nath
Fledgling Freddie
- Joined
- Dec 22, 2003
- Messages
- 8,009
You know what i mean you're just being pedantic
Pedantic about which part - I edited my post to add in a bit.
You know what i mean you're just being pedantic
Also, I don't see how it's annoying the hackers - I'm pretty sure they like a challenge, plus there's masses of kudos for the groups that crack a tough release and that's what they're doing it for. The people who end up downloading the game have no trouble at all as the end result is always pretty straightforward.
no im talking about justifying illegal downloading, which yo said you dont/wont doWell you were criticising the stance I hold with the added assumption that the alternative to purchasing was to pirate. Bit of a straw man argument tbh.
For FM09 we had very stringent DRM. The hackers were not able to crack or release a fully working copy of our game before release, which really pissed them off. As a result, they DDoS'd us (SI), SEGA and the activation servers as retaliation on release day to try and cause as much chaos as possible. For their part it worked and caused many users to have problems activating their games after buying it. This is all public knowledge, and goes some way to show how determined hackers can be at being disruptive and anti-industry.
Those are the actions of petty, annoyed people. You have to remember that most hacking groups see things as a challenge - put something up in front of them that they can't do and they get angry.
no im talking about justifying illegal downloading, which yo said you dont/wont do
So how does this mean you?
I'm not sticking up for hackers by any stretch of the imagination, and yes that's pretty fucking shitty behaviour. Plus, if you're able to release a game with protection that prevents hackers for a few weeks, more power to you - I'd not need to see any stats to believe that that is certainly worth the money. However, I don't see why companies don't have a policy to remove the more stringent protection schemes once it's clear that they've been bypassed and are no longer useful.
I can't stop myself from pointing out that if the game didn't require online authentication then it wouldn't matter if your servers were getting hammeredIt was pretty shitty indeed. Ended up with a lot of users thinking that the DRM we used was utter shit (not true) and the cause of the problems (again not true). Trying to give customers advice and help around the time of release was a nightmare (as we do most of our direct support through our forums) as they were constantly going down, timing out etc., so a lot of people found themselves with a brand new game, unable to play it and unable to get help.
I'm not sticking up for hackers by any stretch of the imagination, and yes that's pretty fucking shitty behaviour. Plus, if you're able to release a game with protection that prevents hackers for a few weeks, more power to you - I'd not need to see any stats to believe that that is certainly worth the money. However, I don't see why companies don't have a policy to remove the more stringent protection schemes once it's clear that they've been bypassed and are no longer useful.
My initial response to you was your post here:
https://forums.freddyshouse.com/game-consoles-71/241009-bioshock-2-a.html#post3608794
There you were responding to Chodax and making a straw man argument suggesting that the reason to be angry at DRM was to justify piracy.