Battlefield 4 Features

BloodOmen

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Found this while browsing this morning so thought i'd stick it here in case anyone was wondering what's new/changed in Battlefield 4 (All subject to change of course)

(Taken from videogamesandnews.com/battlefield-4-list-of-new-features/)

Features
Maps
  • Siege at Shanghai (featured in E3 Pre-Alpha)
  • “Levolution”
    • Every map will have changes that can alter the makeup of the map/level. For example, in Siege in Shanghai, after the skyscraper falls, a small peninsula of rubble can be traversed and dust/debris in the air decreases visibility in the area. The base that was once on top of the building is now on the ground. Anyone on top of the building as it collapses dies automatically currently
    • So far, not scripted–can take out supports to bring down skyscraper
    • Urban areas can’t be flattened by destruction; design choice, not engine limitation
  • Improved environments
    • Metal detectors can expose you, storefront gates can be shut to cut people off, fire extinguishers create smoke screens, bollards can prevent vehicle access
    • Water reacts dynamically to vehicles and events (skyscraper falling)
Originally Posted by reddit:
I’m pretty sure it was army and DAMN the destruction is OFF THE CHAIN, I had some insane firefights with people, and in addition to destruction, the area changes. For example, there was a group of guys inside what looked like a showroom with cars inside. I misfired my M320 and took out a huge chunk of wall of that room. Well that sh*t alerted these guys in there and they started firing my direction, but out of f**king nowhere these like security gates that they use in front of stores at the mall when they close shop started lowering down in front of my position where the wall/window had been, obscuring their vision and allowing me time to back up and reroute.

Commander Mode
Battlefield_4_Commander_Mode_Screens.jpg

  • One player on each side that does not occupy a player slot (64 players + 2 commanders)
  • Can be played from console, PC, or remotely with a tablet (“Mobile Commander” mode) – PC Commander mode has more info than using the Tablet it was mentioned, but is very similar.
  • In some game modes, bases can reward commanders with new features. For example, capturing ( C ) base will give your commander a Tomahawk Missile. If your team captures ( B ), your commander could receive UAV support. Confirmed Commander Abilities: UAV / Tomahawk / Artillery / Vehicle Drop / AC-130 Gunship (Commander can deploy gunship, but Players have to then spawn in to use it like BF3) / EMP UAV / Supply Drop – and More
  • Set attack orders for individual squads; squad leaders can confirm that they are accepting the commander’s orders
  • Included in Conquest and Rush so far
  • Commander persistence/skill tree
  • Commanders are not chosen based on rank – you need to queue into the server as commander and wait. If your team has a commander that is not helping, your team can ‘mutiny vote’ and remove the commander
  • If squads follow your orders, everyone receives bonus points
Spectator Mode
  • Confirmed for PC, “we’ll see” for console
  • Views: Table Top, First Person, Third Person, Free Cam
  • Can “set” up to five free cams around the map to quickly jump to certain location
  • UI can be turned off
  • Can click on player from table top view and get PiP view of their screen
Game Mechanics
  • Squad assists can count as kills if you contibuted the most to the kill (maybe >90%?)
  • Reduced suppression: Support now contributes the most to suppression and it has a greater effect at long range
  • ADS near cover allows a “peak” cover system. Not sure if you can lean left/right, but seems you can pop up above cover
  • “Click to spawn” deployment options; you can click on a spawn point or squad member to spawn
  • Interface is muuuch less click-heavy vs BF3
  • No in-game Kill feed (your kills are displayed in center of screen briefly) or Killcam, but this is subject to change (pre-alpha)
  • Movement system has been tweaked for momentum; it takes a moment to get to full sprint speed
  • Directional callouts–the default “enemy spotted” voice seems to indicate directions/location relative to your position
  • Hand gestures indicate commands, including spotting; multiple enemies can be spotted at a time
  • Ladder climbing is faster
  • Proprietary matchmaking system instead of system matchmaking
  • Skill system, in addition to matchmaking; can set skill reqs for servers
  • “Partial mod” support; likely to be server-side modifications (vehicle count, damage mods, player count???)
  • In-game HUD shows hotkeys for different gadgets/attachments at bottom/middle of the screen
  • When spawning, you’ll see live feed gameplay of wherever you choose to spawn. (squad member, vehicle, capture point, etc.)
  • Bullet tracers and smoke trails are more prominent; grenades have smoke trails
  • Knife attacks can be countered by pressing button when prompted (small window)
Sea Combat
  • Can dive to avoid gunfire
  • Can shoot pistols under/above water while swimming (shooting underwater is very inaccurate)
  • Can sprint swim
  • Sea combat: Jetskis, boats, and “ships” confirmed.
    • Exiting an attack boat launches you directly into a jetski from the back of the boat
Vehicles
  • Enhanced vehicle disabling: Vehicles are disabled based on the parts that are hit; however, tires can’t be shot out (it’s not that granular)
  • Vehicle customization/specialization is more robust than BF3 – Paint / Camo for Helicopters and Armor
  • Air – Helicopters have Night Vision
  • Land
    • Limited MBT 120mm ammo, which can regenerate
  • Sea
    • Can be outfitted with anti-air and anti-armor rockets
Classes, Weapons, and Equipment
  • All classes
    • Excellent gallery of loadout screens
    • Faction-specific weapons are back
    • All classes have access to their primary weapon class, carbines, designated marksman rifles, and shotguns
    • Pistols can be customized
    • Grenades: HE, flashbang, and incendiary
    • Tons of attachments/customizations (green hipfire laser sights, different foregrips, barrel types, bipods, silencer/flashlight combo)
    • Over 1200 items that can be unlocked via 300 “Battlepacks”, which can be earned or bought
    • Attachment system
      • Optics: various sights
      • Barrel: muzzle brake, etc.
      • Accessory: canted iron sights, laser pointer (same as BF3), green laser pointer (possibly stealthier, only shows up to enemy if directly in their eyes)
      • Underbarrel: angled grip (lower initial recoil), vertical grip (same as BF3)
  • Assault
    • Primary: assault rifles
    • Medic Bag: deployable health
    • First Aid Pack: You toss this onto someone. It regenerates their health, regardless of their proximity to you. If you toss onto ground, it can be picked up by someone else
    • Defibs need to be charged before you can pick someone up; seems they still need to be unlocked Actually, they were not in the Alpha due to a bug found at the last minute
  • Recon
    • Primary: sniper rifles
    • C4; can be thrown again, and can attach to boats
    • Motion sensor ball (it also seems there is TUGS, but haven’t seen it in-game; we have seen the sensor ball in-game, however)
    • Range finder and scope zeroing
    • Ability to use different zoom levels in one scope
    • SOFLAM is handheld
  • Support
    • Primary: LMGs
    • Ammo bag: deployable ammo
    • Ammo pack: ammo that can individually be given to someone
    • Support has 25MM support grenade launcher, grenades explode midflight. Aim at target, then lift sights and fire and grenade explodes above target
  • Engineer
    • Primary: PDWs
    • Engineer can carry AT Mine and Repair torch at same time
    • RPG, Stinger, MBT-LAW – RPG can lock onto SOFLAM Targets
Squads
  • Field Upgrades
    • Team actions/XP build up your squad “field upgrades” meter
    • You get to pick your upgrade “path”; you share XP, but pick your own field upgrades–there are no more squad specializations
    • Two field upgrade paths: Offensive and Defensive (more field upgrades may be added down the line) Example – Ammo / Grenades / Boost
    • Squad wipe takes you down one level; there are four levels of field upgrades
  • 5 players per squad
  • Default is squad-spawn on anyone; squad leader-only spawning is server setting
 

Mabs

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lol commander mode is going to be SUPER GAY !

playing on pug servers with that ? lol no thanks
 

Poag

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Worked out ok in BF2 on PUG servers. Far as i remember anyway.....
 

Mabs

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Worked out ok in BF2 on PUG servers. Far as i remember anyway.....


i just have visions of people TKing with it cos its TEH FUNNEH , griefing people, being kicked off servers cos their mate wants that slot, etc, etc, rather than getting someone good at it

PUG servers are what they are
on a proper one could be nice, but im not planning on Clan-ing for it, so im always wary of things like this ;)
 

DaGaffer

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lol commander mode is going to be SUPER GAY !

playing on pug servers with that ? lol no thanks


I used to really like playing Commander in BF2. Problem was finding somewhere to hide where some twat wouldn't find you for an easy knife kill.
 

Scouse

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BF1942 was the daddy and totally > all the others.

Unfortunately :(
 

Raven

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They missed screaming 12 years olds off that list of features.
 

Gwadien

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BF2 was incredible when you had a good commander giving people orders and actually giving people stuff when they needed it, your squad go here, oh, and here's a jeep for it :p

But as Mabs said, there will be cunts, that always ruin the fun, and it's gonna be a case of everyone joining the select few servers and waiting in queues for 20 mins to get in, to get kicked out for a clan member.
 

DaGaffer

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BF1942 was the daddy and totally > all the others.

Unfortunately :(


Actually DC was the Daddy. BF1942 was a great game but the expansions were mostly shit, so when DC came along everybody migrated to it. To the extent that when BF:Vietnam came out it most of the clans stayed with DC.
 

throdgrain

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Actually DC was the Daddy. BF1942 was a great game but the expansions were mostly shit, so when DC came along everybody migrated to it. To the extent that when BF:Vietnam came out it most of the clans stayed with DC.

Only one I liked really , DC.
 

BloodOmen

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Worked out ok in BF2 on PUG servers. Far as i remember anyway.....


yea and if memory serves you could destroy the commander trailers to stop people using it.. think it can be repaired tho, cant remember really.
 

PLightstar

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BF1942 was the daddy and totally > all the others.

Unfortunately :(


Still waiting for BF to bring back proper naval combat with Destroyers, Battleships and Subs. Nothing more tense then taking out a destroyer in my sub and then have to surface and be rammed by another Destroyer I didn't noticed. I got excited when I first heard this game had Sea Combat, I was so wrong. Glad they are bringing back commander mode, used to love playing Spec OPs and taking down all the Arty and Radar stations to nullify their commander.
 

BloodOmen

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Just been trying the beta out and already they need to release a hotfix badly :p no one can play it pretty much, massive fps spikes are making it absolutely unplayable. Expected from a beta but they had it working fine prior to the beta so not sure what changed really.
 

BloodOmen

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Oh dear, from what I've seen so far BF4 is trying to be Call of Duty... Kill cams in battlefield? quick scoping sniper rifles?... glad I haven't pre-ordered it yet :\
 

BloodOmen

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Oh dear, from what I've seen so far BF4 is trying to be Call of Duty... Kill cams in battlefield? quick scoping sniper rifles?... glad I haven't pre-ordered it yet :\


After playing with a Recon for about 2 hours now I can see its going to be frustrating as hell to play against them due to quick scope but on reflection its not AS bad as I made out.

in other news

(PC) Please note that the Battlefield 4 Beta does not support Win32 and 32 Bit operating systems.

I lol'd
 

Himse

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I kind of like it, but I don't like how they've moved the classes about from 3.

C4 to recon? :s It just seems kind of dumb really as most recon will play passive rather than running around blowing up tanks!
 

BloodOmen

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I kind of like it, but I don't like how they've moved the classes about from 3.

C4 to recon? :s It just seems kind of dumb really as most recon will play passive rather than running around blowing up tanks!


C4 on recon is a double edged sword, it allows them to be more aggressive vs vehicles but it just opens the doors for them to sit on roof tops dropping C4 off while having a spawn becon up there (assuming they get one in bf4)
 

Himse

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C4 on recon is a double edged sword, it allows them to be more aggressive vs vehicles but it just opens the doors for them to sit on roof tops dropping C4 off while having a spawn becon up there (assuming they get one in bf4)

It made more sense to have C4 on the support character as they're at the front consistently, but hey, I guess it makes Recon a more versatile class, not that it wasn't anyway (Having a shotgun/machine gun and spawn beacon/movement sensor was more OP in 3 than a lot of people realised)

I'm not actually sure if they get a spawn becon yet, obviously it's just beta so people aren't upgrading as such. We'll see on full game. Sucks that medic doesn't get defib as a default, makes for some messy games.
 

Raven

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C4 should be on spec ops and spec ops only.
 

Embattle

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I would give it a try but without the plugin working I can't :)
 

Himse

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After playing a bit more last night, I'm kind of gutted about the game.

It feels really clunky, all the things that made BF3 slightly different feel like they've been removed and replaced with no recoil guns and impossible to spot players. Tanks are insanely shit to kill, whoever gets that OP sniper at the top has a field day, hellicopters seem to have had their flying control fucked with.

I dunno, maybe it's just me, but i think i'll just keep at it and see what happens. It is beta after all. Also, the lack of footsteps gets me. I keep getting knifed when sniping (no movement sensor ftl!!1)
 

Mabs

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somewhat really didnt think out the LOL HUGE BUILDINGS, and LOL NO BULLET DROP IF YOU FIRE STRAIGHT DOWN, mixed with the LOL IM A CAMPING TWAT community

yea...not so much

its not bad, its just not mega, and at 90 odd quid, gtfo
 

Raven

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£90? Hahaha

Xbox Bros will still get their mummies to buy it though.
 

Raven

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Ah so a couple of maps that should have been released with the game get released later on at a cost?

I remember when map packs were free.
 

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