3-4 actual abilities selected.

In effect, you probably end up getting 1 ability every 10 or so levels. This seems like a pretty long period between upgrades.

It isn't like in daoc where at least you get upgraded versions of the same spell as you progress. This means that you would ding and suddenly you get a brand new ability that doesn't have multiple upgrade versions.

Do people tend to aim directly for those abilities that they have decided they want and then onto the next one? For example, put all points into one line until you get an ability and then put points into another line to bring it up until you get an ability in that line?
 

sloand

Fledgling Freddie
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Jul 18, 2004
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You get all the core skills at certain levels from 1 - 40, but when u spec in one of the mastery trees it increases say the damage or healing of the spells in that tree, as well making certain mastery specific abilities available.

You get 26 points at lvl 40 so if u max out one tree its 15 pts, then you purchase 3 of the skills in the tree, that's 18 pts used. With the 8 left you could put them into another mastery tree.

Its all down to the player and what they wonna spec in.

Also don't forget that its not all basic abilities, some are tactics and others morale skills.

Lol on rereading your post i haven't really answered much :D
 

Javai

Fledgling Freddie
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In effect, you probably end up getting 1 ability every 10 or so levels. This seems like a pretty long period between upgrades.


I think you are looking at the master abilities which you don't actually get at all til level 35 (if I understood it right), although the points you put in a given tree will enhance the normal spells relating to that tree right away.

You don't get different levels of abilities like in DaoC rather the spells level with you so the spell doing 50 dmagae at level 1 might do 100 at level 10 (completely made up numbers just for illustration).
 

Flimgoblin

It's my birthday today!
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There are three kinds of abiliites:

Core - You get these as you level up, the power is based on your character level and stats.

Base - You get these as you level up. Each Base ability belongs to one of the three mastery trees. The power is based on your mastery level, your character level and stats.

Mastery - Mastery abilities are unlocked by speccing into a mastery line - once you have enough points in the line you can spend an extra mastery point to buy an ability. The power is based on your mastery level ,your character level and your stats.

You start getting mastery points at level 11, and get one every 2 levels till level 21, at which point you get 1 every level. A total of 25 points at rank 40. There are an additional 5 mastery points gained through realm ranks. (think it's every 5 RR's from RR40 to RR60 but I'm not really sure)

The first mastery ability you can get (not counting the tactic) is by spending 5 points in one line then buying the ability, total of 6 mastery points, and you'll have that at level 21.

Note that speccing in a mastery line does more than just give abilities - all your base abilities which are associated with that mastery line will do more damage/be more powerful as you level that line up (as well as any bought mastery abilities).

A base ability in a line you haven't specced won't be completely useless though, at rank 40 I think it delves as being a level 25 spell with no mastery in the line, so while a dd in an unspecced line won't be doing the same damage as one in a specced line, if it's got extra utility it's going to be far from useless.

e.g. as an archmage - if you spec into Asuryan you improve your "radiant lance" damage (a damage spell which you'll have had since level 1), if you spec 5 points you have the option to spend your 6th point to buy "Fury of Asuryan" an instant DD (on a 20s timer). Both of these spells will benefit as you increase your mastery (so if you specced to 15 mastery your Fury of Asuryan would gain more damage). Despite not having specced anything into the path of isha or vaul though I still have reasonable heals and my "law of gold" silence ability still works fine, it doesn't do as much damage as if I'd specced full into Vaul but it still silences (similarly all the debuffs in that line still work, just less effective than they would be had I specced it).

In DAoC if you didn't spec a line, any base abilities from it would be pretty rubbish - in WAR they're still OK, though obviously not as good as they would be otherwise. You'll not be able to get the 3 Mastery abilities from that line though (obviously). There doesn't seem to be any higher chance to disrupt (resist) a lower level spell, unlike in daoc, so there's no double penalty for using a non-specced line.
 

Javai

Fledgling Freddie
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Aha so you have to spend a point to unlock the masteries - you know nowhere in game did it ever tell me that :)

Mind you apart from the templates I didn't reach a level where it would have mattered anyway cos apparently everyone and their dog likes to visit you when you're expecting a baby. I wouldn't mind but half of them didn't even bring cake....and apparently I am also completely unable to stay on topic these days :p
 

Flimgoblin

It's my birthday today!
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no cake? shocking :(

They should bring at least two cakes.

Quite a lot of people didn't realise you had to buy the abilities - I think the interface for that wasn't exactly obvious.
 

Javai

Fledgling Freddie
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Quite a lot of people didn't realise you had to buy the abilities - I think the interface for that wasn't exactly obvious.

Hopefully the manual in the box will be better at explaining those things as I think the system with core, masteries, tactics and morale abilities can be a bit confusing - although perhaps it would make more sense with cake!
 

Spookie

Fledgling Freddie
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Aug 10, 2007
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Aha so you have to spend a point to unlock the masteries - you know nowhere in game did it ever tell me that :)

You also have to spend a point to 'buy' spells and tactics in that tree once you've invested enough.

Example:

WARDB - Career Builder - Sorcerer

You can see how I've specced agony but couldn't take all the skills as I wanted one in calamity.
 

lairiodd

One of Freddy's beloved
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Feb 2, 2004
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I think you are looking at the master abilities which you don't actually get at all til level 35 (if I understood it right), although the points you put in a given tree will enhance the normal spells relating to that tree right away.

Ahh OK. So, speccing is purely for enhancing skills in that line until you reach 35?

You don't get different levels of abilities like in DaoC rather the spells level with you so the spell doing 50 dmagae at level 1 might do 100 at level 10 (completely made up numbers just for illustration).

Ahh ok, so each ding improves the spell.
 

lairiodd

One of Freddy's beloved
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Feb 2, 2004
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In any case, it isn't until level 21 that it becomes an issue and level 11 until you can spec anyway. Should hopefully have asked enough ingame questions by then :p.
 

Flimgoblin

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if you go for the first tactic in a mastery line you can get that at rank 17 :) (3 points to unlock it, 1 point for the tactic)
 

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