as himse says it depends on the setup
if u r runnin a caster debuff grp w 2 caba , 1 specs matter 41 for red ns/ spirit3 for pet recyclin n 35 body. the other ma w red body debuff spirit 46 matter at least 11 for the gray ns n 25 body. any way u use base lt
in case u run tank grp or there is only mind sorc + caba in an elemetalist grp or u want to solo, u can use the tri spec w matter 32 for yellow ns / spirit 33 for yellow body dbuff n rest body
lastly if u r a zergling w some iq u can spec 46 matter for aoe dot.
altho there r many wizzies w earth spec or fire earth split spec
can honestly say, that unless your facing complete mongs, red NS is no different from grey NS! =) making an exception for the MoC dumpers..
can honestly say, that unless your facing complete mongs, red NS is no different from grey NS! =) making an exception for the MoC dumpers..
ty for the replies.
I think I will stick with my 46 sprit
can honestly say, that unless your facing complete mongs, red NS is no different from grey NS! =) making an exception for the MoC dumpers..
oh well, red ns used to cause panic in classic ( even after the boost in healin classes)
i have an SB called Lookdaddy on my acct thats closed for some reason.
cba with Americans tbh.
Lol, gotta be better than fucking around with the germans? Me and andy will PL you!
red NS always cause panics in "unorganized" groups (notice how i didn't use a patronizing word!). However in good grp vs good grp NS is cured within 3-4 seconds and even a 25% NS is enough to screw up nuke range for a dps caster positioned well.
i prefer 46 spirit 11 matter rest body.
nearsight these days is more a tool to stop tanks (especially hybrids) from doing their interrupt-duty, if its timed right with pressure on support it can and will still be deadly. the good old nearsighting like mad on inc is in most cases useless and free immunity
that said, i agree with red one not having a huge value over grey, while it has pretty much no bonus at all over yellow or even blue. experienced groups will be so used to their cap range that any reduction (as little as not having CS aura up) will throw them off balance already
as for caba specs there are plenty,
46 spirit 28 body x matter - max dps, 47 spirit for red spirit debuff if needed
46 spirit 11 matter 25 body - grey ns
33 spirit 32 matter 28 body - yellow ns
33 spirit 25 matter 34 body - blue ns
46 spirit 28 body at low rr WITH powermythirian(no nearsight), i would use trispec with like 33 spirit 38body 19 matter at low rr, for less power usage. At higher realmrank i would also spend 11 points in matter for getting the first nearsight,which lowers body by 3 points, or even 4 if you want the red spirit debuff. Personally i wouldnt bother with this untill rr8 or 9, as you already have reaver,merc,theurg,sorc for interupts,while your main task is to do dmg.