Grotnob
Fledgling Freddie
- Joined
- Oct 28, 2008
- Messages
- 154
Couple of quick questions based on possibly flawed observations;
Guild banners seem to count as solid collidable objects in RvR, so, if you stick a wall of banners up at the top of a keep ramp, enemy can't get past, and if you choose to form a tank wall (because if you're AoEing the banners, interupting the 10 sec banner pickup timer, a tank wall's really belt and braces to the whole proceeding) they can't be knocked back, leaving you with a nigh impenetrable wall that cannot be killed or removed.
So, to my questions;
1. Is this considered an exploit?
2. Is it possible to remove the collision element of the model whilst still leaving it interactive? This would pretty much instantly solve this issue.
Realise this is probably an ingame feedback/CSR report matter, however, I've had my fill of automated "thanks for your feedback, our QC department is busy ignoring it and will get back to you before the century's out, but please don't hold your breath" messages.
Guild banners seem to count as solid collidable objects in RvR, so, if you stick a wall of banners up at the top of a keep ramp, enemy can't get past, and if you choose to form a tank wall (because if you're AoEing the banners, interupting the 10 sec banner pickup timer, a tank wall's really belt and braces to the whole proceeding) they can't be knocked back, leaving you with a nigh impenetrable wall that cannot be killed or removed.
So, to my questions;
1. Is this considered an exploit?
2. Is it possible to remove the collision element of the model whilst still leaving it interactive? This would pretty much instantly solve this issue.
Realise this is probably an ingame feedback/CSR report matter, however, I've had my fill of automated "thanks for your feedback, our QC department is busy ignoring it and will get back to you before the century's out, but please don't hold your breath" messages.