C&C 3 released!

Aada

Part of the furniture
Joined
Mar 12, 2004
Messages
6,716
Woah, steady on! :)

I think what Bodhi is trying to say is that a gamepad rarely feels as natural a control method as the keyboard and mouse - the speed and ease with which you can move units about and stuff has always seemed slower with a gamepad than with a mouse.

Hes not saying its hard particularly just that the interface is not as well suited to the RTS genre as the keyboard + mouse, atleast thats how I read it.

and tbh I'm inclined to agree, I first played the original C&C on sega saturn yonks ago, when I finally got around to playing it on PC I was amazed at how much faster and easier it was.

I guess it could just be down to preference, but moving a cursor around with an analogue stick is imo naturally slower than a mouse.

I played mine on the Saturn too... hours and hours of link up games lol was funny turning the house upside down, moving tvs etc was fun ^^
 

Dukat

Resident Freddy
Joined
Jan 10, 2004
Messages
5,396
I played mine on the Saturn too... hours and hours of link up games lol was funny turning the house upside down, moving tvs etc was fun ^^

haha yea, having just the one room littered with packets of crisps and cans of drink, the two tv's turned away from eachother so the other person couldnt see what you are doing :D great fun!
 

Vae

Resident Freddy
Joined
Dec 23, 2003
Messages
1,182
On the whole I like the game. It's nothing novel but it is a very smooth, well presented and fun game. However one thing has really annoyed me about the GDI campaign's last mission (see spoiler)
If you complete the mission without using the Liquid Tiberium superweapon you still get the same cutscenes as if you had used it. That pisses me off as it's a clear lack of thought on the behalf of the developers that you couldn't possibly complete the mission without using the superweapon.
 

Andrilyn

Can't get enough of FH
Joined
Feb 1, 2004
Messages
1,965
Finished the game with all 3 sides today and I must say overall it's a very good game.
Shame though that the Scrin feels like it's put together in 5 minutes and while it could be nice to have a Scrin ally in MP (wormhole, tiberium growth thingy etc) I do not like them at all being mainly Air based for damage.

Prefered playing GDI although with the other C&C I prefered NOD but GDI seems to just play better and the only thing NOD has over GDI is towers, NOD Avatar really sucks for it's cost and to fully upgrade it you are looking at 5+k per Avatar which is a waste most of the time as you have to sacrifice your own units..

The Mammoth tank is imo alot better also because it can fend off Air units alot better but mainly because when it get's destroyed near an enemy base the enemy can't take it over for a 500 cost Engineer.. in MP you can keep a few Engi's back and when they charge your base you can, when micro'ed a bit, take over all his Avatars with ease which makes Avatars bad to use for an assault unless you micro them extremely well and lose barely any or destroy the 'corpse' of it which takes xx seconds which you could have used to actually attack your enemy.

In MP I would say GDI>NOD and Scrin.. well it all depends, I don't see them as a force 1v1 but in 2v2+ they can boost their allies with quite many goodies and tech mainly Air units(where their real power is) and have their ally mainly take care of the land units.
I hope that in a next patch or expansion they make the Scrin more complete as it doesn't feel like a complete race when playing them imo.
 

tris-

Failed Geordie and Parmothief
Joined
Jan 2, 2004
Messages
15,260
im playing NOD and maybe its just me but i dont need anything except rocket launcher dudes, shadow ninja dudes and militia dudes. if i build 50 - 10 - 10 (in order of the units listed), i can so far beat each campaign mission on hard :(
 

Aada

Part of the furniture
Joined
Mar 12, 2004
Messages
6,716
haha yea, having just the one room littered with packets of crisps and cans of drink, the two tv's turned away from eachother so the other person couldnt see what you are doing :D great fun!

Then laughing evily at the person your playing when you are winning and then being very quiet when he steamrolls your base.
 

Delket

One of Freddy's beloved
Joined
Jan 2, 2004
Messages
391
On the whole I like the game. It's nothing novel but it is a very smooth, well presented and fun game. However one thing has really annoyed me about the GDI campaign's last mission (see spoiler)
If you complete the mission without using the Liquid Tiberium superweapon you still get the same cutscenes as if you had used it. That pisses me off as it's a clear lack of thought on the behalf of the developers that you couldn't possibly complete the mission without using the superweapon.

Thats really odd, i saved before using the bomb then when i finished reloaded and did it without said bomb and i most definitely got distinctively different cutscenes ;o
 

Mabs

J Peasemould Gruntfuttock
Joined
Dec 22, 2003
Messages
6,869
On the whole I like the game. It's nothing novel but it is a very smooth, well presented and fun game. However one thing has really annoyed me about the GDI campaign's last mission (see spoiler)
If you complete the mission without using the Liquid Tiberium superweapon you still get the same cutscenes as if you had used it. That pisses me off as it's a clear lack of thought on the behalf of the developers that you couldn't possibly complete the mission without using the superweapon.

er, nope you dont

if you use it, you get granger being grumpy and retiring, lando goes on to be president and gives you full control of military. if you DONT use it, lando gets arrested for war crimes and you get a warm feeling you did the right thing ;)
 

nath

Fledgling Freddie
Joined
Dec 22, 2003
Messages
8,009
It's a bug in the game I guess - it can't always work out what you've used. I did it the way Vae did it - saved it before I used the ion cannon to finish off the main hub and got the good ending. Reloaded and used the tiberium bomb and got the same ending. I guess you have to use the nuke as soon as you get it otherwise you don't get the bad ending.
 

tris-

Failed Geordie and Parmothief
Joined
Jan 2, 2004
Messages
15,260
im playing NOD and maybe its just me but i dont need anything except rocket launcher dudes, shadow ninja dudes and militia dudes. if i build 50 - 10 - 10 (in order of the units listed), i can so far beat each campaign mission on hard :(

i can tell you this doesnt seem to work against another humam. i had a force about 20+ scropion tanks, raiders, 30 odd rocketeers and the whole thing was wiped by about 5 mamoths, i dont know what happend :(
 

tris-

Failed Geordie and Parmothief
Joined
Jan 2, 2004
Messages
15,260
i feel like im just chattering to my self here, but anyone want to play some online?
 

Xtro

One of Freddy's beloved
Joined
Dec 22, 2003
Messages
894
I would if I had it tris.

Btw, sent you a friends request on XBL *prods*
 

nath

Fledgling Freddie
Joined
Dec 22, 2003
Messages
8,009
Oh my FUCKING GOD? How in fucks name do you complete NOD: Operation Stiletto? It's absolutely impossible - it's the one where you have to capture EVERYYTHINGGGG. And none of the key construction structures can be destroyed. And as soon as you capture everything, everyone turns on you?

There must be a nack to it or something? I can't fucking work it out! I managed to take the southwest base and started building up an attack force only to find out the northwest GDI base was being attacked, then got annihilated. I even left a load of GDI power stations so all their defenses in the north base would remain up until I could take it. Someone help!

GRAAAARGh.
 

nath

Fledgling Freddie
Joined
Dec 22, 2003
Messages
8,009
Ignore the previous post, I had no idea about the planning mode - that helps a fair amount - finished the mission about 2 minutes after I found that mode :)
 

Mabs

J Peasemould Gruntfuttock
Joined
Dec 22, 2003
Messages
6,869
Ignore the previous post, I had no idea about the planning mode - that helps a fair amount - finished the mission about 2 minutes after I found that mode :)

do share, cos i cant do it :\
 

nath

Fledgling Freddie
Joined
Dec 22, 2003
Messages
8,009
Right, the way it goes - everything ignores your saboteurs until you do some form of offensive action, so the thing to do is create enough saboteurs to take over EVERY structure you need, then place each and every one next to a structure. This is where planning mode comes in handy - you enable it (bottom left, to the right of the waypoint button) and it allows you to stack up orders without actually performing them til you leave planning mode. So tell EVERY saboteur to take over each structure - be absolutely sure that not one structure is left out otherwise you'll be screwed - then click out of planning mode and you'll grab EVERY structure in the space of 2 seconds and mission complete. You won't get the bonus objective but hell, sod that :)
 

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