Sorry, but you're wrong. From a group perspective, a single soloer adding (although it's usually more than 1!) can in many instances be far more damaging than a full group of enemies adding.Highwind said:The chance of winning (not taking in such things as which classes attack etc, but it won't matter, the difference is to huge for this to make an effect):
8vs1: -800%
8vs2: -400%
8vs3: -266%
10vs8: -125%
13vs8: -162,5%
Meaning, 8vs1 is worse than 13vs8. By pure mathematics. Simply: The solo-argument is more valid than the group-argument.
Both are doing wrong, soloers are just doing less wrong and groups more wrong.
A high RR group adding is usually death, but a low - mid RR group can be dealt with if you're playing well and have the upper hand in your current fight.
When a full group adds, you'll usually have warning of their approach and at least have an opportunity to get in some form of CC (providing that your mezzer is still alive). You have no such protection against a solo/duo stealther popping on a Cleric or Sorc at a critical moment and totally changing the course of the fight.
And stealthers complaining about overwhelming numbers ruining their fights are, quite frankly, hypocrits. Last night we passed a 1 vs 1 fight between an Alb and a Mid at MMG. We left them to get on with it, and within moments of us having gone by 3-4 other Mid stealthers popped on him. If you can't stick to your own 'leave 1 vs 1 fights alone' creed, then why should anyone else?