Albion RP slags

R

Repent Reloaded

Guest
Sorry to burst your bubble Repent, but Mids are zerging like the best of them.
Mythic should just make interesting rvr areas, which is what they are currently doing. Shame GoA will have to translate it for all those French and German people who are too lazy to learn English, making us wait longer
Regards, Glottis

OH MY GOD, MY BUBBLE, NOOOOOOOOOOOOO!!!!!!!!!1
 
N

-Nuked-

Guest
Originally posted by AoE HoE
ffs its a realm vs realm game not just team vs team... u wat tvt go play cs/tf.

do u see Bush invading iraq with 1 squad?

instant ae stun beats all..how many times u seen hibs pbaoe full group of ppl?

1. realm vs realm doesnt mean bring every single person it means its hibernia vs midgard vs albion .. doesnt say anything about numbers your right. but where is the fun in going 10fgs of albs vs 2fgs hibs for example

2. wtf does bush invading iraq have to do with DAOC zerging

3. why say instant ae stun beats all then talk about hibby pbaoe in the same concept, hibs do not get ae stun let alone instant ae stun


old whine but thankyou for the +1 anyway
 
A

AbPoon

Guest
Originally posted by m4rk
It's well known that 1FG Albs have no chance vs 1FG Hibs/Mids (unless they are lucky, or playing n00bs)

Alb just has abilities spread over too many chars :/


This quote tells you why Albs are, in general, shit

The old cant do attitude ^^
 
N

-Nuked-

Guest
its funny he is in First Cohort as most of my best 1FG vs 1FG battle's are with the very same guild :rolleyes:
 
D

Divinia

Guest
Originally posted by AoE HoE
ffs its a realm vs realm game not just team vs team... u wat tvt go play cs/tf.

do u see Bush invading iraq with 1 squad?

instant ae stun beats all..how many times u seen hibs pbaoe full group of ppl?

hard to make a group full of wizzyz0rs0r0r0r0rs?!?

since u are one of those who dont see a problem with chanters.. u see a problem that hibs use a ability all realms got...
 
K

Kallio

Guest
Alb groups can be as effective as mid/hib groups, you should just have the right class combination. Ask Raid, he talks all the time about his Pryd/alb group whooping the floor with mids.

Yeah, and savages are *a bit* too good

But, making a solid group is a lot harder in alb than in mid. they still have the same potential if played right.

I find it also a bit stupid myself cause when we meet a fg albs most of time I can safely think, ah! Free rp :(
 
P

pinball

Guest
Going to first post went emain then odin then emain:pPPP
Go HW if ya dont want zerg :D btw i had some uberbattles there in the "olden days"
 
H

Herbal Remedy

Guest
Originally posted by Repent Reloaded

Emain has always been the zerg area, albion has always had more then Mid & Hib.
. I've been going RvR alot over the last two weeks to get my shaman some RA's and every day of it emain was zerged by 3 - 5 fg of Albions. Each day Midgard couldnt get close to 4 fg, it was mainly two or three if lucky, same went got Hibernia.
do u reckon there is a soulution to this or should i fuck off to WoW and SWG ? Yes pls do

4fgs lol have u even been to emain lately?

sshot226.jpg

tonight


sshot221%7E0.jpg


tuesday night

sshot008.jpg

hibs apparently struggeling to get 4fgs together


repent when midgard can gather 330 people to retake fensalir u can kindly stfu about not having the numbers to zerg with




Twat :great:
 
S

Stormm

Guest
Originally posted by Kallio
Alb groups can be as effective as mid/hib groups, you should just have the right class combination. Ask Raid, he talks all the time about his Pryd/alb group whooping the floor with mids.

Yeah, and savages are *a bit* too good

But, making a solid group is a lot harder in alb than in mid. they still have the same potential if played right.

I find it also a bit stupid myself cause when we meet a fg albs most of time I can safely think, ah! Free rp :(

yeah alb grps can be effective but only if ur in an RVR guild which can setup these groups, many of us are not and many of the RVR guilds arn't taking any more in atm it seems.

so most of the alb grps u bump into are pickup grps, finding a cleric, speed, and especially sorc is very hard - 2 hours + last night and not a single sorc... now you try rvr without those tools in ur grp

this aint a whinge its just fact - so we end up *trying* the best we can with whats available and tbh it sux.. come - play in alb for a while i think it would shut a lot of you up when u realise how fkin hard it is, most pickup grps spend more time on the pad in cs than in rvr especially when 2fg np are roaming emain ect the only thing albs can do is zerg and even then still need like twice the numbers to compete

alb really needs 2 class's removed and the tools spread over other classes imo

+ giv new rvr expansion ffs, fkn don't geve a shiat about bloody watery pve crap :D
 
A

alithiel50

Guest
Originally posted by -Nuked-
its funny he is in First Cohort as most of my best 1FG vs 1FG battle's are with the very same guild :rolleyes:
It's all part of a cunning plan to make Mids and Hibs think we're not as good as we really are and enable us to catch them offguard!... :uhoh:

Originally posted by Stormm
yeah alb grps can be effective but only if ur in an RVR guild which can setup these groups, many of us are not and many of the RVR guilds arn't taking any more in atm it seems.

so most of the alb grps u bump into are pickup grps, finding a cleric, speed, and especially sorc is very hard - 2 hours + last night and not a single sorc... now you try rvr without those tools in ur grp
You don't HAVE to be in an RvR guild to be able to get 2 Mercs, 2 Clerics, a Minstrel, a Friar, a Paladin and a Sorc together to make a good group. If you can't get a Sorc, take an Air Spec Theurgist along instead... a good Theurgist mezz, while not as good as a Sorc one, is still useful if you have a good Theurgist who can land it nice and early. If you can't get 2 Mercs, take an Arms or Reaver, or even a Wizard, instead!

Building a good solid group takes patience. If you don't have the patience to wait while forming a good group, try to organise something in advance with a few friends who you know are going to stick it out for more than a couple of trips. Having something arranged with the same people on a regular basis, even if it's just once a week, will enable you to develop your RvR skills... particularly as you come to know and trust your groups abilities.

Then all you have to do is try to steer clear of the zerg. Sure, you'll get zerged a few times yourself... but don't let it get to you, and resist the temptation to zerg back in retaliation.

And we wouldn't have so many Cleric problems if some of the level 50's who have become buffbots would ditch their alts for a while and take up healing again!
 
S

Stormm

Guest
Originally posted by alithiel50

Building a good solid group takes patience. If you don't have the patience to wait while forming a good group....

no offence but 2+ hours getting battered and constantly looking for a sorc is being patient imo, and also could only find 1 cleric level 46.... we ran as 7 the whole time looking for a sorc or even a 2nd cleric

theres only so much u can do, many times the classes simply are not available no matter how patient

this isnt really a whinge but rather an explanation of why many albs end up as rp fodder for hib/mid grps as they like to point out
 
A

AbPoon

Guest
Do what we in Mid did then, reroll to form a half decent group, some good m8s of mine in my guild rerolled to form a full time rvr grp why dont you?
 
R

Rollie_David

Guest
Originally posted by AbPoon
This quote tells you why Albs are, in general, shit

The old cant do attitude ^^


No its not a case of cant do, albs have the tools but they are simply spread over too many classes, as said before i dont like zergs but i can understand why some people do it.. Due to the main requirements for balance being more spread in alb than other realms it takes more people to make a balanced group, that means alot longer waiting at the Tk for the correct classes to come and be available and not already grouped.

Lets have an example just to be sure

Hib basic calsses fro balance

Bard
Druid
Warden

These 3 classes provide

speed 5
end regen
mana regen
6 sec pbt (as all wardens spec this)
both sets of resist buffs
3x heals
primary and secondary buffs
main cc

Now middy

Healer
Shaman
Skald
Runie

Speed 5
end regen
2x heals
PBT (runies are rare now i know that)
primary and secondary buffs
mana regen
main CC
both sets of resist buffs

so far for the basic requirements hibby needs 3 classes and middy 4, now lets check albion

Thurg(rare to see anything except 10 sec pbt on this rare class)
friar
Sorc
Minstrel
Paladin
Cleric

This gives

PBT
Both resist buffs
2x heals
speed 5
end chant
primary and secondary buffs
main cc
mana crack/powersong

So to get the correct balance alb needs 3 more classes than hibby and 2 more than middy to get the balance right for group rvr.

How long do you think you would have to wait at drum ligen for those 3 classes compared to ATK for 6 different classes?? alot longer, which is why alot of albs zerg, cause they dont wanna wait, if you have 4 hours max to play u dont wanna spend 1 hour at atk waiting for the right people.

For the 6 albion needs to fullfil balance requirements look waht mids and hibs can have

MId

healer x3
Shaman
Skald
Runie


Hibby

Druid x2
Bard
Warden x2
(insert any class here)

Its like that on almost all servers, albion zergs more but this is mainly due to mythic spreading the skill, if mythic said ok we will incorporate some of the existing skills needed for rvr onto other classes so you need less people to fullfil groups middy and hibby would whine like never before. Its a no win situation.

As for the "thats why albs in general are shit", seriously get real, just cause someone selected albion this makes them crap? i used to play middy, once i clicked albion on the realm screen did all my rvr knowledge go and my mind was suddenly echoing zeeerrrggg...idiot.
 
D

Driwen

Guest
Originally posted by Strapon Sally
Lets have an example just to be sure

Hib basic calsses fro balance

Bard
Druid
Warden

These 3 classes provide

speed 5
end regen
mana regen
6 sec pbt (as all wardens spec this)
both sets of resist buffs
3x heals
primary and secondary buffs
main cc
edit but albs have 3 reasonable damage dealers(if air theurgist is with 6 sec pbt so cant do anything) and mids have 1 (if runie has 6 sec pbt).

Now middy

Healer
Shaman
Skald
Runie

Speed 5
end regen
2x heals
PBT (runies are rare now i know that)
primary and secondary buffs
mana regen
main CC
both sets of resist buffs
edit you have either got both sets and no cc or you have cc and only shamans resists buff (as pac/mend or aug/mend ;))

so far for the basic requirements hibby needs 3 classes and middy 4, now lets check albion

Thurg(rare to see anything except 10 sec pbt on this rare class)
friar
Sorc
Minstrel
Paladin
Cleric

This gives

PBT
Both resist buffs
2x heals
speed 5
end chant
primary and secondary buffs
main cc
mana crack/powersong
edit: +shield tank

So to get the correct balance alb needs 3 more classes than hibby and 2 more than middy to get the balance right for group rvr.

How long do you think you would have to wait at drum ligen for those 3 classes compared to ATK for 6 different classes?? alot longer, which is why alot of albs zerg, cause they dont wanna wait, if you have 4 hours max to play u dont wanna spend 1 hour at atk waiting for the right people.

For the 6 albion needs to fullfil balance requirements look waht mids and hibs can have

MId

healer x3
Shaman
Skald
Runie


Hibby

Druid x2
Bard
Warden x2
(insert any class here)

so to conclude it all to get the around the same things that the albs have with
Thurg(rare to see anything except 10 sec pbt on this rare class)
friar
Sorc
Minstrel
Paladin
Cleric

you need:
2 healers
1 shaman
1 skald
1 warrior
1 runnie

and lookie that means that we also need 6 classes :p (mids have more healers but albs have more damage dealers).

for hibs i wouldnt really know as i dont know their realm to well to go into what they exactly need. But do realize that a friar isnt soley resistbuff+buffs and paladin isnt only an end chant bot :p (same with your other chars:)).
 
S

Stormm

Guest
ok your're right, the game detects the person trying to play and if he/she is a no skilled zergy crap at rvr type of person makes the mouse automatically move to select albion.... so thats the real reason albs get pwnd all over the place

nonce :E
 
T

Tasans

Guest
Originally posted by Strapon Sally

Now middy

Healer
Shaman
Skald
Runie

Speed 5
end regen
2x heals
PBT (runies are rare now i know that)
primary and secondary buffs
mana regen
main CC
both sets of resist buffs

1 healer main cc and resist buffs? Unless you are going to cc with the single target base mez i dont see how this happens.
 
A

AbPoon

Guest
Try this combo

3x merc pally mincer sorc 2x cleric

This gives you insta kill dmg on assist bolt range mezz, back up mezz (Yes i know its long cast and gutter but better then jack) sos 2x bof faith heal+ 3x good resist buff's(Better then a Mid grps) your other heal instas (With clerics only being aug/mend or mend/aug your gonna have more healing then a mid grp) 3x pbaoe dirty tricks and flurrys.

Also det on your main tanks, end 5 + dmg add from twist, aoe debuffs/dots/nukes (Poor or otherwise)

This means you only have 1 class in cloth and rest in chain so pretty high abs and hp all round, your sorc is gonna drop if he gets mezz in or not but out of 3 rezz classes someones gonna have time to prop him up and mcl will get him back in the fight or at least distract tanks from your healers.

Here BOF will be your best friend vs Mids and also Hibs BAOD isnt going to do them any good at all.


End of the day no matter what other people say there is skill in daoc no matter how basic it is, you have to read the fight and watch for the traps (PB traps being hibs faves, support will pull to the box) and use your head and youll do well.
 
R

Rollie_David

Guest
Originally posted by driwen
so to conclude it all to get the around the same things that the albs have with
Thurg(rare to see anything except 10 sec pbt on this rare class)
friar
Sorc
Minstrel
Paladin
Cleric

you need:
2 healers
1 shaman
1 skald
1 warrior
1 runnie

and lookie that means that we also need 6 classes :p (mids have more healers but albs have more damage dealers).

for hibs i wouldnt really know as i dont know their realm to well to go into what they exactly need. But do realize that a friar isnt soley resistbuff+buffs and paladin isnt only an end chant bot :p (same with your other chars:)).

No were talking about the basic stuff i.e end regen/crack/cc/heals/resists buffs/pbt

no matter how u word it middy and hibernia are ultimately better off in terms of getting groups faster. paladin does very little damage and is mainly used as a guard, warrior on the other hand is a PURE tank, u know cheap ra's etc etc, typical middy group

Albion has more damage dealers? add 2 zerkers to your 4 to make it 6 like albs and then lets compare

thurg
cleric
friar
minstrel
paladin
sorc

healer
shammie
runie
skald
zerkerx2

ok thats 6 people each now who has the better damage output and better healing output??? exactly ;)
 
A

AbPoon

Guest
I'm not being funny Sally but from playing Alb and Mid i really cant be bothered to pick apart your group combo's

Yes the grass is greener but not quite as green as Albs might make out, classes do play out differently in game then they do on paper and your listing the whole abilitys them classes can have if they were all 50 spec in everything.
 
R

Rollie_David

Guest
Originally posted by AbPoon
Try this combo

3x merc pally mincer sorc 2x cleric


3xhealer, shammie, skald, zerkerx3

3 insta single heals
3 group insta heals
3 PR
say 2 pac healers

2 insta aoe stun
2 insta stun
2 insta aoe mezz
2 insta mezz
2 root
2 aoe mezz
2 aoe stun
2 stun
2 mezz
top celerity so zerks cap swing speed
resist buffs

main shammie buffs
castable end regen, shammie dies never mind end regen still stays
ichor of the deep
aoe root and single root in cave line on a different resist to healers
dot+aoe dot+aoe disease+disease+bolt


and the damage output by the middy group will eclipse the alb one by far, as it will for CC and surviveability (except when BoF is up, 30 kmin timer, middy doesnt need to rely on RA's to win in this situation).
 
R

Rollie_David

Guest
Originally posted by AbPoon
I'm not being funny Sally but from playing Alb and Mid i really cant be bothered to pick apart your group combo's

Yes the grass is greener but not quite as green as Albs might make out, classes do play out differently in game then they do on paper and your listing the whole abilitys them classes can have if they were all 50 spec in everything.

The grass is greener for forming groups, i played middy/excal and know exactly how much easier it is from xping to rvr when it comes to getting balanced groups.
 
A

AbPoon

Guest
Originally posted by Strapon Sally
3xhealer, shammie, skald, zerkerx3

3 insta single heals
3 group insta heals
3 PR
say 2 pac healers

2 insta aoe stun
2 insta stun
2 insta aoe mezz
2 insta mezz
2 root
2 aoe mezz
2 aoe stun
2 stun
2 mezz
top celerity so zerks cap swing speed
resist buffs

main shammie buffs
castable end regen, shammie dies never mind end regen still stays
ichor of the deep
aoe root and single root in cave line on a different resist to healers
dot+aoe dot+aoe disease+disease+bolt


and the damage output by the middy group will eclipse the alb one by far, as it will for CC and surviveability (except when BoF is up, 30 kmin timer, middy doesnt need to rely on RA's to win in this situation).

Shit loads of CC here but most on same imunity timers so rather pointless once the battles in, shammy wont have aoe root if he's got top regen and doesnt want to be a total gimp he's gonna have shit bolt thats pointless to cast and dot will make grp cc immune so wont be used , sos makes you cc immune anyway, you have 2x BOF and it really rips the teeth out of zerkers, shammy end sorted next patch also means he wont have enough conc to spec buff all, zerker dmg nerfed.

You havent got a mend spec healer there so your grp instas are gonna be nothing near the Albs grps, alb grp also have mezz reduction + det on the 3x mercs, Your end next patch is on a plate wearing shield carring tank that dont need conc^^, this patch if PR used and shammy dead zerk will have no regen and be ooe quicker then you can think.


TBH i dunno why i'm even posting, if you want to make reasons to make you feel better as to why your coming off bad vs Mid grps then go ahead i'm not going to try to ego boost you.
 
R

Rollie_David

Guest
no need abpoon, i played middy, healer + runie, i know exactly how it is, i just liek to listen to you tell yourself its all lies and that getting a balanced group in middy i sjust as hard as alb ;)
 
A

alithiel50

Guest
Originally posted by AbPoon
Try this combo

3x merc pally mincer sorc 2x cleric
Swap one Merc for a Frair, and you're on to a winner! ;)

This is the group we try to run on a regular basis... and which works very, very well thank-you very much! :p
 
A

AbPoon

Guest
Hmmm dunno if giving up a tank with 60% cc reduction and cheap ip and purge is worth it just for the heat cold and matter buffs.

Unless the friers high rr the merc should produce dmg near and should get picked out less in groups.

Whatever way you look at it tank groups are the way forward for Alb, caster groups just dont cut it.
 
D

Driwen

Guest
Originally posted by Strapon Sally
No were talking about the basic stuff i.e end regen/crack/cc/heals/resists buffs/pbt

no matter how u word it middy and hibernia are ultimately better off in terms of getting groups faster. paladin does very little damage and is mainly used as a guard, warrior on the other hand is a PURE tank, u know cheap ra's etc etc, typical middy group

Albion has more damage dealers? add 2 zerkers to your 4 to make it 6 like albs and then lets compare


albion doesnt have more damage dealers but it did have more damage dealers in your group set up and you said healer resist buffs+CC i have no idea how you manage to pull that off with only 1 healer.


thurg
cleric
friar
minstrel
paladin
sorc

healer
shammie
runie
skald
zerkerx2

ok thats 6 people each now who has the better damage output and better healing output??? exactly ;)

to be honest dump the frair get another cleric, so you got better heals + being able to give better buffs and 1 extra bof. Dump the runie and the theurgist as pbt on a caster isnt that great certainly if it is 10 sec and atm caster damage and survivability isnt that great. and the mid tanks have no way to really protect their support as they dont have slam so add a warrior and a merc to the groups.
So now you got:

2xcleric
mercenary
minstrel
paladin
sorc

(pac/mend)healer
warrior
shammie
skald
zerkerx2

now the albs have better buffs and better healing power their damage is slightly less (with post .62 zerkers), but will be made up with healing+bof. Dont forget that mids in this 6 person group do NOT have a good healer as their healer went to pac mostly so his heals wont be as good as one of those clerics will be.
You keep looking at what you are missing and dont see what you have, with paladin you have the defensive tank taken care of, which you hadnt done with the mids. And healers rarely go aug/pac so you cant count on having a cc'er with resistbuffs(that arent as good as your frairs were).
 
R

Rollie_David

Guest
Originally posted by driwen


albion doesnt have more damage dealers but it did have more damage dealers in your group set up and you said healer resist buffs+CC i have no idea how you manage to pull that off with only 1 healer.




to be honest dump the frair get another cleric, so you got better heals + being able to give better buffs and 1 extra bof. Dump the runie and the theurgist as pbt on a caster isnt that great certainly if it is 10 sec and atm caster damage and survivability isnt that great. and the mid tanks have no way to really protect their support as they dont have slam so add a warrior and a merc to the groups.
So now you got:

2xcleric
mercenary
minstrel
paladin
sorc

(pac/mend)healer
warrior
shammie
skald
zerkerx2

now the albs have better buffs and better healing power their damage is slightly less (with post .62 zerkers), but will be made up with healing+bof. Dont forget that mids in this 6 person group do NOT have a good healer as their healer went to pac mostly so his heals wont be as good as one of those clerics will be.
You keep looking at what you are missing and dont see what you have, with paladin you have the defensive tank taken care of, which you hadnt done with the mids. And healers rarely go aug/pac so you cant count on having a cc'er with resistbuffs(that arent as good as your frairs were). [/B]

put it into reality

2xcleric
mercenary
minstrel
paladin
sorc

(pac/mend)healer
aug/mend healer
shammie
skald
zerkerx2

2 zerks and a skald out damage minstrel/paladin/merc EASILY, post 1.62 swop zerks for savages, the warrior you put there as there is a paladin, but we need a paladin for end regen, where as u get it on your main buffer.
 
D

Driwen

Guest
Originally posted by Strapon Sally
put it into reality

2xcleric
mercenary
minstrel
paladin
sorc

(pac/mend)healer
aug/mend healer
shammie
skald
zerkerx2

2 zerks and a skald out damage minstrel/paladin/merc EASILY, post 1.62 swop zerks for savages, the warrior you put there as there is a paladin, but we need a paladin for end regen, where as u get it on your main buffer.

but then you got slam and we still lack some spec buffs? And you have every 15 minutes bof, which should help against the damage variation. Besides killing a zerker is ALOT easier than killing a paladin, allthough you probably wont kill the paladin till you killed all the rest. But yes you need your paladin, but you get a defensive tank with it. And zerkers dont want to swing at cap speed, all the zerkers nerf crys were because they were swinging so damn slow while still dual wielding..
 

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