Cababalists in RvR.

Daewin

Fledgling Freddie
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Mar 19, 2006
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55
Hi all i got a lvl 50 spirit cabby called Tyan Havokz (as many of u may know) i was wondering if the red body debuff is worth it and whether i should get MoC3 or concentrate on purge, he is a ml8 convoker (3 steps off ml9 :((( ) and only rr4 so only has couple of points to play around with also if any cabbys have any handy rvr tips i would be interested. :)

Thanks all, Daewin :).
 

Irinnis

Fledgling Freddie
Joined
Oct 24, 2005
Messages
42
I'd say the red body debuff wasn't worth it at all unless you fight 8vs 8 90% of the time because only bot resists will need a red debuff to be penetrated, and about moc, dont get it at all, it'll win you the odd fight but you'll get more rp's investing in passives
 

Daewin

Fledgling Freddie
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Mar 19, 2006
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55
What passives do u suggest Irinnis bud?
 

trycorn

Fledgling Freddie
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May 19, 2004
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1,424
Daewin said:
What passives do u suggest Irinnis bud?
dex, mom, wp, acu, pd (depending how much u normaly fight vs tank grp's)
 

uron

Loyal Freddie
Joined
Jan 20, 2005
Messages
656
personally im tri-spec on cabba, i like it alot! i have yellow debuff which is fine.
i perosnally wouldnt get MoC3 untill rr8-9, i got MoC2 which i may respec as i dont use it alot, and if ur positioning is good after the initial dumping of banelords u should b ok!
i have got dex3, WP4, MoM3, aug acuity2, MoC2, purge1 atm...i think!
PD is ok, personal preference tbh. but make sure u get ML9 done asap it will totally destoy a caster if used right, and with our rr5 ability it can b deadly. im nt the best cabba by far but hope it helps :)
 

Irinnis

Fledgling Freddie
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Oct 24, 2005
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go for dex first, then raise mom and WP about equally, I personally prefer WP being higher, and also you can try aug int if you have a few spare points

atm I'm: dex4 mom3 wp4 int2 and purge2 - so you can see waht kind of ratio i use

(mcl1 is a huge waste because you need to be out of combat and if you are you can always reclaim pet, plus if you have an average temp it'll have tarts and JS in for power)
 

pjuppe

Fledgling Freddie
Joined
May 31, 2004
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i'm a crap caba but i like spirit spec awhole lot better than trispec. might be more fun with trispec if your high RR though.
 

Ging

Part of the furniture
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Jan 23, 2004
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2,801
pfft....


hated tri spec

love 47/11/24 :)

Gray ns is fine as in fg fights your fighting max range most of the time.

dont waste ra's on moc u will rarly use it in fg fights

saracen with capped temp needs dex2.

at low rr u want dex2 then wp + mom and mof2. as you gain in rr's increase wp & mom equally and maybe a bit of aug acuity.

My current spec (9l7)
dex2, mom5, wp4, aa3, mof2, purge1, lw1, pd2, mcl1. (might swap mom5 for wp5).

Ill prolly just increase pd from now on.
 

Irinnis

Fledgling Freddie
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Oct 24, 2005
Messages
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you prefer mom to wp?

i use to be the same, mom does more damage over time, but you're not going to get that time before they die or you get intuppted and the extra crit helps a lot :eek:

anyways i cant argue I'm not a cabby :p
 

Ging

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Irinnis said:
you prefer mom to wp?

i use to be the same, mom does more damage over time, but you're not going to get that time before they die or you get intuppted and the extra crit helps a lot :eek:

anyways i cant argue I'm not a cabby :p

mom raises cap, +cap raises crit dmg - ive been wp5 mom5 and tbh i havent noticed alot of difference with wp4 mom5.
 

Daewin

Fledgling Freddie
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Mar 19, 2006
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Ok, cool thx all for the feedback i got a lot to look into now :). As for ML9 im just w8ing on a raid.

Thanks all, Daewin :)
 

leviathane

Part of the furniture
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Cloudz said:
I like mcl 1 on my theurg, comes quite in handy :p
ya but kinda pointless on a caba, jacinas, champ/tarts, pots, and recycle pet, the mind boggles xD
 

Illtar

Fledgling Freddie
Joined
Jul 22, 2004
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455
most would agree that tri spec is the most powerfull, but really you can spec alot of way and it will still work pretty nice.

MoC is nice solo/duo.

group i would pick BAoD over it anytime.
 

Martok

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Well im a rr5l3 cabby tri spec and tbh i love it the 50% debuff is great but when ive been playing in competative FG rvr 30% debuff is enough s the blue NS and other interupts in having higher matter realy does help!

atm my ra's are

MoC 1 (interupts only), Aug Dex 3, Purge 2, MoM 2, WP1, MoF 2 (to help decrease resistance to debuff)

i think you will find every cabby out there has his or hers own way of playing a cabby and the way they like the ra's to reflect their style of play and spec on the cabby.

50% debuff is great and gives higher dmg output after resists, but not alot of other utill apart from better buffs for the pet.

tri spec only 30% debuff but more interupt toys and still ok buffs for pet and good dmg overall.

it realy comes down to play style tbh witch you go or try your own spec like debuffing for thurg ect how you want to play is how you spec this toon, want to be mass dmg go 50% debuff spec want to do dmg and interupt go tri spec at rr5 just try both see what you like!
 

Shalom

Fledgling Freddie
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Jun 3, 2006
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Ah im not talking about my cabalist on Glastonbury so it doesnt really apply here. Even so, you sometimes dont have time to cast pet recycle or power pot timers are down
 

Irinnis

Fledgling Freddie
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Oct 24, 2005
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Ging said:
mom raises cap, +cap raises crit dmg - ive been wp5 mom5 and tbh i havent noticed alot of difference with wp4 mom5.

would you notice a huge difference between dropping to mom4 and wp5 though? :eek:

The higher crit does help a lot but MoM will increase damage over time more - thought i still prefer WP as that will help more then an extra % of damage from 3-4 hits
 

Ging

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leviathane said:
ya but kinda pointless on a caba, jacinas, champ/tarts, pots, and recycle pet, the mind boggles xD

ive often found mcl is the ONLY way of getting power an awful lot of times. for example i get killed, rezzed with pr, 0 power - i need 13% to get a pet up, pop cl staff. Were kiting so no time to stop and cycle pet, i use end pot as we have no speed - i die again.

now then when i get rezzed what am i gonna do for power if none in grp has JS up - which happens now and again. IMO as a caster/cleric you can never have too many ways to access power. For a piddly 5 ra points mcl is a must.

I have somehting like 36% pp in my temp, i have JS, cl staff, power barrels, EC & ctr and u wanna know what, for 5 points i can get 25% power every 3 mins for free. Ive fought many many long battles where it has come in essential - so yea laugh at mcl1 if u want but i wouldnt be w/o it now - timer on RP is a tad to high to be economic.

another way of looking at it is what use is a caster w/o power?
 

Ging

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Irinnis said:
would you notice a huge difference between dropping to mom4 and wp5 though? :eek:

The higher crit does help a lot but MoM will increase damage over time more - thought i still prefer WP as that will help more then an extra % of damage from 3-4 hits

tbh i measure my perforrmance in the field and feel this is the best spec for me. Yea wp5 give another 13%(?) chance to crit therefore effective 49% (39% from wp5 + 10% default), which is 1.3 casts in every 10 greater chance to crit. Ive played wiht the numbers but as i said in the field i havent noticed a great deal differnece and i can put the 14 points imo to better use. Maybe if i ever attain a silly rr ill go wp5 :). But for now this is fine and new points goes into PD.
 

Irinnis

Fledgling Freddie
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There's no doubt MoM5 outdamages Wp5, but changing the subject, would you like to use zo'arkat ever in a temp? with its /use (1)
 

Ging

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Irinnis said:
There's no doubt MoM5 outdamages Wp5, but changing the subject, would you like to use zo'arkat ever in a temp? with its /use (1)

i use zo all the time, /use2 rocks with assist train when your bg'ed. Add cl5 insta +5% to melle and some decent PD and u can last quite well. If merc swings by aoe dt stacks with it giveing some good aoe fumble.
 

Daewin

Fledgling Freddie
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Mar 19, 2006
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Another question, i only really have room in temp for one arti bracer or otherwise i cut my melee resists by 10% on all mellee resists with the loss of Cyclone bracer so would u guys go for CB (my choice for stun/mez block) or go for BoZ? or for more toys just go for BoZ and CB and have only 10% thrust 10% slash 10% crush? cos hey if a player gets close enough to hit me, and hes good, im dead nyway lol.
 

Ging

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Daewin said:
Another question, i only really have room in temp for one arti bracer or otherwise i cut my melee resists by 10% on all mellee resists with the loss of Cyclone bracer so would u guys go for CB (my choice for stun/mez block) or go for BoZ? or for more toys just go for BoZ and CB and have only 10% thrust 10% slash 10% crush? cos hey if a player gets close enough to hit me, and hes good, im dead nyway lol.

CB always & ALWAYS cap mele resist, it could mean the difference between being 2-3 shotted and 5-6 shotted which gives your clerics time to heal u.

Also make sure u have end + power barrels


my temp isnt perfect, im down 60 hp....

I use gov, cb, boz, ctr, js, ec, fs, ms

Resists u should cap (24%-26%) + racial are cold, body, heat, slash, thrust, crush.

resists u should have at least 15% are matter, spirit, energy.

Any caster should have 10% range, and 8%-10% dmg/cast speed.

As i use both JS and EC i also have 10% passive resist pierce.

If u want contact me ingame or on here and ill send u my caba temp.
With artis easy to get these days its pretty easy to make.
 

Irinnis

Fledgling Freddie
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Oct 24, 2005
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yeah its impossible to get +10% passive resist pierce and +10% damage, so I'm fine with 9% damage and the 10% reisist pierce, but I'm looking for a new temp because Zo is a nice addition with its toys ;)
 

swords

Can't get enough of FH
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Just like to say, CB is the most overated artifact out there, the charges dont grant immunity so anyone with half a brain cell just mezzes/stuns again. I dont have it in my template and i dont miss it one bit, my positioning and breaking off has improved as a result of not going ''oh...CB is up i'll be fine'' aswell.
 

Irinnis

Fledgling Freddie
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Oct 24, 2005
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tbh is rare a hib caster double casts stun and if you get the jump think how good it is if their only option is quickcast, they quickcast stun which is resisted, they loose :eek:
 

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