Looks like enchanting gets the shaft - saying they will reduce the number of slots you can enchant but will change the enchants.
it'll be the same in a sense because they said they will reduce the number of items that can be enchanted BUT you will have more enchants to choose from for the items that can be enchanted... so kind of consolidating them i guess.
Plenty of useless (Or at least very unprofitable) about that cost far more than enchanting to level. Actually pretty much all of them.
They need to revamp all professions really.
TBH enchanting has been a cash cow for years. Its needed nerfing for a long time, and alch aswell!
I remember the good old days, when I used my Engine hunter to craft arrows and sold them at raid portals when i was raiding
I don't mind not flying while levelling as you get to explore properly, would be fucking annoying afterwards when you are just trying to get about.
Am I the only one admiring the genius of making people pay for the correction of past design mistakes and presenting these as features?
The item level/stats inflation correction because they are approaching the limit for a 32 bit value - the 20 man raids because they cant balance 10 v 25?
Or paying for the necessary update of character models in a game that's been around for years?
And these are features people are expected to pay extra cash for above the monthly subscription?
I think there will be one or two other features in the new expansion