Jaem- said:Hope they fix it going through walls like they did PBAE at gates, but I'm very doubtfull we'll see it for 2+ patches to come tbh even IF it does get whine.
AngelHeal said:maybe... and thats jsut my opinion, you should start playing the game the way it is instead of whining this is overpowerd and that is overpowerd.]
(and fill out that form on mythic site as the CSR says in the ss)
Every class has it advanatages in some situations,,, and maybe you don't get the character right.. but the Damage's are Sound Shrieks...
Sound goes thru walls , waell atleast in the dark ages they went
AngelHeal said:maybe... and thats jsut my opinion, you should start playing the game the way it is instead of whining this is overpowerd and that is overpowerd.]
(and fill out that form on mythic site as the CSR says in the ss)
Every class has it advanatages in some situations,,, and maybe you don't get the character right.. but the Damage's are Sound Shrieks...
Sound goes thru walls , waell atleast in the dark ages they went
Flimgoblin said:Arguments based on "reality" are a bit silly for a game where people are conjuring balls of fire out of thin air.
It's meant to have no fall off, unfortunately the way aoes work in keeps makes it stupidly overpowered when combined with such lovely things as jump casting.
Calo said:well normally when a fireball of 1m hits u, you would explode and die in 1 sec.
but i guess you are right.
AngelHeal said:i allready wonderd why fire wizz coulda ctually nuke underwater
Muylaetrix said:>>Ill say it again.. if there is a window, aka in keeps, u can cone through it(yes working as intended) SM', wizzies and chanters can do the same. same goes for the small doors at keeps.
As a pbaoe caster i know about many walls that don`t block ae damage. mostly it`s because there is a window or (open)door in that wall. while these walls do block line of sight, currently the computer model fails to make those `impartial` walls also block ae-effects. I have never been able to cast a pbaoe through a solid door.
while it is indeed possible to kill someone through a wall which contains an open door (like the bridge towers have on the ground level.) while standing next to the door and hitting someone on the other side of the wall (who hughs the wall) who doesn`t have LoS, ae dropoff means that if you don`t die in one shot, you should be able to move out of crictical range by next cast. just stetting one step asside to enter the door instead of remain standing hugging the wiz while keeping a wall between you makes it able to target and hit me.
cone AE goes through the same walls/doors/windows (monstly) but due to it`s far superior range and no dropoff, the cone caster can keep spamming his ae damage which does higher damage over 85% of the area that it covers than pbaoe, while standing in a spot that is absolutely safe to himself and where enemie players have no chance of ever retreating out of the bianshee killing zone, or getting to him to present some form of counter.
It`s the No ae-dropoff at longe range that makes it OP. If it had ae-dropoff like any other type of direct damage, the cases where game mechanics screw it up the most, would be largely minimized.
Being able to kill people in droves by just jelling from top of the outer keep wall vs the inner keep is just plain wrong imho.
increase delve (a bit, a delve over 225 would have me worried) and give dropoff, case closed imho.
Muylaetrix said:>>Havent experrienced that what so ever. But if what u say is true, they need to fix the walls at that place so ppl cant nuke through it. The cone spell itself is not the issue here, but the structure of certain areas. nerfing the cone nuke is plain stupid imo,
for example, the grave yards (rvr zone) have walls around them.
they are there when it comes to LoS. They don`t exist when it comes to ae effects.
anyone who has a bianshee, try, how many mobs you can hit inside of the graveyard whily you are outside of the graveyard, and you`ll see the problem.
the problem is that the mathematic model used in this game, can`t, at this moment, support things like walls with openings and AE at the same time.
>>especially considering its already low damage. Fallout or no fallout.
are you on crack, do you even play the game ?
Mazzaca said:I personally find their standard DD which hits me for 500+ with 20% body and their boltrange interupt taunt shit far more annoying but that might just be me.