Albs and Mids

Luinmir

Fledgling Freddie
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Feb 4, 2004
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All that say Bah to base Stun:
Wtf , you got Long range Mezz for god sake! :twak: Mezz before they even can begin to Cast on ya!
 

Gamah

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Luinmir said:
All that say Bah to base Stun:
Wtf , you got Long range Mezz for god sake! :twak: Mezz before they even can begin to Cast on ya!

Thats ofc if were are not interupted by 2200 range insta amneisa..or maybe insta mez.
 

Corran

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Gamah said:
Thats ofc if were are not interupted by 2200 range insta amneisa..or maybe insta mez.

hush, let them live in their own world. Dont tell them that it mathmatically proven that a good bard will always beat a sorc casting mezz with his own casted mezz. Speed5+sprint+amnesia+casted mezz > bolt range mezz... luckily most bards are crap and either use insta mezz or just forget they got amnesia
 

charmangle

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Missing the point all together...

Puppet said:
Whether you like it or not; nowadays it IS skill. Are Hib-players more skilled then Alb/Mid ones? No ofcourse not.

BUT: If your RR2 heretic in a PUG looses to a FG of Hibs who are ALL RR6+ and 50% is RR9+ you still complain about baseline-stun. Its like baseline-stun is the reason why you loose all the time.

Fact remains: Hibs run quite opted groups, with players who played their classes for years, and gained loads of RR's. They get more RA-SKILLS; become more experienced with their character and the results of that are quite clear when such a FG Hibs bumps into a PUG of Albs (or Mids).

Same happens when a opted group of Mids/Albs runs into a PUG of Hibs btw.

This is what you see lately: Hibs running 3-4 decent FG's (NFD, ECL-mix, GA, Pandora, Severance) and Albion has only KF at times running?

These opted groups have a huge impact on RvR in a zone and will kill every PUG unless they are outnumbered 3:1 or more.

And then we see the real thing: If Hib opted group kills 2-3 fg's of random Albs its OP baseline-stun. If Alb opted group kills 2-3 fg's of random Hibs its skills.

And as last thing: Its also skill to make an opted group that works and not invite every blue-con+ you see to your group.

This is a classic missing the point post.
Ofc a high rr group is heavy dudy against low rrs etc. But you are missing the point with the complaints from alb/mid. Baseline stun and animists wount do much difference when roaming (and hibs rule alot there too with pure skill:). BUT thats not what the complaint is about. Its about baseline stun and animist attacks/defence at any keep or tower is impossible to beat. A rr 1 group of those classes can beat a rr10 group in mid/alb and take the tower with lower numbers. Because the forrest of shrooms interrupt all casters on the battlment/below the battlement. And the baselinestun gets them every time and they are dead. No caster in any realm should have access to something as powerful as a stun. Its just to good a tool.

Atm mids only defence against even small hibforces attacking towers/keeps is to wait for you to get down door (just hiding inside to avoid the horrible shroom interrupt, baselinestun, nuke, nuke death...) and be freash and strong with suppsms/pachealers taking you out at roof.

Its not a brave tactic but it is the only chance we have against you even with high rrs against lows on your side.

Ofc there is one other thing we could do and that is roam and take you outside the tower (its a level playing field there since the strength of the baselinestun/animists are alot lower there). But the problem there is that you are supposed to be able to defend a tower/keep with lower numbers than those outside, otherwise what is the point of a keep/tower if not to give a slight edge. Since our roaming groups (with maybe the exception of Malestrom/BO) can match the skill of your high rr groups atm thats not an option either!:/

So in short (for those to tired to read the whole note:)
1) Hibs baselinestun/animists are just too OverPowered for keep action.
2) Hibs Highrr group is atm to skilled for us to handle.

First we cant do anything about only mythic can. Second we are working on!:)

/charmangle
 

Jjuraa

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Puppet said:
BUT: If your RR2 heretic in a PUG looses to a FG of Hibs who are ALL RR6+ and 50% is RR9+ you still complain about baseline-stun. Its like baseline-stun is the reason why you loose all the time.

the only 1fgv1fg fight i had on my rr2 heretic and pickup group was vs jamiesmallicus' lot. and we won that. when i was complaining about baseline stun, it was because i was at a keep seige (solo) standing at the top of the keep, watching our casters trying to kill hibs, where they just strafed out of line out of sight

then you watch the hib casters pin the albs in place on the bments, and kill them at leisure. that to me is unbalenced, and i dont see how anyone can argue against baseline stun giving hibs a serious edge in siege. i dont care too much about stun in 1fgvs1fg, although its still a brilliant ability
 
A

Aoln

Guest
Puppet said:
Fatal? Well dunno about fatal. But RR6 aint exactly too hard to reach and the fact remains, as you said, at RR6+ you can reliably charm a red-con. On a stealther quite OP imo :p
What good is having charm on a stealther class when if you have a pet you can't mez, can't speed, can't play ablative, can't stealth and so on?
Also what's this about it being reliable? When playing a minstrel with 50+19 instrument a red pet resists quite a fair bit.
 

TheBinarySurfer

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Aoln said:
What good is having charm on a stealther class when if you have a pet you can't mez, can't speed, can't play ablative, can't stealth and so on?
Also what's this about it being reliable? When playing a minstrel with 50+19 instrument a red pet resists quite a fair bit.
I gave up arguing with him on it - doubt puppet has ever played a 50 minny.

And once again i ask - how would you like a wiz with a stun?Its effectively the same thing.
 

Jjuraa

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TheBinarySurfer said:
I gave up arguing with him on it - doubt puppet has ever played a 50 minny.

And once again i ask - how would you like a wiz with a stun?Its effectively the same thing.

i wouldnt say wizard, as they do have a high dmg output. but i dont know a single sorc/cabalist that wouldnt trade their lifetap component for a baseline stun. (and if youd rather have lifetap, youre stupid :<)
 

Ame

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Manisch Depressiv said:
Stun - 880 - 880.

Nah, it's not overpowered. You're right. :puke:

If you get hit for that much in two casts, then you don't stand a chance anyways. Stunned or not.
 

Ame

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TheBinarySurfer said:
Nope - we saw the mids on one of your keeps and noticed an unusually larger number of alb fg's running and thought "fuckit we may as well have a shot", i got pressed into leading the rr along with celadon etc...Had a decent bash at it but a few problems, errors etc cost us t2, not to mention the 4-5 twf3s we got hit with around the tower lol.

After that it was just generally trying to annoy you and get some good rvr out of it...Good response from the albs, and dont feel too comfy about your relics hibbies :wub: There will be more to come soon :touch:
Be careful about your strength relic as well. Afaik two renaris towers are unclaimed :).
 

Ame

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Haggus said:
And who always wins them fights? Albs.. NO ... Mids... NO ... Hibs... yes
Cause we outzerg your zergs!

Next time make a bigger zerg oO
 

Ame

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Jjuraa said:
i wouldnt say wizard, as they do have a high dmg output. but i dont know a single sorc/cabalist that wouldnt trade their lifetap component for a baseline stun. (and if youd rather have lifetap, youre stupid :<)
Give fire wizards heat debuff as well? ^^
 

Crookshanks

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257
Ame said:
As I said, do you really need to team up against us Hibernians? We aren't as much of a threat as Albs are to you Mid, or mids are to you Albs.

Despite Hibs not being as much a "threat" to us, you still managed to squash our rr attempt within 5 minutes of its starting. We must have had close to 50 ? at Ailinne - I'm working the ram on the tower to make a safe refuge, I hear "INC!" over the BG, pan the camera round and see albs getting slaughtered left right and centre by what looked like little more than 1-2 fg hiblets.

If we talk about soloing (or duoing), then yes I agree some of the alb classes are extremely powerful (minstrel, Sorcerer, and theurgist/infiltrator/cabalist to a lesser degree under the right circumstances). However when we look at large scale realm vs realm, Hibs > Albs imo. Albs just seem to struggle to get the right blend of large scale cc --> focused damage.

As far as stun->nuke->nuke->nuke goes - yes its frustrating but I don't really see it as greatly unbalanced. Its just extremely annoying to poke your head out of the battlements for a moment, get stunned, then start typeing /release as the nukes come in.

Finally - I don't agree there is a lack of (non-bb) clerics about. All week - the groups I've been in have had 2-3 clerics. OK - they arn't always level 50 and > rr5, but then name a alb class where the occupents are predominately > rr5? I'd role a cleric myself if I felt I had a good chance to get a group a lot of the time - but with the class if you can't get a group instantly there's nothing you can do. At least with my armsman I can buff up and wander about solo.
 

Treeeebeard

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Gamah said:
Thats ofc if were are not interupted by 2200 range insta amneisa..or maybe insta mez.

What if the bard gets owned by the scout zerg before he reachs the Sorc whos going to Aoe mezz the Chanter whos going to Stun the Cabby whos going to pet stun the Warlock whos going to Dot the bard whos going to cure the chanters mez? :p

Can I QQ about animists not having baseline stun to? Its unfair other hib casters get it and a fair few albs and mids QQ about wanting it to, i deserve it asmuch as them :( .

Fix ani root tbh!
 

TheBinarySurfer

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Crookshanks said:
rr5, but then name a alb class where the occupents are predominately > rr5? QUOTE]
If i have to be quasifacetious (sp?) i'd say yeah, i can - scouts - almost none of the "old guard" scouts have left, still quite a number of high rrs on.

And yeah i know your aileene response times down to a few seconds usually, and jesus you were fast that time - 8 theurgs petspamming and a ram on the door plus blocking groups and you were there in 4 mins 20 secs from the guardspam...
 

Arethir

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TheBinarySurfer said:
Crookshanks said:
rr5, but then name a alb class where the occupents are predominately > rr5? QUOTE]
If i have to be quasifacetious (sp?) i'd say yeah, i can - scouts - almost none of the "old guard" scouts have left, still quite a number of high rrs on.

And yeah i know your aileene response times down to a few seconds usually, and jesus you were fast that time - 8 theurgs petspamming and a ram on the door plus blocking groups and you were there in 4 mins 20 secs from the guardspam...
Add 5 mins to that and if it was in alb someone would say: wtf? is something attacking us? nah, prolly just a bug, lets wait and see if it goes away while we camp here (brynja bridge) some more.
 

Quinlan

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TheBinarySurfer said:
And yeah i know your aileene response times down to a few seconds usually, and jesus you were fast that time - 8 theurgs petspamming and a ram on the door plus blocking groups and you were there in 4 mins 20 secs from the guardspam...

Got the info over AS. Port back to Ligen (resists during porting) port to Ail. Move immediatly. It is hardly rocket science. O and next time tell your blocking groups not to go afk between trees. Stealthers can still see them and point them out;p
 

TheBinarySurfer

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Quinlan said:
Got the info over AS. Port back to Ligen (resists during porting) port to Ail. Move immediatly. It is hardly rocket science. O and next time tell your blocking groups not to go afk between trees. Stealthers can still see them and point them out;p
What i tell albs and what they do rarely coincide,and the suprise wasnt the response it was the speed of it - we were on schedule to take the tower fine - if you'd have been 20 seconds later we'd have been fine and the twf spam would have done naught but look pretty...
 

Puppet

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Aoln said:
What good is having charm on a stealther class when if you have a pet you can't mez, can't speed, can't play ablative, can't stealth and so on?

You can twist songs while keeping a pet under control. With enough spellduration on your set you can probably twist 2 songs while keeping a pet under control; also casted mezz still works. Since charm doesnt have a recast-timer and is insta on mincers its quite easy to keep control (or regain control!) on the pet.


Also what's this about it being reliable? When playing a minstrel with 50+19 instrument a red pet resists quite a fair bit.

Reliable is Carp telling how great redcon centaur spearmans are for farming artifacts/PvE. Also a tick resisted on the charm isnt loss of a control.
 

Maeloch

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Puppet said:
Reliable is Carp telling how great redcon centaur spearmans are for farming artifacts/PvE. Also a tick resisted on the charm isnt loss of a control.

Might be wrong, but thought mincers held high con mobs in PvE by spamming the insta-charm and effectively getting 3-4 pulses per sec (or whatever it is). As the pulse duration is 10s or summat, mobs need *alot* of resists to break charm for a whole pulse. Prob is, you need to keep pet targetted while u spam it, so not much use in RvR.

Afaik anyhow, heard of mincers macroing the charm so it spams every 100ms and holding 70th lvl mobs.

/edit not that it matters, rr9 mincer can hold up to lvl55th fine without messing about and that = frost stallions, templars, etc....lowest reds shouldn't be too bad either.

Mael, 50th ment.
 

TheBinarySurfer

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Puppet said:
You can twist songs while keeping a pet under control. With enough spellduration on your set you can probably twist 2 songs while keeping a pet under control; also casted mezz still works. Since charm doesnt have a recast-timer and is insta on mincers its quite easy to keep control (or regain control!) on the pet.




Reliable is Carp telling how great redcon centaur spearmans are for farming artifacts/PvE. Also a tick resisted on the charm isnt loss of a control.
Again, play one and see what its like - its very easy to lose the charm even with mine and carpp's kinda instruments level on that high a mob. And if you lose it with a high con mob or multiple high con mobs on it you are as good as dead.
And yes frosty is great, whoever spell duration does NOT affect minny charm, and i KNOW mastery of focus doesnt.And yes 55/56 is my comfortable level to hold with my capped instruments configuration (my pve armour).However what idiot gets capped instruments for rvr?...
 

TheBinarySurfer

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Ok, talk your way outta this one btw puppet about who has the most active rvr population - duskwave - top 100 rps earners last week.
Hibs:All the rest....
Mids:18
Albs:19

Yes the count was rough so feel free to correct exact numbers...top 100 rp earners last week on duskwave.Its still approx 60/20/20 hib/alb/mid...
 

TheBinarySurfer

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Maeloch said:
Afaik anyhow, heard of mincers macroing the charm so it spams every 100ms and holding 70th lvl mobs.
Mael, 50th ment.
Over about 63 it aint happening now - sure they nerfed the charm...
 

Puppet

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TheBinarySurfer said:
Again, play one and see what its like - its very easy to lose the charm even with mine and carpp's kinda instruments level on that high a mob. And if you lose it with a high con mob or multiple high con mobs on it you are as good as dead.

If it was so easy to loose charm then no mincer would use em to farm. Yet Carp did and I've seen high-RR mincers on Alb/Excal use the Greater Telemons (redcon) to do pygme's for farming. They even fought side-to-side with the pet so they wherent spamming the charm. Perhaps you lost control once or twice in a while but since the charm is insta its quite easy to regain control; especially if you are RR9 and its only red. It can be a pain in PvE if you loose control because all aggro transfers to you but in RvR thats hardly a problem as there is no aggro management in PvP.

And yes frosty is great, whoever spell duration does NOT affect minny charm, and i KNOW mastery of focus doesnt.And yes 55/56 is my comfortable level to hold with my capped instruments configuration (my pve armour).However what idiot gets capped instruments for rvr?...

Shows really you aint a pet-charming minstrel for RvR then; I know for a fact Carp had +11 instruments on his SC. And 55/56 is comfortable for you as RR9 mincer in PvE? Fun stuff bring more bullshit because I see RR3 mincers keep control of a level 55 pet just fine.

And even then in the end: So a high orange-con is just fine for a stealther?

Just because your SC isnt optimal in RvR for charming doesnt mean its impossible.

Also seems no final word on spellduration; some say it improves the charm-tick; others say not. I think it does work; iirc the capped spellduration made the bug where 1 resist on the menta charm made it turn against you alot more bearable.

Also with the spam-charm method like Maeloch described its perfectly possible to hold a 58/59 pet as RR3 mincer.
 

Nilmeia

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I wouldn't really bother about that tbh :)

How long was it when Hibs and Mids had their keeps in Alb? And at start of NF weren't all enemies 24/7 in Mid frontiers? Defencless Hibs? LOL? Some1 really thinks Hibs are that badly underpopulated in RvR ?
 

SkarIronfist

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Lets be happy that things are really picking up ...

I think though that the maximum Realm Rank total for a group should be a maximum 48 RRs (That is until the group I am in exceeds that cap). So you can have

2 * RR10 Druids
1 * RR10 Tank
Rest Of Group would have to be RR3.0 - 9 ...

MmMmmm yes a handicapping system, that should break up the Eclipse Alliance.

So we have the Server GM handing out Red and Yellow cards for exceeding capping total for a group .. Maybe have a Sin bin at one of the portal keeps ... Maybe a Golden Hand dropping out the sky and slapping the RR10 druids during the fight ..... yes yes ... and and .... got to excited and had to lie down ;)
 

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