Albs and Mids

Arethir

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xanir said:
hibs are underpopulated in pve, they can zerg as well as anyone in rvr.
What he said, when it comes to RvR, hib zerge outnumber alb zerge+ mid zerge 2:1, and RR's 3:1, and with RR's, so comes the ML's and ToA's and all that sht. Last time albs and mids been RR'ing we haven't really stood any chance at all, not even gotten trough the first wall/door. If mids bring out 80 and albs 40, hibs come with 160 or so, and they pwn the zerges 1 by 1. Personally i doubt relics will change hands very soon, as it's close to impossible to make a ninja raid with the awesome response time from hibs (wish albs could be the same:)), and even when we have a couple fgs out to roam and kill the inc hib zerge, you get alot of high rr hibs (Legacy, Severance, Pandora, Eclipse, NFD, TDD etc) out roaming any day and they beat most albs 90% of fights.
Was very nice showup by hibs though, fast and smooth struck back as usual :)
 

Yma

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Ame said:
Just wondering why you think it is neccessary to team up on us poor defenceless Hibernians.
ROFLMAO ... defenceless hibs, yeah, that's like saying virgin whores. You may lack people outside frontiers, but inside you have higher ranks, higher numbers than both albs and mids together, and 50% cheaper keeps that you can easily mantain at higher levels than us.

Even in absolute numbers, we're almost balanced today ... 920 active hibs, 1000 active mids, 1160 active albs. For those wondering, that's roughly -30%,-50% and -60% from last OF days.
 

Quinlan

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Yma said:
ROFLMAO ... defenceless hibs, yeah, that's like saying virgin whores. You may lack people outside frontiers, but inside you have higher ranks, higher numbers than both albs and mids together, and 50% cheaper keeps that you can easily mantain at higher levels than us.

Even in absolute numbers, we're almost balanced today ... 920 active hibs, 1000 active mids, 1160 active albs. For those wondering, that's roughly -30%,-50% and -60% from last OF days.

Hibs are ruining rvr

O wait...

;)
 

Yma

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Quinlan said:
Hibs are ruining rvr

O wait...

;)
Nah, albs and mids left the server because they couldn't stand all the amazing fun. Too much fun hurts kobbies and inconnus :(

Oh wait ...
 

Tsabo

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1 Realm decides to RR, the other 2 realms aren't stupid(though we like to think they are).

The one being Relic Raided will defend asap.

The one not in the equation will take advantage of the situation and mount a force to attack something too.

Now... Albs RR, Hibs defend... imagine ur a mid, do you...

a) Attack an alb keep knowing there is an alb zerg already organised and likely to be able to defend very quickly.

b) Go for a hib keep while the hibs and albs are busy beatin 7 bells out of each other.

I'd go for b. It's just making the most of a situation.
 

Yma

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Yeah. There were few obstacles yesterday due to some toa raids taking longer than the usual already excessive hours it takes in midgard, but it would have been stupid not to try.
 

Quinlan

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Yma said:
Nah, albs and mids left the server because they couldn't stand all the amazing fun. Too much fun hurts kobbies and inconnus :(

Oh wait ...

And now they all come back since wow sucks

Yep

And Tsabo yes it is logic to do b)
 

Puppet

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Jjuraa said:
or (just for you spinesprout)

because you outskill us in every way and we cant handle loosing so we zerg.


Whether you like it or not; nowadays it IS skill. Are Hib-players more skilled then Alb/Mid ones? No ofcourse not.

BUT: If your RR2 heretic in a PUG looses to a FG of Hibs who are ALL RR6+ and 50% is RR9+ you still complain about baseline-stun. Its like baseline-stun is the reason why you loose all the time.

Fact remains: Hibs run quite opted groups, with players who played their classes for years, and gained loads of RR's. They get more RA-SKILLS; become more experienced with their character and the results of that are quite clear when such a FG Hibs bumps into a PUG of Albs (or Mids).

Same happens when a opted group of Mids/Albs runs into a PUG of Hibs btw.

This is what you see lately: Hibs running 3-4 decent FG's (NFD, ECL-mix, GA, Pandora, Severance) and Albion has only KF at times running?

These opted groups have a huge impact on RvR in a zone and will kill every PUG unless they are outnumbered 3:1 or more.

And then we see the real thing: If Hib opted group kills 2-3 fg's of random Albs its OP baseline-stun. If Alb opted group kills 2-3 fg's of random Hibs its skills.

And as last thing: Its also skill to make an opted group that works and not invite every blue-con+ you see to your group.
 

Yma

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Quinlan said:
And now they all come back since wow sucks
You'd wish ... well, I'd wish that too, so many good lads there :(

Dunno how is in your green fields, but the return rate here is minimal, most of them is 'back to check Catacombs', we need more wow nerfs tbh - Blizz already working on it afaik but clearly it's not enough.
 

Dwali

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as u all saw albs/mids decide to move WoW and hibs stuck with daoc=hibs get more and more high RRs while alb and mids lack after...and the only i know opted fgs out there is kf and RF.and we diecided to do a RR 2 days 1 day we saw mids trying scat but we where to slow and tryd our RR 1 hour to late so u hibs where rdy...but we will get them as long as u leave thouse rr11+ players in Tir na Nog instead of bringing them to Emain!
 

Ame

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Arethir said:
What he said, when it comes to RvR, hib zerge outnumber alb zerge+ mid zerge 2:1, and RR's 3:1, and with RR's, so comes the ML's and ToA's and all that sht. Last time albs and mids been RR'ing we haven't really stood any chance at all, not even gotten trough the first wall/door. If mids bring out 80 and albs 40, hibs come with 160 or so, and they pwn the zerges 1 by 1. Personally i doubt relics will change hands very soon, as it's close to impossible to make a ninja raid with the awesome response time from hibs (wish albs could be the same:)), and even when we have a couple fgs out to roam and kill the inc hib zerge, you get alot of high rr hibs (Legacy, Severance, Pandora, Eclipse, NFD, TDD etc) out roaming any day and they beat most albs 90% of fights.
Was very nice showup by hibs though, fast and smooth struck back as usual :)
Maybe we are just overpossesive of our relics ;)
 

Sharkith

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Puppet said:
Whether you like it or not; nowadays it IS skill. Are Hib-players more skilled then Alb/Mid ones? No ofcourse not.

BUT: If your RR2 heretic in a PUG looses to a FG of Hibs who are ALL RR6+ and 50% is RR9+ you still complain about baseline-stun. Its like baseline-stun is the reason why you loose all the time.

Fact remains: Hibs run quite opted groups, with players who played their classes for years, and gained loads of RR's. They get more RA-SKILLS; become more experienced with their character and the results of that are quite clear when such a FG Hibs bumps into a PUG of Albs (or Mids).

Same happens when a opted group of Mids/Albs runs into a PUG of Hibs btw.

This is what you see lately: Hibs running 3-4 decent FG's (NFD, ECL-mix, GA, Pandora, Severance) and Albion has only KF at times running?

These opted groups have a huge impact on RvR in a zone and will kill every PUG unless they are outnumbered 3:1 or more.

And then we see the real thing: If Hib opted group kills 2-3 fg's of random Albs its OP baseline-stun. If Alb opted group kills 2-3 fg's of random Hibs its skills.

And as last thing: Its also skill to make an opted group that works and not invite every blue-con+ you see to your group.

What he said.

Keep it coming - it is good fun.
 

Slitzzz

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feril said:
agree... today its mid,alb vs hibs tommorrow its hib,alb vs mids and so on, its the name of the game with 3 realms. must say that hibbys played well and still got all the relics thro the attacks today so why the qq? its better do se some action in any front than PvE imo

Givf 4th Realm ! Realm Asiania , Samuraj warriors , Dw nunchaka master , Dancin magician ect ect osv :cheers:
 

Adianna

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Arethir said:
If mids bring out 80 and albs 40, hibs come with 160 or so

Especially in times we have a total of 120 players online, and only half of them are 50... :p
 

TheBinarySurfer

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Puppet with all due respect mate you have no idea what youre talking about with building alb groups at the moment...

I made opted groups about three times a week to run for 5-6 hours usually puppet, and the thing i find EVERY time we struggle for are good clerics, we have one in my guild and theres two or three others that i know of that shine but aside from that the number of active clerics is pathetic.

Dont try and tell me heretics are a viable substitute healwise - theyre good but not on a par with a clerics.They can substitute for a friar in terms of heals imo.
Other thing we're lacking badly is high rr damage casters now, lotta the old ones left.

Tanks (although very few with bg or bomb - maybe 1/10 if that), Stealthers and Sorcs are plentiful though - everyone and their dog has at least one alt of the above...In short we face the age old problem still - lack of key crossclass utility.Sod creating new classes for alb, how about just adding utility to the ones we have?

And ok you tell me how sensible giving a class that can nuke ANY other class in the game down within 5 seconds (assuming toa'ed etc) a 9 second stun is.Tell me any other way to survive that stun without having purge or a full DI pool up?

And fact remains the same - the hibs RVR pop is usually higher than the albs or mids.Not a whine, fact.
 

Ame

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TheBinarySurfer said:
And ok you tell me how sensible giving a class that can nuke ANY other class in the game down within 5 seconds (assuming toa'ed etc) a 9 second stun is.Tell me any other way to survive that stun without having purge or a full DI pool up?

a) Heat resist buffs and sc heat resists, as well as whatever damage type the enchanter stun is. But for albs you need a friar for that, and you don't like friars that much (personal experiance :D).

b) Lag, not good for the caster.. since you can miss a few spells.

c) Interupts/mezz/ etc on the caster.

d) Being a tank, light tank, with alotta hp and absorbtion.
 

xenia-

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Puppet has a point! (dont quote me ;) )

Evita, the cleric issue is getting old, its the same in mid for healers tbh (thats why i made one) and i think you could say the same for hib, not like everyone has a druid either.

I for one would love to play my skald, but we are also missing healers so i have to play that, and yea it sucks at first, but when closing in on rr5, which wont take that long, it really starts to pick up some due to abit more RAs etc. Anyways, my point is, if you are missing clerics, then roll some :) A few good dexcap rogs and 99% sc for decent resists goes a long way :)

I started leading our gg around at lvl46, and no that wasnt funny at first ;)

edit: concerning the baseline stun, no its not funny, but neither is a theurgist spamming stun pets zzzz - or any tank slamming - use stun bt on cb instead of mezz bt if you are that concerned with it, not many that doublecast baselinestun. Clerics and healers have baseline stun too, so i dont really see what the big issue is (in 8vs8).
 

Maeloch

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Re: baseline stun/nuke - just run with a friar if u don't like it that much. Heat damage type, so cuts 9s stun down to 4.5s with good resists and hibbie spec nooks hitting for 500, instead hit for 350 .

Re: cleric shortage - get some peeps to respec their bots. I respec'd mine, did an afternoons shopping on CMs and viola, working druid w/ ML5, 10% cast speed, 25% heal bonus, at least 30% power pool, etc...No artifacts ofc, but not essential in short term.

Only problem is no feeker will give it a grp cos they think it's just a bot.

Mael, 50th ment.
 

Puppet

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TheBinarySurfer said:
Puppet with all due respect mate you have no idea what youre talking about with building alb groups at the moment...

You struggle to get a good group? So your group is less strong then it could be; you loose to Hibs and the baselinestun whine comes out ? Its not Hib-OP because Albion/Pryd has a hard-time getting right groups out.

I made opted groups about three times a week to run for 5-6 hours usually puppet, and the thing i find EVERY time we struggle for are good clerics, we have one in my guild and theres two or three others that i know of that shine but aside from that the number of active clerics is pathetic.

Ah clerics.. Yeah its same with druids; the downside of the cleric (and druids) is that they dont solo too well; they dont get Dspam and such. Sorcs and stealthers do. So most people roll stealthers or sorcs. Fun for solo; but not always needed in the group.

Dont try and tell me heretics are a viable substitute healwise - theyre good but not on a par with a clerics.They can substitute for a friar in terms of heals imo.

Why do you want to bring in Heretics? What's wrong with the cleric? Best healer in game oO

Other thing we're lacking badly is high rr damage casters now, lotta the old ones left.

Which is the comment about RA-skills. Hardly again a result of OP Hibs and baseline-stun

Sod creating new classes for alb, how about just adding utility to the ones we have?

I dont really see whats wrong with clerics; you wanna give em more? They can spec for damage, buffs and heals. They need more utility? More CC to Albion?

And ok you tell me how sensible giving a class that can nuke ANY other class in the game down within 5 seconds (assuming toa'ed etc) a 9 second stun is.Tell me any other way to survive that stun without having purge or a full DI pool up?

Ah yeah the baseline-stun whine is coming again. Get heat-resists, stun is 4.5 seconds now. Nukes dont hurt as much; knive cuts on 2 sides. And how sensible was it to give a stealther chain-armour, melee-ablative, 2 insta DD's, insta-stun on 10 sec timer, flute mezz (on the run), AE mezz, redcon pets reliably charmed, IP, SoS, AM? Or to create warlocks?

And fact remains the same - the hibs RVR pop is usually higher than the albs or mids.Not a whine, fact.

Actually I think its quite even in shear numbers. But not in RR's; Hibs are having generally higher RR groups out; which cut down Alb-PUG's quite fast. And in general, I have to admit that, are Random Hib groups better then Random Alb groups (get a bard, druid,warden and u got the core of a group; for albion u need lots more)
 

Manisch Depressiv

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Ame said:
a) Heat resist buffs and sc heat resists, as well as whatever damage type the enchanter stun is. But for albs you need a friar for that, and you don't like friars that much (personal experiance :D).

b) Lag, not good for the caster.. since you can miss a few spells.

c) Interupts/mezz/ etc on the caster.

d) Being a tank, light tank, with alotta hp and absorbtion.

Sigh, want to argue, do you?

a) With maxed resists I get 2 shotted all the time. I have around 1500 hp on my Sorc when I am red con buffed. Actually in groups, Albs on Pryd do like to have Friars. Doesn't really matter though, it's not like no one can assist on a stunned target or cast a 3rd nuke (not to mention debuffing).

b) Lag? ROFLMAO, you introduce lag as a method to survive? Are you kidding?

c) Yeah, especially good to interrupt the caster when you are stunned can't do anything about it. Mezz can be insta purged, unmezzed by a spell, broken by attacks. Interrupts can me MoC'ed. Do you actually play the game at all?

d) See a).

Stun - 880 - 880.

Nah, it's not overpowered. You're right. :puke:
 

TheBinarySurfer

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Puppet said:
You struggle to get a good group? So your group is less strong then it could be; you loose to Hibs and the baselinestun whine comes out ? Its not Hib-OP because Albion/Pryd has a hard-time getting right groups out.



Ah clerics.. Yeah its same with druids; the downside of the cleric (and druids) is that they dont solo too well; they dont get Dspam and such. Sorcs and stealthers do. So most people roll stealthers or sorcs. Fun for solo; but not always needed in the group.



Why do you want to bring in Heretics? What's wrong with the cleric? Best healer in game oO



Which is the comment about RA-skills. Hardly again a result of OP Hibs and baseline-stun



I dont really see whats wrong with clerics; you wanna give em more? They can spec for damage, buffs and heals. They need more utility? More CC to Albion?



Ah yeah the baseline-stun whine is coming again. Get heat-resists, stun is 4.5 seconds now. Nukes dont hurt as much; knive cuts on 2 sides. And how sensible was it to give a stealther chain-armour, melee-ablative, 2 insta DD's, insta-stun on 10 sec timer, flute mezz (on the run), AE mezz, redcon pets reliably charmed, IP, SoS, AM? Or to create warlocks?



Actually I think its quite even in shear numbers. But not in RR's; Hibs are having generally higher RR groups out; which cut down Alb-PUG's quite fast. And in general, I have to admit that, are Random Hib groups better then Random Alb groups (get a bard, druid,warden and u got the core of a group; for albion u need lots more)

Agree about the healing classes, they need sexing up a little perhaps for solo ability - even if its just a self-pom or something.

Finally on your comments about mincer:
1) The stun has an immunity timer so after the stun has worn off its worthless again on an opponent for the duration of a fight.
2) Ceremonial bracer usually negates this stun now.
3) Yeah great two dds on insta cast - i like em and cant fault em.
4) Flute mezz on the run - equates to a bard insta so nothing op there
5) Stealth - yes great remove stealth from the mincer and give us endsong - ill be happy with that.Removes need for a pally in most tank groups.Stealth is near worthless as a mincer for anything but avoiding fg's now anyways with the MoS3+ standard that seems to have evolved...
6) Redcon reliably charmable - only at high rr, try doing it under rr6 and youll have serious, and probably fatal problems.
7) Chain armour - our melee is much worse than an assassins.
8) I have capped dex quick and bonus to cast time - and my mezz is still slow as hell...It'll never be able to sub for a sorc cast time unless you cut the base cast time in half.
9) SoS/AM available to all speed classes now afaik?

Not meaning to go off on one there but thought i'd make the point.You have some valid points, however you are just plain wrong on others :)

Let me put it another way on the baseline stun - how would you like it if my wiz had a baseline stun instead of root?Thats effectively the case here and the damage is crudely comparable...
 

TheBinarySurfer

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And no i get good groups cheers - i build my own usually and have a good time doing it - anyone who wants into mine as a regular slot you know who to pm - favoured to high rr/bodyguard/bomb/toa'ed all the usual.Im trying to work towards having a core of 15 people or so i know can play their class well to draw upon reliably :)
I enjoy solo more granted but its so boring getting stealthzerged...
 

TheBinarySurfer

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Maeloch said:
Well it saves a boat trip.

Mael, 50th ment.
Tbh i wouldnt care if you guys got one of our keeps again with port or a mid keep or vv etc, means insta action and good peaky fights in a small area which with the lower population fixes the pop prob perfectly...

And quit nuking so fucking hard :p
 

Manisch Depressiv

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Puppet said:
Ah yeah the baseline-stun whine is coming again. Get heat-resists, stun is 4.5 seconds now. Nukes dont hurt as much; knive cuts on 2 sides. And how sensible was it to give a stealther chain-armour, melee-ablative, 2 insta DD's, insta-stun on 10 sec timer, flute mezz (on the run), AE mezz, redcon pets reliably charmed, IP, SoS, AM? Or to create warlocks?

Hey, you can stun the Warlock with your overpowered base line stun and 2 shot him. We have to use Clerics for it (at range).

And it takes some class to play a Mini a good way, it takes absolutly no class to play a stun-nuke-nuke-caster.

I can deal with this stun-nuke-nuke bullshit, if it happens too often to me, I move to an area with players who use it less. No problem. But I am not a hypocrite or a clueless. I played all caster types on all realms and Hib casters are way too strong with the stuns in 1 vs 1 situations and I am really not interested in this 8 vs 8 opted-group-teamspeak-garbage-stun-comparisons. It's also about personal fun and I can't see what the fun is in the way some hib casters play.

You're welcome to come to Albion and hand everyone a CB with the scrolls, not all can be arsed to push it.

And btw. I am also against all kind of instas, unbreakable incoming or outgoing Warp-9-Speed and so on. It's not like base line stun is the only problem the game has.
 

Puppet

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TheBinarySurfer said:
Agree about the healing classes, they need sexing up a little perhaps for solo ability - even if its just a self-pom or something.

Self-POM? What good would that do? And mostly clerics have POM from the sorc (which u have in any half-decent group oO) so wtf?!

Finally on your comments about mincer:
1) The stun has an immunity timer so after the stun has worn off its worthless again on an opponent for the duration of a fight.

In that case that goes for Hib baseline stun too

2) Ceremonial bracer usually negates this stun now.

CB Feedback catches a stun from mincer; however it doesnt make you reset your timer (which is 10 secs anyhow lol) so u can slam stun again; pointless

4) Flute mezz on the run - equates to a bard insta so nothing op there

Why you compare that? Bard insta mezz is on a timer; flute mezz aint. Flute mezz duration > bard insta mezz. Flute mezz aint even an insta; but you can cast it on the run

5) Stealth - yes great remove stealth from the mincer and give us endsong - ill be happy with that.Removes need for a pally in most tank groups.Stealth is near worthless as a mincer for anything but avoiding fg's now anyways with the MoS3+ standard that seems to have evolved...

Deal! Haha that would so roxor for Hibs/Mids oO

6) Redcon reliably charmable - only at high rr, try doing it under rr6 and youll have serious, and probably fatal problems.

Fatal? Well dunno about fatal. But RR6 aint exactly too hard to reach and the fact remains, as you said, at RR6+ you can reliably charm a red-con. On a stealther quite OP imo :p

7) Chain armour - our melee is much worse than an assassins.

Depending on spec; and yes u miss dualwield. But chain >>>>>>>>>> leather too. Not to mention melee-ablative which negates quite abit of melee-damage.

[qupte]
8) I have capped dex quick and bonus to cast time - and my mezz is still slow as hell...It'll never be able to sub for a sorc cast time unless you cut the base cast time in half.[/quote]

I have capped DEX an QUI on my ranger and I still cant mezz. Its not about the cast-speed; its an stealther who can mezz. Also flutemezz cast-speed isnt effected by stats, only AE-mezz. And you want sorc cast-time on your AE-mezz? oO

9) SoS/AM available to all speed classes now afaik?

Yeah; but you're not only a speed-class; but ALSO a stealther. And the mincer throws the stealther-balance quite towards the advantage of Albion. If thats not important then I would like to point out that IF Hib-casters are so OP in FG thats not important too; because stealthers arent balance either///

Let me put it another way on the baseline stun - how would you like it if my wiz had a baseline stun instead of root?Thats effectively the case here and the damage is crudely comparable...

Depends alot on the class which you face if root is better or worse then stun. Personally my experience is that if I get rooted by a wizard on my tank-classes Im dead if I dont purge it. Same for mezz. And same would be true for stun. For caster vs caster stun > root obviously. But there's deadlier material in caster vs caster then stun. Nearsight, dex(/qui)-debuffs, lifetap vs. DD, a pet are all things which make caster vs caster at times quite lob-sided. Its not ONLY stun which is a major deal in caster vs caster.

When tanks had determination root/mezz > stun btw.
 

TheBinarySurfer

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Puppet said:
Self-POM? What good would that do? And mostly clerics have POM from the sorc (which u have in any half-decent group oO) so wtf?!



In that case that goes for Hib baseline stun too



CB Feedback catches a stun from mincer; however it doesnt make you reset your timer (which is 10 secs anyhow lol) so u can slam stun again; pointless



Why you compare that? Bard insta mezz is on a timer; flute mezz aint. Flute mezz duration > bard insta mezz. Flute mezz aint even an insta; but you can cast it on the run



Deal! Haha that would so roxor for Hibs/Mids oO



Fatal? Well dunno about fatal. But RR6 aint exactly too hard to reach and the fact remains, as you said, at RR6+ you can reliably charm a red-con. On a stealther quite OP imo :p



Depending on spec; and yes u miss dualwield. But chain >>>>>>>>>> leather too. Not to mention melee-ablative which negates quite abit of melee-damage.

[qupte]
8) I have capped dex quick and bonus to cast time - and my mezz is still slow as hell...It'll never be able to sub for a sorc cast time unless you cut the base cast time in half.

I have capped DEX an QUI on my ranger and I still cant mezz. Its not about the cast-speed; its an stealther who can mezz. Also flutemezz cast-speed isnt effected by stats, only AE-mezz. And you want sorc cast-time on your AE-mezz? oO



Yeah; but you're not only a speed-class; but ALSO a stealther. And the mincer throws the stealther-balance quite towards the advantage of Albion. If thats not important then I would like to point out that IF Hib-casters are so OP in FG thats not important too; because stealthers arent balance either///



Depends alot on the class which you face if root is better or worse then stun. Personally my experience is that if I get rooted by a wizard on my tank-classes Im dead if I dont purge it. Same for mezz. And same would be true for stun. For caster vs caster stun > root obviously. But there's deadlier material in caster vs caster then stun. Nearsight, dex(/qui)-debuffs, lifetap vs. DD, a pet are all things which make caster vs caster at times quite lob-sided. Its not ONLY stun which is a major deal in caster vs caster.

When tanks had determination root/mezz > stun btw.[/QUOTE]
Its a circular argument - both of us have good points but the fact remains even the bloody team leaders have reccomended removing the baseline stun once or twice in the past - dont make me go dig out the link for it i cba ...
 

Haggus

Can't get enough of FH
Joined
Jun 18, 2004
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Ame said:
I know its all about relics, but I just find it lame that Mids and Albs have to team up just to get them. You both could muster more realmmates then Hibernia could, without needing the help of the other realm.

Sorry if any of this doesn't make sense. Wrote it late at night, and really tired, and wanna go to sleep now ;).

And who always wins them fights? Albs.. NO ... Mids... NO ... Hibs... yes
 

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