Armor absorbtion

O

old.Iunliten

Guest
"x = What you should have hit for unmodified.
f(x) = Modified hit.
c = the abs.

F(x) =(1- c) * x = x - cx // The higher absorb the less you will be hit for

Now before BoF

35 = (1- 0.29) * x =>

35/0.71 = x =>

49 ~= x

Now we add BoF

F(x) = (1 - (0.29+0.5)) * 49 =

(1 - (0.79)) *49 =

0.21 * 49 ~= 10

Conclusion: BoF works just as described. "
hen I wrote this the example numbers was 49 and 11 I think from in the game against a cleric.

Wonder why absorb buff don't actually raise your AF where an AF buff does.
My theory of sneaky mythic coders; are that absorb is seperated from absorb buff.
Where absorb add to AF, absorb buffs only soak up x% of the damage.
Might also be that absorb works double, adds to af and soaks up damage. Because I feel like I was hit for tons more then assassins were hit for. Could explain the rather gros differances between different armour too.

The quest continues!
 

Users who are viewing this thread

Top Bottom