The idea have merit, though paying with bounty points sounds too much like handing out free lunches. Since the items you would like to get repaired are exceptional (hopefully) the cost to get them repaired should be (very) high. I suspect the hard currency in this game, among those that are hit by the low durability issue, is the realm points. Maybe payment should be made out of those, a noticable reduction in the accumulated realm point tally would be better, bounty points is something you get for free while running around in emain and is hardly an effort. It would have you balance benefit of repair versus cost and force you to make a hard decision. Such a set up would hit the powergamer more than the casual player but that is no different from the effect of the durability rule.
Allowing crafters to do the repair would provide them with some more work, but with 13 crafters on the dozen, I have a feeling the price will fall fast leading to even more imbalance in the player economy than we have now.
Allowing crafters to do the repair would provide them with some more work, but with 13 crafters on the dozen, I have a feeling the price will fall fast leading to even more imbalance in the player economy than we have now.