Another Movie

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,936
Sycho said:
when i type /clock i get some enemy bar come up so is there any other way to bring it up?

this is something i've been wondering aswell, a clock is v nice to prevent looking at the clock middle of night and scream: FUUUU*K!!! work tomorrow dammit!!!!
 

rvn

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
937
there is no clock in that iu, stubbe replaced it by a enemy-target hp :)

pet window is also kinda annoying ;)
 

Shike

Can't get enough of FH
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Dec 24, 2003
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oh darn, oke :)

guess i'll change the targetwindow into a clock then..

I like the petwindow tho, the attackbutton is bigger than standard which is nice.
 

Lian

Fledgling Freddie
Joined
Jan 23, 2004
Messages
228
Nice movie ;) Give one from your Wardens perspective as well, want to see what a fully MLed Warden can do before I set aside x number of hours dragging my lot kicking and screaming through the MLs till I get BG ;)
 

Dorin

Fledgling Freddie
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Jan 9, 2004
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2,778
Lian said:
Nice movie ;) Give one from your Wardens perspective as well, want to see what a fully MLed Warden can do before I set aside x number of hours dragging my lot kicking and screaming through the MLs till I get BG ;)

grapple grapple heal grapple grapple rebuff grapple grapple swap bodyguard heal grapple grapple grapple grapple

i think :x
 

rvn

One of Freddy's beloved
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Dec 23, 2003
Messages
937
warden still has a few things to do, like:

grapple (ofc has to be as annoying as possible :) )
heal
rebuff bases on ppl who died
ress
send zoarkats
twf once every 30min
know when he can run out and intrrupt stuff with power drain/end drain styles
hit greycon's out of boordomen (or green knights)
chat on irc

:)
 

Zapsi

Fledgling Freddie
Joined
Jan 23, 2004
Messages
425
rvn said:
warden still has a few things to do, like:

grapple (ofc has to be as annoying as possible :) )
heal
rebuff bases on ppl who died
ress
send zoarkats
twf once every 30min
know when he can run out and intrrupt stuff with power drain/end drain styles
hit greycon's out of boordomen (or green knights)
chat on irc

:)

Pretend to be a ranger :O
 

XeffoInfil

Fledgling Freddie
Joined
Jan 1, 2004
Messages
393
love the offensive pbae on the alb zerg part lol, how many rp u make there? round 7k a piece? lol
 

rvn

One of Freddy's beloved
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Dec 23, 2003
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937
0 afaik ^^ both casters had moc down :(

or perhaps we got some :) but way too little imo
 

XeffoInfil

Fledgling Freddie
Joined
Jan 1, 2004
Messages
393
arf that sucks :( oh well hehe when i played alb pry before moving hib, i had the unpleasant (although intriguing) experience of the wratch of hib offensive pbae
 

Succi

Fledgling Freddie
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Jan 24, 2004
Messages
1,266
XeffoInfil said:
love the offensive pbae on the alb zerg part lol, how many rp u make there? round 7k a piece? lol

I was expecting to make a lot when we saw them bunched like that , but something messed up and they seemed to spread out fast (unusual for random albs ) before we could pbaoe
 

Lian

Fledgling Freddie
Joined
Jan 23, 2004
Messages
228
rvn said:
warden still has a few things to do, like:

grapple (ofc has to be as annoying as possible )
heal
rebuff bases on ppl who died
ress
send zoarkats
twf once every 30min
know when he can run out and intrrupt stuff with power drain/end drain styles
hit greycon's out of boordomen (or green knights)
chat on irc

Heh, it's not quite as involved as a Bard, but more testing than pressing ae str/con debuff, heat DD and PBAE.

I suppose it changes a bit with grapple/bodyguard when i get it, at the moment I heal primarily, use sapping strike on their assist train or snare people running away with my side chain, though that works less often than I'd like it to. ;)

I never really rated TWF on Camlann, and haven't got the Zo'orkat bracer, though it looks funny so i might convince people to help me get it :)
 

Hotrats

Fledgling Freddie
Joined
Jan 22, 2004
Messages
192
I like the fights vs albs, especially the last one, hibs have such an advantage over the alb caster group though. Only a few things in the alb group I like which hibs do not have (theurg pets, lifedrain), loads of things in the hib group that alb doesn't have (pbt on chain with grapple, debuff and pbae on same char, GP).

Annoying that the albs didn't win the mezz, insta ae mezz owns them at the start of the last 2 fights, such slow sorc!

Prolly the wrong thread to start this discussion but im guessing until NF the optimum alb caster group would be this:
sp caba
sp caba
Mind sorc
theurg
cleric
cleric
mins
pala
however when NF arrives I think swap the 2 sp caba's for reavers.

Music is nice as well, although that is purely a matter of opinion anyway.
 

rvn

One of Freddy's beloved
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Dec 23, 2003
Messages
937
yep thats the most optimized alb group, and i insta aoe mezzed them, because its WAY to risky to let them wild when we are mezzed for 2sec (or whatever the delay is for druids to press gp :) )
 

Hotrats

Fledgling Freddie
Joined
Jan 22, 2004
Messages
192
rvn said:
yep thats the most optimized alb group, and i insta aoe mezzed them, because its WAY to risky to let them wild when we are mezzed for 2sec (or whatever the delay is for druids to press gp :) )
Oh yes quite right for you to use insta mezz, your only chance vs a good sorc, however a really good sorc should even be able to beat insta! :)
 

Chimaira

Can't get enough of FH
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Jan 21, 2004
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4,462
Succi said:
I was expecting to make a lot when we saw them bunched like that , but something messed up and they seemed to spread out fast (unusual for random albs ) before we could pbaoe

Was a lot of casters. feel the powwah of Fire wizards :wij:

good movie was fun to see myself at first mmg fight.

See how fast I died after hitting Bard twice? xD

like a sec or two dead merc :p
 

Konah

Fledgling Freddie
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Dec 24, 2003
Messages
2,110
Hotrats said:
however a really good sorc should even be able to beat insta! :)
depends on range but ultimately, GP+Insta >>> ALL

gonna be interesting to see how hibs deal with losing GP :fluffle:
 

Z^^

Can't get enough of FH
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1,287
Konah said:
depends on range but ultimately, GP+Insta >>> ALL

gonna be interesting to see how hibs deal with losing GP :fluffle:
hib1: Ufffff wTF I cant move this new frontiers patch is bugged.
 

Corran

Part of the furniture
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Dec 23, 2003
Messages
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coming through a mg = insta>sorc

coming over a hill = insta>sorc

Emain fights = hills/mg meeting most the time giving the hibs an advantage. In flat area sure you got a point, but if i remember right the albs get hit just after coming through the mg. Lucky for me i wasn't in rvr that night so wasnt my fault that they got mezzed :)

Most the time thou when meet hib groups with ours it a matter of .. insta mezzed.. or we mezz, they GP, they insta mezz (if doing job right it should be insta and not casted.)

So mind sorc = mezz-debuff con/str-mezz (to remezz pets) wait 2 seconds, root- run well back and spam mezz constantly till casters moc then spam amnesia till moc ends and throw in another mezz (normally 1min timer up by then) and hope that the second GP not up... unfortunately this is if everything goes perfect :) Which is rare.

Mostly it is. insta mezz. nuked. try qc mezz then die. wait on rezz. mezz as many as can. die again. Or maybe that just me :p


In frontiers im really interested in how hibs will cope... The reason they kill so easily is the fact they got GP*2 meaning the rest group can put realm points in other areas.
Sure they can get a 5minute purge but then they got to lose out in another area. Only thing i can see that helping is if bard gets it. But then he most likely need moc so he can purge>moc>demezz by which time he should been killed. And then rest fights he wont have moc up so dont know how they will cope.
Anyways. it something i looking forward to seeing as it should level the playing field as mezz means nothing to hibs atm. just delays them a few seconds. Thou if your coming from the rear the group and can only mezz half them then keep bard busy that is another matter but that hardly happens!

Anyways good video, will need to look at it a bit more to refresh memory but it looks like at times you only played mediocre as a group yet still slaughtered enemy :p
 

Saggy

Can't get enough of FH
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Dec 24, 2003
Messages
1,237
Nice movie.
Corran said:
Emain fights = hills/mg meeting most the time giving the hibs an advantage. In flat area sure you got a point, but if i remember right the albs get hit just after coming through the mg. Lucky for me i wasn't in rvr that night so wasnt my fault that they got mezzed :)
Agreed on getting through MG (bottle-neck) but losing mezz-battle because of hill/terrain is totally your group-leader's fault - you know the disadvantage of such an places so avoid them. Using roads in Emain instead of hugging zone-walls isn't too bad idea if you think about it and I bet your driving with Sorc differs from your driving with Merc (which was horrible in Sorc PoV tbh :p). I would prefer road in the fight starting at 14:05 for example and can't really blame the MG in the fight starting at 15:28.
 

Ilum

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Hotrats said:
Oh yes quite right for you to use insta mezz, your only chance vs a good sorc, however a really good sorc should even be able to beat insta! :)

It was Magica playing in that vid and he is a realy good sorc. Too bad he has 0% range and not even capped cast speed let alone dex cap.
 

Corran

Part of the furniture
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Saggy said:
Nice movie.

Agreed on getting through MG (bottle-neck) but losing mezz-battle because of hill/terrain is totally your group-leader's fault - you know the disadvantage of such an places so avoid them. Using roads in Emain instead of hugging zone-walls isn't too bad idea if you think about it and I bet your driving with Sorc differs from your driving with Merc (which was horrible in Sorc PoV tbh :p). I would prefer road in the fight starting at 14:05 for example and can't really blame the MG in the fight starting at 15:28.

Heh. my driving is insane still, thou hibs are better at the single insta the leader so i opt not to lead, makes it easier to look around but when you not on a laggy connection it often means that you dont get the inc warning many still do and as such you may be scanning the other side from the enemy. That why you use zone wall.. limits the area's they can come from, but it at the cost of your ranged mezz unfortunately. Also you will rarely meet enemy if you follow the road amg>mmg unfortunately.

Lastly. that mg fight, the hibs were basically in insta range anyways so would of won that mezz battle either way! Got a group that plays well together against a group that still learning to play the setup together.
Thou dont know when we next be out. Ilum(bodyrot) as left the server along with a sorc (anomander) and a cleric most likely (juilie). Puts us on the bare minimum we need for a group. Mainly people with no ToA and very low RR as they only recently dinged 50. So once we toa'd up and recruited we try to give you a challenge again :)

Watching that last fight thou. did you get mezzed at all? Looked like you didnt, would of been slightly diferent matter if magica managed to get the mezz of after being rezzed. Most likely would lost still but been interesting fight!
Anyways. keep the video's coming.. it handy to study your enemy so you can see how you react in situations, and where we go wrong :)
 

Hotrats

Fledgling Freddie
Joined
Jan 22, 2004
Messages
192
Konah said:
depends on range but ultimately, GP+Insta >>> ALL

gonna be interesting to see how hibs deal with losing GP :fluffle:
Yep GP is the real pain, insta is only a problem when you get jumped really.
Corran said:
coming through a mg = insta>sorc

coming over a hill = insta>sorc

Emain fights = hills/mg meeting most the time giving the hibs an advantage. In flat area sure you got a point, but if i remember right the albs get hit just after coming through the mg. Lucky for me i wasn't in rvr that night so wasnt my fault that they got mezzed

Most the time thou when meet hib groups with ours it a matter of .. insta mezzed.. or we mezz, they GP, they insta mezz (if doing job right it should be insta and not casted.)

So mind sorc = mezz-debuff con/str-mezz (to remezz pets) wait 2 seconds, root- run well back and spam mezz constantly till casters moc then spam amnesia till moc ends and throw in another mezz (normally 1min timer up by then) and hope that the second GP not up... unfortunately this is if everything goes perfect :) Which is rare.

Mostly it is. insta mezz. nuked. try qc mezz then die. wait on rezz. mezz as many as can. die again. Or maybe that just me


In frontiers im really interested in how hibs will cope... The reason they kill so easily is the fact they got GP*2 meaning the rest group can put realm points in other areas.
Sure they can get a 5minute purge but then they got to lose out in another area. Only thing i can see that helping is if bard gets it. But then he most likely need moc so he can purge>moc>demezz by which time he should been killed. And then rest fights he wont have moc up so dont know how they will cope.
Anyways. it something i looking forward to seeing as it should level the playing field as mezz means nothing to hibs atm. just delays them a few seconds. Thou if your coming from the rear the group and can only mezz half them then keep bard busy that is another matter but that hardly happens!

Anyways good video, will need to look at it a bit more to refresh memory but it looks like at times you only played mediocre as a group yet still slaughtered enemy :p
I agree entirely, worst thing is when you get a perfect mezz then 2 secs later its GP and ST insta mezz from bard. Like you say though NF should change things a lot.

Oh and if you check out the very start of this vid (NB_3_BF-FC-vs-VGN.avi in the alb section on the aqe.campus site), thats me winning first mezz over a bard on a blind hill :)
 

NeonBlue

Fledgling Freddie
Joined
Feb 1, 2004
Messages
924
Corran said:
coming through a mg = insta>sorc

only way i found to compete against that..was aoe mezzing the mg gates as u go through...didnt always work...but alot of time mezzed mids/hibs before they could get instants off

Corran said:
coming over a hill = insta>sorc

avoid hills...always when poss travel on roads or open areas



Corran said:
Most the time thou when meet hib groups with ours it a matter of .. insta mezzed.. or we mezz, they GP, they insta mezz (if doing job right it should be insta and not casted.)

So mind sorc = mezz-debuff con/str-mezz (to remezz pets) wait 2 seconds, root- run well back and spam mezz constantly till casters moc then spam amnesia till moc ends and throw in another mezz (normally 1min timer up by then) and hope that the second GP not up... unfortunately this is if everything goes perfect :) Which is rare.

Use to QC aoe root after GP when off

never used amnesia much as sorc...as its way too expenisve for Albs in power cost...unless they have fixed it now...

mds>hibs>albs on amnesia power cost...sorc TL was trying to get this fixed...so i found it more power effective using AOE root spam on caster groups...use to love that

must admit i miss playing the sorc...probably most useful char and fun to play char ive had
 

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