An idea about fixing dyvet problem

Would you like to see this plan implemented?


  • Total voters
    50

Esselinithia

Fledgling Freddie
Joined
Dec 23, 2003
Messages
1,110
While clustering has its own drawbacks and won't stop the game from losing players (it can accelerate that problem) and character transfer alone can have similar side effects, there are some good and easy to implement plans to get people back. It is done with some customizations.

Observations:
  • People are willing to come back to see new things, and if they are happy they might stay
  • GOA in the past was able to and allowed to:
    • add quests
    • change zone layouts
    • add custom items
    • adjust xp and rp bonuses
  • The initial success of classic shown that new rulesets can be a good recruiting tool
  • Significant changes can be good for press releases, and also for articles submited to major portals, etc.
  • Initial success can be used to justify the need for some code changes later, and it can help both GOA and Mythic.
Short term measures:
1st: By use of bonuses, GOA should reduce the kill RP and increase siege / defense / repair RP rewards for most NF zones, and increase the RP rewards for zones that doesn't have a keep currently.

2nd: By replacing an existing battleground zone, GOA should try to add new GOA specific RvR content for high level characters. Changing BG zones for events was done before, and it is possible to designate a zone for some "test events". Since these events are at first temporary, and help testing new concepts, they don't hurt much.

This zone should resemble Old Frontiers in some aspects (portal keep, milegates, and a nearby keep, where you can't destroy walls) and in the future expand it with a 2nd zone (2 keeps and a "relic keep", capturing the relic keep should award you a charged item with good bonuses).

3rd: If the above tests are successful, GOA should ask for implementing their zones in a patch, and some empty zones for future experiment.

4th: In the empty zones try to implement an area that is similar in experience to frontiers on Gaheris server. (Ability to farm items you can later turn in for RP, similar mobs, similar terrain)

5th: If step above is succesfull, and the amount of players back can justify more significant changes, follow with mid term steps. At this time you can advertise all the changes and recruit old people back. (Possible even after the 2nd step)

Mid term steps:

1st: XP distribution should be configureable on per zone basis. The goal would be to prevent power leveling. (lower level should get very very little xp in a high level group)

2nd: It should be possible to change how abilities work for a set of zones (with loading screen), and maybe some item stats too. With this, you should be able to implement conditions similar to classic servers by disabling TOA abilities, and changing buff rules in given zones of a normal servers.

3rd: Ability to mark sets of zones (with loading screen) as cooperative, where you can't attack members of other realms but can talk / group with them.

4th: Ability to add zones by GOA, and ability to design new dungeons, instances, etc. for new and challenging raids and quests.

5th: Use the above options to create a "classic" type set of zones (based on the OF like zone, since OF like layout is balanced for classic abilities), turn the zone where you can PVE farm RP into cooperative zone, and periodically add new dungeons and raid targets. Make press releases, articles, etc. based on this.

Long term measures:

1st: with the above implemented, the demand for the game should be significant, and it should be a good reason to produce new and new game boxes. It would be nice if there would be collectors edition with good contents.

2nd: Strong fansite program

3rd: Competitions for good content creation (often)

4th: Strong community page

5th: 20% of the extra revenue should be turned into advertising

6th: Roundtables

7th: If people help with any stage of this progress, from ideas, planning, to long term goals, they should have a chance to get rewarded with either unique items, or in case of significant contributions where GOA can expect more from the said people: free subs / expansions. (Hey, if they are helping and you profit from it, make sure they stay in your games and help with them!)
 

Righthandof

Fledgling Freddie
Joined
Apr 3, 2004
Messages
1,332
seconded - that would deffinately have some effect.. Goa has been clueless for a few years now, constantly losing huge ammounts of players without getting new clients, while ruining all the adventages of this great game.. its about time to wake up and do something. like these. :drink:
 

Vladamir

FH is my second home
Joined
Dec 28, 2003
Messages
15,105
Giving the opportunity for a character transfer or merging with another server (don't know what the high pop ones are these days) would probably increase their playerbase.

However when did Goa do anything logical :p
 

Mauness

Can't get enough of FH
Joined
Feb 2, 2004
Messages
1,123
how many more "plan's for dyvet" post's are there going to be?

i counted 8 just on this first page alone, all that happens is the same conclusion from the same people in every bloody thread.

Nothing is going to change/improve for some months, and what ever hopes/plans people would like to see happen, most likely "wont" happen.

So for now just wait untill you here any more news and carry on playing.
 

Imgormiel

Part of the furniture
Joined
Apr 18, 2004
Messages
4,372
how many more "plan's for dyvet" post's are there going to be?

i counted 8 just on this first page alone, all that happens is the same conclusion from the same people in every bloody thread.

Nothing is going to change/improve for some months, and what ever hopes/plans people would like to see happen, most likely "wont" happen.

So for now just wait untill you here any more news and carry on playing.

repped for a sensible reply :)
 

Thadius

Part of the furniture
Joined
Sep 5, 2004
Messages
8,824
That wont work Esse, I have no urge to level up a char the "oldschool" way.

I did it once on a sorc and armsman. Powerleveled my minstrel, then started again from level 1 on my heretic as a timesink.

pve IS dull, no matter how much xp you get per kill
 

Adari

Part of the furniture
Joined
Dec 23, 2003
Messages
1,649
While clustering has its own drawbacks and won't stop the game from losing players (it can accelerate that problem) and character transfer alone can have similar side effects, there are some good and easy to implement plans to get people back. It is done with some customizations.

Observations:
  • People are willing to come back to see new things, and if they are happy they might stay
  • GOA in the past was able to and allowed to:
    • add quests
    • change zone layouts
    • add custom items
    • adjust xp and rp bonuses
  • The initial success of classic shown that new rulesets can be a good recruiting tool
  • Significant changes can be good for press releases, and also for articles submited to major portals, etc.
  • Initial success can be used to justify the need for some code changes later, and it can help both GOA and Mythic.
Short term measures:
1st: By use of bonuses, GOA should reduce the kill RP and increase siege / defense / repair RP rewards for most NF zones, and increase the RP rewards for zones that doesn't have a keep currently.

2nd: By replacing an existing battleground zone, GOA should try to add new GOA specific RvR content for high level characters. Changing BG zones for events was done before, and it is possible to designate a zone for some "test events". Since these events are at first temporary, and help testing new concepts, they don't hurt much.

This zone should resemble Old Frontiers in some aspects (portal keep, milegates, and a nearby keep, where you can't destroy walls) and in the future expand it with a 2nd zone (2 keeps and a "relic keep", capturing the relic keep should award you a charged item with good bonuses).

3rd: If the above tests are successful, GOA should ask for implementing their zones in a patch, and some empty zones for future experiment.

4th: In the empty zones try to implement an area that is similar in experience to frontiers on Gaheris server. (Ability to farm items you can later turn in for RP, similar mobs, similar terrain)

5th: If step above is succesfull, and the amount of players back can justify more significant changes, follow with mid term steps. At this time you can advertise all the changes and recruit old people back. (Possible even after the 2nd step)

Mid term steps:

1st: XP distribution should be configureable on per zone basis. The goal would be to prevent power leveling. (lower level should get very very little xp in a high level group)

2nd: It should be possible to change how abilities work for a set of zones (with loading screen), and maybe some item stats too. With this, you should be able to implement conditions similar to classic servers by disabling TOA abilities, and changing buff rules in given zones of a normal servers.

3rd: Ability to mark sets of zones (with loading screen) as cooperative, where you can't attack members of other realms but can talk / group with them.

4th: Ability to add zones by GOA, and ability to design new dungeons, instances, etc. for new and challenging raids and quests.

5th: Use the above options to create a "classic" type set of zones (based on the OF like zone, since OF like layout is balanced for classic abilities), turn the zone where you can PVE farm RP into cooperative zone, and periodically add new dungeons and raid targets. Make press releases, articles, etc. based on this.

Long term measures:

1st: with the above implemented, the demand for the game should be significant, and it should be a good reason to produce new and new game boxes. It would be nice if there would be collectors edition with good contents.

2nd: Strong fansite program

3rd: Competitions for good content creation (often)

4th: Strong community page

5th: 20% of the extra revenue should be turned into advertising

6th: Roundtables

7th: If people help with any stage of this progress, from ideas, planning, to long term goals, they should have a chance to get rewarded with either unique items, or in case of significant contributions where GOA can expect more from the said people: free subs / expansions. (Hey, if they are helping and you profit from it, make sure they stay in your games and help with them!)

No?

Your post is long so I won't go into detail, but what makes you think people are going to want to come back to normal leveling, co-operative zones, zones where abilities and whatnot that people actively played for are disabled, and stimulated _siege_ warfare, to name a few?
 

Death

Fledgling Freddie
Joined
Aug 9, 2006
Messages
66
So for now just wait untill you here any more news and carry on playing.[/QUOTE]

What new have we heard?? we have heard from a few mods but the dont want to spread any rumors etc etc but really we havent heard anything but that they are working on the problem and as soon as they get somthing sorted they will tell us, but how long as that been and nothing, tell u what with WAR not coming till 2008 think there in a bit of shit like lol
 

Esselinithia

Fledgling Freddie
Joined
Dec 23, 2003
Messages
1,110
Adari: Lets see: What made us think people would play on classic server? What made us think people play on Gaheris?

Currently EU lacks a lot of stuff if you compare it to US servers, and lacks a few more options if you compare it to other games.

If you add theese options to the current number of servers, and allow people with different wants to play on the same server, it can help too, since it is a major bonus (you can play with friends who prefer a different style).

While some might want to PL, it destroys many groups, and destroys the game for many, and it gives you an unfair advantage, compared to normal way of playing the game. It is cheating and should be treated as such. They can't decide if you PL, or just group with your friends for the fun? They can't decide if it is PL, or you just helping a group that had no other healers, no other pbt, etc? Change xp rules, and if PL won't work, it will be easy. :)

Also you don't have to enjoy all the new options, if some of them helps you to enjoy the game, and they don't hurt you directly, except when they stop you from cheating, it is a positive change overal.

What would you make think that PVE people wouldn't like more PVE? That siege fans wouldn't like sieges? That roaming people wouldn't like if roaming would be in a good zone? Classic lovers wouldn't like an option to compete in zones without MLs, etc, if they say they want that?

A good game doesn't only care for a single type of players, but can be a home for many. The idea is to help many different group of people.

Thadius: No, you don't need to level up a new character each and every week, you can play your main. If RvR is dull on your main that is a problem. You enjoyed leveling and exploring in the begining, like the rest right?

The problem: PL and the FOTM Mania ruins the game for many, and probably one of the reason why Dyvet is dieing. Of course the attitude and RVR style that fuels this FOTM and PL mania has other - mostly negative - effects too, like too much greed, screwing up supply / demand for items, etc.
 

RS|Phil

Can't get enough of FH
Joined
Jan 14, 2004
Messages
933
Power levelling is healthy. It gets people into the end game and makes them want to stay instead of getting bored of the game at level 35 and quitting forever.
 

Adari

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Messages
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A good game doesn't only care for a single type of players, but can be a home for many. The idea is to help many different group of people.

Yeah, which is why there are different servertypes for a reason. If you create some sort of general server with little zones and minirulesets I honestly don't think you will attract a greater number of new people than the number of people that will leave out of being irritated. There is no such as pleasing everyone, it is about what the mainstream wants and the mainstream does not want co-op and classic servers, so I highly doubt zones.

I also don't understand how you think PL is destroying the game. If anything, PL is one of the driving forces that keeps people playing and interested, without it there will still be no normal leveling - that is a thing of the past of when it still was acceptable. In the context of todays MMORPG's, normal leveling in daoc is unappealing.
 

Manisch Depressiv

Part of the furniture
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Messages
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Sounds like an awesome PvE post, I stopped reading it at the point where you said something against powerleveling.

Fragmenting the playerbase with different ruleset servers was the worst idea Mythic ever had. The root of the problem should have been fixed fast, not the symptoms.
 

Esselinithia

Fledgling Freddie
Joined
Dec 23, 2003
Messages
1,110
Adari: The mainstream doesn't want daoc, with the current setup, so the current setup should be changed, if we care only about mainstream.

Also about different server types, to my best knowledge classic works well both in the USA, and for the server that started as german server, but didn't work with the english server. Also for cooperative server, most people say, if we accept that DAOC scared away PVE fans before (lack of content) it still shown that there is enough demand for it, and its player base is stable / growing not losing players like EU RVR servers. It might suggest a few things you wouldn't like, right?

Different ruleset servers have some advantages but the big disadvantage: right now, we don't have enough players on english language EU platfrom to support ANY single ruleset without trying to attract fans of other rulesets.
 

Laws

Fledgling Freddie
Joined
Jan 21, 2004
Messages
58
If GOA mainly wanted to get people into the game they have to advertise it.

In all my years of playing I have never once seen DAoC advertised in the paper, or on the internet.

They should protest to Mythic and get every single RA and overpowering "I win" class or ability either nerfed or removed from the game and class balance restored so that the average player that invests a normal amount of time in the game stands a chance vs the opted players/groups.

At the moment its just too hard and too much of a slog for the average player to get established,(The average player is if you have a few hours per week that you can play in) The PVE by the time you hit 50 is repetitive and boring and in RvR you are dead or lagged out before you can blink. Its not exactly the type of playstyle that will keep lots of people coming back for more.

All in all I think WoW has proved what a success a well run MMO can be. DAoC could have been a lot better than WoW, however GOA/Mythic/EA have a long way to go now to catch up.
 

Esselinithia

Fledgling Freddie
Joined
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Messages
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Laws: I see a bigger problem, ads are just one side of publicity, if we would see DAOC related articles it would be better. But if anyone visits the game to write a review what will he see? If you want any publicity, the game should be good in the first 2 weeks, early PVE should be entertaining and the reviewer should see a lot of people having fun leveling.

Without it, you will get bad ratings / no review. If you don't have good review the distributor won't expect to sell the game in good numbers, they won't have a huge stock, they will have limited POS advertising, and they won't spend a cent on advertising the game in magazines. Most web stores won't have your game mentioned on their front page, etc. And with low amount of income, you can't spend much on advertisement when expansions, etc. come out.
 

Thadius

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Power levelling is healthy. It gets people into the end game and makes them want to stay instead of getting bored of the game at level 35 and quitting forever.

Hear hear, 4 people that started with the game with me(lan centre so we all got an account after SWG)

2 quit before level 32 due to boredom, another quit a short time later as SWG had a better pvp system(according to him)
 

Esselinithia

Fledgling Freddie
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Messages
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Thadius: If you and phil think that new players with one account, no friends on game would enjoy having to solo because everyone PLs and they have to level alone, even if you see friends getting tired of the game with no group, no fun till some levels, then you are entitled for your oppinion.

I suggest a small test: Look at the game like you would be a new player on trial who just seen some review about it, and try to level up with a healer, and tell me how far you get. And tell us how far people got when there were plenty of groups with good fun.

When you see the difference you will see why PL is one of the most destructive cheats, and why your and phils excuses for it are the lamest excuses used to justify serious cheating.

Till that I hope many people will farm you with cheats and say, more rp gets people to high rr faster so cheating against you is good for the community. Would be good fun if you would only encounter such people in RvR, right?
 

Laws

Fledgling Freddie
Joined
Jan 21, 2004
Messages
58
The grouping side of the game used to be a great thing in the game.

Look at the old gobbo groups they were great fun everyone enjoyed them and they were fun.

Mids and Hibs complained and rather than give Mid and hib an equivalent but challenging levelling experience they nerf the whole area into the ground.

DF used to be full of stealthers now its dead.

TOA was a huge mistake.

Its continual stupid decisions like this that has ruined the game tbh.
 

GReaper

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Fragmenting the playerbase with different ruleset servers was the worst idea Mythic ever had. The root of the problem should have been fixed fast, not the symptoms.

This is one thing Mythic needs to learn for WAR. Any server which deviates from the main ruleset will cause a reduction in the number of players from other servers, it doesn't increase the population at all.

I'd even go as far as saying that having PvP/Co-operative servers cause problems. PvP was introduced and has mostly been left to rot with very few patches, DAoC is about RvR. Co-operative removes people from PvE'ing on normal servers, they'd be interacting with other players and possibly helping them.
 

old.Whoodoo

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,646
I can see why people think DAoC's so called "endgame" is RvR, its great fun and enjoyable as long as you dont read the whine threads on forums like this and VN.

However, for the first 2 years of the game, the whole PvE/PvP combo was a winner with everyone, grouping up with strangers to kill mobs in all areas of the game, making new friends, joining new guilds and having fun. Most of us have forgotten what fun we did actually have at snow crabs, H, malm and spind, discovering new places and enjoying the challange of higher areas. Even SI brought more of that, constant neckie runs, huge TG raids, seeking better items all the time and having fun while we did it.

Yes ToA changed the game, not for the best, while it promoted more PvE it also gave us abilities and items that removed the PvE challenge. Before killing named mobs took effort, now just ML9 a pet and its game over. Even items we wear make us higher than the orange cons that used to whip our arses solo, and reds are no longer the /release monsters they used to be.

Remove the challenge and people get bored, once you have ML9 thats it, nothing is an adventure anymore. And so the only true challenge left is RvR, where your oponent is the only true challange left.

Back on topic, like I have said before, word of mouth spread this game, and even more so for WoW, and now the word for DAoC from us players is "dont bother, it sucks, the grind sucks, GOA sucks, Mythic sucks, sucking sucks", and so between us all we put new blood off the game. Again I have said this before, the best review on the net for DAoC is either FH or VN, and with so much doom going on in here and players pulling each other apart because they added, zerged or are OPd, who in their right mind would want to play.

I would say try being nice to each other, but most of you have become so bitter and twisted on these forums in the last 5 years, it aint gonna happen! How can any of us promote a game we critisise sooo much?
 

Esselinithia

Fledgling Freddie
Joined
Dec 23, 2003
Messages
1,110
Let me word my feelings about TOA:

It isn't enough of new challenges and content to attract PVE people, but it is too much for RvR folks.
It didn't change the fact you have to earn RAs to be strong in PVE, so you are forced to RvR and be unhappy if you are a "carebear" type, but it forced a lot of PVE on RvR people too, made them eequally unhappy.
The raids are nice, but isn't hard enough to demand activity and skill from most raiders, and quite a lot became soloable with ML9 pet and BB, but it is hard enough to make most wait for huge BGs, where the zerg tactics, the AFKers on stick can kill the fun.

They tried to balance it for everyone, and as a result it was good for noone.
 

Access Denied

It was like that when I got here...
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I started playing this game early last year, and out of the 6 level 50 toons on my acc, 4 are mine (2 are my g/fs) and 2 of THOSE were levelled the old way. Slogging through endless numbers of facless, nameless mobs. Pick a camp, kill a couple of mobs, wait 5 minutes for power to return if you're a caster, or if you're a melee toon for your health to come back, rinse and repeat.

At first I did enjoy it, exploring new areas, seeing all there was to see in the game. However, once I had my second 50 toon it all became old really fast. Losing half a bub of hard earned xp when I died became immensely frustrating.

As for having different rulesets for different zones, are you mad? Picture yourself a new player, on a normal server, with the game as it is. You have to choose a class, level to 50, then you have to get ML's, rr's, CL's. Most of this would be confusing enough to a new player without adding more stuff to remember, like which abilities work in which area, etc, etc.

People PL their toons because they do not want to have to level to 50 the hard way and still be 10 Master Levels, 10 champion Levels and at least 5 Realm Ranks behind everyone else in the game when they venture into RvR.

I garantee that if your ideas were implemented we would lose at least 70% of the surviving player base and new players would download the trial, take one look at how complicated the game is and say "Fuck that!"

As far as I can see there are 3 reasons for the server dying like it is. 1: the realms aren't balanced. 2: There isn't enough advertising by GoA to generate interest in the game (I had never heard of the game until my g/f introduced me to it). And 3: Forums like this where people are constantly panning the game or flaming each other.

I do not mean to be confrontational and I am proving my previous point somewhat but your ideas are nothing short of ridiculous. Your ideas would see a server where people were forced to play the game, the way you, and it would seem only you want it to be played. Good luck with that.
 

Redflower

Fledgling Freddie
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Jun 29, 2004
Messages
96
I can see why people think DAoC's so called "endgame" is RvR, its great fun and enjoyable as long as you dont read the whine threads on forums like this and VN.

However, for the first 2 years of the game, the whole PvE/PvP combo was a winner with everyone, grouping up with strangers to kill mobs in all areas of the game, making new friends, joining new guilds and having fun. Most of us have forgotten what fun we did actually have at snow crabs, H, malm and spind, discovering new places and enjoying the challange of higher areas. Even SI brought more of that, constant neckie runs, huge TG raids, seeking better items all the time and having fun while we did it.

Yes ToA changed the game, not for the best, while it promoted more PvE it also gave us abilities and items that removed the PvE challenge. Before killing named mobs took effort, now just ML9 a pet and its game over. Even items we wear make us higher than the orange cons that used to whip our arses solo, and reds are no longer the /release monsters they used to be.

Remove the challenge and people get bored, once you have ML9 thats it, nothing is an adventure anymore. And so the only true challenge left is RvR, where your oponent is the only true challange left.

Back on topic, like I have said before, word of mouth spread this game, and even more so for WoW, and now the word for DAoC from us players is "dont bother, it sucks, the grind sucks, GOA sucks, Mythic sucks, sucking sucks", and so between us all we put new blood off the game. Again I have said this before, the best review on the net for DAoC is either FH or VN, and with so much doom going on in here and players pulling each other apart because they added, zerged or are OPd, who in their right mind would want to play.

I would say try being nice to each other, but most of you have become so bitter and twisted on these forums in the last 5 years, it aint gonna happen! How can any of us promote a game we critisise sooo much?

This post gets 10/10 from me. When I was considering to return to DAoC after 2 years or so of WoW first thing I did was checking on FH how things were going. Suffice to say that what I found wasn't exactly encouraging, the reason why I gave it another shot anyway is that I missed the people from my old guild, a bunch of very decent guys and gals.
 

GReaper

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Back on topic, like I have said before, word of mouth spread this game, and even more so for WoW, and now the word for DAoC from us players is "dont bother, it sucks, the grind sucks, GOA sucks, Mythic sucks, sucking sucks", and so between us all we put new blood off the game. Again I have said this before, the best review on the net for DAoC is either FH or VN, and with so much doom going on in here and players pulling each other apart because they added, zerged or are OPd, who in their right mind would want to play.

I would say try being nice to each other, but most of you have become so bitter and twisted on these forums in the last 5 years, it aint gonna happen! How can any of us promote a game we critisise sooo much?

Is this the fault of the players, or Mythic and GOA?

Mythic has made a lot of bad design decisions over the past few years. Many players found it hard to adjust to a game which they liked and still want to play, but Mythic introduces an expansion or class which many people dislike. GOA have made many mistakes in the past. Poor support, slow patching, security problems, Prydwen crash, etc.

I think even the most optimistic of players are finding it difficult to give any praise for DAoC given the current population problems, especially when nearly 10 threads on the first page of this forum are all related to this.

Also, are the forums a true representation of what goes on ingame? There are many bitter players who linger around here who don't even play the game any more.
 

Esselinithia

Fledgling Freddie
Joined
Dec 23, 2003
Messages
1,110
The key problem is: a friend comes to you, you know what he likes in a game, and say: "It would be nice to play something with the good team. Do you know a game we would be happy with?"

Would you recommend DAOC?
I support Mythic whenever I can, since I know they tried hard but made some mistakes, and even their bad choices can be easy to understand, and when people ask about it, I speak about the best things in DAOC too.

Even in other games I speak about daoc experiences. And most people who hear about it find RvR, ML10 raid, guild owned / claimed things (keeps, guildhouses) realy strong point. But when they ask why I came to other games then, I have to tell: not much left to do PVE wise, so while my US accounts are open, I rarely play. And my EU accounts are closed, since so many friends left the game.

In WoW, they often hear, I tried WoW because my friends from Hand of Chaos moved to WoW after prydwen crash. They hear how that is handled, how population problem is handled. And they say: They want fast support, they don't want problems that last for months, they pay and play for fun. They don't want GOA run games, and they don't want to play US.

Discussion about DAOC end here, and when war is mentioned and GOA mentioned next to it, that made people who waited for WAR to move to something new from WoW look for different games already.

Old players check here about info, but new people won't care for FH since they don't know this place. But what they hear from (ex-)daoc players on irc, in other games, etc. influences their oppinion.
 

Adari

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1,649
The key problem is: a friend comes to you, you know what he likes in a game, and say: "It would be nice to play something with the good team. Do you know a game we would be happy with?"

Would you recommend DAOC?
I support Mythic whenever I can, since I know they tried hard but made some mistakes, and even their bad choices can be easy to understand, and when people ask about it, I speak about the best things in DAOC too.

Even in other games I speak about daoc experiences. And most people who hear about it find RvR, ML10 raid, guild owned / claimed things (keeps, guildhouses) realy strong point. But when they ask why I came to other games then, I have to tell: not much left to do PVE wise, so while my US accounts are open, I rarely play. And my EU accounts are closed, since so many friends left the game.

In WoW, they often hear, I tried WoW because my friends from Hand of Chaos moved to WoW after prydwen crash. They hear how that is handled, how population problem is handled. And they say: They want fast support, they don't want problems that last for months, they pay and play for fun. They don't want GOA run games, and they don't want to play US.

Discussion about DAOC end here, and when war is mentioned and GOA mentioned next to it, that made people who waited for WAR to move to something new from WoW look for different games already.

Old players check here about info, but new people won't care for FH since they don't know this place. But what they hear from (ex-)daoc players on irc, in other games, etc. influences their oppinion.

In other words: different people like different aspects of the game, but nobody likes server crashes.
 

Golena

Fledgling Freddie
Joined
Feb 11, 2004
Messages
3,292
There's 2 problems with DAOC at the moment.

1) The players opinions: I can quite truthfully say at the moment that if someone asked me what MMPORG they should start playing, I wouldn't recommend the english DAOC server. If I wouldn't recommend someone started playing it, when playing there myself, then what idiot would start playing there without knowing anyone there. It's been pointed out but game forums are probably the best advert for how good a game is. I know when I was considering playing WOW that I popped over to their forums to get an idea as to what the game was like. If every post had been server is dead, or player X is a twat that's killing the game, my descision would of been made in seconds.

2) The nature of the game: The game is about playing in RvR. Yeah there's PvE content, but the game is designed around RvR with PvE being a way of improving your characters abilities in RvR. The amount of pure PvE content in DAOC is laughably small, and offers very little in the way of rewards.. You can go do sidi for example, but what's the point, given the drops are no better than rogs you can get from killing a blue con. The obvious problem with RvR is that starting at RR1 with no clue and only meeting rr8+ peeps that have played their character for several years tends to be a rather demotivating experience. It's one reason why I think the US and German servers have done better, in that zerging and adding there is normal and much more accepted. That means your new RR1 chars have an arena in which they can compete and have fun. On the English cluster zerging/sieging has been viewed as something idiots do, and people around here arn't exactly diplomatic about pointing it out.
The problem with TOA wasn't the PvE.. That could be zerged in a day or 2, and people who had probably previously spent several weeks (many people took months) at the start of the game actually leveling to 50 quitting because they had to do a week of PvE to be competative was almost laughable. The problem was that you had to know when raids were occuring, which meant you had to come to FH, which meant that the people who simply logged in for fun, found they had to come here and read posts by people who's primary goal was taking the piss out of these people. In other MMPORG's you probably find most forums contain only the l33t kiddies who tend to make up most of the RvR forum round here flaming each other, and the general server ignores them happily. In DAOC (despite people complaining about polls yelling differently) probably about 90% of the server knows about the existance of these forums, even if they don't read/post here on a regular basis. If all you read is the gloom and doom of people who come here to whine, it's not hard for what is actually a fun game to get very jaded very quickly. I normally have fun in game.. 5 minutes reading here and I often wonder how!
 

Ctuchik

FH is my second home
Joined
Dec 23, 2003
Messages
10,460
There's 2 problems with DAOC at the moment.


3 problems actually. FOTM group setups. theres only a select few classes and specs that ppl (atleast on this cluster) thinks are the only way to rvr with. anyone who plays a class/spec, that isnt "prefered" is more or less out of luck getting any group what so ever in rvr.

in zergs that isnt a problem, but as the oh so knowitall leet ppl on this cluster only think that FG vs FG is the way to to, they are discriminating a whole lot of fun classes/specs from going rvr'ing with any reasonable chance of getting RP's...

its the current comunity thats killing the game in the end tbh, not Mythic.
 

Azagthoth

Fledgling Freddie
Joined
Sep 29, 2004
Messages
67
I think it was a very good post =]

If you have a game that you are supose to play for many years why have it so its easy and fast to get to the goal.
Iv said it before, people get boored if its to easy.

Most of you say that the game was better back in "the good ol days"..... well, why was it better back then!?.... cus it wasnt in easy mode.

Again! a very good post Imo!!!
 

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